Stardew_Valley_Mods/GeneralMods/CustomNPCFramework/Framework/NPCS/ExtendedNPC.cs

492 lines
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C#
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using CustomNPCFramework.Framework.ModularNPCS;
using CustomNPCFramework.Framework.ModularNPCS.ModularRenderers;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
using StardewValley.Buildings;
using StardewValley.Characters;
using StardewValley.Locations;
using StardewValley.Menus;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using xTile.Dimensions;
using xTile.ObjectModel;
using xTile.Tiles;
namespace CustomNPCFramework.Framework.NPCS
{
2018-03-04 11:24:36 +08:00
/// <summary>
/// TODO: Add in an resource loader for all of the character graphics and use it to populate some character graphics.
/// Make .json way to load in assets to the mod.
/// Organize it all.
/// Profit???
/// </summary>
public class ExtendedNPC :StardewValley.NPC
{
public BasicRenderer characterRenderer;
public bool hasBeenKissedToday;
public Point previousEndPoint;
public bool returningToEndPoint;
public bool hasSaidAfternoonDialogue;
public int timeAfterSquare;
public Sprite spriteInformation;
public Portrait portraitInformation;
public ExtendedNPC() :base()
{
}
public ExtendedNPC(Sprite sprite,BasicRenderer renderer,Vector2 position,int facingDirection,string name): base(sprite.sprite, position, facingDirection, name, null)
{
this.characterRenderer = renderer;
this.Portrait = (Texture2D)null;
this.portraitInformation = null;
this.spriteInformation = sprite;
this.spriteInformation.setCharacterSpriteFromThis(this);
this.swimming = false;
}
public ExtendedNPC(Sprite sprite,BasicRenderer renderer,Portrait portrait, Vector2 position, int facingDirection, string name) : base(sprite.sprite, position, facingDirection, name, null)
{
this.characterRenderer = renderer;
this.portraitInformation = portrait;
this.portraitInformation.setCharacterPortraitFromThis(this);
this.spriteInformation = sprite;
this.spriteInformation.setCharacterSpriteFromThis(this);
this.swimming = false;
}
//ERROR NEED FIXING
public override void reloadSprite()
{
if (this.characterRenderer == null)
{
this.spriteInformation.reload();
try
{
this.portraitInformation.reload();
}
catch (Exception ex)
{
this.Portrait = (Texture2D)null;
}
}
else
{
this.characterRenderer.reloadSprites();
try
{
this.portraitInformation.reload();
}
catch (Exception ex)
{
this.Portrait = (Texture2D)null;
}
}
int num = this.isInvisible ? 1 : 0;
if (!Game1.newDay && (int)Game1.gameMode != 6)
return;
this.faceDirection(this.DefaultFacingDirection);
this.scheduleTimeToTry = 9999999;
this.previousEndPoint = new Point((int)this.DefaultPosition.X / Game1.tileSize, (int)this.DefaultPosition.Y / Game1.tileSize);
this.Schedule = this.getSchedule(Game1.dayOfMonth);
this.faceDirection(this.defaultFacingDirection);
this.sprite.standAndFaceDirection(this.defaultFacingDirection);
this.loadSeasonalDialogue();
this.updateDialogue();
if (this.isMarried())
this.marriageDuties();
bool flag = Utility.isFestivalDay(Game1.dayOfMonth, Game1.currentSeason);
try
{
this.displayName = this.name;
}
catch (Exception ex)
{
}
}
public override bool checkAction(StardewValley.Farmer who, GameLocation l)
