Stardew_Valley_Mods/GeneralMods/StardustCore/CoreObject.cs

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Locations;
using StardewValley.Menus;
using StardewValley.Objects;
using StardustCore.Animations;
using StardustCore.UIUtilities;
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
namespace StardustCore
{
/// <summary>
/// Extends StardewValley.Object. Might be broken and just mainly uses a ton of junk code. Just extend off of this.
/// </summary>
///
public class CoreObject : StardewValley.Object
{
public Vector2 position;
public int Decoration_type;
public int rotations;
public int currentRotation;
public int sourceIndexOffset;
protected Vector2 drawPosition;
public Rectangle sourceRect;
public Rectangle defaultSourceRect;
public Rectangle defaultBoundingBox;
public string description;
[XmlIgnore]
public Texture2DExtended TextureSheet;
public new bool flipped;
[XmlIgnore]
public bool flaggedForPickUp;
public bool lightGlowAdded;
public string texturePath;
public List<Item> inventory;
public int inventoryMaxSize;
public bool itemReadyForHarvest;
public bool lightsOn;
public GameLocation thisLocation;
public Color lightColor;
public string thisType;
public bool removable;
public string locationsName;
public Color drawColor;
public bool useXML;
public AnimationManager animationManager;
public string serializationName;
public override string Name
{
get
{
return this.name;
}
}
/// <summary>
/// Initialize some basic custom logic such as inventory for CoreObjects.
/// </summary>
/// <param name="InvMaxSize">The max size of this object's internal inventory.</param>
/// <param name="tile">The location for this object to be positioned.</param>
public virtual void InitializeBasics(int InvMaxSize, Vector2 tile)
{
this.inventory = new List<Item>();
this.inventoryMaxSize = InvMaxSize;
this.TileLocation = tile;
lightsOn = false;
lightColor = Color.Black;
thisType = this.GetType().ToString();
}
public CoreObject()
{
this.updateDrawPosition();
}
public CoreObject(bool f)
{
//does nothng
}
public CoreObject(Texture2DExtended texture,int which, Vector2 Tile, int InventoryMaxSize)
{
InitializeBasics(InventoryMaxSize, Tile);
if (TextureSheet == null)
{
TextureSheet = texture;
this.texturePath = texture.path;
}
Dictionary<int, string> dictionary = Game1.content.Load<Dictionary<int, string>>("Data\\Furniture");
string[] array = dictionary[which].Split(new char[]
{
'/'
});
this.name = array[0];
this.Decoration_type = this.getTypeNumberFromName(array[1]);
this.description = "Can be placed inside your house.";
this.defaultSourceRect = new Rectangle(which * 16 % TextureSheet.texture.Width, which * 16 / TextureSheet.texture.Width * 16, 1, 1);
if (array[2].Equals("-1"))
{
this.sourceRect = this.getDefaultSourceRectForType(which, this.Decoration_type);
this.defaultSourceRect = this.sourceRect;
}
else
{
this.defaultSourceRect.Width = Convert.ToInt32(array[2].Split(new char[]
{
' '
})[0]);
this.defaultSourceRect.Height = Convert.ToInt32(array[2].Split(new char[]
{
' '
})[1]);
this.sourceRect = new Rectangle(which * 16 % TextureSheet.texture.Width, which * 16 / TextureSheet.texture.Width * 16, this.defaultSourceRect.Width * 16, this.defaultSourceRect.Height * 16);
this.defaultSourceRect = this.sourceRect;
}
this.defaultBoundingBox = new Rectangle((int)this.TileLocation.X, (int)this.TileLocation.Y, 1, 1);
if (array[3].Equals("-1"))
{
this.boundingBox.Value = this.getDefaultBoundingBoxForType(this.Decoration_type);
this.defaultBoundingBox = this.boundingBox.Value;
}
else
{
this.defaultBoundingBox.Width = Convert.ToInt32(array[3].Split(new char[]
{
' '
})[0]);
this.defaultBoundingBox.Height = Convert.ToInt32(array[3].Split(new char[]
{
' '
})[1]);
this.boundingBox.Value = new Rectangle((int)this.TileLocation.X * Game1.tileSize, (int)this.TileLocation.Y * Game1.tileSize, this.defaultBoundingBox.Width * Game1.tileSize, this.defaultBoundingBox.Height * Game1.tileSize);
this.defaultBoundingBox = this.boundingBox.Value;
}
this.updateDrawPosition();
this.rotations = Convert.ToInt32(array[4]);
this.Price = Convert.ToInt32(array[5]);
this.ParentSheetIndex = which;
}
public override string getDescription()
{
return this.description;
}
/// <summary>
/// A "placement" action that doesn't put the object in the world, but set it's position accordingly.
