Stardew_Valley_Mods/GeneralMods/StardustCore/Math/Hex32.cs

91 lines
2.5 KiB
C#
Raw Normal View History

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardustCore.Math
{
/// <summary>
/// A Class that helps represents 32 bit hex.
/// </summary>
class Hex32 : Hex
{
/// <summary>
/// A default constructor.
/// </summary>
public Hex32()
{
this.hexValue = "0x00000000";
}
/// <summary>
/// Constructor.
/// </summary>
/// <param name="hexValue">A string in hex representation. Ex) 0x00000000</param>
public Hex32(string hexValue)
{
this.hexValue = hexValue;
if (verifyHexLength() == false) this.hexValue = "0x00000000";
}
/// <summary>
/// Constructor.
/// </summary>
/// <param name="value">An int to be converted into Hex.</param>
public Hex32(int value)
{
this.hexValue= value.ToString("X");
if (verifyHexLength() == false) this.hexValue = "0x00000000";
}
/// <summary>
/// Makes sure the hex value is the appropriate length.
/// </summary>
/// <returns></returns>
public override bool verifyHexLength()
{
if (this.hexValue.Length != 10) return false;
else return true;
}
/// <summary>
/// Trims the hex to get rid of the leading 0x;
/// </summary>
/// <returns></returns>
public override string trimHex()
{
return base.trimHex();
}
/// <summary>
/// Converts a hex value to a string.
/// </summary>
/// <returns></returns>
public Color toColor()
{
var bytes = getBytes();
int red = convertHexByteTo255Int(bytes[0]);
int green = convertHexByteTo255Int(bytes[1]);
int blue = convertHexByteTo255Int(bytes[2]);
int alpha = convertHexByteTo255Int(bytes[3]);
return new Color(red, green, blue, alpha);
}
/// <summary>
/// Get the individual byte strings associated with this hex value.
/// </summary>
/// <returns></returns>
public override List<string> getBytes()
{
List<string> bytes = new List<string>();
bytes.Add(getByte(0));
bytes.Add(getByte(1));
bytes.Add(getByte(2));
bytes.Add(getByte(3));
return bytes;
}
}
}