Stardew_Valley_Mods/GeneralMods/Revitalize/ModCore.cs

533 lines
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C#
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using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.Xna.Framework;
using PyTK.Extensions;
using PyTK.Types;
using Revitalize.Framework;
using Revitalize.Framework.Crafting;
using Revitalize.Framework.Environment;
using Revitalize.Framework.Factories.Objects;
using Revitalize.Framework.Illuminate;
using Revitalize.Framework.Objects;
using Revitalize.Framework.Objects.Furniture;
using Revitalize.Framework.Player;
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using Revitalize.Framework.Utilities;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Objects;
using StardustCore.UIUtilities;
using StardustCore.Animations;
using StardewValley.Menus;
using Revitalize.Framework.Objects.Extras;
using Revitalize.Framework.Minigame.SeasideScrambleMinigame;
using Revitalize.Framework.Objects.Items.Resources;
using Revitalize.Framework.Hacks;
using Revitalize.Framework.Configs;
using StardewValley.Locations;
using System.Linq;
using StardustCore.UIUtilities.MenuComponents.ComponentsV2.Buttons;
using Revitalize.Framework.Menus;
namespace Revitalize
{
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//Bugs:
// -Chair tops cut off objects
// -load content MUST be enabled for the table to be placed??????
// TODO:
/* Add in crafting menu.
* Add in crafting table.
*
*
// -Make this mod able to load content packs for easier future modding
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//
// -Multiple Lights On Object
// -Illumination Colors
// Furniture:
// -rugs (done, needs factory info/sprite)
// -tables (done)
// -lamps (done)
// -chairs (done)
// -benches (done but needs factory info/sprite)
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// -dressers/other storage containers (Done!)
// -fun interactables
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// -Arcade machines
// -More crafting tables
// -Baths (see chairs but swimming)
//
// -Machines
// !=Energy
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// Generators:
-solar
-burnable
-watermill
-windmill
-crank (costs stamina)
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Storage:
-Batery Pack
-Mini-greenhouse
-takes fertilizer which can do things like help crops grow or increase prodcuction yield/quality.
-takes crop/extended crop seeds
-takes sprinklers
-has grid (1x1, 2x2, 3x3, 4x4, 5x5) system for growing crops/placing sprinkers
-sprinkers auto water crops
-can auto harvest
-hover over crop to see it's info
-can be upgraded to grow crops from specific seasons with season stones (spring,summer, fall winter) (configurable if they are required)
-Add in season stone recipe
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// -Furnace
// -Seed Maker
// -Stone Quarry
// -Mayo Maker
// -Cheese Maker
-Yogurt Maker
-Fruit yogurts (artisan good)
// -Auto fisher
// -Auto Preserves
// -Auto Keg
// -Auto Cask
// -Calcinator (oil+stone: produces titanum?)
// -Materials
// -Tin/Bronze/Alluminum/Silver?Platinum/Etc (all but platinum: may add in at a later date)
-titanium
-Alloys!
-Brass (done)
-Electrum (done)
-Steel (done)
-Bronze (done)
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-Mythrill
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-Star Metal
-Star Steel
-Cobalt
-Liquids
-oil
-water
-coal
-juice???
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-lava?
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-Dyes!
-Dye custom objects certain colors!
-Rainbow Dye -(set a custom object to any color)
-red, green, blue, yellow, pink, etc
-Make dye from flowers/coal/algee/minerals/gems (black), etc
-soapstone (washes off dye)
-Lunarite (white)
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Dye Machine
-takes custom object and dye
-dyes the object
-can use water to wash off dye.
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-maybe dye stardew valley items???
-Dyed Wool (Artisan good)
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Menus:
// -Crafting Menu
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// -Item Grab Menu (Extendable) (Done!)
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// -Yes/No Dialogue Box
// -Multi Choice dialogue box
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// -Gift Boxes
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// Magic!
// -Alchemy Bags
// -Transmutation
// -Effect Crystals
// -Spell books
// -Potions!
// -Magic Meter
// -Connected chests (3 digit color code) much like Project EE2 from MC
//
//
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// -Food
-multi flavored sodas
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// -Bigger chests
//
// Festivals
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// -Firework festival
// -Horse Racing Festival
-Valentines day (Maybe make this just one holiday)
-Spring. Male to female gifts.
-Winter. Female to male gifts.
// Stargazing???
// -Moon Phases+DarkerNight
// Bigger/Better Museum?
//
// Equippables!
// -accessories that provide buffs/regen/friendship
// -braclets/rings/broaches....more crafting for these???
//
// Music???
