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using System ;
using System.Collections.Generic ;
using System.Linq ;
using Microsoft.Xna.Framework ;
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using Microsoft.Xna.Framework.Graphics ;
using Microsoft.Xna.Framework.Input ;
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using StardewValley ;
using StardewValley.Menus ;
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using StardewValley.Minigames ;
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namespace Omegasis.HappyBirthday
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{
public class Birthday_Menu : IClickableMenu
{
public const int colorPickerTimerDelay = 100 ;
public List < int > shirtOptions ;
public List < int > hairStyleOptions ;
public List < int > accessoryOptions ;
public int currentShirt ;
public int currentHair ;
public int currentAccessory ;
public int colorPickerTimer ;
public ColorPicker pantsColorPicker ;
public ColorPicker hairColorPicker ;
public ColorPicker eyeColorPicker ;
public List < ClickableComponent > labels = new List < ClickableComponent > ( ) ;
public List < ClickableComponent > seasonButtons = new List < ClickableComponent > ( ) ;
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public List < ClickableComponent > seasonTitleButtons = new List < ClickableComponent > ( ) ;
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public ClickableTextureComponent okButton ;
public ClickableTextureComponent skipIntroButton ;
// public ClickableTextureComponent randomButton;
public TextBox nameBox ;
public TextBox farmnameBox ;
public TextBox favThingBox ;
public bool skipIntro ;
public bool wizardSource ;
public ColorPicker lastHeldColorPicker ;
public int timesRandom ;
public Birthday_Menu ( bool wizardSource = false ) : base ( Game1 . viewport . Width / 2 - ( 632 + IClickableMenu . borderWidth * 2 ) / 2 , Game1 . viewport . Height / 2 - ( 600 + IClickableMenu . borderWidth * 2 ) / 2 - Game1 . tileSize , 632 + IClickableMenu . borderWidth * 2 , 600 + IClickableMenu . borderWidth * 2 + Game1 . tileSize , false )
{
this . wizardSource = wizardSource ;
this . setUpPositions ( ) ;
Game1 . player . faceDirection ( 2 ) ;
Game1 . player . FarmerSprite . StopAnimation ( ) ;
}
public override void gameWindowSizeChanged ( Rectangle oldBounds , Rectangle newBounds )
{
base . gameWindowSizeChanged ( oldBounds , newBounds ) ;
this . xPositionOnScreen = Game1 . viewport . Width / 2 - ( 632 + IClickableMenu . borderWidth * 2 ) / 2 ;
this . yPositionOnScreen = Game1 . viewport . Height / 2 - ( 600 + IClickableMenu . borderWidth * 2 ) / 2 - Game1 . tileSize ;
this . setUpPositions ( ) ;
}
public virtual void setUpPositions ( )
{
this . labels . Clear ( ) ;
this . seasonButtons . Clear ( ) ;
this . okButton = new ClickableTextureComponent ( "OK" , new Rectangle ( this . xPositionOnScreen + this . width - IClickableMenu . borderWidth - IClickableMenu . spaceToClearSideBorder - Game1 . tileSize , this . yPositionOnScreen + this . height - IClickableMenu . borderWidth - IClickableMenu . spaceToClearTopBorder + Game1 . tileSize / 4 , Game1 . tileSize , Game1 . tileSize ) , "" , null , Game1 . mouseCursors , Game1 . getSourceRectForStandardTileSheet ( Game1 . mouseCursors , 46 , - 1 , - 1 ) , 1f , false ) ;
// this.randomButton = new ClickableTextureComponent(new Rectangle(this.xPositionOnScreen + Game1.pixelZoom * 12, this.yPositionOnScreen + Game1.tileSize + Game1.pixelZoom * 14, Game1.pixelZoom * 10, Game1.pixelZoom * 10), "", "", Game1.mouseCursors, new Rectangle(381, 361, 10, 10), (float)Game1.pixelZoom);
int num = Game1 . tileSize * 2 ;
//new ClickableComponent(new Rectangle(x2, y, Game1.tileSize * 3 / 4 - 4, Game1.tileSize * 3 / 4 - 4), string.Concat((object) (index * 5))) //allows you to make numbers into buttons: Taken from elevator menu
this . labels . Add ( new ClickableComponent ( new Rectangle ( this . xPositionOnScreen + Game1 . tileSize / 4 + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + Game1 . tileSize * 3 + 8 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder - Game1 . tileSize / 8 , 1 , 1 ) , "Birthday Season: " + HappyBirthday . Class1 . player_birthday_season ) ) ;
this . labels . Add ( new ClickableComponent ( new Rectangle ( this . xPositionOnScreen + Game1 . tileSize / 4 + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + Game1 . tileSize * 3 + 8 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize , Game1 . tileSize * 2 , Game1 . tileSize ) , "Birthday Date: " + HappyBirthday . Class1 . player_birthday_date ) ) ;
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this . seasonTitleButtons . Add ( new ClickableTextureComponent ( "Spring" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + Game1 . tileSize * 1 - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + ( int ) ( Game1 . tileSize * 3.10 ) - Game1 . tileSize / 4 , Game1 . tileSize * 2 , Game1 . tileSize ) , "" , "" , Game1 . mouseCursors , new Rectangle ( 188 , 438 , 32 , 9 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonTitleButtons . Add ( new ClickableTextureComponent ( "Summer" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + Game1 . tileSize * 3 - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + ( int ) ( Game1 . tileSize * 3.10 ) - Game1 . tileSize / 4 , Game1 . tileSize * 2 , Game1 . tileSize ) , "" , "" , Game1 . mouseCursors , new Rectangle ( 220 , 438 , 32 , 8 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonTitleButtons . Add ( new ClickableTextureComponent ( "Fall" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + Game1 . tileSize * 5 - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + ( int ) ( Game1 . tileSize * 3.1 ) - Game1 . tileSize / 4 , Game1 . tileSize * 2 , Game1 . tileSize ) , "" , "" , Game1 . mouseCursors , new Rectangle ( 188 , 447 , 32 , 10 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonTitleButtons . Add ( new ClickableTextureComponent ( "Winter" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + Game1 . tileSize * 7 - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + ( int ) ( Game1 . tileSize * 3.1 ) - Game1 . tileSize / 4 , Game1 . tileSize * 2 , Game1 . tileSize ) , "" , "" , Game1 . mouseCursors , new Rectangle ( 220 , 448 , 32 , 8 ) , ( float ) Game1 . pixelZoom , false ) ) ;
