81 lines
4.5 KiB
Markdown
81 lines
4.5 KiB
Markdown
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This repository contains my SMAPI mods for Stardew Valley. See the individual mods for
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documentation and release notes.
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## Mods
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Active mods:
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* **[Auto Speed](http://www.nexusmods.com/stardewvalley/mods/443)** <small>([source](AutoSpeed))</small>
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_Lets you move faster without the need to enter commands in the console._
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* **[Billboard Anywhere](http://www.nexusmods.com/stardewvalley/mods/492)** <small>([source](BillboardAnywhere))</small>
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_Lets you look at the billboard anywhere in-game for easy access to upcoming events and birthdays._
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* **[Build Endurance](http://www.nexusmods.com/stardewvalley/mods/445)** <small>([source](BuildEndurance))</small>
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_Lets you level up your endurance to increase your max stamina as you play._
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* **[Build Health](http://www.nexusmods.com/stardewvalley/mods/446)** <small>([source](BuildHealth))</small>
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_Lets you level up your endurance to increase your max health as you play._
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* **[Buy Back Collectables](http://www.nexusmods.com/stardewvalley/mods/507)** <small>([source](BuyBackCollectables))</small>
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_Lets you buy items from the collectables menu by pressing a key, at a configurable markup._
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* **[Daily Quest Anywhere](http://www.nexusmods.com/stardewvalley/mods/513)** <small>([source](DailyQuestAnywhere))</small>
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_Lets you open the daily quest menu from anywhere in-game._
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* **[Fall 28 Snow Day](http://www.nexusmods.com/stardewvalley/mods/486)** <small>([source](Fall28SnowDay))</small>
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_Snow falls on the last day of fall._
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* **[Happy Birthday](http://www.nexusmods.com/stardewvalley/mods/520)** <small>([source](HappyBirthday))</small>
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_Lets you pick a day for your birthday. On your birthday, you get letters from your parents, and
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villagers give you gifts and wish you happy birthday._
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* **[More Rain](http://www.nexusmods.com/stardewvalley/mods/441)** <small>([source](MoreRain))</small>
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_Lets you adjust the probability of rain and storms for each season._
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* **[Museum Rearranger](http://www.nexusmods.com/stardewvalley/mods/428)** <small>([source](MuseumRearranger))</small>
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_Lets you rearrange donated items in the museum by pressing a key, even if you don't have a new
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item to donate._
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* **[Night Owl](http://www.nexusmods.com/stardewvalley/mods/433)** <small>([source](NightOwl))</small>
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_Lets you stay up a full 24 hours instead of collapsing at 2am, including a morning light
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transition as the sun rises._
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* **[No More Pets](http://www.nexusmods.com/stardewvalley/mods/506)** <small>([source](NoMorePets))</small>
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_Removes all pets from the game._
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* **[Save Anywhere](http://www.nexusmods.com/stardewvalley/mods/444)** <small>([source](SaveAnywhere))</small>
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_Lets you save your game anywhere by pressing a key._
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* **[Save Backup](http://www.nexusmods.com/stardewvalley/mods/435)** <small>([source](SaveBackup))</small>
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_Automatically backs up your save files before you play and every in-game night._
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* **[Stardew Symphony](http://www.nexusmods.com/stardewvalley/mods/425)** <small>([source](StardewSymphony))</small>
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_Lets you add music packs to Stardew Valley and play them without editing the game's default
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sound files. Music can be conditional on location, season, and weather._
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* **[Time Freeze](http://www.nexusmods.com/stardewvalley/mods/973)** <small>([source](TimeFreeze))</small>
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_Freezes time while indoors. Configurably lets time pass while bathing._
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Inactive mods:
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* **Custom Shops Redux GUI** <small>([source](CustomShopsRedux))</small>
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_In development. Lets you create custom shops by editing text files._
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## Compiling the mods
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Installing stable releases from Nexus Mods is recommended for most users. If you really want to
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compile the mod yourself, read on.
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These mods use the [crossplatform build config](https://github.com/Pathoschild/Stardew.ModBuildConfig#readme)
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so they can be built on Linux, Mac, and Windows without changes. See [the build config documentation](https://github.com/Pathoschild/Stardew.ModBuildConfig#readme)
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for troubleshooting.
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To compile a mod and add it to your game's `Mods` directory:
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1. Rebuild the project in [Visual Studio](https://www.visualstudio.com/vs/community/) or [MonoDevelop](http://www.monodevelop.com/).
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<small>This will compile the code and package it into the mod directory.</small>
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2. Launch the project with debugging.
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<small>This will start the game through SMAPI and attach the Visual Studio debugger.</small>
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To package a mod for release:
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1. Rebuild the project in release mode.
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2. The release zips will be generated in the `_releases` folder.
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