{
return false;
}
//ERROR NEED FIXING
public override void MovePosition(GameTime time, xTile.Dimensions.Rectangle viewport, GameLocation currentLocation)
{
base.MovePosition(time,viewport,currentLocation);
return;
if (this.GetType() == typeof(FarmAnimal))
this.willDestroyObjectsUnderfoot = false;
if ((double)this.xVelocity != 0.0 || (double)this.yVelocity != 0.0)
{
Microsoft.Xna.Framework.Rectangle boundingBox = this.GetBoundingBox();
boundingBox.X += (int)this.xVelocity;
boundingBox.Y -= (int)this.yVelocity;
if (currentLocation == null || !currentLocation.isCollidingPosition(boundingBox, viewport, false, 0, false, this))
{
this.position.X += this.xVelocity;
this.position.Y -= this.yVelocity;
}
this.xVelocity = (float)(int)((double)this.xVelocity - (double)this.xVelocity / 2.0);
this.yVelocity = (float)(int)((double)this.yVelocity - (double)this.yVelocity / 2.0);
}
else if (this.moveUp)
{
if (currentLocation == null || !currentLocation.isCollidingPosition(this.nextPosition(0), viewport, false, 0, false, this) || this.isCharging)
{
this.position.Y -= (float)(this.speed + this.addedSpeed);
if (!this.ignoreMovementAnimation)
{
this.sprite.AnimateUp(time, (this.speed - 2 + this.addedSpeed) * -25, Utility.isOnScreen(this.getTileLocationPoint(), 1, currentLocation) ? "Cowboy_Footstep" : "");
this.faceDirection(0);
}
}
else if (!currentLocation.isTilePassable(this.nextPosition(0), viewport) || !this.willDestroyObjectsUnderfoot)
this.Halt();
else if (this.willDestroyObjectsUnderfoot)
{
Vector2 vector2 = new Vector2((float)(this.getStandingX() / Game1.tileSize), (float)(this.getStandingY() / Game1.tileSize - 1));
if (currentLocation.characterDestroyObjectWithinRectangle(this.nextPosition(0), true))
{
this.doEmote(12, true);
this.position.Y -= (float)(this.speed + this.addedSpeed);
}
else
this.blockedInterval = this.blockedInterval + time.ElapsedGameTime.Milliseconds;
}
}
else if (this.moveRight)
{
if (currentLocation == null || !currentLocation.isCollidingPosition(this.nextPosition(1), viewport, false, 0, false, this) || this.isCharging)
{
this.position.X += (float)(this.speed + this.addedSpeed);
if (!this.ignoreMovementAnimation)
{
this.sprite.AnimateRight(time, (this.speed - 2 + this.addedSpeed) * -25, Utility.isOnScreen(this.getTileLocationPoint(), 1, currentLocation) ? "Cowboy_Footstep" : "");
this.faceDirection(1);
}
}
else if (!currentLocation.isTilePassable(this.nextPosition(1), viewport) || !this.willDestroyObjectsUnderfoot)
this.Halt();
else if (this.willDestroyObjectsUnderfoot)
{
Vector2 vector2 = new Vector2((float)(this.getStandingX() / Game1.tileSize + 1), (float)(this.getStandingY() / Game1.tileSize));
if (currentLocation.characterDestroyObjectWithinRectangle(this.nextPosition(1), true))
{
this.doEmote(12, true);
this.position.X += (float)(this.speed + this.addedSpeed);
}
else
this.blockedInterval = this.blockedInterval + time.ElapsedGameTime.Milliseconds;
}
}
else if (this.moveDown)
{
if (currentLocation == null || !currentLocation.isCollidingPosition(this.nextPosition(2), viewport, false, 0, false, this) || this.isCharging)
{
this.position.Y += (float)(this.speed + this.addedSpeed);
if (!this.ignoreMovementAnimation)
{