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this . seasonButtons . Add ( new ClickableTextureComponent ( "1" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + Game1 . tileSize * 1 - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 4 - Game1 . tileSize / 4 , Game1 . tileSize * 1 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 8 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "2" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + Game1 . tileSize * 2 - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 4 - Game1 . tileSize / 4 , Game1 . tileSize * 1 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 16 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "3" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + Game1 . tileSize * 3 - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 4 - Game1 . tileSize / 4 , Game1 . tileSize * 1 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 24 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "4" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + Game1 . tileSize * 4 - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 4 - Game1 . tileSize / 4 , Game1 . tileSize * 1 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 32 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "5" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + Game1 . tileSize * 5 - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 4 - Game1 . tileSize / 4 , Game1 . tileSize * 1 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 40 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "6" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + Game1 . tileSize * 6 - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 4 - Game1 . tileSize / 4 , Game1 . tileSize * 1 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 48 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "7" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + Game1 . tileSize * 7 - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 4 - Game1 . tileSize / 4 , Game1 . tileSize * 1 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 56 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "8" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + Game1 . tileSize * 1 - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 5 - Game1 . tileSize / 4 , Game1 . tileSize * 1 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 64 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "9" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + Game1 . tileSize * 2 - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 5 - Game1 . tileSize / 4 , Game1 . tileSize * 1 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 72 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "10" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 2.75 ) - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 5 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 8 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "10" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 3.25 ) - Game1 . tileSize / 3 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 5 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 0 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "11" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 3.75 ) - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 5 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 8 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "11" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 4.25 ) - Game1 . tileSize / 3 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 5 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 8 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "12" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 4.75 ) - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 5 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 8 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "12" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 5.25 ) - Game1 . tileSize / 3 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 5 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 16 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "13" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 5.75 ) - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 5 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 8 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "13" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 6.25 ) - Game1 . tileSize / 3 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 5 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 24 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "14" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 6.75 ) - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 5 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 8 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "14" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 7.25 ) - Game1 . tileSize / 3 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 5 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 32 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