/// </summary>
/// <param name="location">The GameLocation that this object will be placed at.</param>
/// <param name="tileX">The x tile location to "place".</param>
/// <param name="tileY">The y tile location to "place".</param>
/// <param name="trackSerialization">If true then the Serialization manager will keep track of this object.</param>
public void fakePlacementAction(GameLocation location, int tileX, int tileY,bool trackSerialization=true)
{
this.thisLocation = location;
this.TileLocation = new Vector2(tileX, tileY);
this.position = this.TileLocation*(Game1.tileSize);
if (trackSerialization)
{
if (ModCore.SerializationManager.trackedObjectList.Contains(this)) return;
ModCore.SerializationManager.trackedObjectList.Add(this);
}
}
public override bool performDropDownAction(StardewValley.Farmer who)
{
this.resetOnPlayerEntry((who == null) ? Game1.currentLocation : who.currentLocation);
return false;
}
public override void hoverAction()
{
base.hoverAction();
if (!Game1.player.isInventoryFull())
{
Game1.mouseCursor = 2;
}
}
public override bool checkForAction(StardewValley.Farmer who, bool justCheckingForActivity = false)
{
var mState = Microsoft.Xna.Framework.Input.Mouse.GetState();
if (mState.RightButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
{
// Game1.showRedMessage("YOOO");
//do some stuff when the right button is down
// rotate();
if (this.heldObject.Value != null)
{
// Game1.player.addItemByMenuIfNecessary(this.heldObject);
// this.heldObject = null;
}
else
{
// this.heldObject = Game1.player.ActiveObject;
// Game1.player.removeItemFromInventory(heldObject);
}
//this.minutesUntilReady = 30;
// Log.AsyncC("placed item!");
}
else
{
//Game1.showRedMessage("CRY");
}
if (justCheckingForActivity)
{
return true;
}
return this.clicked(who);
}
//DONT USE THIS BASE IT IS TERRIBLE
/*
public override bool clicked(StardewValley.Farmer who)
{
// Game1.showRedMessage("THIS IS CLICKED!!!");
Game1.haltAfterCheck = false;
if (this.heldObject != null)
{
this.spillInventoryEverywhere();
return false;
}
if (this.heldObject == null && (who.ActiveObject == null || !(who.ActiveObject is CoreObject)))
{
if (Game1.player.currentLocation is FarmHouse)
{
// Game1.showRedMessage("Why2?");
// this.spillInventoryEverywhere();
if (this.heldObject != null) Util.addItemToInventoryElseDrop(this.heldObject.getOne());
this.heldObject = new CoreObject(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize);
// Util.addItemToInventoryElseDrop(this.heldObject.getOne());
this.heldObject = null;
this.flaggedForPickUp = true;
thisLocation = null;
return true;
}
else
{
// return true;
this.flaggedForPickUp = true;
if (this is TV)
{
// this.heldObject = new TV(parentSheetIndex, Vector2.Zero);
}
else
{
// Util.addItemToInventoryElseDrop(this.heldObject);
var obj = new CoreObject(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize);
// Util.addItemToInventoryElseDrop(obj);
// this.spillInventoryEverywhere();
if (this.heldObject != null) this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
this.heldObject = null;
Game1.playSound("coin");
thisLocation = null;
return true;
}
}
}
if (this.heldObject != null && who.addItemToInventoryBool(this.heldObject, false))
{
// Game1.showRedMessage("Why3?");
// if(this.heldObject!=null) Game1.player.addItemByMenuIfNecessary((Item)this.heldObject);
// this.spillInventoryEverywhere();
var obj = new CoreObject(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize);
// Util.addItemToInventoryElseDrop(obj);
if (this.heldObject != null) this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
this.heldObject = null;
Game1.playSound("coin");
thisLocation = null;
return true;
}
return false;
}
*/
public virtual bool RightClicked(StardewValley.Farmer who)
{
// StardewModdingAPI.Log.AsyncC(lightColor);
// Game1.activeClickableMenu = new Revitalize.Menus.LightCustomizer(this);
// Game1.showRedMessage("THIS IS CLICKED!!!");
//var mState = Microsoft.Xna.Framework.Input.Mouse.GetState();
/*
Game1.haltAfterCheck = false;
if (this.Decoration_type == 11 && who.ActiveObject != null && who.ActiveObject != null && this.heldObject == null)
{
// Game1.showRedMessage("Why1?");
return false;
}
if (this.heldObject == null && (who.ActiveObject == null || !(who.ActiveObject is Light)))
{
if (Game1.player.currentLocation is FarmHouse)
{
//
Game1.player.addItemByMenuIfNecessary(this);
removeLights(this.thisLocation);
this.lightsOn = false;
Game1.playSound("coin");
// this.flaggedForPickUp = true;
return true;
}
else
{
// return true;
// this.heldObject = new Light(parentSheetIndex, Vector2.Zero, this.lightColor, this.inventoryMaxSize);
Game1.player.addItemByMenuIfNecessary(this);
removeLights(this.thisLocation);
this.lightsOn = false;
Game1.playSound("coin");
return true;
}
}
if (this.heldObject != null && who.addItemToInventoryBool(this.heldObject, false))
{
// Game1.showRedMessage("Why3?");
// if(this.heldObject!=null) Game1.player.addItemByMenuIfNecessary((Item)this.heldObject);
Util.addItemToInventoryElseDrop(this);
this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
this.heldObject = null;
Game1.playSound("coin");
removeLights(this.thisLocation);
this.lightsOn = false;
return true;
}
*/
return false;
}
public override void DayUpdate(GameLocation location)
{
base.DayUpdate(location);
this.lightGlowAdded = false;
if (!Game1.isDarkOut() || (Game1.newDay && !Game1.isRaining))
{
this.removeLights(location);
return;
}
this.addLights(location);
}
public virtual void resetOnPlayerEntry(GameLocation environment)
{
this.removeLights(environment);
if (Game1.isDarkOut())
{
this.addLights(environment);
}
}
/// <summary>
/// Drops in an item into this object. I.E putting an egg in a mayo maker.
/// </summary>
/// <param name="dropIn"></param>
/// <param name="probe"></param>
/// <param name="who"></param>
/// <returns></returns>
public override bool performObjectDropInAction(Item dropIn, bool probe, StardewValley.Farmer who)
{
// Log.AsyncG("HEY!");
if (this.heldObject.Value == null && (dropIn is Item)) //Basically who cares accept whatever.
