Stardew_Valley_Mods/GeneralMods/CustomNPCFramework/Class1.cs

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C#
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using CustomNPCFramework.Framework.Graphics;
using CustomNPCFramework.Framework.ModularNPCS;
using CustomNPCFramework.Framework.ModularNPCS.CharacterAnimationBases;
using CustomNPCFramework.Framework.NPCS;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI;
using StardewValley;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CustomNPCFramework
{
public class Class1 : Mod
{
public static IModHelper ModHelper;
public static IMonitor ModMonitor;
public static AssetManager assetManager;
public override void Entry(IModHelper helper)
{
ModHelper = this.Helper;
ModMonitor = this.Monitor;
assetManager = new AssetManager();
initializeExamples();
assetManager.loadAssets();
StardewModdingAPI.Events.SaveEvents.AfterLoad += SaveEvents_LoadChar;
StardewModdingAPI.Events.LocationEvents.CurrentLocationChanged += LocationEvents_CurrentLocationChanged;
StardewModdingAPI.Events.GameEvents.UpdateTick += GameEvents_UpdateTick;
}
private void GameEvents_UpdateTick(object sender, EventArgs e)
{
if (Game1.player.currentLocation == null) return;
foreach (var v in Game1.player.currentLocation.characters)
{
v.speed = 5;
//v.MovePosition(Game1.currentGameTime, Game1.viewport, Game1.player.currentLocation);
ModMonitor.Log(v.sprite.spriteHeight.ToString());
}
}
private void LocationEvents_CurrentLocationChanged(object sender, StardewModdingAPI.Events.EventArgsCurrentLocationChanged e)
{
}
private void SaveEvents_LoadChar(object sender, EventArgs e)
{
string path = Path.Combine(ModHelper.DirectoryPath, "Content", "Graphics", "NPCS", "Characters", "RainMan");
assetManager.addPathCreateDirectory(new KeyValuePair<string, string>("characters", path));
Texture2D tex = ModHelper.Content.Load<Texture2D>(Path.Combine(getShortenedDirectory(path).Remove(0, 1), "character.png"));
ModMonitor.Log("PATH???: " + path);
ExtendedNPC myNpc3 = new ExtendedNPC(new Framework.ModularNPCS.Sprite(Path.Combine(path,"character.png")),null, new Vector2(14, 14)*Game1.tileSize, 2, "b2");
Game1.getLocationFromName("BusStop").addCharacter(myNpc3);
myNpc3.SetMovingDown(true);
}
public void initializeExamples()
{
string dirPath = Path.Combine(ModHelper.DirectoryPath, "Content", "Templates");
assetManager.addPathCreateDirectory(new KeyValuePair<string, string>("templates", dirPath));
string filePath =Path.Combine(dirPath, "Example.json");
if (File.Exists(filePath)) return;
string getRelativePath = getShortenedDirectory(filePath);
ModMonitor.Log("THIS IS THE PATH::: " + getRelativePath);
AssetInfo info = new AssetInfo("Example", new Vector2(16, 16), false);
info.writeToJson(filePath);
}
public static string getShortenedDirectory(string path)
{
string lol = (string)path.Clone();
string[] spliter = lol.Split(new string[] { ModHelper.DirectoryPath },StringSplitOptions.None);
return spliter[1];
}
public static string getRelativeDirectory(string path)
{
string s = getShortenedDirectory(path);
return s.Remove(0, 1);
}
}
}