Stardew_Valley_Mods/GeneralMods/Revitalize/ModCore.cs

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using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.Xna.Framework;
using PyTK.Extensions;
using PyTK.Types;
using Revitalize.Framework;
using Revitalize.Framework.Crafting;
using Revitalize.Framework.Environment;
using Revitalize.Framework.Graphics;
using Revitalize.Framework.Graphics.Animations;
using Revitalize.Framework.Illuminate;
using Revitalize.Framework.Objects;
using Revitalize.Framework.Player;
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using Revitalize.Framework.Utilities;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Objects;
namespace Revitalize
{
// TODO:
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//
// -Multiple Lights On Object
// -Illumination Colors
// Furniture:
// -rugs
// -tables
// -lamps
// -chairs
// -dressers/other storage containers
// -fun interactables
// -More crafting tables
// -Machines
// !=Energy
// -Furnace
// -Seed Maker
// -Stone Quarry
// -Materials
// -Tin/Bronze/Alluminum/Silver?Platinum/Etc
// -Crafting Menu
// -Item Grab Menu (Extendable)
// -Gift Boxes
// Magic!
// -Alchemy Bags
// -Transmutation
// -Effect Crystals
// -Spell books
// -Potions!
// -Magic Meter
// -Connected chests much like Project EE2 from MC
//
//
//
// -Bigger chests
//
// Festivals
// -Firework festival?
// Stargazing???
// -Moon Phases+DarkerNight
// Bigger/Better Museum?
// More Crops?
// More Food?
//
// Equippables!
// -accessories that provide buffs/regen/friendship
// -braclets/rings/broaches....more crafting for these???
//
// Music???
// -IDK maybe add in instruments???
//
// More buildings????
//
// More Animals???
//
// Readable Books?
//
// Custom NPCs for shops???
//
// Frisbee Minigame?
//
// HorseRace Minigame/Betting?
//
// Locations:
// -Small Island Home?
//
// More crops
//
// More monsters
// -boss fights
//
// More dungeons??
public class ModCore : Mod
{
public static IModHelper ModHelper;
public static IMonitor ModMonitor;
public static Dictionary<string, CustomObject> customObjects;
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public static Dictionary<string, MultiTiledObject>ObjectGroups;
public static PlayerInfo playerInfo;
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public static Serializer Serializer;
public override void Entry(IModHelper helper)
{
ModHelper = helper;
ModMonitor = this.Monitor;
this.createDirectories();
this.initailizeComponents();
ModHelper.Events.GameLoop.SaveLoaded += this.GameLoop_SaveLoaded;
ModHelper.Events.GameLoop.TimeChanged += this.GameLoop_TimeChanged;
ModHelper.Events.GameLoop.UpdateTicked += this.GameLoop_UpdateTicked;
ModHelper.Events.GameLoop.ReturnedToTitle += this.GameLoop_ReturnedToTitle;
playerInfo = new PlayerInfo();
Framework.Graphics.TextureManager.TextureManagers.Add("Furniture", new TextureManager());
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TextureManager.addTexture("Furniture","Oak Chair", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content","Graphics","Furniture", "Chairs", "OakChair.png")));
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customObjects = new Dictionary<string, CustomObject>();
ObjectGroups = new Dictionary<string, MultiTiledObject>();
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loadContent();
Serializer = new Serializer();
}
private void GameLoop_ReturnedToTitle(object sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e)
{
Serializer.returnToTitle();
}
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private void loadContent()
{
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MultiTiledComponent obj = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest", "YAY FUN!", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.Red, true, null, null));
MultiTiledComponent obj2 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest2", "SomeFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16))), Color.Red, false, null, null));
MultiTiledComponent obj3 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red, false, null, null));
obj.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj);
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MultiTiledObject bigObject = new MultiTiledObject(new BasicItemInformation("MultiTest", "A really big object", "Omegasis.Revitalize.MultiTiledObject", Color.Blue, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.BigTiledTest", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledObject), null, new AnimationManager(), Color.White, false, null, null));
bigObject.addComponent(new Vector2(0, 0), obj);
bigObject.addComponent(new Vector2(1, 0), obj2);
bigObject.addComponent(new Vector2(2, 0), obj3);
Recipe pie = new Recipe(new Dictionary<Item, int>()
{
[bigObject] = 1
}, new KeyValuePair<Item, int>(new Furniture(3, Vector2.Zero), 1), new StatCost(100, 50, 0, 0));
Framework.Objects.Furniture.ChairTileComponent chairTop = new Framework.Objects.Furniture.ChairTileComponent(new BasicItemInformation("Oak Chair", "A basic wooden chair", "Chairs", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Basic.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Framework.Graphics.TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, false, typeof(Framework.Objects.Furniture.ChairTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16)), new Dictionary<string, List<Animation>>() {
{ "Default_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
{