{
try {
this.heldObject.Value = (StardewValley.Object)dropIn.getOne();
this.heldObject.Value.TileLocation = this.TileLocation;
this.heldObject.Value.boundingBox.X = this.boundingBox.X;
this.heldObject.Value.boundingBox.Y = this.boundingBox.Y;
// Log.AsyncO(getDefaultBoundingBoxForType((dropIn as CoreObject).Decoration_type));
this.heldObject.Value.performDropDownAction(who);
if (!probe)
{
Game1.playSound("woodyStep");
// Log.AsyncC("HUH?");
if (who != null)
{
who.reduceActiveItemByOne();
}
}
return true;
}
catch(Exception err)
{
ModCore.ModMonitor.Log(err.ToString(),LogLevel.Error);
return false;
}
}
return false;
}
public virtual void addLights(GameLocation environment)
{
if (this.Decoration_type == 7)
{
if (this.sourceIndexOffset == 0)
{
this.sourceRect = this.defaultSourceRect;
this.sourceRect.X = this.sourceRect.X + this.sourceRect.Width;
}
this.sourceIndexOffset = 1;
if (this.lightSource == null)
{
Utility.removeLightSource((int)(this.TileLocation.X * 2000f + this.TileLocation.Y));
this.lightSource = new LightSource(4, new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y - Game1.tileSize)), 2f, lightColor, (int)(this.TileLocation.X * 2000f + this.TileLocation.Y));
Game1.currentLightSources.Add(this.lightSource);
// Log.AsyncG("LIGHT SOURCE ADDED FFFFFFF");
return;
}
}
else if (this.Decoration_type == 13)
{
if (this.sourceIndexOffset == 0)
{
this.sourceRect = this.defaultSourceRect;
this.sourceRect.X = this.sourceRect.X + this.sourceRect.Width;
}
this.sourceIndexOffset = 1;
if (this.lightGlowAdded)
{
environment.lightGlows.Remove(new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y + Game1.tileSize)));
this.lightGlowAdded = false;
}
}
else
{
if (this.sourceIndexOffset == 0)
{
this.sourceRect = this.defaultSourceRect;
this.sourceRect.X = this.sourceRect.X + this.sourceRect.Width;
}
this.sourceIndexOffset = 1;
if (this.lightSource == null)
{
Utility.removeLightSource((int)(this.TileLocation.X * 2000f + this.TileLocation.Y));
this.lightSource = new LightSource(4, new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y - Game1.tileSize)), 2f, lightColor, (int)(this.TileLocation.X * 2000f + this.TileLocation.Y));
Game1.currentLightSources.Add(this.lightSource);
return;
}
}
}
/// <summary>
/// Add a light source to this location.
/// </summary>
/// <param name="environment">The game location to add the light source in.</param>
/// <param name="c">The color of the light to be added</param>
public virtual void addLights(GameLocation environment, Color c)
{
if (this.sourceIndexOffset == 0)
{
this.sourceRect = this.defaultSourceRect;
this.sourceRect.X = this.sourceRect.X + this.sourceRect.Width;
}
this.sourceIndexOffset = 1;
if (this.lightSource == null)
{
Utility.removeLightSource((int)(this.TileLocation.X * 2000f + this.TileLocation.Y));
this.lightSource = new LightSource(4, new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y - Game1.tileSize)), 2f, c, (int)(this.TileLocation.X * 2000f + this.TileLocation.Y));
Game1.currentLightSources.Add(this.lightSource);
return;
}
}
/// <summary>
/// Removes a lightsource from the game location.
/// </summary>
/// <param name="environment">The game location to remove the light source from.</param>
public void removeLights(GameLocation environment)
{
if (this.Decoration_type == 7)
{
if (this.sourceIndexOffset == 1)
{
this.sourceRect = this.defaultSourceRect;
}
this.sourceIndexOffset = 0;
Utility.removeLightSource((int)(this.TileLocation.X * 2000f + this.TileLocation.Y));
this.lightSource = null;
return;
}
if (this.Decoration_type == 13)
{
if (this.sourceIndexOffset == 1)
{
this.sourceRect = this.defaultSourceRect;
}
this.sourceIndexOffset = 0;
if (Game1.isRaining)
{
this.sourceRect = this.defaultSourceRect;
this.sourceRect.X = this.sourceRect.X + this.sourceRect.Width;
this.sourceIndexOffset = 1;
return;
}
if (!this.lightGlowAdded && !environment.lightGlows.Contains(new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y + Game1.tileSize))))
{
environment.lightGlows.Add(new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y + Game1.tileSize)));
}
this.lightGlowAdded = true;
}
if (this.sourceIndexOffset == 1)
{
this.sourceRect = this.defaultSourceRect;
}
this.sourceIndexOffset = 0;
Utility.removeLightSource((int)(this.TileLocation.X * 2000f + this.TileLocation.Y));
this.lightSource = null;
return;
}
public override bool minutesElapsed(int minutes, GameLocation environment)
{
// Log.Info("minutes passed in"+minutes);
// Log.Info("minues remaining" + this.minutesUntilReady);
this.MinutesUntilReady = (this.MinutesUntilReady - minutes);
if (Game1.isDarkOut())
{
// this.addLights(environment,this.lightColor);
this.addLights(environment);
}
else
{
this.removeLights(environment);
}
if (minutesUntilReady == 0)
{
// Log.AsyncC(this.name + "Is ready!");
// Log.AsyncC(Game1.player.getStandingPosition());
// Vector2 v2 = new Vector2(this.tileLocation.X * Game1.tileSize, this.tileLocation.Y * Game1.tileSize);
//Game1.createItemDebris((Item)this.heldObject, v2, Game1.player.getDirection());
// minutesUntilReady = 30;
}
return false;
}