// this.seasonButtons.Add(new ClickableTextureComponent(new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 4 - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "11", "11", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(32, 16, 8, 12), (float)Game1.pixelZoom, false, false));
this . seasonButtons . Add ( new ClickableTextureComponent ( "15" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 0.75 ) - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 6 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 8 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "15" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 1.25 ) - Game1 . tileSize / 3 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 6 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 40 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "16" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 1.75 ) - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 6 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 8 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "16" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 2.25 ) - Game1 . tileSize / 3 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 6 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 48 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "17" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 2.75 ) - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 6 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 8 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "17" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 3.25 ) - Game1 . tileSize / 3 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 6 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 56 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "18" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 3.75 ) - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 6 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 8 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "18" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 4.25 ) - Game1 . tileSize / 3 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 6 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 64 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "19" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 4.75 ) - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 6 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 8 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "19" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 5.25 ) - Game1 . tileSize / 3 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 6 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 72 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "20" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 5.75 ) - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 6 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 16 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "20" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 6.25 ) - Game1 . tileSize / 3 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 6 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 0 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "21" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 6.75 ) - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 6 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 16 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "21" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 7.25 ) - Game1 . tileSize / 3 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 6 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 8 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "22" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 0.75 ) - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 7 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 16 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "22" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 1.25 ) - Game1 . tileSize / 3 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 7 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 16 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "23" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 1.75 ) - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 7 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 16 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "23" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 2.25 ) - Game1 . tileSize / 3 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 7 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 24 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "24" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 2.75 ) - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 7 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 16 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "24" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 3.25 ) - Game1 . tileSize / 3 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 7 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 32 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "25" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 3.75 ) - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 7 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 16 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "25" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 4.25 ) - Game1 . tileSize / 3 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 7 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 40 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "26" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 4.75 ) - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 7 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 16 