/// <summary>Whether lighting should transition to day from 2am to 6am. If <c>false</c>, the world will stay dark until the player passes out or goes to bed.</summary>
publicboolMorningLightTransition{get;set;}=true;
/// <summary>Whether the player can stay up until 6am.</summary>
publicboolStayUp{get;set;}=true;
/// <summary>Whether to remove the mail received for collapsing like 'we charged X gold for your health fees'.</summary>
publicboolSkipCollapseMail{get;set;}=true;
/// <summary>Whether to restore the player's position after they collapse.</summary>