public override void performRemoveAction(Vector2 tileLocation, GameLocation environment)
{
this.removeLights(environment);
if (this.Decoration_type == 13 && this.lightGlowAdded)
{
environment.lightGlows.Remove(new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y + Game1.tileSize)));
this.lightGlowAdded = false;
}
this.spillInventoryEverywhere();
base.performRemoveAction(tileLocation, environment);
}
public virtual void rotate()
{
if (this.rotations < 2)
{
return;
}
int num = (this.rotations == 4) ? 1 : 2;
this.currentRotation += num;
this.currentRotation %= 4;
this.flipped = false;
Point point = default(Point);
int num2 = this.Decoration_type;
switch (num2)
{
case 2:
point.Y = 1;
point.X = -1;
break;
case 3:
point.X = -1;
point.Y = 1;
break;
case 4:
break;
case 5:
point.Y = 0;
point.X = -1;
break;
default:
if (num2 == 12)
{
point.X = 0;
point.Y = 0;
}
break;
}
bool flag = this.Decoration_type == 5 || this.Decoration_type == 12 || this.ParentSheetIndex == 724 || this.ParentSheetIndex == 727;
bool flag2 = this.defaultBoundingBox.Width != this.defaultBoundingBox.Height;
if (flag && this.currentRotation == 2)
{
this.currentRotation = 1;
}
if (flag2)
{
int height = this.boundingBox.Height;
switch (this.currentRotation)
{
case 0:
case 2:
this.boundingBox.Height = this.defaultBoundingBox.Height;
this.boundingBox.Width = this.defaultBoundingBox.Width;
break;
case 1:
case 3:
this.boundingBox.Height = this.boundingBox.Width + point.X * Game1.tileSize;
this.boundingBox.Width = height + point.Y * Game1.tileSize;
break;
}
}
Point point2 = default(Point);
int num3 = this.Decoration_type;
if (num3 == 12)
{
point2.X = 1;
point2.Y = -1;
}
if (flag2)
{
switch (this.currentRotation)
{
case 0:
this.sourceRect = this.defaultSourceRect;
break;
case 1:
this.sourceRect = new Rectangle(this.defaultSourceRect.X + this.defaultSourceRect.Width, this.defaultSourceRect.Y, this.defaultSourceRect.Height - 16 + point.Y * 16 + point2.X * 16, this.defaultSourceRect.Width + 16 + point.X * 16 + point2.Y * 16);
break;
case 2:
this.sourceRect = new Rectangle(this.defaultSourceRect.X + this.defaultSourceRect.Width + this.defaultSourceRect.Height - 16 + point.Y * 16 + point2.X * 16, this.defaultSourceRect.Y, this.defaultSourceRect.Width, this.defaultSourceRect.Height);
break;
case 3:
this.sourceRect = new Rectangle(this.defaultSourceRect.X + this.defaultSourceRect.Width, this.defaultSourceRect.Y, this.defaultSourceRect.Height - 16 + point.Y * 16 + point2.X * 16, this.defaultSourceRect.Width + 16 + point.X * 16 + point2.Y * 16);
this.flipped = true;
break;
}
}
else
{
this.flipped = (this.currentRotation == 3);
if (this.rotations == 2)
{
this.sourceRect = new Rectangle(this.defaultSourceRect.X + ((this.currentRotation == 2) ? 1 : 0) * this.defaultSourceRect.Width, this.defaultSourceRect.Y, this.defaultSourceRect.Width, this.defaultSourceRect.Height);
}
else
{
this.sourceRect = new Rectangle(this.defaultSourceRect.X + ((this.currentRotation == 3) ? 1 : this.currentRotation) * this.defaultSourceRect.Width, this.defaultSourceRect.Y, this.defaultSourceRect.Width, this.defaultSourceRect.Height);
}
}
if (flag && this.currentRotation == 1)
{
this.currentRotation = 2;
}
this.updateDrawPosition();
}
public virtual bool isGroundFurniture()
{
return this.Decoration_type != 13 && this.Decoration_type != 6 && this.Decoration_type != 13;
}
/// <summary>
/// Determines whether or not this item can be given as a gift. Default is always false.
/// </summary>
/// <returns></returns>
public override bool canBeGivenAsGift()
{
return false;
}
/*
public override bool canBePlacedHere(GameLocation l, Vector2 tile)
{
if ((l is FarmHouse))
{
for (int i = 0; i < this.boundingBox.Width / Game1.tileSize; i++)
{
for (int j = 0; j < this.boundingBox.Height / Game1.tileSize; j++)
{
Vector2 vector = tile * (float)Game1.tileSize + new Vector2((float)i, (float)j) * (float)Game1.tileSize;
vector.X += (float)(Game1.tileSize / 2);
vector.Y += (float)(Game1.tileSize / 2);
foreach (KeyValuePair<Vector2, StardewValley.Object> something in l.objects)
{
StardewValley.Object obj = something.Value;
if ((obj.GetType()).ToString().Contains("CoreObject"))
{
CoreObject current = (CoreObject)obj;
if (current.Decoration_type == 11 && current.getBoundingBox(current.tileLocation).Contains((int)vector.X, (int)vector.Y) && current.heldObject == null && this.getTilesWide() == 1)
{
bool result = true;
return result;
}
if ((current.Decoration_type != 12 || this.Decoration_type == 12) && current.getBoundingBox(current.tileLocation).Contains((int)vector.X, (int)vector.Y))
{
bool result = false;
return result;
}
}
}
}
}
return Util.canBePlacedHere(this, l, tile);
}
else
{
// Game1.showRedMessage("NOT FARMHOUSE");
for (int i = 0; i < this.boundingBox.Width / Game1.tileSize; i++)
{
for (int j = 0; j < this.boundingBox.Height / Game1.tileSize; j++)
{
Vector2 vector = tile * (float)Game1.tileSize + new Vector2((float)i, (float)j) * (float)Game1.tileSize;
vector.X += (float)(Game1.tileSize / 2);
vector.Y += (float)(Game1.tileSize / 2);
/*
foreach (CoreObject current in (l as FarmHouse).CoreObject)
{