this.sprite.AnimateDown(time, (this.speed - 2 + this.addedSpeed) * -25, Utility.isOnScreen(this.getTileLocationPoint(), 1, currentLocation) ? "Cowboy_Footstep" : "");
this.faceDirection(2);
}
}
else if (!currentLocation.isTilePassable(this.nextPosition(2), viewport) || !this.willDestroyObjectsUnderfoot)
this.Halt();
else if (this.willDestroyObjectsUnderfoot)
{
Vector2 vector2 = new Vector2((float)(this.getStandingX() / Game1.tileSize), (float)(this.getStandingY() / Game1.tileSize + 1));
if (currentLocation.characterDestroyObjectWithinRectangle(this.nextPosition(2), true))
{
this.doEmote(12, true);
this.position.Y += (float)(this.speed + this.addedSpeed);
}
else
this.blockedInterval = this.blockedInterval + time.ElapsedGameTime.Milliseconds;
}
}
else if (this.moveLeft)
{
if (currentLocation == null || !currentLocation.isCollidingPosition(this.nextPosition(3), viewport, false, 0, false, this) || this.isCharging)
{
this.position.X -= (float)(this.speed + this.addedSpeed);
if (!this.ignoreMovementAnimation)
{
this.sprite.AnimateLeft(time, (this.speed - 2 + this.addedSpeed) * -25, Utility.isOnScreen(this.getTileLocationPoint(), 1, currentLocation) ? "Cowboy_Footstep" : "");
this.faceDirection(3);
}
}
else if (!currentLocation.isTilePassable(this.nextPosition(3), viewport) || !this.willDestroyObjectsUnderfoot)
this.Halt();
else if (this.willDestroyObjectsUnderfoot)
{
Vector2 vector2 = new Vector2((float)(this.getStandingX() / Game1.tileSize - 1), (float)(this.getStandingY() / Game1.tileSize));
if (currentLocation.characterDestroyObjectWithinRectangle(this.nextPosition(3), true))
{
this.doEmote(12, true);
this.position.X -= (float)(this.speed + this.addedSpeed);
}
else
this.blockedInterval = this.blockedInterval + time.ElapsedGameTime.Milliseconds;
}
}
if (this.blockedInterval >= 3000 && (double)this.blockedInterval <= 3750.0 && !Game1.eventUp)
{
this.doEmote(Game1.random.NextDouble() < 0.5 ? 8 : 40, true);
this.blockedInterval = 3750;
}
else
{
if (this.blockedInterval < 5000)
return;
this.speed = 4;
this.isCharging = true;
this.blockedInterval = 0;
}
}
//ERROR NEED FIXING
public override void update(GameTime time, GameLocation location)
{
base.update(time, location);
}
public virtual void routeEndAnimationFinished(StardewValley.Farmer who)
{
this.doingEndOfRouteAnimation = false;
this.freezeMotion = false;
this.sprite.spriteHeight = 32;
this.sprite.StopAnimation();
this.endOfRouteMessage = (string)null;
this.isCharging = false;
this.speed = 2;
this.addedSpeed = 0;
this.goingToDoEndOfRouteAnimation = false;
if (!this.IsWalkingInSquare)
return;
this.returningToEndPoint = true;
this.timeAfterSquare = Game1.timeOfDay;
}
public virtual void doAnimationAtEndOfScheduleRoute(Character c, GameLocation l)
{
}
public virtual void startRouteBehavior(string behaviorName)
{
if (behaviorName.Length > 0 && (int)behaviorName[0] == 34)
{
this.endOfRouteMessage = behaviorName.Replace("\"", "");
}
else
{
if (behaviorName.Contains("square_"))
{
this.lastCrossroad = new Microsoft.Xna.Framework.Rectangle(this.getTileX() * Game1.tileSize, this.getTileY() * Game1.tileSize, Game1.tileSize, Game1.tileSize);
string[] strArray = behaviorName.Split('_');
this.walkInSquare(Convert.ToInt32(strArray[1]), Convert.ToInt32(strArray[2]), 6000);
