Fixed SaveAnywhere issue with not finding npc field nameofTodaysSchedule as it was renamed to nameOfTodaysSchedule in SDV 1.32
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@ -325,14 +325,14 @@ namespace Omegasis.SaveAnywhere
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if ((npc.Name.Equals("Penny") && (dayName.Equals("Tue") || dayName.Equals("Wed") || dayName.Equals("Fri"))) || (npc.Name.Equals("Maru") && (dayName.Equals("Tue") || dayName.Equals("Thu"))) || (npc.Name.Equals("Harvey") && (dayName.Equals("Tue") || dayName.Equals("Thu"))))
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if ((npc.Name.Equals("Penny") && (dayName.Equals("Tue") || dayName.Equals("Wed") || dayName.Equals("Fri"))) || (npc.Name.Equals("Maru") && (dayName.Equals("Tue") || dayName.Equals("Thu"))) || (npc.Name.Equals("Harvey") && (dayName.Equals("Tue") || dayName.Equals("Thu"))))
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{
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{
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this.Helper.Reflection
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this.Helper.Reflection
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.GetField<string>(npc, "nameofTodaysSchedule")
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.GetField<string>(npc, "nameOfTodaysSchedule")
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.SetValue("marriageJob");
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.SetValue("marriageJob");
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return "marriageJob";
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return "marriageJob";
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}
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}
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if (!Game1.isRaining && schedule.ContainsKey("marriage_" + Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth)))
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if (!Game1.isRaining && schedule.ContainsKey("marriage_" + Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth)))
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{
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{
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this.Helper.Reflection
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this.Helper.Reflection
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.GetField<string>(npc, "nameofTodaysSchedule")
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.GetField<string>(npc, "nameOfTodaysSchedule")
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.SetValue("marriage_" + Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth));
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.SetValue("marriage_" + Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth));
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return "marriage_" + Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth);
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return "marriage_" + Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth);
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}
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}
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