2017-09-13 17:39:50 +08:00
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using Microsoft.Xna.Framework;
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using StardewModdingAPI;
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using StardewValley;
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using StardewValley.Characters;
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using StardewValley.Locations;
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using StardewValley.Objects;
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using StardewValley.TerrainFeatures;
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2017-09-15 04:49:19 +08:00
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using StardewValley.Tools;
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2017-09-13 17:39:50 +08:00
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using StardustCore;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using xTile.Dimensions;
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namespace StardustCore
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{
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2017-11-25 03:21:03 +08:00
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2017-09-13 17:39:50 +08:00
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public class Utilities
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{
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2017-11-25 03:21:03 +08:00
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2017-11-25 05:12:36 +08:00
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public static List<CoreObject> masterRemovalList = new List<CoreObject>();
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2017-11-25 03:21:03 +08:00
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2017-09-13 17:39:50 +08:00
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public static int sellToStorePrice(CoreObject c)
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{
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return (int)((double)c.price * (1.0 + (double)c.quality * 0.25));
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}
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2017-11-25 03:21:03 +08:00
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2017-11-25 05:12:36 +08:00
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2017-09-13 17:39:50 +08:00
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public static void createObjectDebris(Item I, int xTileOrigin, int yTileOrigin, int xTileTarget, int yTileTarget, int groundLevel = -1, int itemQuality = 0, float velocityMultiplyer = 1f, GameLocation location = null)
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{
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Debris debris = new Debris(I, new Vector2(xTileOrigin, yTileOrigin), new Vector2(xTileTarget, yTileTarget))
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{
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itemQuality = itemQuality,
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};
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/*
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Debris debris = new Debris(objectIndex, new Vector2((float)(xTile * Game1.tileSize + Game1.tileSize / 2), (float)(yTile * Game1.tileSize + Game1.tileSize / 2)), new Vector2((float)Game1.player.getStandingX(), (float)Game1.player.getStandingY()))
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{
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itemQuality = itemQuality
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};
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*/
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foreach (Chunk chunk in debris.Chunks)
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{
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double num1 = (double)chunk.xVelocity * (double)velocityMultiplyer;
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chunk.xVelocity = (float)num1;
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double num2 = (double)chunk.yVelocity * (double)velocityMultiplyer;
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chunk.yVelocity = (float)num2;
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}
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if (groundLevel != -1)
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debris.chunkFinalYLevel = groundLevel;
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(location == null ? Game1.currentLocation : location).debris.Add(debris);
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}
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public static bool placementAction(CoreObject cObj, GameLocation location, int x, int y,Serialization.SerializationManager s, StardewValley.Farmer who = null, bool playSound = true)
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{
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Vector2 vector = new Vector2((float)(x / Game1.tileSize), (float)(y / Game1.tileSize));
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// cObj.health = 10;
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if (who != null)
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{
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cObj.owner = who.uniqueMultiplayerID;
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}
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else