// -IDK maybe add in instruments???
//
// More buildings????
//
// More Animals???
//
// Readable Books?
//
// Custom NPCs for shops???
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//
// Minigames:
// Frisbee Minigame?
// HorseRace Minigame/Betting?
//
// Locations:
-Make extra bus stop sign that travels between new towns/locations.
// -Small Island Home?
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// -New town inspired by FOMT;Mineral Town/The Valley HM DS
//
// More crops
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// -RF Crops
// -HM Crops
//
// More monsters
// -boss fights
//
// More dungeons??
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// More NPCS?
Accessories
(recover hp/stamina,max hp,more friendship ,run faster, take less damage, etc)
-Neckalces
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-Broaches
-Earings
-Pendants
*/
public class ModCore : Mod
{
public static IModHelper ModHelper;
public static IMonitor ModMonitor;
public static IManifest Manifest;
/// <summary>
/// Keeps track of custom objects.
/// </summary>
public static ObjectManager ObjectManager;
/// <summary>
/// Keeps track of all of the extra object groups.
/// </summary>
public static Dictionary<string, MultiTiledObject> ObjectGroups;
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public static PlayerInfo playerInfo;
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public static Serializer Serializer;
public static Dictionary<GameLocation, MultiTiledObject> ObjectsToDraw;
public static VanillaRecipeBook VanillaRecipeBook;
public static Dictionary<Guid, CustomObject> CustomObjects;
public static ConfigManager Configs;
public override void Entry(IModHelper helper)
{
ModHelper = helper;
ModMonitor = this.Monitor;
Manifest = this.ModManifest;
Configs = new ConfigManager();
this.createDirectories();
this.initailizeComponents();
Serializer = new Serializer();
playerInfo = new PlayerInfo();
CustomObjects = new Dictionary<Guid, CustomObject>();
//Loads in textures to be used by the mod.
this.loadInTextures();
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//Loads in objects to be use by the mod.
ObjectGroups = new Dictionary<string, MultiTiledObject>();
ObjectManager = new ObjectManager(Manifest);
ObjectManager.loadInItems();
ObjectsToDraw = new Dictionary<GameLocation, MultiTiledObject>();
//Adds in event handling for the mod.
ModHelper.Events.GameLoop.SaveLoaded += this.GameLoop_SaveLoaded;
ModHelper.Events.GameLoop.TimeChanged += this.GameLoop_TimeChanged;
ModHelper.Events.GameLoop.UpdateTicked += this.GameLoop_UpdateTicked;
ModHelper.Events.GameLoop.ReturnedToTitle += this.GameLoop_ReturnedToTitle;
ModHelper.Events.Input.ButtonPressed += this.Input_ButtonPressed;
ModHelper.Events.Player.Warped += ObjectManager.resources.OnPlayerLocationChanged;
ModHelper.Events.GameLoop.DayStarted += ObjectManager.resources.DailyResourceSpawn;
ModHelper.Events.Input.ButtonPressed += ObjectInteractionHacks.Input_CheckForObjectInteraction;
ModHelper.Events.GameLoop.DayEnding += Serializer.DayEnding_CleanUpFilesForDeletion;
ModHelper.Events.Display.RenderedWorld += ObjectInteractionHacks.Render_RenderCustomObjectsHeldInMachines;
//ModHelper.Events.Display.Rendered += MenuHacks.EndOfDay_OnMenuChanged;
//ModHelper.Events.GameLoop.Saved += MenuHacks.EndOfDay_CleanupForNewDay;
ModHelper.Events.Multiplayer.ModMessageReceived += MultiplayerUtilities.GetModMessage;
ModHelper.Events.GameLoop.DayEnding += this.GameLoop_DayEnding;
ModHelper.Events.GameLoop.Saving += this.GameLoop_Saving;
//Adds in recipes to the mod.
VanillaRecipeBook = new VanillaRecipeBook();
ModHelper.Events.Display.MenuChanged += MenuHacks.RecreateFarmhandInventory;
}
private void GameLoop_Saving(object sender, StardewModdingAPI.Events.SavingEventArgs e)
{
}
private void GameLoop_DayEnding(object sender, StardewModdingAPI.Events.DayEndingEventArgs e)
{
}
/// <summary>
/// Loads in textures to be used by the mod.