if (current.Decoration_type == 11 && current.getBoundingBox(current.tileLocation).Contains((int)vector.X, (int)vector.Y) && current.heldObject == null && this.getTilesWide() == 1)
{
bool result = true;
return result;
}
if ((current.Decoration_type != 12 || this.Decoration_type == 12) && current.getBoundingBox(current.tileLocation).Contains((int)vector.X, (int)vector.Y))
{
bool result = false;
return result;
}
}
}
}
return Util.canBePlacedHere(this, l, tile);
}
}
*/
public virtual void updateDrawPosition()
{
this.drawPosition = new Vector2((float)this.boundingBox.X, (float)(this.boundingBox.Y - (this.sourceRect.Height * Game1.pixelZoom - this.boundingBox.Height)));
}
public virtual int getTilesWide()
{
return this.boundingBox.Width / Game1.tileSize;
}
public virtual int getTilesHigh()
{
return this.boundingBox.Height / Game1.tileSize;
}
/*
public override bool placementAction(GameLocation location, int x, int y, StardewValley.Farmer who = null)
{
// Log.AsyncC(x);
// Log.AsyncM(y);
if (location is FarmHouse)
{
Point point = new Point(x / Game1.tileSize, y / Game1.tileSize);
List<Rectangle> walls = FarmHouse.getWalls((location as FarmHouse).upgradeLevel);
this.tileLocation = new Vector2((float)point.X, (float)point.Y);
bool flag = false;
if (this.Decoration_type == 6 || this.Decoration_type == 13 || this.parentSheetIndex == 1293)
{
int num = (this.parentSheetIndex == 1293) ? 3 : 0;
bool flag2 = false;
foreach (Rectangle current in walls)
{
if ((this.Decoration_type == 6 || this.Decoration_type == 13 || num != 0) && current.Y + num == point.Y && current.Contains(point.X, point.Y - num))
{
flag2 = true;
break;
}
}
if (!flag2)
{
Game1.showRedMessage("Must be placed on wall");
return false;
}
flag = true;
}
for (int i = point.X; i < point.X + this.getTilesWide(); i++)
{
for (int j = point.Y; j < point.Y + this.getTilesHigh(); j++)
{
if (location.doesTileHaveProperty(i, j, "NoFurniture", "Back") != null)
{
Game1.showRedMessage("Furniture can't be placed here");
return false;
}
if (!flag && Utility.pointInRectangles(walls, i, j))
{
Game1.showRedMessage("Can't place on wall");
return false;
}
if (location.getTileIndexAt(i, j, "Buildings") != -1)
{
return false;
}
}
}
this.boundingBox = new Rectangle(x, y, this.boundingBox.Width, this.boundingBox.Height);
foreach (KeyValuePair<Vector2, StardewValley.Object> c in location.objects)
{
StardewValley.Object ehh = c.Value;
if (((ehh.GetType()).ToString()).Contains("CoreObject"))
{
CoreObject current2 = (CoreObject)ehh;
if (current2.Decoration_type == 11 && current2.heldObject == null && current2.getBoundingBox(current2.tileLocation).Intersects(this.boundingBox))
{
current2.performObjectDropInAction(this, false, (who == null) ? Game1.player : who);
bool result = true;
return result;
}
}
}
foreach (StardewValley.Farmer current3 in location.getStardewValley.Farmers())
{
if (current3.GetBoundingBox().Intersects(this.boundingBox))
{
Game1.showRedMessage("Can't place on top of a person.");
bool result = false;
return result;
}
}
this.updateDrawPosition();
// Log.AsyncO(this.boundingBox);
// Log.AsyncO(x);
// Log.AsyncY(y);
for (int i = 0; i <= this.boundingBox.X / Game1.tileSize; i++)
{
base.placementAction(location, x + 1, y, who);
}
for (int i = 0; i <= this.boundingBox.Y / Game1.tileSize; i++)
{
base.placementAction(location, x, y + 1, who);
}
return true;
}
else
{
Point point = new Point(x / Game1.tileSize, y / Game1.tileSize);
// List<Rectangle> walls = FarmHouse.getWalls((location as FarmHouse).upgradeLevel);
this.tileLocation = new Vector2((float)point.X, (float)point.Y);
bool flag = false;
if (this.Decoration_type == 6 || this.Decoration_type == 13 || this.parentSheetIndex == 1293)
{
int num = (this.parentSheetIndex == 1293) ? 3 : 0;
bool flag2 = false;
/*
foreach (Rectangle current in walls)
{
if ((this.Decoration_type == 6 || this.Decoration_type == 13 || num != 0) && current.Y + num == point.Y && current.Contains(point.X, point.Y - num))
{
flag2 = true;
break;
}
}
if (!flag2)
{
Game1.showRedMessage("Must be placed on wall");
return false;
}
flag = true;
}
for (int i = point.X; i < point.X + this.getTilesWide(); i++)
{
for (int j = point.Y; j < point.Y + this.getTilesHigh(); j++)
{
if (location.doesTileHaveProperty(i, j, "NoFurniture", "Back") != null)
{
Game1.showRedMessage("Furniture can't be placed here");
return false;
}
/*
if (!flag && Utility.pointInRectangles(walls, i, j))
{
Game1.showRedMessage("Can't place on wall");
return false;
}
if (location.getTileIndexAt(i, j, "Buildings") != -1)
{
return false;
}
}
}
this.boundingBox = new Rectangle(x, y, this.boundingBox.Width, this.boundingBox.Height);
/*
foreach (Furniture current2 in (location as FarmHouse).furniture)
{
if (current2.furniture_type == 11 && current2.heldObject == null && current2.getBoundingBox(current2.tileLocation).Intersects(this.boundingBox))
{
current2.performObjectDropInAction(this, false, (who == null) ? Game1.player : who);
bool result = true;
return result;
}
}
foreach (StardewValley.Farmer current3 in location.getStardewValley.Farmers())
{
if (current3.GetBoundingBox().Intersects(this.boundingBox))
{
Game1.showRedMessage("Can't place on top of a person.");
