Stardew_Valley_Mods/Stardew Valley Mods/Stardew_Save_Backup/Class1.cs

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C#
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using System;
using System.IO;
using System.IO.Compression;
using System.Globalization;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using StardewModdingAPI;
using StardewValley;
namespace Stardew_Save_Backup
{
public class Class1 : Mod
{
DateTime localDate = DateTime.Now;
public static string output;
static int i = 0;
static string istring = i.ToString();
public override void Entry(params object[] objects)
{
Save_Backup(); //Yup I wrote it all in one function.
}
public void Save_Backup()
{
//insert data read and data writer functions if I want better future optimization.
//Basically a whole, bunch of paths that make magic happen.
string app_path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
string stardew_path = Path.Combine(app_path, "StardewValley");
string stardew_save_path = Path.Combine(stardew_path, "Saves");
string saved_backups = Path.Combine(stardew_path, "Backed_Up_Saves"); //name of exported file
if (!Directory.Exists(saved_backups))
{
Directory.CreateDirectory(saved_backups);
Console.WriteLine("Making Backup Directory");
}
string backup_path = Path.Combine(stardew_path, "Backed_Up_Saves");
string mydatastring = "SaveBackup";
string back_up_savefile = Path.Combine(backup_path, mydatastring);
while (true)
{
i++; //initial iterations
istring = i.ToString(); //string conversion
if (File.Exists(back_up_savefile + istring +".zip")) continue; //if my file exists, go back to the top!
if (!File.Exists(back_up_savefile + istring + ".zip")) //if my file doesnt exist, make it!
{
istring = i.ToString();
string newbackup = back_up_savefile + istring;
output = newbackup + ".zip";
ZipFile.CreateFromDirectory(stardew_save_path, output);
break;
}
}
}
}
}