*Internally screams* A unified save core handles save cases where things go wrong.
This commit is contained in:
parent
7e40cb2583
commit
036e090b80
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@ -1,32 +0,0 @@
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using System;
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using Omegasis.SaveAnywhere.Framework;
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namespace Omegasis.SaveAnywhere.API
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{
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public class SaveAnywhereAPI : ISaveAnywhereAPI
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{
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public event EventHandler BeforeSave;
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public event EventHandler AfterSave;
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public event EventHandler AfterLoad;
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public SaveAnywhereAPI(SaveManager manager)
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{
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BeforeSave = new EventHandler(empty);
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AfterSave= new EventHandler(empty);
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AfterLoad= new EventHandler(empty);
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manager.BeforeSave += (sender, e) => { BeforeSave.Invoke(sender, e); };
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manager.AfterSave += (sender, e) => { AfterSave.Invoke(sender, e); };
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manager.AfterLoad += (sender, e) => { AfterLoad.Invoke(sender, e); };
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}
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/// <summary>
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/// Used to initialize empty event handlers.
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/// </summary>
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/// <param name="o"></param>
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/// <param name="args"></param>
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private void empty(object o, EventArgs args){
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}
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}
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}
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@ -35,21 +35,7 @@ namespace Omegasis.SaveAnywhere.Framework
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/// <summary> Currently displayed save menu (null if no menu is displayed) </summary>
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/// <summary> Currently displayed save menu (null if no menu is displayed) </summary>
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private NewSaveGameMenu currentSaveMenu;
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private NewSaveGameMenu currentSaveMenu;
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/*********
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** Events
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*********/
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/// <summary>
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/// Event that fires before game save
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/// </summary>
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public event EventHandler BeforeSave;
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/// <summary>
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/// Event that fires after game save
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/// </summary>
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public event EventHandler AfterSave;
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/// <summary>
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/// Event that fires after game load
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/// </summary>
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public event EventHandler AfterLoad;
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/*********
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/*********
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** Public methods
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** Public methods
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@ -64,10 +50,6 @@ namespace Omegasis.SaveAnywhere.Framework
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this.Reflection = reflection;
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this.Reflection = reflection;
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this.OnLoaded = onLoaded;
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this.OnLoaded = onLoaded;
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this.BeforeSave = new EventHandler(empty);
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this.AfterSave = new EventHandler(empty);
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this.AfterLoad = new EventHandler(empty);
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}
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}
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private void empty(object o, EventArgs args)
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private void empty(object o, EventArgs args)
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@ -97,8 +79,8 @@ namespace Omegasis.SaveAnywhere.Framework
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{
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{
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currentSaveMenu.SaveComplete -= CurrentSaveMenu_SaveComplete;
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currentSaveMenu.SaveComplete -= CurrentSaveMenu_SaveComplete;
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currentSaveMenu = null;
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currentSaveMenu = null;
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AfterSave.Invoke(this, EventArgs.Empty);
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//AfterSave.Invoke(this, EventArgs.Empty);
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UnifiedSaveCore.UnifiedSaveCore.SaveEvents_AfterSave(this, EventArgs.Empty);
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}
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}
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/// <summary>Clear saved data.</summary>
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/// <summary>Clear saved data.</summary>
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@ -111,8 +93,8 @@ namespace Omegasis.SaveAnywhere.Framework
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/// <summary>Initiate a game save.</summary>
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/// <summary>Initiate a game save.</summary>
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public void BeginSaveData()
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public void BeginSaveData()
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{
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{
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// Fire Event before saving data
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SaveAnywhere.ModMonitor.Log("SVE ANYWHERE WHAT YOU DOING???");
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BeforeSave.Invoke(this, EventArgs.Empty);
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UnifiedSaveCore.UnifiedSaveCore.SaveEvents_BeforeSave(this, EventArgs.Empty);
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// save game data
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// save game data
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Farm farm = Game1.getFarm();
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Farm farm = Game1.getFarm();
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@ -164,8 +146,8 @@ namespace Omegasis.SaveAnywhere.Framework
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this.OnLoaded?.Invoke();
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this.OnLoaded?.Invoke();
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// Notify other mods that load is complete
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// Notify other mods that load is complete
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AfterLoad.Invoke(this, EventArgs.Empty);
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//AfterLoad.Invoke(this, EventArgs.Empty);
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UnifiedSaveCore.UnifiedSaveCore.SaveEvents_AfterLoad(this, EventArgs.Empty);
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}
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}
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/// <summary>
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/// <summary>
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@ -1,7 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Omegasis.SaveAnywhere.API;
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using Omegasis.SaveAnywhere.Framework;
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using Omegasis.SaveAnywhere.Framework;
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using StardewModdingAPI;
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using StardewModdingAPI;
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using StardewModdingAPI.Events;
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using StardewModdingAPI.Events;
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@ -69,16 +68,6 @@ namespace Omegasis.SaveAnywhere
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customMenuOpen = false;
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customMenuOpen = false;
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}
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}
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/// <summary>
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/// Exposes the SaveAnywhere API to other SMAPI mods
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/// </summary>
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/// <returns></returns>
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public override object GetApi()
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{
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SaveAnywhereAPI api = new SaveAnywhereAPI(SaveManager);
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return api;
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}
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/*Notes. Mods that want to support save anywhere will get the api for Save anywhere and then add their clean up code to the events that happen for Before/After Save and Loading.