bool result = false;
return result;
}
}
this.updateDrawPosition();
thisLocation = Game1.player.currentLocation;
return base.placementAction(location, x, y, who);
}
}
*/
public override bool placementAction(GameLocation location, int x, int y, StardewValley.Farmer who = null)
{
if (location is FarmHouse)
{
Point point = new Point(x / Game1.tileSize, y / Game1.tileSize);
List<Rectangle> walls = FarmHouse.getWalls((location as FarmHouse).upgradeLevel);
this.TileLocation = new Vector2((float)point.X, (float)point.Y);
bool flag = false;
if (this.Decoration_type == 6 || this.Decoration_type == 13 || this.ParentSheetIndex == 1293)
{
int num = (this.ParentSheetIndex == 1293) ? 3 : 0;
bool flag2 = false;
foreach (Rectangle current in walls)
{
if ((this.Decoration_type == 6 || this.Decoration_type == 13 || num != 0) && current.Y + num == point.Y && current.Contains(point.X, point.Y - num))
{
flag2 = true;
break;
}
}
if (!flag2)
{
Game1.showRedMessage("Must be placed on wall");
return false;
}
flag = true;
}
for (int i = point.X; i < point.X + this.getTilesWide(); i++)
{
for (int j = point.Y; j < point.Y + this.getTilesHigh(); j++)
{
if (location.doesTileHaveProperty(i, j, "NoFurniture", "Back") != null)
{
Game1.showRedMessage("Furniture can't be placed here");
return false;
}
if (!flag && Utility.pointInRectangles(walls, i, j))
{
Game1.showRedMessage("Can't place on wall");
return false;
}
if (location.getTileIndexAt(i, j, "Buildings") != -1)
{
return false;
}
}
}
this.boundingBox.Value = new Rectangle(x / Game1.tileSize, y / Game1.tileSize, this.boundingBox.Width, this.boundingBox.Height);
foreach (var c in location.objects.Pairs)
{
StardewValley.Object ehh = c.Value;
if (((ehh.GetType()).ToString()).Contains("Spawner"))
{
CoreObject current2 = (CoreObject)ehh;
if (current2.Decoration_type == 11 && current2.heldObject.Value == null && current2.getBoundingBox(current2.TileLocation).Intersects(this.boundingBox.Value))
{
current2.performObjectDropInAction(this, false, (who == null) ? Game1.player : who);
bool result = true;
return result;
}
}
}
foreach (StardewValley.Farmer current3 in location.getFarmers())
{
if (current3.GetBoundingBox().Intersects(this.boundingBox.Value))
{
Game1.showRedMessage("Can't place on top of a person.");
bool result = false;
return result;
}
}
this.updateDrawPosition();
// Log.AsyncO(this.boundingBox);
// Log.AsyncO(x);
// Log.AsyncY(y);
for (int i = 0; i <= this.boundingBox.X / Game1.tileSize; i++)
{
base.placementAction(location, x + 1, y, who);
}
for (int i = 0; i <= this.boundingBox.Y / Game1.tileSize; i++)
{
base.placementAction(location, x, y + 1, who);
}
return true;
}
else
{
Point point = new Point(x / Game1.tileSize, y / Game1.tileSize);
// List<Rectangle> walls = FarmHouse.getWalls((location as FarmHouse).upgradeLevel);
this.TileLocation = new Vector2((float)point.X, (float)point.Y);
if (this.Decoration_type == 6 || this.Decoration_type == 13 || this.ParentSheetIndex == 1293)
{
int num = (this.ParentSheetIndex == 1293) ? 3 : 0;
bool flag2 = false;
/*
foreach (Rectangle current in walls)
{
if ((this.Decoration_type == 6 || this.Decoration_type == 13 || num != 0) && current.Y + num == point.Y && current.Contains(point.X, point.Y - num))
{
flag2 = true;
break;
}
}
*/
if (!flag2)
{
Game1.showRedMessage("Must be placed on wall");
return false;
}
}
for (int i = point.X; i < point.X + this.getTilesWide(); i++)
{
for (int j = point.Y; j < point.Y + this.getTilesHigh(); j++)
{
if (location.doesTileHaveProperty(i, j, "NoFurniture", "Back") != null)
{
Game1.showRedMessage("Furniture can't be placed here");
return false;
}
/*
if (!flag && Utility.pointInRectangles(walls, i, j))
{
Game1.showRedMessage("Can't place on wall");
return false;
}
*/
if (location.getTileIndexAt(i, j, "Buildings") != -1)
{
return false;
}
}
}
this.boundingBox.Value = new Rectangle(x / Game1.tileSize, y / Game1.tileSize, this.boundingBox.Width, this.boundingBox.Height);
/*
foreach (Furniture current2 in (location as FarmHouse).furniture)
{
if (current2.furniture_type == 11 && current2.heldObject == null && current2.getBoundingBox(current2.tileLocation).Intersects(this.boundingBox))
{
current2.performObjectDropInAction(this, false, (who == null) ? Game1.player : who);
bool result = true;
return result;
}
}
*/
foreach (StardewValley.Farmer current3 in location.getFarmers())
{
if (current3.GetBoundingBox().Intersects(this.boundingBox.Value))
{
Game1.showRedMessage("Can't place on top of a person.");
bool result = false;
return result;
}
}
this.updateDrawPosition();
this.thisLocation = Game1.player.currentLocation;
return base.placementAction(location, x * Game1.tileSize, y * Game1.tileSize, who);
}
}
public override bool isPlaceable()
{
return true;
}
public override Rectangle getBoundingBox(Vector2 tileLocation)
{
return this.boundingBox.Value;
}
private Rectangle getDefaultSourceRectForType(int tileIndex, int type)
{
int num;
int num2;
switch (type)
{
case 0:
num = 1;
num2 = 2;
goto IL_94;
case 1:
num = 2;
num2 = 2;
goto IL_94;
case 2:
num = 3;
num2 = 2;
goto IL_94;
case 3:
num = 2;
num2 = 2;
goto IL_94;
case 4:
num = 2;
