Stardew_Valley_Mods/GeneralMods/StardustCore/Serialization/Serialization.cs

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using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using StardewModdingAPI;
using StardewValley;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace StardustCore.Serialization
{
/// <summary>
/// TODO: Find a way to serialize objects and tools.
/// </summary>
public class SerializationManager
{
public string objectsInWorldPath;
public string playerInventoryPath;
public string SerializerTrashPath;
public Dictionary<string, SerializerDataNode> acceptedTypes = new Dictionary<string, SerializerDataNode>();
public List<CoreObject> trackedObjectList = new List<CoreObject>();
public SerializationManager(string PlayerInventoryPath,string SerializerTrashPath,string ObjectsInWorldPath)
{
this.objectsInWorldPath = ObjectsInWorldPath;
this.playerInventoryPath = PlayerInventoryPath;
this.SerializerTrashPath = SerializerTrashPath;
verifyAllDirectoriesExist();
}
private void verifyAllDirectoriesExist()
{
if (!Directory.Exists(this.playerInventoryPath)) Directory.CreateDirectory(this.playerInventoryPath);
if (!Directory.Exists(this.SerializerTrashPath)) Directory.CreateDirectory(this.SerializerTrashPath);
if (!Directory.Exists(this.objectsInWorldPath)) Directory.CreateDirectory(this.objectsInWorldPath);
}
public void cleanUpInventory()
{
ProcessDirectoryForDeletion(playerInventoryPath);
//ProcessDirectoryForDeletion(SerializerTrashPath);
List<Item> removalList = new List<Item>();
foreach (Item d in Game1.player.items)
{
try
{
if (d == null)
{
//Log.AsyncG("WTF");
continue;
}
// Log.AsyncC(d.GetType());
}
catch (Exception e)
{
}
string s = Convert.ToString((d.GetType()));
if (acceptedTypes.ContainsKey(s))
{
SerializerDataNode t;
bool works = acceptedTypes.TryGetValue(s, out t);
if (works == true)
{
t.serialize.Invoke(d);
removalList.Add(d);
}
}
}
foreach (var i in removalList)
{
Game1.player.removeItemFromInventory(i);
}
removalList.Clear();
}
public void cleanUpWorld()
{
try
{
ProcessDirectoryForDeletion(objectsInWorldPath);
}
catch(Exception e)
{
Log.AsyncC(e);
}
List<CoreObject> removalList = new List<CoreObject>();
int countProcessed = 0;
List<Item> idk = new List<Item>();
foreach (CoreObject d in trackedObjectList)
{
try
{
if (d == null)
{
//Log.AsyncG("WTF");
continue;
}
// Log.AsyncC(d.GetType());
}
catch (Exception e)
{
}
string s = Convert.ToString((d.GetType()));
if (acceptedTypes.ContainsKey(s))
{
Log.AsyncM("Object is of accepted type: " + s);
SerializerDataNode t;
bool works = acceptedTypes.TryGetValue(s, out t);
if (works == true)
{
countProcessed++;
if (d.useXML == false)
{
Log.AsyncY("Saving the object");
t.worldObj.Invoke(d);
}
else
{
idk.Add(d);
}
// Log.AsyncC("Progress on saving objects: " + countProcessed + "/" + Lists.trackedObjectList.Count);
removalList.Add(d);
}
}
}
foreach (var i in removalList)
{
i.thisLocation.removeObject(i.tileLocation, false);
}
foreach (var v in idk)
{
string s = Convert.ToString((v.GetType()));
if (acceptedTypes.ContainsKey(s))
{
SerializerDataNode t;
bool works = acceptedTypes.TryGetValue(s, out t);
if (works == true)
{
countProcessed++;
if ((v as CoreObject).useXML == true)
{
t.worldObj.Invoke(v as CoreObject);
}
//Log.AsyncG("Progress on saving objects: " + countProcessed + "/" + Lists.trackedObjectList.Count);
removalList.Add(v as CoreObject);
}
}
}
removalList.Clear();
// Log.AsyncM("Revitalize: Done cleaning world for saving.");
}
public void restoreAllModObjects(List<CoreObject> thingsToAddBackIn)
{
processDirectoryForDeserialization(this.playerInventoryPath,thingsToAddBackIn);
Log.AsyncG("DESERIALIZE???");
try
{
trackedObjectList.Clear(); //clear whatever mod objects I'm tracking
processDirectoryForDeserialization(objectsInWorldPath,thingsToAddBackIn); //restore whatever I'm tracking here when I replace the object back into the world. This also works when loading up the game, not just when saving/loading
}
catch (Exception e)
{
}
}
public void ProcessDirectoryForDeletion(string targetDirectory)
{
// Process the list of files found in the directory.
string[] fileEntries = Directory.GetFiles(targetDirectory);
foreach (string fileName in fileEntries)
{
File.Delete(fileName);
// File.Delete(fileName);
}
// Recurse into subdirectories of this directory.