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{
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cObj.owner = Game1.player.uniqueMultiplayerID;
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}
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if (!cObj.bigCraftable && !(cObj is Furniture))
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{
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int num = cObj.ParentSheetIndex;
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if (num <= 298)
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{
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if (num > 94)
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{
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bool result;
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switch (num)
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{
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case 286:
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{
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using (List<TemporaryAnimatedSprite>.Enumerator enumerator = Game1.currentLocation.temporarySprites.GetEnumerator())
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{
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while (enumerator.MoveNext())
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{
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if (enumerator.Current.position.Equals(vector * (float)Game1.tileSize))
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{
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result = false;
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return result;
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}
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}
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}
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int num2 = Game1.random.Next();
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Game1.playSound("thudStep");
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Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(cObj.parentSheetIndex, 100f, 1, 24, vector * (float)Game1.tileSize, true, false, Game1.currentLocation, who)
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{
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shakeIntensity = 0.5f,
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shakeIntensityChange = 0.002f,
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extraInfoForEndBehavior = num2,
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endFunction = new TemporaryAnimatedSprite.endBehavior(Game1.currentLocation.removeTemporarySpritesWithID)
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});
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Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize + new Vector2(5f, 3f) * (float)Game1.pixelZoom, true, false, (float)(y + 7) / 10000f, 0f, Color.Yellow, (float)Game1.pixelZoom, 0f, 0f, 0f, false)
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{
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id = (float)num2
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});
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Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize + new Vector2(5f, 3f) * (float)Game1.pixelZoom, true, true, (float)(y + 7) / 10000f, 0f, Color.Orange, (float)Game1.pixelZoom, 0f, 0f, 0f, false)
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{
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delayBeforeAnimationStart = 100,
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id = (float)num2
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});
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Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize + new Vector2(5f, 3f) * (float)Game1.pixelZoom, true, false, (float)(y + 7) / 10000f, 0f, Color.White, (float)Game1.pixelZoom * 0.75f, 0f, 0f, 0f, false)
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{
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delayBeforeAnimationStart = 200,
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id = (float)num2
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});
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if (Game1.fuseSound != null && !Game1.fuseSound.IsPlaying)
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{
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Game1.fuseSound = Game1.soundBank.GetCue("fuse");
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Game1.fuseSound.Play();
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}
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return true;
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}
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case 287:
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{
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using (List<TemporaryAnimatedSprite>.Enumerator enumerator = Game1.currentLocation.temporarySprites.GetEnumerator())
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{
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while (enumerator.MoveNext())
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{
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if (enumerator.Current.position.Equals(vector * (float)Game1.tileSize))
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{
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result = false;