num2 = 2;
goto IL_94;
case 5:
num = 5;
num2 = 3;
goto IL_94;
case 6:
num = 2;
num2 = 2;
goto IL_94;
case 7:
num = 1;
num2 = 3;
goto IL_94;
case 8:
num = 1;
num2 = 2;
goto IL_94;
case 10:
num = 2;
num2 = 3;
goto IL_94;
case 11:
num = 2;
num2 = 3;
goto IL_94;
case 12:
num = 3;
num2 = 2;
goto IL_94;
case 13:
num = 1;
num2 = 2;
goto IL_94;
}
num = 1;
num2 = 2;
IL_94:
return new Rectangle(tileIndex * 16 % TextureSheet.texture.Width, tileIndex * 16 / TextureSheet.texture.Width * 16, num * 16, num2 * 16);
}
private Rectangle getDefaultBoundingBoxForType(int type)
{
int num;
int num2;
switch (type)
{
case 0:
num = 1;
num2 = 1;
goto IL_94;
case 1:
num = 2;
num2 = 1;
goto IL_94;
case 2:
num = 3;
num2 = 1;
goto IL_94;
case 3:
num = 2;
num2 = 1;
goto IL_94;
case 4:
num = 2;
num2 = 1;
goto IL_94;
case 5:
num = 5;
num2 = 2;
goto IL_94;
case 6:
num = 2;
num2 = 2;
goto IL_94;
case 7:
num = 1;
num2 = 1;
goto IL_94;
case 8:
num = 1;
num2 = 1;
goto IL_94;
case 10:
num = 2;
num2 = 1;
goto IL_94;
case 11:
num = 2;
num2 = 2;
goto IL_94;
case 12:
num = 3;
num2 = 2;
goto IL_94;
case 13:
num = 1;
num2 = 2;
goto IL_94;
}
num = 1;
num2 = 1;
IL_94:
return new Rectangle((int)this.TileLocation.X * Game1.tileSize, (int)this.TileLocation.Y * Game1.tileSize, num * Game1.tileSize, num2 * Game1.tileSize);
}
private int getTypeNumberFromName(string typeName)
{
string key;
switch (key = typeName.ToLower())
{
case "chair":
return 0;
case "bench":
return 1;
case "couch":
return 2;
case "armchair":
return 3;
case "dresser":
return 4;
case "long table":
return 5;
case "painting":
return 6;
case "lamp":
return 7;
case "decor":
return 8;
case "bookcase":
return 10;
case "table":
return 11;
case "rug":
return 12;
case "window":
return 13;
}
return 9;
}
public override int salePrice()
{
return this.Price;
}
public override int maximumStackSize()
{
return 999;
}
public override int getStack()
{
return this.Stack;
}
private float getScaleSize()
{
int num = this.sourceRect.Width / 16;
int num2 = this.sourceRect.Height / 16;
if (num >= 5)
{
return 0.75f;
}
if (num2 >= 3)
{
return 1f;
}
if (num <= 2)
{
return 2f;
}
if (num <= 4)
{
return 1f;
}
return 0.1f;
}
public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, StardewValley.Farmer f)
{
if (f.ActiveObject.bigCraftable.Value)
{
spriteBatch.Draw(Game1.bigCraftableSpriteSheet, objectPosition, new Microsoft.Xna.Framework.Rectangle?(StardewValley.Object.getSourceRectForBigCraftable(f.ActiveObject.ParentSheetIndex)), Color.White, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
return;
}
spriteBatch.Draw(Game1.objectSpriteSheet, objectPosition, new Microsoft.Xna.Framework.Rectangle?(GameLocation.getSourceRectForObject(f.ActiveObject.ParentSheetIndex)), Color.White, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
if (f.ActiveObject != null && f.ActiveObject.Name.Contains("="))
{
spriteBatch.Draw(Game1.objectSpriteSheet, objectPosition + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), new Microsoft.Xna.Framework.Rectangle?(GameLocation.getSourceRectForObject(f.ActiveObject.ParentSheetIndex)), Color.White, 0f, new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), (float)Game1.pixelZoom + Math.Abs(Game1.starCropShimmerPause) / 8f, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
if (Math.Abs(Game1.starCropShimmerPause) <= 0.05f && Game1.random.NextDouble() < 0.97)
{
return;
}
Game1.starCropShimmerPause += 0.04f;
if (Game1.starCropShimmerPause >= 0.8f)
{
Game1.starCropShimmerPause = -0.8f;
}
}
//base.drawWhenHeld(spriteBatch, objectPosition, f);
}
/// <summary>
/// Draws the item's icon in the menu.
/// </summary>
/// <param name="spriteBatch"></param>
/// <param name="location"></param>
/// <param name="scaleSize"></param>
/// <param name="transparency"></param>
/// <param name="layerDepth"></param>
/// <param name="drawStackNumber"></param>
/// <param name="c"></param>
/// <param name="drawShadow"></param>
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
{
if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1)
Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White);
if (drawStackNumber && this.Quality > 0)
{
float num = this.Quality < 4 ? 0.0f : (float)((Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) + 1.0) * 0.0500000007450581);
spriteBatch.Draw(Game1.mouseCursors, location + new Vector2(12f, (float)(Game1.tileSize - 12) + num), new Microsoft.Xna.Framework.Rectangle?(this.Quality < 4 ? new Microsoft.Xna.Framework.Rectangle(338 + (this.Quality - 1) * 8, 400, 8, 8) : new Microsoft.Xna.Framework.Rectangle(346, 392, 8, 8)), Color.White * transparency, 0.0f, new Vector2(4f, 4f), (float)(3.0 * (double)scaleSize * (1.0 + (double)num)), SpriteEffects.None, layerDepth);
}
spriteBatch.Draw(TextureSheet.texture, location + new Vector2((float)(Game1.tileSize), (float)(Game1.tileSize)), new Rectangle?(this.defaultSourceRect), Color.White * transparency, 0f, new Vector2((float)(this.defaultSourceRect.Width / 2), (float)(this.defaultSourceRect.Height)), 1f * this.getScaleSize() * scaleSize * .5f, SpriteEffects.None, layerDepth);
}
/// <summary>
/// Draws the object to the screen.