this.squareMovementFacingPreference = strArray.Length <= 3 ? -1 : Convert.ToInt32(strArray[3]);
}
else
{
Utility.getGameLocationOfCharacter(this).temporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(167, 1714, 19, 14), 100f, 3, 999999, new Vector2(2f, 3f) * (float)Game1.tileSize + new Vector2(7f, 12f) * (float)Game1.pixelZoom, false, false, 0.0002f, 0.0f, Color.White, (float)Game1.pixelZoom, 0.0f, 0.0f, 0.0f, false)
{
id = 688f
});
this.doEmote(52, true);
}
}
}
public new void getHitByPlayer(StardewValley.Farmer who, GameLocation location)
{
this.doEmote(12, true);
if (who == null)
{
if (Game1.IsMultiplayer)
return;
who = Game1.player;
}
if (who.friendships.ContainsKey(this.name))
{
who.friendships[this.name][0] -= 30;
if (who.IsMainPlayer)
{
this.CurrentDialogue.Clear();
//this.CurrentDialogue.Push(new StardewValley.Dialogue(Game1.random.NextDouble() < 0.5 ? Game1.LoadStringByGender(this.gender, "Strings\\StringsFromCSFiles:NPC.cs.4293") : Game1.content.LoadString("Strings\\StringsFromCSFiles:NPC.cs.4294"), this));
}
//location.debris.Add(new Debris(this.sprite.Texture, Game1.random.Next(3, 8), new Vector2((float)this.GetBoundingBox().Center.X, (float)this.GetBoundingBox().Center.Y)));
}
if (this.name.Equals("Bouncer"))
Game1.playSound("crafting");
else
Game1.playSound("hitEnemy");
}
//ERROR NEED FIXING
public override void dayUpdate(int dayOfMonth)
{
if (this.currentLocation != null)
Game1.warpCharacter(this, this.defaultMap, this.DefaultPosition / (float)Game1.tileSize, true, false);
Game1.player.mailReceived.Remove(this.name);
Game1.player.mailReceived.Remove(this.name + "Cooking");
this.doingEndOfRouteAnimation = false;
this.Halt();
this.hasBeenKissedToday = false;
this.faceTowardFarmer = false;
this.faceTowardFarmerTimer = 0;
this.drawOffset = Vector2.Zero;
this.hasSaidAfternoonDialogue = false;
this.ignoreScheduleToday = false;
this.Halt();
this.controller = (PathFindController)null;
this.temporaryController = (PathFindController)null;
this.DirectionsToNewLocation = (SchedulePathDescription)null;
this.faceDirection(this.DefaultFacingDirection);
this.scheduleTimeToTry = 9999999;
this.previousEndPoint = new Point((int)this.DefaultPosition.X / Game1.tileSize, (int)this.DefaultPosition.Y / Game1.tileSize);
this.IsWalkingInSquare = false;
this.returningToEndPoint = false;
this.lastCrossroad = Microsoft.Xna.Framework.Rectangle.Empty;
if (this.isVillager())
this.Schedule = this.getSchedule(dayOfMonth);
this.endOfRouteMessage = (string)null;
bool flag = Utility.isFestivalDay(dayOfMonth, Game1.currentSeason);
if (!this.isMarried())
return;
this.marriageDuties();
this.daysMarried = this.daysMarried + 1;
}
/// <summary>
/// Does effectively nothing.
/// </summary>
public new void setUpForOutdoorPatioActivity()
{
}
/// <summary>
/// Used to draw the npc with the custom renderer.
/// </summary>
/// <param name="b"></param>
/// <param name="alpha"></param>
public virtual void drawModular(SpriteBatch b, float alpha = 1f)
{
if (this.characterRenderer == null || this.isInvisible || !Utility.isOnScreen(this.position, 2 * Game1.tileSize))
return;
//Checks if the npc is swimming. If not draw it's default graphic. Do characters aside from Farmer and Penny Swim???
