Stardew_Valley_Mods/GeneralMods/AdvancedSaveBackup/SaveBackup.cs

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C#
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using System;
using System.IO;
using System.IO.Compression;
using System.Linq;
using Omegasis.SaveBackup.Framework;
using StardewModdingAPI;
using StardewModdingAPI.Events;
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namespace Omegasis.SaveBackup
{
/// <summary>The mod entry point.</summary>
public class SaveBackup : Mod
{
/*********
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** Fields
*********/
/// <summary>The folder path containing the game's app data.</summary>
private static readonly string AppDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley");
/// <summary>The folder path containing the game's saves.</summary>
private static readonly string SavesPath = Path.Combine(SaveBackup.AppDataPath, "Saves");
/// <summary>The folder path containing backups of the save before the player starts playing.</summary>
private static readonly string PrePlayBackupsPath = Path.Combine(SaveBackup.AppDataPath, "Backed_Up_Saves", "Pre_Play_Saves");
/// <summary>The folder path containing nightly backups of the save.</summary>
private static readonly string NightlyBackupsPath = Path.Combine(SaveBackup.AppDataPath, "Backed_Up_Saves", "Nightly_InGame_Saves");
/// <summary>The mod configuration.</summary>
private ModConfig Config;
/*********
** Public methods
*********/
/// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param name="helper">Provides simplified APIs for writing mods.</param>
public override void Entry(IModHelper helper)
{
this.Config = helper.ReadConfig<ModConfig>();
this.BackupSaves(SaveBackup.PrePlayBackupsPath);
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helper.Events.GameLoop.Saving += this.OnSaving;
}
/*********
** Private methods
*********/
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/// <summary>Raised before the game begins writes data to the save file (except the initial save creation).</summary>
/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
private void OnSaving(object sender, SavingEventArgs e)
{
this.BackupSaves(SaveBackup.NightlyBackupsPath);
}
/// <summary>Back up saves to the specified folder.</summary>
/// <param name="folderPath">The folder path in which to generate saves.</param>
private void BackupSaves(string folderPath)
{
// back up saves
Directory.CreateDirectory(folderPath);
ZipFile.CreateFromDirectory(SaveBackup.SavesPath, Path.Combine(folderPath, $"backup-{DateTime.Now:yyyyMMdd'-'HHmmss}.zip"));
// delete old backups
new DirectoryInfo(folderPath)
.EnumerateFiles()
.OrderByDescending(f => f.CreationTime)
.Skip(this.Config.SaveCount)
.ToList()
.ForEach(file => file.Delete());
}
}
}