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return result;
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}
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}
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}
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int num2 = Game1.random.Next();
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Game1.playSound("thudStep");
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Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(cObj.parentSheetIndex, 100f, 1, 24, vector * (float)Game1.tileSize, true, false, Game1.currentLocation, who)
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{
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shakeIntensity = 0.5f,
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shakeIntensityChange = 0.002f,
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extraInfoForEndBehavior = num2,
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endFunction = new TemporaryAnimatedSprite.endBehavior(Game1.currentLocation.removeTemporarySpritesWithID)
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});
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Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize, true, false, (float)(y + 7) / 10000f, 0f, Color.Yellow, (float)Game1.pixelZoom, 0f, 0f, 0f, false)
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{
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id = (float)num2
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});
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Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize, true, false, (float)(y + 7) / 10000f, 0f, Color.Orange, (float)Game1.pixelZoom, 0f, 0f, 0f, false)
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{
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delayBeforeAnimationStart = 100,
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id = (float)num2
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});
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Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize, true, false, (float)(y + 7) / 10000f, 0f, Color.White, (float)Game1.pixelZoom * 0.75f, 0f, 0f, 0f, false)
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{
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delayBeforeAnimationStart = 200,
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id = (float)num2
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});
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if (Game1.fuseSound != null && !Game1.fuseSound.IsPlaying)
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{
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Game1.fuseSound = Game1.soundBank.GetCue("fuse");
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Game1.fuseSound.Play();
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}
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return true;
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}
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case 288:
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{
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using (List<TemporaryAnimatedSprite>.Enumerator enumerator = Game1.currentLocation.temporarySprites.GetEnumerator())
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{
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while (enumerator.MoveNext())
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{
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if (enumerator.Current.position.Equals(vector * (float)Game1.tileSize))
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{
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result = false;
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return result;
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}
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}
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}
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int num2 = Game1.random.Next();
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Game1.playSound("thudStep");
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Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(cObj.parentSheetIndex, 100f, 1, 24, vector * (float)Game1.tileSize, true, false, Game1.currentLocation, who)
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{
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shakeIntensity = 0.5f,
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shakeIntensityChange = 0.002f,
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extraInfoForEndBehavior = num2,
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endFunction = new TemporaryAnimatedSprite.endBehavior(Game1.currentLocation.removeTemporarySpritesWithID)
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});
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Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize + new Vector2(5f, 0f) * (float)Game1.pixelZoom, true, false, (float)(y + 7) / 10000f, 0f, Color.Yellow, (float)Game1.pixelZoom, 0f, 0f, 0f, false)
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{
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id = (float)num2
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});
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Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize + new Vector2(5f, 0f) * (float)Game1.pixelZoom, true, true, (float)(y + 7) / 10000f, 0f, Color.Orange, (float)Game1.pixelZoom, 0f, 0f, 0f, false)