if (this.swimming)
{
this.characterRenderer.setAnimation(AnimationKeys.swimmingKey);
this.characterRenderer.setDirection(this.facingDirection);
this.characterRenderer.draw(b,this,this.getLocalPosition(Game1.viewport) + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize + Game1.tileSize / 4 + this.yJumpOffset * 2)) + (this.shakeTimer > 0 ? new Vector2((float)Game1.random.Next(-1, 2), (float)Game1.random.Next(-1, 2)) : Vector2.Zero) - new Vector2(0.0f, this.yOffset), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(this.sprite.SourceRect.X, this.sprite.SourceRect.Y, this.sprite.SourceRect.Width, this.sprite.SourceRect.Height / 2 - (int)((double)this.yOffset / (double)Game1.pixelZoom))), Color.White, this.rotation, new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize * 3 / 2)) / 4f, Math.Max(0.2f, this.scale) * (float)Game1.pixelZoom, this.flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0.0f, this.drawOnTop ? 0.991f : (float)this.getStandingY() / 10000f));
//Vector2 localPosition = this.getLocalPosition(Game1.viewport);
//b.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle((int)localPosition.X + (int)this.yOffset + Game1.pixelZoom * 2, (int)localPosition.Y - 32 * Game1.pixelZoom + this.sprite.SourceRect.Height * Game1.pixelZoom + Game1.tileSize * 3 / 4 + this.yJumpOffset * 2 - (int)this.yOffset, this.sprite.SourceRect.Width * Game1.pixelZoom - (int)this.yOffset * 2 - Game1.pixelZoom * 4, Game1.pixelZoom), new Microsoft.Xna.Framework.Rectangle?(Game1.staminaRect.Bounds), Color.White * 0.75f, 0.0f, Vector2.Zero, SpriteEffects.None, (float)((double)this.getStandingY() / 10000.0 + 1.0 / 1000.0));
}
else
{
this.characterRenderer.draw(b,this, this.getLocalPosition(Game1.viewport) + new Vector2((float)(this.sprite.spriteWidth * Game1.pixelZoom / 2), (float)(this.GetBoundingBox().Height / 2)) + (this.shakeTimer > 0 ? new Vector2((float)Game1.random.Next(-1, 2), (float)Game1.random.Next(-1, 2)) : Vector2.Zero), new Microsoft.Xna.Framework.Rectangle?(this.Sprite.SourceRect), Color.White * alpha, this.rotation, new Vector2((float)(this.sprite.spriteWidth / 2), (float)((double)this.sprite.spriteHeight * 3.0 / 4.0)), Math.Max(0.2f, this.scale) * (float)Game1.pixelZoom, this.flip || this.sprite.currentAnimation != null && this.sprite.currentAnimation[this.sprite.currentAnimationIndex].flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0.0f, this.drawOnTop ? 0.991f : (float)this.getStandingY() / 10000f));
}
//If the npc breathes then this code is ran.
if (this.breather && this.shakeTimer <= 0 && (!this.swimming && this.sprite.CurrentFrame < 16) && !this.farmerPassesThrough)
{
Microsoft.Xna.Framework.Rectangle sourceRect = this.sprite.SourceRect;
sourceRect.Y += this.sprite.spriteHeight / 2 + this.sprite.spriteHeight / 32;
sourceRect.Height = this.sprite.spriteHeight / 4;
sourceRect.X += this.sprite.spriteWidth / 4;
sourceRect.Width = this.sprite.spriteWidth / 2;
Vector2 vector2 = new Vector2((float)(this.sprite.spriteWidth * Game1.pixelZoom / 2), (float)(Game1.tileSize / 8));
if (this.age == 2)
{
sourceRect.Y += this.sprite.spriteHeight / 6 + 1;
sourceRect.Height /= 2;
vector2.Y += (float)(this.sprite.spriteHeight / 8 * Game1.pixelZoom);
}
else if (this.gender == 1)
{
++sourceRect.Y;
vector2.Y -= (float)Game1.pixelZoom;
sourceRect.Height /= 2;
}
float num = Math.Max(0.0f, (float)(Math.Ceiling(Math.Sin(Game1.currentGameTime.TotalGameTime.TotalMilliseconds / 600.0 + (double)this.DefaultPosition.X * 20.0)) / 4.0));
this.characterRenderer.draw(b,this, this.getLocalPosition(Game1.viewport) + vector2 + (this.shakeTimer > 0 ? new Vector2((float)Game1.random.Next(-1, 2), (float)Game1.random.Next(-1, 2)) : Vector2.Zero), new Microsoft.Xna.Framework.Rectangle?(sourceRect), Color.White * alpha, this.rotation, new Vector2((float)(sourceRect.Width / 2), (float)(sourceRect.Height / 2 + 1)), Math.Max(0.2f, this.scale) * (float)Game1.pixelZoom + num, this.flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0.0f, this.drawOnTop ? 0.992f : (float)((double)this.getStandingY() / 10000.0 + 1.0 / 1000.0)));
}
//Checks if the npc is glowing.