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "26" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 5.25 ) - Game1 . tileSize / 3 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 7 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 48 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "27" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 5.75 ) - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 7 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 16 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "27" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 6.25 ) - Game1 . tileSize / 3 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 7 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 56 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "28" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 6.75 ) - Game1 . tileSize / 4 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 7 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 16 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
this . seasonButtons . Add ( new ClickableTextureComponent ( "28" , new Rectangle ( this . xPositionOnScreen + IClickableMenu . spaceToClearSideBorder + IClickableMenu . borderWidth + ( int ) ( Game1 . tileSize * 7.25 ) - Game1 . tileSize / 3 , this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize * 7 - Game1 . tileSize / 4 , Game1 . tileSize / 2 , Game1 . tileSize ) , "" , "" , Game1 . content . Load < Texture2D > ( "LooseSprites\\font_bold" ) , new Rectangle ( 64 , 16 , 8 , 12 ) , ( float ) Game1 . pixelZoom , false ) ) ;
num = Game1 . tileSize * 4 + 8 ;
}
public virtual void optionButtonClick ( string name )
{
if ( name ! = null )
{
if ( name = = "Spring" )
{
HappyBirthday . Class1 . player_birthday_season = "spring" ;
Game1 . activeClickableMenu = new Birthday_Menu ( ) ;
}
else if ( name = = "Summer" )
{
HappyBirthday . Class1 . player_birthday_season = "summer" ;
Game1 . activeClickableMenu = new Birthday_Menu ( ) ;
}
else if ( name = = "Fall" )
{
HappyBirthday . Class1 . player_birthday_season = "fall" ;
Game1 . activeClickableMenu = new Birthday_Menu ( ) ;
}
else if ( name = = "Winter" )
{
HappyBirthday . Class1 . player_birthday_season = "winter" ;
Game1 . activeClickableMenu = new Birthday_Menu ( ) ;
}
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else if ( name = = "OK" & & ( HappyBirthday . Class1 . player_birthday_date > = 1 | | HappyBirthday . Class1 . player_birthday_date < = 28 ) )
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{
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if ( ! this . canLeaveMenu ( ) )
{
return ;
}
//Game1.player.Name = this.nameBox.Text.Trim();
// Game1.player.favoriteThing = this.favThingBox.Text.Trim();
if ( Game1 . activeClickableMenu is TitleMenu )
{
// (Game1.activeClickableMenu as TitleMenu).createdNewCharacter(this.skipIntro);
}
else
{
Game1 . exitActiveMenu ( ) ;
if ( Game1 . currentMinigame ! = null & & Game1 . currentMinigame is Intro )
{
( Game1 . currentMinigame as Intro ) . doneCreatingCharacter ( ) ;
}
else if ( this . wizardSource )
{
Game1 . flashAlpha = 1f ;
Game1 . playSound ( "yoba" ) ;
}
}
}
else
{
HappyBirthday . Class1 . player_birthday_date = Convert . ToInt32 ( name ) ;
Game1 . activeClickableMenu = new Birthday_Menu ( ) ;
}
}
Game1 . playSound ( "coin" ) ;
}
public virtual void selectionClick ( string name , int change )
{
if ( name ! = null )
{
Game1 . player . faceDirection ( ( Game1 . player . facingDirection - change + 4 ) % 4 ) ;
Game1 . player . FarmerSprite . StopAnimation ( ) ;
Game1 . player . completelyStopAnimatingOrDoingAction ( ) ;
Game1 . playSound ( "pickUpItem" ) ;
}
}
public override void receiveLeftClick ( int x , int y , bool playSound = true )
{
foreach ( ClickableComponent current2 in this . seasonButtons )
{
if ( current2 . containsPoint ( x , y ) )
{
this . optionButtonClick ( current2 . name ) ;
current2 . scale - = 0.5f ;
current2 . scale = Math . Max ( 3.5f , current2 . scale ) ;
}
}
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foreach ( ClickableComponent current2 in this . seasonTitleButtons )
{
if ( current2 . containsPoint ( x , y ) )
{
this . optionButtonClick ( current2 . name ) ;
current2 . scale - = 0.5f ;
current2 . scale = Math . Max ( 3.5f , current2 . scale ) ;
}
}
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if ( this . okButton . containsPoint ( x , y ) & & this . canLeaveMenu ( ) )
{
this . optionButtonClick ( this . okButton . name ) ;
this . okButton . scale - = 0.25f ;
this . okButton . scale = Math . Max ( 0.75f , this . okButton . scale ) ;
}
if ( ! this . wizardSource )
{
}
}
public override void leftClickHeld ( int x , int y )
{
}
public override void releaseLeftClick ( int x , int y )
{
}
public override void receiveRightClick ( int x , int y , bool playSound = true )
{
}
public override void receiveKeyPress ( Keys key )
{
}
public override void performHoverAction ( int x , int y )
{
if ( ! this . wizardSource )
{
using ( List < ClickableComponent > . Enumerator enumerator4 = this . seasonButtons . GetEnumerator ( ) )
{
while ( enumerator4 . MoveNext ( ) )
{
ClickableTextureComponent clickableTextureComponent4 = ( ClickableTextureComponent ) enumerator4 . Current ;
if ( clickableTextureComponent4 . containsPoint ( x , y ) )
{
clickableTextureComponent4 . scale = Math . Min ( clickableTextureComponent4 . scale + 0.02f , clickableTextureComponent4 . baseScale + 0.1f ) ;
}
else
{
clickableTextureComponent4 . scale = Math . Max ( clickableTextureComponent4 . scale - 0.02f , clickableTextureComponent4 . baseScale ) ;
}
}
}
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using ( List < ClickableComponent > . Enumerator enumerator4 = this . seasonTitleButtons . GetEnumerator ( ) )
{
while ( enumerator4 . MoveNext ( ) )
{
