Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Objects/MultiTiledObject.cs

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C#
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using PyTK.CustomElementHandler;
using StardewValley;
using StardewValley.Objects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Revitalize.Framework.Objects
{
public class MultiTiledObject:CustomObject
{
public Dictionary<Vector2, MultiTiledComponent> objects;
public MultiTiledObject() : base()
{
this.objects = new Dictionary<Vector2, MultiTiledComponent>();
}
public MultiTiledObject(BasicItemInformation info) : base(info)
{
this.objects = new Dictionary<Vector2, MultiTiledComponent>();
}
public MultiTiledObject(BasicItemInformation info, Vector2 TileLocation) : base(info, TileLocation)
{
this.objects = new Dictionary<Vector2, MultiTiledComponent>();
}
public MultiTiledObject(BasicItemInformation info, Vector2 TileLocation, Dictionary<Vector2,MultiTiledComponent> ObjectsList) : base(info, TileLocation)
{
this.objects = new Dictionary<Vector2, MultiTiledComponent>();
foreach(var v in ObjectsList)
{
MultiTiledComponent component =(MultiTiledComponent)v.Value.getOne();
this.addComponent(v.Key, component);
}
}
public bool addComponent(Vector2 key, MultiTiledComponent obj)
{
if (this.objects.ContainsKey(key))
{
return false;
}
else
{
this.objects.Add(key, obj);
obj.containerObject = this;
return true;
}
}
public bool removeComponent(Vector2 key)
{
if (!this.objects.ContainsKey(key))
{
return false;
}
else
{
this.objects.Remove(key);
return true;
}
}
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
{
foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
{
pair.Value.draw(spriteBatch, x + (int)pair.Key.X * Game1.tileSize, y + (int)pair.Key.Y * Game1.tileSize, alpha);
}
}
public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
{
foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
{
pair.Value.draw(spriteBatch, xNonTile + (int)pair.Key.X * Game1.tileSize, yNonTile+ (int)pair.Key.Y * Game1.tileSize, layerDepth, alpha);
}
//base.draw(spriteBatch, xNonTile, yNonTile, layerDepth, alpha);
}
public override void drawAsProp(SpriteBatch b)
{
base.drawAsProp(b);
}
public override void drawAttachments(SpriteBatch b, int x, int y)
{
base.drawAttachments(b, x, y);
}
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
{
foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
{
pair.Value.drawInMenu(spriteBatch, location + (pair.Key*16), 1.0f, transparency, layerDepth, drawStackNumber, c, drawShadow);
}
//base.drawInMenu(spriteBatch, location, scaleSize, transparency, layerDepth, drawStackNumber, c, drawShadow);
}
public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
{
base.drawPlacementBounds(spriteBatch, location);
}
public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
{
foreach(KeyValuePair<Vector2,MultiTiledComponent> pair in this.objects)
{
pair.Value.drawWhenHeld(spriteBatch, objectPosition + (pair.Key * Game1.tileSize), f);
}
//base.drawWhenHeld(spriteBatch, objectPosition, f);
}
//IMPLEMENT THESE!
public virtual void pickUp()
{
bool canPickUp= this.removeAndAddToPlayersInventory();
if (canPickUp)
{
foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
{
pair.Value.removeFromLocation(pair.Value.location,pair.Key);
}
this.location = null;
}
else
{
Game1.showRedMessage("NOOOOOOOO");
}
}
public override bool removeAndAddToPlayersInventory()
{
if (Game1.player.isInventoryFull())
{
Game1.showRedMessage("Inventory full.");
return false;
}
Game1.player.addItemToInventory(this);
return true;
}
public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
{
foreach(KeyValuePair<Vector2,MultiTiledComponent> pair in this.objects)
{
pair.Value.placementAction(location, x + (int)pair.Key.X*Game1.tileSize, y + (int)pair.Key.Y*Game1.tileSize, who);
Revitalize.ModCore.log(pair.Value.TileLocation);
}
this.location = location;
return true;
//return base.placementAction(location, x, y, who);
}
public override bool canBePlacedHere(GameLocation l, Vector2 tile)
{
foreach(KeyValuePair<Vector2,MultiTiledComponent> pair in this.objects)
{
if (pair.Value.canBePlacedHere(l, tile + pair.Key) == false) return false;
}
return true;
}
public override bool clicked(Farmer who)
{
Revitalize.ModCore.log("WTF IS HAPPENING???");
bool cleanUp=clicked(who);
if (cleanUp)
{
pickUp();
}
return cleanUp;
}
public override bool rightClicked(Farmer who)
{
return base.rightClicked(who);
}
public override bool shiftRightClicked(Farmer who)
{
return base.shiftRightClicked(who);
}
public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
{
return base.checkForAction(who, justCheckingForActivity);
}
public override Item getOne()
{
return new MultiTiledObject(this.info, this.TileLocation,this.objects);
}
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
BasicItemInformation data = (BasicItemInformation)CustomObjectData.collection[additionalSaveData["id"]];
return new MultiTiledObject((BasicItemInformation)CustomObjectData.collection[additionalSaveData["id"]], (replacement as Chest).TileLocation,this.objects);
}
}
}