/// </summary>
/// <param name="spriteBatch"></param>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="alpha"></param>
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
{
if (x == -1)
{
spriteBatch.Draw(TextureSheet.texture, Game1.GlobalToLocal(Game1.viewport, this.drawPosition), new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
}
else
{
spriteBatch.Draw(TextureSheet.texture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), (float)(y * Game1.tileSize - (this.sourceRect.Height * Game1.pixelZoom - this.boundingBox.Height)))), new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
}
if (this.heldObject.Value != null)
{
if (this.heldObject.Value is CoreObject)
{
(this.heldObject.Value as CoreObject).drawAtNonTileSpot(spriteBatch, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - (this.heldObject.Value as CoreObject).sourceRect.Height * Game1.pixelZoom - Game1.tileSize / 4))), (float)(this.boundingBox.Bottom - 7) / 10000f, alpha);
return;
}
spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))) + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize * 5 / 6)), new Rectangle?(Game1.shadowTexture.Bounds), Color.White * alpha, 0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, (float)this.boundingBox.Bottom / 10000f);
spriteBatch.Draw(Game1.objectSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))), new Rectangle?(GameLocation.getSourceRectForObject(this.heldObject.Value.ParentSheetIndex)), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, (float)(this.boundingBox.Bottom + 1) / 10000f);
}
}
public virtual void drawAtNonTileSpot(SpriteBatch spriteBatch, Vector2 location, float layerDepth, float alpha = 1f)
{
spriteBatch.Draw(TextureSheet.texture, location, new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, layerDepth);
}
public override Item getOne()
{
CoreObject CoreObject = new CoreObject(this.TextureSheet,this.ParentSheetIndex, this.TileLocation, this.inventoryMaxSize);
CoreObject.drawPosition = this.drawPosition;
CoreObject.defaultBoundingBox = this.defaultBoundingBox;
CoreObject.boundingBox.Value = this.boundingBox.Value;
CoreObject.currentRotation = this.currentRotation - 1;
CoreObject.rotations = this.rotations;
//rotate();
return CoreObject;
}
/// <summary>
/// Used in vertain cases where the mod needs to get an object relative to a content pack's directory.
/// </summary>
/// <param name="helper"></param>
/// <returns></returns>
public virtual Item getOne(IModHelper helper)
{
Texture2DExtended texture = new Texture2DExtended(helper, this.TextureSheet.path);
CoreObject CoreObject = new CoreObject(texture,this.ParentSheetIndex, this.TileLocation, this.inventoryMaxSize);
CoreObject.drawPosition = this.drawPosition;
CoreObject.defaultBoundingBox = this.defaultBoundingBox;
CoreObject.boundingBox.Value = this.boundingBox.Value;
CoreObject.currentRotation = this.currentRotation - 1;
CoreObject.rotations = this.rotations;
//rotate();
return CoreObject;
}
public virtual bool isInventoryFull()
{
// Log.AsyncC("Count" + inventory.Count);
// Log.AsyncC("size" + inventoryMaxSize);
if (inventory.Count >= inventoryMaxSize)
{
return true;
}
else
{
return false;
}
}
public virtual bool addItemToInventory(Item I)
{
if (isInventoryFull() == false)
{
inventory.Add(I.getOne());
return true;
}
else return false;
}
public virtual void spillInventoryEverywhere()
{
Game1.activeClickableMenu = new StorageContainer(this.inventory, 3, 3);
this.itemReadyForHarvest = false;
/*
Log.AsyncC("DROPPING INVENTORY!");
Random random = new Random(inventory.Count);
int i = random.Next();
i = i % 4;
Vector2 v2 = new Vector2(this.tileLocation.X * Game1.tileSize, this.tileLocation.Y * Game1.tileSize);
foreach (var I in inventory)
{
Log.AsyncY(I.Name);
Log.AsyncO(I.getStack());
Log.AsyncM(I.Stack);
Log.AsyncC("Dropping an item!");
Game1.createItemDebris(I, v2, i);
}
inventory.Clear();
*/
}
/// <summary>
/// Adds an item to this item's internal inventory if it can. Otherwise drop it on the ground as item debris.
/// </summary>
/// <param name="I"></param>
/// <returns></returns>
public virtual bool addItemToInventoryElseDrop(Item I)
{
if (isInventoryFull() == false)
{
foreach (Item C in inventory)
{
if (C == null) continue;
if (I.canStackWith(C) == true)
{
C.addToStack(I.Stack);
return true;
}
else
{
inventory.Add(I.getOne());
return true;
}
}
inventory.Add(I.getOne());
return true;
}
else
{
Random random = new Random(inventory.Count);
int i = random.Next();
i = i % 4;
Vector2 v2 = new Vector2(this.TileLocation.X * Game1.tileSize, this.TileLocation.Y * Game1.tileSize);
Game1.createItemDebris(I.getOne(), v2, i);
return false;
}
}
public virtual void toggleLights()
{
if (lightsOn == false)
{
// Log.AsyncG("ADD LIGHTS");
this.Decoration_type = 7;
this.Type = "Lamp";
// this.lightSource.lightTexture = Game1.content.Load<Texture2D>("LooseSprites\\Lighting\\Lantern");
// this.lightSource.position = tileLocation;
// this.addLights(thisLocation, lightColor);
this.addLights(thisLocation, lightColor);
lightsOn = true;
}
if (lightsOn == true)
{
this.removeLights(Game1.player.currentLocation);
lightsOn = false;
}
}
public virtual void resetTexture(IModHelper helper)
{
TextureSheet = new Texture2DExtended(helper, TextureSheet.path);
}
public virtual void resetTexture()
{
TextureSheet = new Texture2DExtended(TextureSheet.getHelper(), TextureSheet.path);
}
public override string getCategoryName()
{
return "Core Mod Object";
// return base.getCategoryName();
}
public override Color getCategoryColor()
{
return Color.Black;
}
public static void Serialize(Item I)
{
}
public static Item ParseIntoInventory()
{
Texture2DExtended texture = new Texture2DExtended();
Item I = new CoreObject(texture,0, Vector2.Zero, 0);
return I;
}
public static void ParseIntoWorld()
{
//Item I = new CoreObject(0, Vector2.Zero, 0);
//return I;
}
}
}