Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Utilities/RotationUtilities.cs

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C#
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2019-07-25 09:37:43 +08:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
namespace Revitalize.Framework.Utilities
{
public class RotationUtilities
{
public static float get90Degrees()
{
float angle = (float)Math.PI * .5f;
return angle;
}
public static float get180Degrees()
{
float angle = (float)Math.PI;
return angle;
}
public static float get270Degrees()
{
float angle = (float)Math.PI * (1.5f);
return angle;
}
public static float get360Degrees()
{
return 0;
}
/// <summary>
/// Gets a rotation from the degrees passed in.
/// </summary>
/// <param name="degrees"></param>
/// <returns></returns>
public static float getRotationFromDegrees(int degrees)
{
float amount = degrees / 180;
float angle = (float)Math.PI * (amount);
return angle;
}
/// <summary>
/// Gets an angle from a passed in vector.
/// </summary>
/// <param name="vec"></param>
/// <returns></returns>
public static float getAngleFromVector(Vector2 vec)
{
Vector2 zero = new Vector2(1,0);
vec = vec.UnitVector();
float dot=Vector2.Dot(zero, vec);
float len1 = vec.Length();
float len2 = zero.Length();
float lenTotal = len1 * len2;
float cosAngle = dot / lenTotal;
float angle = (float)((Math.Acos(cosAngle)*180)/Math.PI);
return angle;
}
public static float getRadiansFromVector(Vector2 vec)
{
Vector2 zero = new Vector2(1, 0);
vec = vec.UnitVector();
float dot = Vector2.Dot(zero, vec);
float len1 = vec.Length();
float len2 = zero.Length();
float lenTotal = len1 * len2;
float cosAngle = dot / lenTotal;
float angle = (float)((Math.Acos(cosAngle)));
return angle;
}
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/// <summary>
/// Gets a rotation amount for xna based off the unit circle.
/// </summary>
/// <param name="vec"></param>
/// <returns></returns>
public static float getRotationFromVector(Vector2 vec)
{
return getRadiansFromVector(vec);
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}
}
}