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{
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delayBeforeAnimationStart = 100,
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id = (float)num2
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});
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Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize + new Vector2(5f, 0f) * (float)Game1.pixelZoom, true, false, (float)(y + 7) / 10000f, 0f, Color.White, (float)Game1.pixelZoom * 0.75f, 0f, 0f, 0f, false)
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{
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delayBeforeAnimationStart = 200,
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id = (float)num2
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});
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if (Game1.fuseSound != null && !Game1.fuseSound.IsPlaying)
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{
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Game1.fuseSound = Game1.soundBank.GetCue("fuse");
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Game1.fuseSound.Play();
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}
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return true;
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}
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default:
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if (num != 297)
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{
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if (num != 298)
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{
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goto IL_FD7;
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}
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if (location.objects.ContainsKey(vector))
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{
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return false;
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}
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location.objects.Add(vector, new Fence(vector, 5, false));
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Game1.playSound("axe");
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return true;
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}
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else
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{
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if (location.objects.ContainsKey(vector) || location.terrainFeatures.ContainsKey(vector))
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{
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return false;
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}
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location.terrainFeatures.Add(vector, new Grass(1, 4));
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Game1.playSound("dirtyHit");
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return true;
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}
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break;
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}
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return result;
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}
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if (num != 93)
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{
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if (num == 94)
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{
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if (location.objects.ContainsKey(vector))
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{
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return false;
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}
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new Torch(vector, 1, 94).placementAction(location, x, y, who);
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return true;
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}
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}
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else
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{
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if (location.objects.ContainsKey(vector))
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{
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return false;
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}
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Utility.removeLightSource((int)(cObj.tileLocation.X * 2000f + cObj.tileLocation.Y));
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Utility.removeLightSource((int)Game1.player.uniqueMultiplayerID);
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new Torch(vector, 1).placementAction(location, x, y, (who == null) ? Game1.player : who);
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return true;
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}
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}
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else if (num <= 401)
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{
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switch (num)
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{
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case 309:
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case 310:
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case 311:
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{
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bool flag = location.terrainFeatures.ContainsKey(vector) && location.terrainFeatures[vector] is HoeDirt && (location.terrainFeatures[vector] as HoeDirt).crop == null;
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if (!flag && (location.objects.ContainsKey(vector) || location.terrainFeatures.ContainsKey(vector) || (!(location is Farm) && !location.name.Contains("Greenhouse"))))
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{
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Game1.showRedMessage("Invalid Position");
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return false;
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}
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string text = location.doesTileHaveProperty(x, y, "NoSpawn", "Back");
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|
|
if ((text == null || (!text.Equals("Tree") && !text.Equals("All"))) && (flag || (location.isTileLocationOpen(new Location(x * Game1.tileSize, y * Game1.tileSize)) && !location.isTileOccupied(new Vector2((float)x, (float)y), "") && location.doesTileHaveProperty(x, y, "Water", "Back") == null)))
|
|
|
|
|
{
|
|
|
|
|
int which = 1;
|
|
|
|
|
num = cObj.parentSheetIndex;
|
|
|
|
|
if (num != 310)
|
|
|
|
|
{
|
|
|
|
|
if (num == 311)
|
|
|
|
|
{
|
|
|
|
|
which = 3;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
which = 2;
|
|
|
|
|
}
|
|
|
|
|
location.terrainFeatures.Remove(vector);
|
|
|
|
|
location.terrainFeatures.Add(vector, new Tree(which, 0));
|
|
|
|
|
Game1.playSound("dirtyHit");
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
default:
|
|
|
|
|
switch (num)
|
|
|
|
|
{
|
|
|
|
|
case 322:
|
|
|
|
|
if (location.objects.ContainsKey(vector))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
location.objects.Add(vector, new Fence(vector, 1, false));
|
|
|
|
|
Game1.playSound("axe");
|
|
|
|
|
return true;
|
|
|
|
|
case 323:
|
|
|
|
|
if (location.objects.ContainsKey(vector))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
location.objects.Add(vector, new Fence(vector, 2, false));
|
|
|
|
|
Game1.playSound("stoneStep");
|
|
|
|
|
return true;
|
|
|
|
|
case 324:
|
|
|
|
|
if (location.objects.ContainsKey(vector))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
location.objects.Add(vector, new Fence(vector, 3, false));
|
|
|
|
|
Game1.playSound("hammer");
|
|
|
|
|
return true;
|
|
|
|
|
case 325:
|
|
|
|
|
if (location.objects.ContainsKey(vector))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
location.objects.Add(vector, new Fence(vector, 4, true));
|
|
|
|
|
Game1.playSound("axe");
|
|
|
|
|
return true;
|
|
|
|
|
case 326:
|
|
|
|
|
case 327:
|
|
|
|
|
case 330:
|
|
|
|
|
case 332:
|
|
|
|
|
break;
|
|
|
|
|
case 328:
|
|
|
|
|
if (location.terrainFeatures.ContainsKey(vector))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
location.terrainFeatures.Add(vector, new Flooring(0));
|
|
|
|
|
Game1.playSound("axchop");
|
|
|
|
|
return true;
|
|
|
|
|
case 329:
|
|
|
|
|
if (location.terrainFeatures.ContainsKey(vector))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
location.terrainFeatures.Add(vector, new Flooring(1));
|
|
|
|
|
Game1.playSound("thudStep");
|
|
|
|
|
return true;
|
|
|
|
|
case 331:
|
|
|
|
|
if (location.terrainFeatures.ContainsKey(vector))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
location.terrainFeatures.Add(vector, new Flooring(2));
|
|
|
|
|
Game1.playSound("axchop");
|
|
|
|
|
return true;
|
|
|
|
|
case 333:
|
|
|
|
|
if (location.terrainFeatures.ContainsKey(vector))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
location.terrainFeatures.Add(vector, new Flooring(3));
|
|
|
|
|
Game1.playSound("thudStep");
|
|
|
|
|
return true;
|
|
|
|
|
default:
|
|
|
|
|
if (num == 401)
|
|
|
|
|
{
|
|
|
|
|
if (location.terrainFeatures.ContainsKey(vector))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
location.terrainFeatures.Add(vector, new Flooring(4));
|
|
|
|
|
Game1.playSound("thudStep");
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
switch (num)
|
|
|
|
|
{
|
|
|
|
|
case 405:
|
|
|
|
|
if (location.terrainFeatures.ContainsKey(vector))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
location.terrainFeatures.Add(vector, new Flooring(6));
|
|
|
|
|
Game1.playSound("woodyStep");
|
|
|
|
|
return true;
|
|
|
|
|
case 406:
|
|
|
|
|
case 408:
|
|
|
|
|
case 410:
|
|
|
|
|
break;
|
|
|
|
|
case 407:
|
|
|
|
|
if (location.terrainFeatures.ContainsKey(vector))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
location.terrainFeatures.Add(vector, new Flooring(5));
|
|
|
|
|
Game1.playSound("dirtyHit");
|
|
|
|
|
return true;
|
|
|
|
|
case 409:
|
|
|
|
|
if (location.terrainFeatures.ContainsKey(vector))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
location.terrainFeatures.Add(vector, new Flooring(7));
|
|
|
|
|
Game1.playSound("stoneStep");
|
|
|
|
|
return true;
|
|
|
|
|
case 411:
|
|
|
|
|
if (location.terrainFeatures.ContainsKey(vector))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
location.terrainFeatures.Add(vector, new Flooring(8));
|
|
|
|
|
Game1.playSound("stoneStep");
|
|
|
|
|
return true;
|
|
|
|
|
default:
|
|
|
|
|
if (num != 415)
|
|
|
|
|
{
|
|
|
|
|
if (num == 710)
|
|
|
|
|
{
|
|
|
|
|