if (this.isGlowing)
this.characterRenderer.draw(b,this, this.getLocalPosition(Game1.viewport) + new Vector2((float)(this.sprite.spriteWidth * Game1.pixelZoom / 2), (float)(this.GetBoundingBox().Height / 2)) + (this.shakeTimer > 0 ? new Vector2((float)Game1.random.Next(-1, 2), (float)Game1.random.Next(-1, 2)) : Vector2.Zero), new Microsoft.Xna.Framework.Rectangle?(this.Sprite.SourceRect), this.glowingColor * this.glowingTransparency, this.rotation, new Vector2((float)(this.sprite.spriteWidth / 2), (float)((double)this.sprite.spriteHeight * 3.0 / 4.0)), Math.Max(0.2f, this.scale) * 4f, this.flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0.0f, this.drawOnTop ? 0.99f : (float)((double)this.getStandingY() / 10000.0 + 1.0 / 1000.0)));
//This code runs if the npc is emoting.
if (!this.IsEmoting || Game1.eventUp)
return;
Vector2 localPosition1 = this.getLocalPosition(Game1.viewport);
localPosition1.Y -= (float)(Game1.tileSize / 2 + this.sprite.spriteHeight * Game1.pixelZoom);
b.Draw(Game1.emoteSpriteSheet, localPosition1, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(this.CurrentEmoteIndex * 16 % Game1.emoteSpriteSheet.Width, this.CurrentEmoteIndex * 16 / Game1.emoteSpriteSheet.Width * 16, 16, 16)), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, (float)this.getStandingY() / 10000f);
}
public virtual void drawNonModularSprite(SpriteBatch b, float alpha = 1f)
{
if (this.sprite == null || this.isInvisible || !Utility.isOnScreen(this.position, 2 * Game1.tileSize))
return;
if (this.swimming)
{
b.Draw(this.Sprite.Texture, this.getLocalPosition(Game1.viewport) + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize + Game1.tileSize / 4 + this.yJumpOffset * 2)) + (this.shakeTimer > 0 ? new Vector2((float)Game1.random.Next(-1, 2), (float)Game1.random.Next(-1, 2)) : Vector2.Zero) - new Vector2(0.0f, this.yOffset), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(this.sprite.SourceRect.X, this.sprite.SourceRect.Y, this.sprite.SourceRect.Width, this.sprite.SourceRect.Height / 2 - (int)((double)this.yOffset / (double)Game1.pixelZoom))), Color.White, this.rotation, new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize * 3 / 2)) / 4f, Math.Max(0.2f, this.scale) * (float)Game1.pixelZoom, this.flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0.0f, this.drawOnTop ? 0.991f : (float)this.getStandingY() / 10000f));
Vector2 localPosition = this.getLocalPosition(Game1.viewport);
//b.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle((int)localPosition.X + (int)this.yOffset + Game1.pixelZoom * 2, (int)localPosition.Y - 32 * Game1.pixelZoom + this.sprite.SourceRect.Height * Game1.pixelZoom + Game1.tileSize * 3 / 4 + this.yJumpOffset * 2 - (int)this.yOffset, this.sprite.SourceRect.Width * Game1.pixelZoom - (int)this.yOffset * 2 - Game1.pixelZoom * 4, Game1.pixelZoom), new Microsoft.Xna.Framework.Rectangle?(Game1.staminaRect.Bounds), Color.White * 0.75f, 0.0f, Vector2.Zero, SpriteEffects.None, (float)((double)this.getStandingY() / 10000.0 + 1.0 / 1000.0));
}
else