ClickableTextureComponent clickableTextureComponent4 = ( ClickableTextureComponent ) enumerator4 . Current ;
if ( clickableTextureComponent4 . containsPoint ( x , y ) )
{
clickableTextureComponent4 . scale = Math . Min ( clickableTextureComponent4 . scale + 0.02f , clickableTextureComponent4 . baseScale + 0.1f ) ;
}
else
{
clickableTextureComponent4 . scale = Math . Max ( clickableTextureComponent4 . scale - 0.02f , clickableTextureComponent4 . baseScale ) ;
}
}
}
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}
if ( this . okButton . containsPoint ( x , y ) & & this . canLeaveMenu ( ) )
{
this . okButton . scale = Math . Min ( this . okButton . scale + 0.02f , this . okButton . baseScale + 0.1f ) ;
}
else
{
this . okButton . scale = Math . Max ( this . okButton . scale - 0.02f , this . okButton . baseScale ) ;
}
}
public virtual bool canLeaveMenu ( )
{
return this . wizardSource | | ( Game1 . player . name . Length > 0 & & Game1 . player . farmName . Length > 0 & & Game1 . player . favoriteThing . Length > 0 ) ;
}
public override void draw ( SpriteBatch b )
{
Game1 . drawDialogueBox ( this . xPositionOnScreen , this . yPositionOnScreen , this . width , this . height , false , true , ( string ) null , false ) ;
b . Draw ( Game1 . daybg , new Vector2 ( ( float ) ( this . xPositionOnScreen + Game1 . tileSize + Game1 . tileSize * 2 / 3 - 2 ) , ( float ) ( this . yPositionOnScreen + IClickableMenu . borderWidth + IClickableMenu . spaceToClearTopBorder - Game1 . tileSize / 4 ) ) , Color . White ) ;
Game1 . player . FarmerRenderer . draw ( b , Game1 . player . FarmerSprite . CurrentAnimationFrame , Game1 . player . FarmerSprite . CurrentFrame , Game1 . player . FarmerSprite . SourceRect , new Vector2 ( ( float ) ( this . xPositionOnScreen - 2 + Game1 . tileSize * 2 / 3 + Game1 . tileSize * 2 - Game1 . tileSize / 2 ) , ( float ) ( this . yPositionOnScreen + IClickableMenu . borderWidth - Game1 . tileSize / 4 + IClickableMenu . spaceToClearTopBorder + Game1 . tileSize / 2 ) ) , Vector2 . Zero , 0.8f , Color . White , 0.0f , 1f , Game1 . player ) ;
if ( ! this . wizardSource )
{
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if ( HappyBirthday . Class1 . player_birthday_season = = "spring" | | HappyBirthday . Class1 . player_birthday_season = = "summer" | | HappyBirthday . Class1 . player_birthday_season = = "fall" | | HappyBirthday . Class1 . player_birthday_season = = "winter" ) {
foreach ( ClickableTextureComponent textureComponent in this . seasonButtons )
{
textureComponent . draw ( b ) ;
// b.Draw(Game1.mouseCursors, textureComponent.bounds, new Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 34, -1, -1)), Color.White);
}
}
foreach ( ClickableTextureComponent textureComponent in this . seasonTitleButtons )
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{
textureComponent . draw ( b ) ;
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// b.Draw(Game1.mouseCursors, textureComponent.bounds, new Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 34, -1, -1)), Color.White);
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}
foreach ( ClickableComponent clickableComponent in this . labels )
{
Color color = Color . Violet ;
Utility . drawTextWithShadow ( b , clickableComponent . name , Game1 . smallFont , new Vector2 ( ( float ) clickableComponent . bounds . X , ( float ) clickableComponent . bounds . Y ) , color , 1f , - 1f , - 1 , - 1 , 1f , 3 ) ;
// b.Draw(Game1.mouseCursors, textureComponent.bounds, new Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 34, -1, -1)), Color.White);
}
}
foreach ( ClickableComponent clickableComponent in this . labels )
{
string text = "" ;
Color color = Game1 . textColor ;
switch ( clickableComponent . name . Substring ( 0 , 4 ) )
{
case "Name" :
color = Game1 . player . name . Length < 1 ? Color . Red : Game1 . textColor ;
if ( ! this . wizardSource )
break ;
continue ;
case "Farm" :
color = Game1 . player . farmName . Length < 1 ? Color . Red : Game1 . textColor ;
if ( ! this . wizardSource )
break ;
continue ;
case "Favo" :
color = Game1 . player . favoriteThing . Length < 1 ? Color . Red : Game1 . textColor ;
if ( ! this . wizardSource )
break ;
continue ;
case "Shir" :
text = string . Concat ( ( object ) ( Game1 . player . shirt + 1 ) ) ;
break ;
case "Skin" :
text = string . Concat ( ( object ) ( Game1 . player . skin + 1 ) ) ;
break ;
case "Hair" :
if ( ! clickableComponent . name . Contains ( "Color" ) )
{
text = string . Concat ( ( object ) ( Game1 . player . hair + 1 ) ) ;
break ;
}
break ;
case "Acc." :
text = string . Concat ( ( object ) ( Game1 . player . accessory + 2 ) ) ;
break ;
default :
color = Game1 . textColor ;
break ;
}
Utility . drawTextWithShadow ( b , clickableComponent . name , Game1 . smallFont , new Vector2 ( ( float ) clickableComponent . bounds . X , ( float ) clickableComponent . bounds . Y ) , color , 1f , - 1f , - 1 , - 1 , 1f , 3 ) ;
if ( Enumerable . Count < char > ( ( IEnumerable < char > ) text ) > 0 )
Utility . drawTextWithShadow ( b , text , Game1 . smallFont , new Vector2 ( ( float ) ( clickableComponent . bounds . X + Game1 . tileSize / 3 ) - Game1 . smallFont . MeasureString ( text ) . X / 2f , ( float ) ( clickableComponent . bounds . Y + Game1 . tileSize / 2 ) ) , color , 1f , - 1f , - 1 , - 1 , 1f , 3 ) ;
}
if ( this . canLeaveMenu ( ) )
{
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if ( HappyBirthday . Class1 . player_birthday_date ! = 0 & & HappyBirthday . Class1 . player_birthday_season ! = "" ) this . okButton . draw ( b ) ;
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}
else
{
this . okButton . draw ( b ) ;
this . okButton . draw ( b , Color . Black * 0.5f , 0.97f ) ;
}
if ( ! this . wizardSource )
{
if ( this . skipIntroButton ! = null )
{
}
}
this . drawMouse ( b ) ;
}
}
}