if (location.objects.ContainsKey(vector) || location.doesTileHaveProperty((int)vector.X, (int)vector.Y, "Water", "Back") == null)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
new CrabPot(vector, 1).placementAction(location, x, y, who);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if (location.terrainFeatures.ContainsKey(vector))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
location.terrainFeatures.Add(vector, new Flooring(9));
|
|
|
|
|
Game1.playSound("stoneStep");
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
int num = cObj.ParentSheetIndex;
|
|
|
|
|
if (num <= 130)
|
|
|
|
|
{
|
|
|
|
|
if (num == 71)
|
|
|
|
|
{
|
|
|
|
|
if (location is MineShaft)
|
|
|
|
|
{
|
|
|
|
|
if ((location as MineShaft).mineLevel != 120 && (location as MineShaft).recursiveTryToCreateLadderDown(vector, "hoeHit", 16))
|
|
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
Game1.showRedMessage("Unsuitable Location");
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (num == 130)
|
|
|
|
|
{
|
|
|
|
|
if (location.objects.ContainsKey(vector) || Game1.currentLocation is MineShaft)
|
|
|
|
|
{
|
|
|
|
|
Game1.showRedMessage("Unsuitable Location");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
location.objects.Add(vector, new Chest(true)
|
|
|
|
|
{
|
|
|
|
|
shakeTimer = 50
|
|
|
|
|
});
|
|
|
|
|
Game1.playSound("axe");
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
switch (num)
|
|
|
|
|
{
|
|
|
|
|
case 143:
|
|
|
|
|
case 144:
|
|
|
|
|
case 145:
|
|
|
|
|
case 146:
|
|
|
|
|
case 147:
|
|
|
|
|
case 148:
|
|
|
|
|
case 149:
|
|
|
|
|
case 150:
|
|
|
|
|
case 151:
|
|
|
|
|
if (location.objects.ContainsKey(vector))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
new Torch(vector, cObj.parentSheetIndex, true)
|
|
|
|
|
{
|
|
|
|
|
shakeTimer = 25
|
|
|
|
|
}.placementAction(location, x, y, who);
|
|
|
|
|
return true;
|
|
|
|
|
default:
|
|
|
|
|
if (num == 163)
|
|
|
|
|
{
|
|
|
|
|
location.objects.Add(vector, new Cask(vector));
|
|
|
|
|
Game1.playSound("hammer");
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
IL_FD7:
|
|
|
|
|
if (cObj.name.Equals("Tapper"))
|
|
|
|
|
{
|
|
|
|
|
if (location.terrainFeatures.ContainsKey(vector) && location.terrainFeatures[vector] is Tree && (location.terrainFeatures[vector] as Tree).growthStage >= 5 && !(location.terrainFeatures[vector] as Tree).stump && !location.objects.ContainsKey(vector))
|
|
|
|
|
{
|
|
|
|
|
cObj.tileLocation = vector;
|
|
|
|
|
location.objects.Add(vector, cObj);
|
|
|
|
|
int treeType = (location.terrainFeatures[vector] as Tree).treeType;
|
|
|
|
|
(location.terrainFeatures[vector] as Tree).tapped = true;
|
|
|
|
|
switch (treeType)
|
|
|
|
|
{
|
|
|
|
|
case 1:
|
|
|
|
|
cObj.heldObject = new StardewValley.Object(725, 1, false, -1, 0);
|
|
|
|
|
cObj.minutesUntilReady = 13000 - Game1.timeOfDay;
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
cObj.heldObject = new StardewValley.Object(724, 1, false, -1, 0);
|
|
|
|
|
cObj.minutesUntilReady = 16000 - Game1.timeOfDay;
|
|
|
|
|
break;
|
|
|
|
|
case 3:
|
|
|
|
|
cObj.heldObject = new StardewValley.Object(726, 1, false, -1, 0);
|
|
|
|
|
cObj.minutesUntilReady = 10000 - Game1.timeOfDay;
|
|
|
|
|
break;
|
|
|
|
|
case 7:
|
|
|
|
|
cObj.heldObject = new StardewValley.Object(420, 1, false, -1, 0);
|
|
|
|
|
cObj.minutesUntilReady = 3000 - Game1.timeOfDay;
|
|
|
|
|
if (!Game1.currentSeason.Equals("fall"))
|
|
|
|
|
{
|
|
|
|
|
cObj.heldObject = new StardewValley.Object(404, 1, false, -1, 0);
|
|
|
|
|
cObj.minutesUntilReady = 6000 - Game1.timeOfDay;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
Game1.playSound("axe");
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
else if (cObj.name.Contains("Sapling"))
|
|
|
|
|
{
|
|
|
|
|
Vector2 key = default(Vector2);
|
|
|
|
|
for (int i = x / Game1.tileSize - 2; i <= x / Game1.tileSize + 2; i++)
|
|
|
|
|
{
|
|
|
|
|
for (int j = y / Game1.tileSize - 2; j <= y / Game1.tileSize + 2; j++)
|
|
|
|
|
{
|
|
|
|
|
key.X = (float)i;
|
|
|
|
|
key.Y = (float)j;
|
|
|
|
|
if (location.terrainFeatures.ContainsKey(key) && (location.terrainFeatures[key] is Tree || location.terrainFeatures[key] is FruitTree))
|
|
|
|
|
{
|
|
|
|
|
Game1.showRedMessage("Too close to another tree");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (location.terrainFeatures.ContainsKey(vector))
|
|
|
|
|
{
|
|
|
|
|
if (!(location.terrainFeatures[vector] is HoeDirt) || (location.terrainFeatures[vector] as HoeDirt).crop != null)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
location.terrainFeatures.Remove(vector);
|
|
|
|
|
}
|
|
|
|
|
if (location is Farm && (location.doesTileHaveProperty((int)vector.X, (int)vector.Y, "Diggable", "Back") != null || location.doesTileHavePropertyNoNull((int)vector.X, (int)vector.Y, "Type", "Back").Equals("Grass")))
|
|
|
|
|
{
|
|
|
|
|
Game1.playSound("dirtyHit");
|
|
|
|
|
DelayedAction.playSoundAfterDelay("coin", 100);
|
|
|
|
|
location.terrainFeatures.Add(vector, new FruitTree(cObj.parentSheetIndex));
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
Game1.showRedMessage("Can't be planted here.");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
//Game1.showRedMessage("STEP 1");
|
|
|
|
|
|
|
|
|
|
if (cObj.category == -74)
|
|
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (!cObj.performDropDownAction(who))
|
|
|
|
|
{
|
|
|
|
|
CoreObject @object = (CoreObject)cObj.getOne();
|
|
|
|
|
@object.shakeTimer = 50;
|
|
|
|
|
@object.tileLocation = vector;
|
|
|
|
|
@object.performDropDownAction(who);
|
|
|
|
|
if (location.objects.ContainsKey(vector))
|
