Stardew_Valley_Mods/GeneralMods/OutDatedMods/CustomShopMod_OLD/Class1.cs

117 lines
5.4 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using StardewModdingAPI;
using StardewValley;
using StardewModdingAPI.Events;
using Microsoft.Xna.Framework;
using System.IO;
namespace CustomShopMod
{
class myclass : Mod
{
public override void Entry(params object[] objects)
{
Command.RegisterCommand("shop_mod", "Allows purchasing from custom shops. | shopmod <value> <shop_list_num> <quantity>", new[] { "(String)<value> (Int32)<shop_list_num> (Int32)<quantity>" }).CommandFired += player_addItem;
}
public void player_addItem(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs.Length <= 3)
{
int quantity = Convert.ToInt32(e.Command.CalledArgs[2]);
int list_num = Convert.ToInt32(e.Command.CalledArgs[1]);
string newstring = e.Command.CalledArgs[0];
DataLoader(newstring, list_num, quantity);
}
else Log.Error("Invalid number of parameters! The paramaters are as follows: shop_mod (shop_name.txt) (Shop_List_Number) (quantity)");
}
else Log.Error("Invalid Parameters. Try Shop_Name.txt Shop_List_Id Quantity");
}
public void DataLoader(string funnystring, int list_num, int quantity)
{
int object_id = 0;
int count = 0;
int price = 0;
//loads the data to the variables upon loading the game.
//string myname = StardewValley.Game1.player.name;
string mylocation = Path.Combine(PathOnDisk, funnystring);
string mylocation3 = mylocation + ".txt";
if (!File.Exists(mylocation3)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
{
Log.Error("Invalid shop.Please make sure that " + mylocation3 + " exists!");
}
else
{
string[] separators = { "/", " " };
var lineCount = File.ReadLines(mylocation3).Count();
if (lineCount > 12 + ((list_num - 1) * 11))
{ //my logic seems reversed here?
string[] readtext = File.ReadAllLines(mylocation3);
string obj_name = readtext[6 + ((list_num - 1) * 11)];
string string_obj_id = readtext[8 + ((list_num - 1) * 11)];
string string_count_id = readtext[10 + ((list_num - 1) * 11)];
string string_price_id = readtext[12 + ((list_num - 1) * 11)];
string[] string_obj_id_arr = string_obj_id.Split(separators, StringSplitOptions.RemoveEmptyEntries);
string[] string_count_id_arr = string_count_id.Split(separators, StringSplitOptions.RemoveEmptyEntries);
// string[] string_price_id_arr = string_price_id.Split(separators, StringSplitOptions.RemoveEmptyEntries);
object_id = Convert.ToInt32(string_obj_id);
count = Convert.ToInt32(string_count_id);
price = Convert.ToInt32(string_price_id);
int array_size = string_obj_id_arr.Length;
int array_size2 = string_count_id_arr.Length;
Log.Info(array_size2);
Log.Info(array_size);
int i = 0;
// string[] object_id_array = object_id.Split(separators, StringSplitOptions.RemoveEmptyEntries);
//Log.Info(quantity);
//Log.Info(price);
if (array_size == array_size2)
{
while (i < array_size && i < array_size2)
{
object_id = Convert.ToInt32(string_obj_id_arr[i]);
count = Convert.ToInt32(string_count_id_arr[i]);
price = Convert.ToInt32(string_price_id);
i++;
if (quantity * count <= 999)
{
if (StardewModdingAPI.Entities.SPlayer.Player.money >= quantity * price)
{
StardewModdingAPI.Entities.SPlayer.Player.money -= quantity * price;
var o = new StardewValley.Object(object_id, count * quantity);
Game1.player.addItemByMenuIfNecessary(o);
Log.Success("Successfully purchased " + obj_name + " from " + funnystring);
}
else Log.Error("Not enough Money!");
}
else Log.Error("Warning. Attempting to obtain more than 999 of an item. This loss was prevented.");
}
}
else Log.Error("Item Object Id's and Object count values are of different lengths. Please make sure that they are the same length! i.e each has the same amount of elements.");
}
else Log.Error("You tried to call something not in the text file. Please stick to the original format!");
}
}
}
2016-04-03 17:00:14 +08:00
}