89 lines
2.4 KiB
C#
89 lines
2.4 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Linq;
|
||
|
using System.Text;
|
||
|
using System.Threading.Tasks;
|
||
|
using Microsoft.Xna.Framework;
|
||
|
using Microsoft.Xna.Framework.Graphics;
|
||
|
using StardustCore.Animations;
|
||
|
|
||
|
namespace StardustCore.Animations
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Deals with animated sprites.
|
||
|
/// </summary>
|
||
|
public class AnimatedSprite
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The position of the sprite.
|
||
|
/// </summary>
|
||
|
public Vector2 position;
|
||
|
/// <summary>
|
||
|
/// The animation manager for the sprite.
|
||
|
/// </summary>
|
||
|
public AnimationManager animation;
|
||
|
/// <summary>
|
||
|
/// The name of the sprite.
|
||
|
/// </summary>
|
||
|
public string name;
|
||
|
/// <summary>
|
||
|
/// The draw color for the sprite.
|
||
|
/// </summary>
|
||
|
public Color color;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Constructor.
|
||
|
/// </summary>
|
||
|
public AnimatedSprite()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Constructor.
|
||
|
/// </summary>
|
||
|
/// <param name="Name">The name of the sprite.</param>
|
||
|
/// <param name="Position">The position of the sprite.</param>
|
||
|
/// <param name="Animation">The animation manager for the sprite.</param>
|
||
|
/// <param name="DrawColor">The draw color for the sprite.</param>
|
||
|
public AnimatedSprite(string Name, Vector2 Position, AnimationManager Animation, Color DrawColor)
|
||
|
{
|
||
|
this.position = Position;
|
||
|
this.name = Name;
|
||
|
this.animation = Animation;
|
||
|
this.color = DrawColor;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Updates the sprite's logic.
|
||
|
/// </summary>
|
||
|
/// <param name="Time"></param>
|
||
|
public virtual void Update(GameTime Time)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Draws the sprite to the screen.
|
||
|
/// </summary>
|
||
|
/// <param name="b"></param>
|
||
|
public virtual void draw(SpriteBatch b)
|
||
|
{
|
||
|
this.draw(b, 1f, 0f);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Draws the sprite to the screen.
|
||
|
/// </summary>
|
||
|
/// <param name="b"></param>
|
||
|
/// <param name="scale"></param>
|
||
|
/// <param name="depth"></param>
|
||
|
public virtual void draw(SpriteBatch b, float scale, float depth)
|
||
|
{
|
||
|
this.animation.draw(b, this.position, this.color, scale, SpriteEffects.None, depth);
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
}
|