|
|
|
|
{
|
|
|
|
|
if (location.objects[vector].ParentSheetIndex != cObj.parentSheetIndex)
|
|
|
|
|
{
|
|
|
|
|
Game1.createItemDebris(location.objects[vector], vector * (float)Game1.tileSize, Game1.random.Next(4));
|
|
|
|
|
location.objects[vector] = @object;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// Game1.showRedMessage("STEP 2");
|
2017-11-20 09:00:12 +08:00
|
|
|
|
//ModCore.ModMonitor.Log(vector.ToString());
|
2017-09-13 17:39:50 +08:00
|
|
|
|
|
|
|
|
|
Vector2 newVec = new Vector2(vector.X, vector.Y);
|
|
|
|
|
// cObj.boundingBox.Inflate(32, 32);
|
|
|
|
|
location.objects.Add(newVec, cObj);
|
|
|
|
|
}
|
|
|
|
|
@object.initializeLightSource(vector);
|
|
|
|
|
}
|
|
|
|
|
if (playSound == true) Game1.playSound("woodyStep");
|
|
|
|
|
else
|
|
|
|
|
{
|
2017-10-12 03:55:59 +08:00
|
|
|
|
ModCore.ModMonitor.Log("restoring item from file");
|
2017-09-13 17:39:50 +08:00
|
|
|
|
}
|
|
|
|
|
//Log.AsyncM("Placed and object");
|
|
|
|
|
cObj.locationsName = location.name;
|
|
|
|
|
s.trackedObjectList.Add(cObj);
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public static bool addItemToInventoryAndCleanTrackedList(CoreObject I,Serialization.SerializationManager s)
|
|
|
|
|
{
|
|
|
|
|
if (Game1.player.isInventoryFull() == false)
|
|
|
|
|
{
|
|
|
|
|
Game1.player.addItemToInventoryBool(I, false);
|
|
|
|
|
s.trackedObjectList.Remove(I);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Random random = new Random(129);
|
|
|
|
|
int i = random.Next();
|
|
|
|
|
i = i % 4;
|
|
|
|
|
Vector2 v2 = new Vector2(Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize);
|
|
|
|
|
Game1.createItemDebris(I, v2, i);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public static Microsoft.Xna.Framework.Rectangle parseRectFromJson(string s)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
s = s.Replace('{', ' ');
|
|
|
|
|
s = s.Replace('}', ' ');
|
|
|
|
|
s = s.Replace('^', ' ');
|
|
|
|
|
s = s.Replace(':', ' ');
|
|
|
|
|
string[] parsed = s.Split(' ');
|
|
|
|
|
foreach (var v in parsed)
|
|
|
|
|
{
|
|
|
|
|
//Log.AsyncY(v);
|
|
|
|
|
}
|
|
|
|
|
return new Microsoft.Xna.Framework.Rectangle(Convert.ToInt32(parsed[2]), Convert.ToInt32(parsed[4]), Convert.ToInt32(parsed[6]), Convert.ToInt32(parsed[8]));
|
|
|
|
|
}
|
2017-09-14 08:11:05 +08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public static bool addItemToOtherInventory(List<Item> inventory, Item I)
|
|
|
|
|
{
|
|
|
|
|
if (I == null) return false;
|
|
|
|
|
if (isInventoryFull(inventory) == false)
|
|
|
|
|
{
|
|
|
|
|
if (inventory == null)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (inventory.Count == 0)
|
|
|
|
|
{
|
|
|
|
|
inventory.Add(I);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
for (int i = 0; i < inventory.Capacity; i++)
|
|
|
|
|
{
|
|
|
|
|
// Log.AsyncC("OK????");
|
|
|
|
|
|
|
|
|
|
foreach (var v in inventory)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
if (inventory.Count == 0)
|
|
|
|
|
{
|
|
|
|
|
addItemToOtherInventory(inventory, I);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (v == null) continue;
|
|
|
|
|
if (v.canStackWith(I))
|
|
|
|
|
{
|
|
|
|
|
v.addToStack(I.getStack());
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inventory.Add(I);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
public static bool isInventoryFull(List<Item> inventory, bool logInfo = false)
|
|
|
|
|
{
|
|
|
|
|
if (logInfo)
|
|
|
|
|
{
|
2017-10-12 03:55:59 +08:00
|
|
|
|
ModCore.ModMonitor.Log("size " + inventory.Count);
|
|
|
|
|
ModCore.ModMonitor.Log("max " + inventory.Capacity);
|
2017-09-14 08:11:05 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (inventory.Count == inventory.Capacity) return true;
|
|
|
|
|
else return false;
|
|
|
|
|
}
|
|
|
|
|
|
2017-09-28 09:17:45 +08:00
|
|
|
|
public static bool isWithinRange(int tileLength,Vector2 positionToCheck)
|
|
|
|
|
{
|
|
|
|
|
Vector2 v = Game1.player.getTileLocation();
|
|
|
|
|
if (v.X < positionToCheck.X - tileLength || v.X > positionToCheck.X + tileLength) return false;
|
|
|
|
|
if (v.Y < positionToCheck.Y - tileLength || v.Y > positionToCheck.Y + tileLength) return false;
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
2017-09-28 10:06:41 +08:00
|
|
|
|
public static bool isWithinDirectionRange(int direction,int range, Vector2 positionToCheck)
|
|
|
|
|
{
|
|
|
|
|
Vector2 v = Game1.player.getTileLocation();
|
|
|
|
|
if (direction==3 && (v.X >= positionToCheck.X - range)) return true; //face left
|
|
|
|
|
if (direction==1 && (v.X <= positionToCheck.X + range)) return true; //face right
|
|
|
|
|
if (direction==0 && (v.Y <= positionToCheck.Y + range)) return true; //face up
|
|
|
|
|
if (direction==2 && (v.Y >= positionToCheck.Y - range)) return true; //face down
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-09-16 02:15:51 +08:00
|
|
|
|
public static void drawGreenPlus()
|
2017-09-15 04:49:19 +08:00
|
|
|
|
{
|
2017-09-16 02:15:51 +08:00
|
|
|
|
try
|
2017-09-15 04:49:19 +08:00
|
|
|
|
{
|
2017-09-16 02:15:51 +08:00
|
|
|
|
Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2(Game1.getMouseX() + 34, Game1.getMouseY() + 34), new Microsoft.Xna.Framework.Rectangle(0, 410, 17, 17), Color.White, 0, new Vector2(0, 0), 2f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, 0);
|
2017-09-15 04:49:19 +08:00
|
|
|
|
}
|
2017-09-16 02:15:51 +08:00
|
|
|
|
catch(Exception e)
|
2017-09-15 04:49:19 +08:00
|
|
|
|
{
|
2017-09-16 02:15:51 +08:00
|
|
|
|
|