string[] subdirectoryEntries = Directory.GetDirectories(targetDirectory);
foreach (string subdirectory in subdirectoryEntries)
ProcessDirectoryForDeletion(subdirectory);
}
public void WriteToJsonFile<T>(string filePath, T objectToWrite, bool append = false) where T : new()
{
TextWriter writer = null;
try
{
JsonSerializerSettings settings = new JsonSerializerSettings();
//settings.TypeNameHandling = TypeNameHandling.Auto;
settings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore;
settings.TypeNameHandling = TypeNameHandling.Auto;
// settings.Formatting = Formatting.Indented;
var contentsToWriteToFile = JsonConvert.SerializeObject(objectToWrite, settings);
int i = 0;
string s = filePath;
while (File.Exists(s) == true)
{
s = filePath;
s = (s + Convert.ToString(i));
i++;
}
filePath = s;
writer = new StreamWriter(filePath, append);
writer.Write(contentsToWriteToFile);
}
finally
{
if (writer != null)
writer.Close();
}
}
public void serializeXML<T>(Item I)
{
System.Xml.Serialization.XmlSerializer xmlSerializer = new System.Xml.Serialization.XmlSerializer(typeof(T));
var newWriter = new StringWriter();
using (var writer = XmlWriter.Create(newWriter))
{
xmlSerializer.Serialize(writer,I);
}
}
/// <summary>
///
/// </summary>
/// <param name="pathToFile"></param>
/// <param name="thingsToAddBackIn">Typically this would be the trackedObjectList.</param>
public void processDirectoryForDeserialization(string pathToFile,List<CoreObject> thingsToAddBackIn)
{
string[] fileEntries = Directory.GetFiles(pathToFile);
foreach(var fileName in fileEntries)
{
ProcessFileForCleanUp(fileName,thingsToAddBackIn);
}
string[] subDirectories = Directory.GetDirectories(pathToFile);
foreach(var folder in subDirectories)
{
processDirectoryForDeserialization(folder,thingsToAddBackIn);
}
}
public void ProcessFileForCleanUp(string path, List<CoreObject> thingsToAddBackIn)
{
Log.AsyncC(path);
string[] ehh = File.ReadAllLines(path);
string data = ehh[0];
CoreObject cObj;
string a;
string[] b;
string s = "";
// Log.AsyncC(path);
// Log.AsyncC(data);
try
{
dynamic obj = JObject.Parse(data);
// Log.AsyncC(obj.thisType);
a = obj.serializationName;
b = a.Split(',');
s = b.ElementAt(0);
Log.AsyncC(s);
}
catch (Exception e)
{
//USE XML STYLE DESERIALIZING
foreach (KeyValuePair<string, SerializerDataNode> pair in acceptedTypes)
{
var word = ParseXMLType(path);
if (pair.Key == word.ToString())
{
cObj =(CoreObject) pair.Value.parse.Invoke(path);
(cObj as CoreObject).thisLocation = Game1.getLocationFromName((cObj as CoreObject).locationsName);
(cObj as CoreObject).resetTexture();
if ((cObj as CoreObject).thisLocation == null)
{
Game1.player.addItemToInventory(cObj);
Log.AsyncY("ADDED ITEM TO INVENTORY");
return;
}
else
{
(cObj as CoreObject).thisLocation.objects.Add((cObj as CoreObject).tileLocation, (StardewValley.Object)cObj);
thingsToAddBackIn.Add(cObj);
//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
}
}
}
// Log.AsyncG("attempting to parse from path and value of s is " + s);
}
// var cObj = parseBagOfHolding(path); //pair.Value.parse.Invoke(path);
// cObj.TextureSheet = Game1.content.Load<Texture2D>(Path.Combine("Revitalize", "CropsNSeeds", "Graphics", "seeds"));
/*
cObj.thisLocation = Game1.getLocationFromName(cObj.locationsName);
if (cObj.thisLocation == null)
{
Game1.player.addItemToInventory(cObj);
return;
}
else
{
cObj.thisLocation.objects.Add(cObj.tileLocation, cObj);
Lists.trackedObjectList.Add(cObj);
//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
}
*/
//USE JSON STYLE DESERIALIZNG
if (acceptedTypes.ContainsKey(s))
{
Log.AsyncC("FUUUUU");
foreach (KeyValuePair<string, SerializerDataNode> pair in acceptedTypes)
{
Log.AsyncY(pair.Key);
if (pair.Key == s)
{
try
{
//parse from Json Style
Log.AsyncR("1");
cObj = (CoreObject)pair.Value.parse.Invoke(data);
(cObj as CoreObject).thisLocation = Game1.getLocationFromName((cObj as CoreObject).locationsName);
if ((cObj as CoreObject).thisLocation == null)
{
Game1.player.addItemToInventory(cObj);
Log.AsyncY("ADDED ITEM TO INVENTORY");
return;
}
else
{
(cObj as CoreObject).thisLocation.objects.Add((cObj as CoreObject).tileLocation,(StardewValley.Object)cObj);
thingsToAddBackIn.Add(cObj);
//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
}
}
catch (Exception e)
{
Log.AsyncO(e);
}
}
}
}
else
{
Log.AsyncM("Error parsing unknown object type: " + s);
}
}
public string ParseXMLType(string path)
{
string[] s = File.ReadAllLines(path);
string returnString = "";
foreach (string v in s)
{
// Log.AsyncC(v);
if (v.Contains("serializationName"))
{
returnString = v.Remove(0, 12);
returnString = returnString.Remove(returnString.Length - 11, 11);
}
}
return returnString;
}
public static Microsoft.Xna.Framework.Rectangle parseRectFromJson(string s)
{
s = s.Replace('{', ' ');
s = s.Replace('}', ' ');
s = s.Replace('^', ' ');
s = s.Replace(':', ' ');
string[] parsed = s.Split(' ');
foreach (var v in parsed)
{
//Log.AsyncY(v);
}
return new Microsoft.Xna.Framework.Rectangle(Convert.ToInt32(parsed[2]), Convert.ToInt32(parsed[4]), Convert.ToInt32(parsed[6]), Convert.ToInt32(parsed[8]));
}
}
}