/// </summary>
private void loadInTextures()
{
TextureManager.AddTextureManager(Manifest, "Furniture");
TextureManager.GetTextureManager(Manifest, "Furniture").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Objects", "Furniture"));
TextureManager.AddTextureManager(Manifest, "InventoryMenu");
TextureManager.GetTextureManager(Manifest, "InventoryMenu").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Menus", "InventoryMenu"));
TextureManager.AddTextureManager(Manifest, "Resources.Ore");
TextureManager.GetTextureManager(Manifest, "Resources.Ore").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Objects", "Resources", "Ore"));
TextureManager.AddTextureManager(Manifest, "Items.Resources.Ore");
TextureManager.GetTextureManager(Manifest, "Items.Resources.Ore").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Items", "Resources", "Ore"));
TextureManager.AddTextureManager(Manifest, "Menus");
TextureManager.GetTextureManager(Manifest, "Menus").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Menus", "Misc"));
}
private void Input_ButtonPressed(object sender, StardewModdingAPI.Events.ButtonPressedEventArgs e)
{
/*
if(e.Button== SButton.U)
{
Game1.currentMinigame = new Revitalize.Framework.Minigame.SeasideScrambleMinigame.SeasideScramble();
}
*/
/*
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if (e.Button == SButton.Y)
{
//Game1.activeClickableMenu = new ItemGrabMenu(Game1.player.Items,false,true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems),);
List<Item> newItems = new List<Item>()
{
new StardewValley.Object(184,10)
};
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Game1.activeClickableMenu = new Revitalize.Framework.Menus.InventoryTransferMenu(100, 100, 500, 500, newItems, 36);
}
*/
if (e.Button == SButton.U)
{
CraftingMenuV1 menu= new Framework.Menus.CraftingMenuV1(100, 100, 400, 600, Color.White, Game1.player.Items);
menu.addInCraftingPageTab("Default",new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Default Tab", new Vector2(100 + 48, 100 + (24 * 4)), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Menus", "MenuTabHorizontal"), new Animation(0, 0, 24, 24)), Color.White), new Rectangle(0, 0, 24, 24), 2f));
menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
{
//Inputs here
{new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 }
}, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.Coal, 1), 1)), null, new Vector2(), new Rectangle(0,0,16,16), 4f, true, Color.White),"Default");
menu.currentTab = "Default";
if (Game1.activeClickableMenu == null) Game1.activeClickableMenu = menu;
}
}
private void GameLoop_ReturnedToTitle(object sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e)
{
Serializer.returnToTitle();
ObjectManager = new ObjectManager(Manifest);
}
/// <summary>
/// Must be enabled for the tabled to be placed????
/// </summary>
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private void loadContent()
{
MultiTiledComponent obj = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest", "Omegasis.TEST1", "YAY FUN!", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 300, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, false, null, null));
MultiTiledComponent obj2 = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest2", "Omegasis.TEST2", "Some fun!", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 300, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16))), Color.White, false, null, null));
MultiTiledComponent obj3 = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest3", "Omegasis.TEST3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 100, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red, false, null, null));
obj3.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj3);
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MultiTiledObject bigObject = new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledObject), Color.White), new BasicItemInformation("MultiTest", "Omegasis.BigTiledTest", "A really big object", "Omegasis.Revitalize.MultiTiledObject", Color.Blue, -300, 0, false, 500, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(), Color.White, false, null, null));
bigObject.addComponent(new Vector2(0, 0), obj);
bigObject.addComponent(new Vector2(1, 0), obj2);
bigObject.addComponent(new Vector2(2, 0), obj3);
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Recipe pie = new Recipe(new Dictionary<Item, int>()
{
[bigObject] = 1
}, new KeyValuePair<Item, int>(new Furniture(3, Vector2.Zero), 1), new StatCost(100, 50, 0, 0));
ObjectManager.miscellaneous.Add("Omegasis.BigTiledTest", bigObject);
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Framework.Objects.Furniture.RugTileComponent rug1 = new RugTileComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(RugTileComponent), Color.White), new BasicItemInformation("Rug Tile", "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", "A rug tile", "Rug", Color.Brown, -300, 0, false, 100, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, true, null, null));
Framework.Objects.Furniture.RugMultiTiledObject rug = new RugMultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(RugMultiTiledObject), Color.White, false), new BasicItemInformation("Simple Rug Test", "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", "A simple rug for testing", "Rugs", Color.Brown, -300, 0, false, 500, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(), Color.White, true, null, null));
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rug.addComponent(new Vector2(0, 0), rug1);
ObjectManager.miscellaneous.Add("Omegasis.Revitalize.Furniture.Rugs.RugTest", rug);
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FurnitureFactory.LoadFurnitureFiles();