2017-09-15 04:49:19 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2017-12-01 02:45:43 +08:00
|
|
|
|
public static StardewValley.Object checkRadiusForObject(int radius, string name)
|
|
|
|
|
{
|
|
|
|
|
for (int x = -radius; x <= radius; x++)
|
|
|
|
|
{
|
|
|
|
|
for (int y = -radius; y <= radius; y++)
|
|
|
|
|
{
|
|
|
|
|
bool f = Game1.player.currentLocation.isObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize);
|
|
|
|
|
if (f == false) continue;
|
|
|
|
|
StardewValley.Object obj = Game1.player.currentLocation.getObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize);
|
|
|
|
|
if (obj == null) continue;
|
|
|
|
|
if (obj.name == name)
|
|
|
|
|
{
|
|
|
|
|
return obj;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
|
2017-12-12 15:32:46 +08:00
|
|
|
|
public static StardewValley.Object checkCardinalForObject(string name)
|
|
|
|
|
{
|
|
|
|
|
for (int x = -1; x <= 1; x++)
|
|
|
|
|
{
|
|
|
|
|
for (int y = -1; y <= 1; y++)
|
|
|
|
|
{
|
|
|
|
|
if (x == -1 && y == -1) continue; //upper left
|
|
|
|
|
if (x == -1 && y == 1) continue; //bottom left
|
|
|
|
|
if (x == 1 && y == -1) continue; //upper right
|
|
|
|
|
if (x == 1 && y == 1) continue; //bottom right
|
|
|
|
|
bool f = Game1.player.currentLocation.isObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize);
|
|
|
|
|
if (f == false) continue;
|
|
|
|
|
StardewValley.Object obj = Game1.player.currentLocation.getObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize);
|
|
|
|
|
if (obj == null) continue;
|
|
|
|
|
if (obj.name == name)
|
|
|
|
|
{
|
|
|
|
|
return obj;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static void faceDirectionTowardsSomething(Vector2 tileLocation)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
if (tileLocation.X < Game1.player.getTileX())
|
|
|
|
|
{
|
|
|
|
|
Game1.player.faceDirection(3);
|
|
|
|
|
}
|
|
|
|
|
else if (tileLocation.X > Game1.player.getTileX())
|
|
|
|
|
{
|
|
|
|
|
Game1.player.faceDirection(1);
|
|
|
|
|
}
|
|
|
|
|
else if (tileLocation.Y < Game1.player.getTileY())
|
|
|
|
|
{
|
|
|
|
|
Game1.player.faceDirection(0);
|
|
|
|
|
}
|
|
|
|
|
else if (tileLocation.Y > Game1.player.getTileY())
|
|
|
|
|
{
|
|
|
|
|
Game1.player.faceDirection(2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2017-12-01 02:45:43 +08:00
|
|
|
|
public static bool doesLocationContainObject(GameLocation location, string name)
|
|
|
|
|
{
|
|
|
|
|
foreach (var v in location.objects)
|
|
|
|
|
{
|
|
|
|
|
if (name == v.Value.name) return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2017-12-01 08:06:19 +08:00
|
|
|
|
public static KeyValuePair<Vector2,TerrainFeature> checkRadiusForTerrainFeature(int radius, Type terrainType)
|
|
|
|
|
{
|
|
|
|
|
for (int x = -radius; x <= radius; x++)
|
|
|
|
|
{
|
|
|
|
|
for (int y = -radius; y <= radius; y++)
|
|
|
|
|
{
|
|
|
|
|
Vector2 pos = new Vector2((Game1.player.getTileX() + x), (Game1.player.getTileY() + y));
|
|
|
|
|
bool f = Game1.player.currentLocation.isTerrainFeatureAt((int)pos.X,(int)pos.Y);
|
|
|
|
|
if (f == false) continue;
|
|
|
|
|
TerrainFeature t = Game1.player.currentLocation.terrainFeatures[pos]; //((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize);
|
|
|
|
|
if (t == null) continue;
|
|
|
|
|
if (t.GetType() == terrainType)
|
|
|
|
|
{
|
|
|
|
|
return new KeyValuePair<Vector2, TerrainFeature> (pos,t);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return new KeyValuePair<Vector2, TerrainFeature>(new Vector2(),null);
|
|
|
|
|
}
|
|
|
|
|
|
2017-12-12 15:32:46 +08:00
|
|
|
|
public static KeyValuePair<Vector2, TerrainFeature> checkCardinalForTerrainFeature(Type terrainType)
|
|
|
|
|
{
|
|
|
|
|
for (int x = -1; x <= 1; x++)
|
|
|
|
|
{
|
|
|
|
|
for (int y = -1; y <= 1; y++)
|
|
|
|
|
{
|
|
|
|
|
if (x == -1 && y == -1) continue; //upper left
|
|
|
|
|
if (x == -1 && y == 1) continue; //bottom left
|
|
|
|
|
if (x == 1 && y == -1) continue; //upper right
|
|
|
|
|
if (x == 1 && y == 1) continue; //bottom right
|
|
|
|
|
Vector2 pos = new Vector2((Game1.player.getTileX() + x), (Game1.player.getTileY() + y));
|
|
|
|
|
bool f = Game1.player.currentLocation.isTerrainFeatureAt((int)pos.X, (int)pos.Y);
|
|
|
|
|
if (f == false) continue;
|
|
|
|
|
TerrainFeature t = Game1.player.currentLocation.terrainFeatures[pos]; //((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize);
|
|
|
|
|
if (t == null) continue;
|
|
|
|
|
if (t.GetType() == terrainType)
|
|
|
|
|
{
|
|
|
|
|
return new KeyValuePair<Vector2, TerrainFeature>(pos, t);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return new KeyValuePair<Vector2, TerrainFeature>(new Vector2(), null);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-12-01 08:06:19 +08:00
|
|
|
|
public static bool doesLocationContainTerrainFeature(GameLocation location, Type terrain)
|
|
|
|
|
{
|
|
|
|
|
foreach (var v in location.terrainFeatures)
|
|
|
|
|
{
|
|
|
|
|
if (terrain == v.Value.GetType()) return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2017-12-01 16:16:53 +08:00
|
|
|
|
public static Item getItemFromInventory(int index)
|
|
|
|
|
{
|
|
|
|
|
foreach(var v in Game1.player.items)
|
|
|
|
|
{
|
|
|
|
|
if (v.parentSheetIndex == index) return v;
|
|
|
|
|
}
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
public static Item getItemFromInventory(string name)
|
|
|
|
|
{
|
|
|
|
|
foreach (var v in Game1.player.items)
|
|
|
|
|
{
|
|
|
|
|
if (v.Name == name) return v;
|
|
|
|
|
}
|
|
|
|
|
return null;
|
|
|
|
|
}
|
2017-09-13 17:39:50 +08:00
|
|
|
|
}
|
|
|
|
|
}
|