2017-08-06 03:20:46 +08:00
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using System;
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using StardewModdingAPI;
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2017-07-30 02:29:05 +08:00
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using StardewModdingAPI.Events;
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2016-07-09 14:39:44 +08:00
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using StardewValley;
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2017-07-28 08:28:39 +08:00
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namespace Omegasis.Fall28SnowDay
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2016-07-09 14:39:44 +08:00
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{
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2017-07-30 02:29:05 +08:00
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/// <summary>The mod entry point.</summary>
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public class Fall28SnowDay : Mod
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2016-07-09 14:39:44 +08:00
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{
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2017-07-30 02:29:05 +08:00
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/*********
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** Public methods
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*********/
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/// <summary>The mod entry point, called after the mod is first loaded.</summary>
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/// <param name="helper">Provides simplified APIs for writing mods.</param>
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2017-02-22 15:29:00 +08:00
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public override void Entry(IModHelper helper)
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2016-07-09 14:39:44 +08:00
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{
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2017-08-06 03:20:46 +08:00
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SaveEvents.BeforeSave += this.SaveEvents_BeforeSave;
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2016-07-09 14:39:44 +08:00
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}
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2017-07-30 02:29:05 +08:00
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/*********
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** Private methods
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*********/
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2017-08-06 03:20:46 +08:00
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/// <summary>The method invoked just before the game saves.</summary>
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2017-07-30 02:29:05 +08:00
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event data.</param>
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2017-08-06 03:20:46 +08:00
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public void SaveEvents_BeforeSave(object sender, EventArgs e)
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2016-07-09 14:39:44 +08:00
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{
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2017-08-06 03:20:46 +08:00
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if (Game1.IsFall && Game1.dayOfMonth == 27)
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2016-07-09 14:39:44 +08:00
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Game1.weatherForTomorrow = Game1.weather_snow;
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}
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}
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}
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