2019-05-16 04:43:09 +08:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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2019-05-16 05:27:33 +08:00
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using Microsoft.Xna.Framework.Graphics;
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2019-05-16 14:50:24 +08:00
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using Microsoft.Xna.Framework.Input;
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2019-05-16 04:43:09 +08:00
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using PyTK.CustomElementHandler;
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using Revitalize.Framework.Objects.InformationFiles.Furniture;
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using Revitalize.Framework.Utilities.Serialization;
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using StardewValley;
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namespace Revitalize.Framework.Objects.Furniture
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{
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public class TableTileComponent : FurnitureTileComponent
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{
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public TableInformation furnitureInfo;
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public bool CanPlaceItemsHere
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{
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get
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{
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return this.furnitureInfo.canPlaceItemsHere;
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}
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}
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2019-05-16 13:27:38 +08:00
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public enum PickUpState
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{
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RemoveContainer,
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DoNothing,
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}
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public TableTileComponent() : base()
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{
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}
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public TableTileComponent(CustomObjectData PyTKData,BasicItemInformation Info, TableInformation FurnitureInfo) : base(PyTKData,Info)
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{
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this.furnitureInfo = FurnitureInfo;
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this.Price = Info.price;
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}
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public TableTileComponent(CustomObjectData PyTKData,BasicItemInformation Info, Vector2 TileLocation, TableInformation FurnitureInfo) : base(PyTKData,Info, TileLocation)
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{
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this.furnitureInfo = FurnitureInfo;
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this.Price = Info.price;
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}
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/// <summary>
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/// Forcefully clears the held object without much fuss.
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/// </summary>
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public void clearHeldObject()
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{
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if (this.heldObject.Value != null)
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{
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if (Game1.player.isInventoryFull() == false)
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{
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Game1.player.addItemToInventoryBool(this.heldObject.Value, false);
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this.heldObject.Value = null;
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return;
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}
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else
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{
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Game1.createItemDebris(this.heldObject.Value, Vector2.Zero, 0);
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}
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}
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}
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/// <summary>
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/// Picks up the held item from this tile.
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/// </summary>
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/// <param name="justChecking"></param>
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/// <returns></returns>
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public PickUpState pickUpItem(bool justChecking = true)
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{
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if (this.heldObject.Value == null && Game1.player.ActiveObject != null)
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{
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if (justChecking == false)
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{
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this.heldObject.Value = (StardewValley.Object)Game1.player.ActiveObject.getOne();
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Game1.player.reduceActiveItemByOne();
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}
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return PickUpState.DoNothing;
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}
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else if (this.heldObject.Value != null)
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{
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if (justChecking == false)
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{
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if (Game1.player.isInventoryFull() == false)
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{
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Game1.player.addItemToInventoryBool(this.heldObject.Value, false);
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this.heldObject.Value = null;
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}
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else
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{
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Game1.createItemDebris(this.heldObject.Value, Vector2.Zero, 0);
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}
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}
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return PickUpState.DoNothing;
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}
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else if (this.heldObject.Value == null && Game1.player.ActiveObject == null)
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{
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return PickUpState.RemoveContainer;
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}
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return PickUpState.DoNothing;
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}
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2019-05-17 04:00:43 +08:00
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public override bool performObjectDropInAction(Item dropInItem, bool probe, Farmer who)
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{
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return false; //this.pickUpItem()==PickUpState.DoNothing;
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//return base.performObjectDropInAction(dropInItem, probe, who);
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}
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public override bool performDropDownAction(Farmer who)
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{
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return base.performDropDownAction(who);
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}
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//Checks for any sort of interaction IF and only IF there is a held object on this tile.
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public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
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{
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MouseState mState = Mouse.GetState();
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KeyboardState keyboardState = Game1.GetKeyboardState();
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if (mState.RightButton == ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || !keyboardState.IsKeyDown(Keys.RightShift)))
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{
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return this.rightClicked(who);
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}
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if (mState.RightButton == ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || keyboardState.IsKeyDown(Keys.RightShift)))
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return this.shiftRightClicked(who);
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//return base.checkForAction(who, justCheckingForActivity);
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if (justCheckingForActivity)
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return true;
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this.pickUpItem(false);
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return true;
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//return this.clicked(who);
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//return false;
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}
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public override bool performToolAction(Tool t, GameLocation location)
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{
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return base.performToolAction(t, location);
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}
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public override bool performUseAction(GameLocation location)
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{
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return base.performUseAction(location);
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}
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/// <summary>
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/// Gets called when there is no actively held item on the tile.
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/// </summary>
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/// <param name="who"></param>
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/// <returns></returns>
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public override bool clicked(Farmer who)
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{
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if (this.pickUpItem() == PickUpState.DoNothing) return false;
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return base.clicked(who);
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}
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public override bool shiftRightClicked(Farmer who)
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{
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return base.shiftRightClicked(who);
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}
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public override Item getOne()
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{
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TableTileComponent component = new TableTileComponent(this.data,this.info.Copy(), (TableInformation)this.furnitureInfo);
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component.containerObject = this.containerObject;
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component.offsetKey = this.offsetKey;
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return component;
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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//instead of using this.offsetkey.x use get additional save data function and store offset key there
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Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
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TableTileComponent self = Revitalize.ModCore.Serializer.DeserializeGUID<TableTileComponent>(additionalSaveData["GUID"]);
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if (self == null)
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{
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return null;
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}
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
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{
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//Get new container
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TableMultiTiledObject obj = (TableMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<TableMultiTiledObject>(additionalSaveData["ParentGUID"]);
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self.containerObject = obj;
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obj.addComponent(offsetKey, self);
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//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
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}
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else
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{
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self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
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Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
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//Revitalize.ModCore.log("READD AN OBJECT!!!!");
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}
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return (ICustomObject)self;
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}
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public override Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> saveData = base.getAdditionalSaveData();
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Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
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return saveData;
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}
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2019-05-16 05:27:33 +08:00
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/// <summary>What happens when the object is drawn at a tile location.</summary>
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
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{
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/*
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if (this.info.ignoreBoundingBox == true)
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{
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x *= -1;
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y *= -1;
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}
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*/
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if (this.info == null)
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{
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Revitalize.ModCore.log("info is null");
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if (this.syncObject == null) Revitalize.ModCore.log("DEAD SYNC");
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}
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if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
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if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
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//The actual planter box being drawn.
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if (this.animationManager == null)
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{
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if (this.animationManager.getExtendedTexture() == null)
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ModCore.ModMonitor.Log("Tex Extended is null???");
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spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(y * Game1.tileSize) / 10000f));
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// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
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}
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else
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{
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//Log.AsyncC("Animation Manager is working!");
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float addedDepth = 0;
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if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject && this.info.facingDirection == Enums.Direction.Up)
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{
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addedDepth += (this.containerObject.Height - 1) - ((int)(this.offsetKey.Y));
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if (this.info.ignoreBoundingBox) addedDepth += 1.5f;
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}
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else if (this.info.ignoreBoundingBox)
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{
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addedDepth += 1.0f;
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}
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this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((y + addedDepth) * Game1.tileSize) / 10000f) + .00001f);
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try
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{
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this.animationManager.tickAnimation();
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// Log.AsyncC("Tick animation");
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}
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catch (Exception err)
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{
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ModCore.ModMonitor.Log(err.ToString());
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}
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if (this.heldObject.Value != null) SpriteBatchUtilities.Draw(spriteBatch, this, this.heldObject.Value, alpha, addedDepth);
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2019-05-16 05:27:33 +08:00
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}
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// spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0));
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}
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}
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}
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