new Animation(new Rectangle(0,0,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
{
new Animation(new Rectangle(0,0,16,16))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
{
new Animation(new Rectangle(16,0,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
{
new Animation(new Rectangle(16,0,16,16))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
{
new Animation(new Rectangle(32,0,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
{
new Animation(new Rectangle(32,32,16,32))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Left , new List<Animation>()
{
new Animation(new Rectangle(48,0,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Left , new List<Animation>()
{
new Animation(new Rectangle(48,0,16,16))
}
}
}, "Default_" + (int)Framework.Enums.Direction.Down), Color.White, true, new Framework.Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.ChairInformation(false));
Framework.Objects.Furniture.ChairTileComponent chairBottom = new Framework.Objects.Furniture.ChairTileComponent(new BasicItemInformation("Oak Chair", "A basic wooden chair", "Chairs", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Basic.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Framework.Graphics.TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, false, typeof(Framework.Objects.Furniture.ChairTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16)), new Dictionary<string, List<Animation>>() {
{ "Default_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
{
new Animation(new Rectangle(0,16,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
{
new Animation(new Rectangle(0,16,16,16))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
{
new Animation(new Rectangle(16,16,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
{
new Animation(new Rectangle(16,16,16,16))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
{
new Animation(new Rectangle(32,16,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
{
new Animation(new Rectangle(48,32,16,32))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Left , new List<Animation>()
{
new Animation(new Rectangle(48,16,16,16))
}
},
{ "Sitting" + (int)Framework.Enums.Direction.Left , new List<Animation>()
{
new Animation(new Rectangle(48,16,16,16))
}
}
}, "Default_" + (int)Framework.Enums.Direction.Down), Color.White, false, new Framework.Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.ChairInformation(true));
Framework.Objects.Furniture.ChairMultiTiledObject oakChair = new Framework.Objects.Furniture.ChairMultiTiledObject(new BasicItemInformation("Oak Chair", "A wood chair you can place anywhere.", "Chair", Color.White, -300, 0, true, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(Revitalize.Framework.Objects.Furniture.ChairMultiTiledObject), null, new AnimationManager(), Color.White, false, new Framework.Utilities.InventoryManager(), new LightManager()));
oakChair.addComponent(new Vector2(0, 0), chairTop);
oakChair.addComponent(new Vector2(0, 1), chairBottom);
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customObjects.Add("Omegasis.BigTiledTest", bigObject);
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customObjects.Add("Omegasis.Revitalize.Furniture.Chairs.OakChair",oakChair);
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}
private void createDirectories()
{
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Configs"));
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content"));
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath,"Content" ,"Graphics"));
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics","Furniture"));
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture","Chairs"));
}
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private void initailizeComponents()
{
DarkerNight.InitializeConfig();
}
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private void GameLoop_UpdateTicked(object sender, StardewModdingAPI.Events.UpdateTickedEventArgs e)
{
DarkerNight.SetDarkerColor();
playerInfo.update();
}
private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e)
{
DarkerNight.CalculateDarkerNightColor();
}
private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
{
Serializer.afterLoad();
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if (Game1.IsServer || Game1.IsMultiplayer || Game1.IsClient)
{
throw new Exception("Can't run Revitalize in multiplayer due to lack of current support!");
}
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//Game1.player.addItemToInventory(customObjects["Omegasis.BigTiledTest"].getOne());
Game1.player.addItemToInventory(getObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
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/*
StardewValley.Tools.Axe axe = new StardewValley.Tools.Axe();
Serializer.Serialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"), axe);
axe =(StardewValley.Tools.Axe)Serializer.Deserialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"),typeof(StardewValley.Tools.Axe));
//Game1.player.addItemToInventory(axe);
*/
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}
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public Item getObjectFromPool(string objName)
{
if (customObjects.ContainsKey(objName))
{
return customObjects[objName];
}
else
{
throw new Exception("Object Key name not found: " + objName);
}
}
public static void log(object message)
{
ModMonitor.Log(message.ToString());
}
public static string generatePlaceholderString()
{
return "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048";
}
}
}