b.Draw(this.Sprite.Texture, this.getLocalPosition(Game1.viewport) + new Vector2((float)(this.sprite.spriteWidth * Game1.pixelZoom / 2), (float)(this.GetBoundingBox().Height / 2)) + (this.shakeTimer > 0 ? new Vector2((float)Game1.random.Next(-1, 2), (float)Game1.random.Next(-1, 2)) : Vector2.Zero), new Microsoft.Xna.Framework.Rectangle?(this.Sprite.SourceRect), Color.White * alpha, this.rotation, new Vector2((float)(this.sprite.spriteWidth / 2), (float)((double)this.sprite.spriteHeight * 3.0 / 4.0)), Math.Max(0.2f, this.scale) * (float)Game1.pixelZoom, this.flip || this.sprite.currentAnimation != null && this.sprite.currentAnimation[this.sprite.currentAnimationIndex].flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0.0f, this.drawOnTop ? 0.991f : (float)this.getStandingY() / 10000f));
if (this.breather && this.shakeTimer <= 0 && (!this.swimming && this.sprite.CurrentFrame < 16) && !this.farmerPassesThrough)
{
Microsoft.Xna.Framework.Rectangle sourceRect = this.sprite.SourceRect;
sourceRect.Y += this.sprite.spriteHeight / 2 + this.sprite.spriteHeight / 32;
sourceRect.Height = this.sprite.spriteHeight / 4;
sourceRect.X += this.sprite.spriteWidth / 4;
sourceRect.Width = this.sprite.spriteWidth / 2;
Vector2 vector2 = new Vector2((float)(this.sprite.spriteWidth * Game1.pixelZoom / 2), (float)(Game1.tileSize / 8));
if (this.age == 2)
{
sourceRect.Y += this.sprite.spriteHeight / 6 + 1;
sourceRect.Height /= 2;
vector2.Y += (float)(this.sprite.spriteHeight / 8 * Game1.pixelZoom);
}
else if (this.gender == 1)
{
++sourceRect.Y;
vector2.Y -= (float)Game1.pixelZoom;
sourceRect.Height /= 2;
}
float num = Math.Max(0.0f, (float)(Math.Ceiling(Math.Sin(Game1.currentGameTime.TotalGameTime.TotalMilliseconds / 600.0 + (double)this.DefaultPosition.X * 20.0)) / 4.0));
b.Draw(this.Sprite.Texture, this.getLocalPosition(Game1.viewport) + vector2 + (this.shakeTimer > 0 ? new Vector2((float)Game1.random.Next(-1, 2), (float)Game1.random.Next(-1, 2)) : Vector2.Zero), new Microsoft.Xna.Framework.Rectangle?(sourceRect), Color.White * alpha, this.rotation, new Vector2((float)(sourceRect.Width / 2), (float)(sourceRect.Height / 2 + 1)), Math.Max(0.2f, this.scale) * (float)Game1.pixelZoom + num, this.flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0.0f, this.drawOnTop ? 0.992f : (float)((double)this.getStandingY() / 10000.0 + 1.0 / 1000.0)));
}
if (this.isGlowing)
b.Draw(this.Sprite.Texture, this.getLocalPosition(Game1.viewport) + new Vector2((float)(this.sprite.spriteWidth * Game1.pixelZoom / 2), (float)(this.GetBoundingBox().Height / 2)) + (this.shakeTimer > 0 ? new Vector2((float)Game1.random.Next(-1, 2), (float)Game1.random.Next(-1, 2)) : Vector2.Zero), new Microsoft.Xna.Framework.Rectangle?(this.Sprite.SourceRect), this.glowingColor * this.glowingTransparency, this.rotation, new Vector2((float)(this.sprite.spriteWidth / 2), (float)((double)this.sprite.spriteHeight * 3.0 / 4.0)), Math.Max(0.2f, this.scale) * 4f, this.flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0.0f, this.drawOnTop ? 0.99f : (float)((double)this.getStandingY() / 10000.0 + 1.0 / 1000.0)));
Vector2 localPosition1 = this.getLocalPosition(Game1.viewport);
localPosition1.Y -= (float)(Game1.tileSize / 2 + this.sprite.spriteHeight * Game1.pixelZoom);
//b.Draw(Game1.emoteSpriteSheet, localPosition1, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(this.CurrentEmoteIndex * 16 % Game1.emoteSpriteSheet.Width, this.CurrentEmoteIndex * 16 / Game1.emoteSpriteSheet.Width * 16, 16, 16)), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, (float)this.getStandingY() / 10000f);
}
public override void draw(SpriteBatch b, float alpha = 1f)
{
if (this.characterRenderer == null)
{
this.drawNonModularSprite(b, alpha);
}
else
{
this.drawModular(b, alpha);
}
}
}
}