SeasideScramble sscGame = new SeasideScramble();
ArcadeCabinetTile ssc1 = new ArcadeCabinetTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetTile), Color.White), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 100, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new Animation(new Rectangle(0, 0, 16, 16)), new Dictionary<string, List<Animation>>()
{
{"Animated",new List<Animation>()
{
new Animation(0,0,16,16,60),
new Animation(16,0,16,16,60)
}
}
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}, "Animated"), Color.White, false, null, null), new Framework.Objects.InformationFiles.Furniture.ArcadeCabinetInformation(sscGame, false));
ArcadeCabinetTile ssc2 = new ArcadeCabinetTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetTile), Color.White), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 100, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new Animation(new Rectangle(0, 16, 16, 16)), new Dictionary<string, List<Animation>>()
{
{"Animated",new List<Animation>()
{
new Animation(0,16,16,16,60),
new Animation(16,16,16,16,60)
}
}
}, "Animated"), Color.White, false, null, null), new Framework.Objects.InformationFiles.Furniture.ArcadeCabinetInformation(sscGame, false));
ArcadeCabinetOBJ sscCabinet = new ArcadeCabinetOBJ(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetOBJ), Color.White, true), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 500, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(), Color.White, true, null, null));
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sscCabinet.addComponent(new Vector2(0, 0), ssc1);
sscCabinet.addComponent(new Vector2(0, 1), ssc2);
ObjectManager.miscellaneous.Add("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", sscCabinet);
//ModCore.log("Added in SSC!");
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}
private void createDirectories()
{
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Configs"));
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics"));
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//Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics","Furniture"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Chairs"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Lamps"));
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Tables"));
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}
/// <summary>
/// Initialize all modular components for this mod.
/// </summary>
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private void initailizeComponents()
{
DarkerNight.InitializeConfig();
}
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private void GameLoop_UpdateTicked(object sender, StardewModdingAPI.Events.UpdateTickedEventArgs e)
{
DarkerNight.SetDarkerColor();
playerInfo.update();
}
private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e)
{
DarkerNight.CalculateDarkerNightColor();
}
private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
{
this.loadContent();
Serializer.afterLoad();
ShopHacks.AddOreToClintsShop();
ObjectInteractionHacks.AfterLoad_RestoreTrackedMachines();
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// Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.BigTiledTest"));
Game1.player.addItemToInventory(ObjectManager.getChair("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
//Game1.player.addItemToInventory(ObjectManager.getTable("Omegasis.Revitalize.Furniture.Tables.OakTable"));
//Game1.player.addItemToInventory(ObjectManager.getLamp("Omegasis.Revitalize.Furniture.Lamps.OakLamp"));
//Game1.player.addItemToInventory(ObjectManager.getObject("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble",ObjectManager.miscellaneous));
//Game1.player.addItemToInventory(ObjectManager.getStorageFuriture("Omegasis.Revitalize.Furniture.Storage.OakCabinet"));
/*
StardewValley.Tools.Axe axe = new StardewValley.Tools.Axe();
Serializer.Serialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"), axe);
axe =(StardewValley.Tools.Axe)Serializer.Deserialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"),typeof(StardewValley.Tools.Axe));
//Game1.player.addItemToInventory(axe);
*/
}
/*
public static Item GetObjectFromPool(string objName)
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{
if (customObjects.ContainsKey(objName))
{
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CustomObject i = (CustomObject)customObjects[objName].getOne();
return i;
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}
else
{
throw new Exception("Object Key name not found: " + objName);
}
}
*/
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/// <summary>
///Logs information to the console.
/// </summary>
/// <param name="message"></param>
public static void log(object message, bool StackTrace = true)
{
if (StackTrace)
{
ModMonitor.Log(message.ToString() + " " + getFileDebugInfo());
}
else
{
ModMonitor.Log(message.ToString());
}
}
public static string getFileDebugInfo()
{
string currentFile = new System.Diagnostics.StackTrace(true).GetFrame(2).GetFileName();
int currentLine = new System.Diagnostics.StackTrace(true).GetFrame(2).GetFileLineNumber();
return currentFile + " line:" + currentLine;
}
public static bool IsNullOrDefault<T>(T argument)
{
// deal with normal scenarios
if (argument == null) return true;
if (object.Equals(argument, default(T))) return true;
// deal with non-null nullables
Type methodType = typeof(T);
if (Nullable.GetUnderlyingType(methodType) != null) return false;
// deal with boxed value types
Type argumentType = argument.GetType();
if (argumentType.IsValueType && argumentType != methodType)
{
object obj = Activator.CreateInstance(argument.GetType());
return obj.Equals(argument);
}
return false;
}
}
}