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/*Notes. Mods that want to support save anywhere will get the api for Save anywhere and then add their clean up code to the events that happen for Before/After Save and Loading.
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Example with pseudo code.
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Example with pseudo code.
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SaveAnywhere.api.BeforeSave+=StardustCore.Objects.CleanUpBeforeSave;
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SaveAnywhere.api.BeforeSave+=StardustCore.Objects.CleanUpBeforeSave;
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@ -70,13 +70,14 @@
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<ItemGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml" />
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<Reference Include="UnifiedSaveCore">
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<HintPath>..\UnifiedSaveCore\bin\Release\UnifiedSaveCore.dll</HintPath>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="..\GlobalAssemblyInfo.cs">
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<Compile Include="..\GlobalAssemblyInfo.cs">
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<Link>Properties\GlobalAssemblyInfo.cs</Link>
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<Link>Properties\GlobalAssemblyInfo.cs</Link>
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</Compile>
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</Compile>
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<Compile Include="API\ISaveAnywhereAPI.cs" />
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<Compile Include="API\SaveAnywhereAPI.cs" />
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<Compile Include="Framework\ModConfig.cs" />
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<Compile Include="Framework\ModConfig.cs" />
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<Compile Include="Framework\Models\CharacterType.cs" />
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<Compile Include="Framework\Models\CharacterType.cs" />
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<Compile Include="Framework\Models\PositionData.cs" />
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<Compile Include="Framework\Models\PositionData.cs" />
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{
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{
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"Name": "Save Anywhere",
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"Name": "Save Anywhere",
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"Author": "Alpha_Omegasis",
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"Author": "Alpha_Omegasis",
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"Version": "2.8.1",
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"Version": "3.0.0",
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"Description": "Lets you save almost anywhere.",
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"Description": "Lets you save almost anywhere.",
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"UniqueID": "Omegasis.SaveAnywhere",
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"UniqueID": "Omegasis.SaveAnywhere",
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"EntryDll": "SaveAnywhere.dll",
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"EntryDll": "SaveAnywhere.dll",
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"MinimumApiVersion": "2.3",
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"MinimumApiVersion": "2.4",
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"UpdateKeys": [ "Nexus:444" ]
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"Dependencies": [
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]
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}
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}
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@ -79,6 +79,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Vocalization", "Vocalizatio
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{7B1E9A54-ED9E-47AA-BBAA-98A6E7CB527A} = {7B1E9A54-ED9E-47AA-BBAA-98A6E7CB527A}
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{7B1E9A54-ED9E-47AA-BBAA-98A6E7CB527A} = {7B1E9A54-ED9E-47AA-BBAA-98A6E7CB527A}
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EndProjectSection
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EndProjectSection
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AUnifiedSaveCore", "UnifiedSaveCore\AUnifiedSaveCore.csproj", "{ACAF0BAE-6495-4F1B-8B1F-E34BF7CCF51A}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|Any CPU = Debug|Any CPU
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@ -401,6 +403,18 @@ Global
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{1651701C-DB36-43C7-B66D-2700171DD9A9}.x86|Any CPU.Build.0 = Release|Any CPU
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{1651701C-DB36-43C7-B66D-2700171DD9A9}.x86|Any CPU.Build.0 = Release|Any CPU
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{1651701C-DB36-43C7-B66D-2700171DD9A9}.x86|x86.ActiveCfg = Release|Any CPU
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{1651701C-DB36-43C7-B66D-2700171DD9A9}.x86|x86.ActiveCfg = Release|Any CPU
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{1651701C-DB36-43C7-B66D-2700171DD9A9}.x86|x86.Build.0 = Release|Any CPU
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{1651701C-DB36-43C7-B66D-2700171DD9A9}.x86|x86.Build.0 = Release|Any CPU
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{ACAF0BAE-6495-4F1B-8B1F-E34BF7CCF51A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{ACAF0BAE-6495-4F1B-8B1F-E34BF7CCF51A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{ACAF0BAE-6495-4F1B-8B1F-E34BF7CCF51A}.Debug|x86.ActiveCfg = Debug|Any CPU
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{ACAF0BAE-6495-4F1B-8B1F-E34BF7CCF51A}.Debug|x86.Build.0 = Debug|Any CPU
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{ACAF0BAE-6495-4F1B-8B1F-E34BF7CCF51A}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{ACAF0BAE-6495-4F1B-8B1F-E34BF7CCF51A}.Release|Any CPU.Build.0 = Release|Any CPU
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{ACAF0BAE-6495-4F1B-8B1F-E34BF7CCF51A}.Release|x86.ActiveCfg = Release|Any CPU
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{ACAF0BAE-6495-4F1B-8B1F-E34BF7CCF51A}.Release|x86.Build.0 = Release|Any CPU
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{ACAF0BAE-6495-4F1B-8B1F-E34BF7CCF51A}.x86|Any CPU.ActiveCfg = Release|Any CPU
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{ACAF0BAE-6495-4F1B-8B1F-E34BF7CCF51A}.x86|Any CPU.Build.0 = Release|Any CPU
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{ACAF0BAE-6495-4F1B-8B1F-E34BF7CCF51A}.x86|x86.ActiveCfg = Release|Any CPU
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{ACAF0BAE-6495-4F1B-8B1F-E34BF7CCF51A}.x86|x86.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@ -0,0 +1,76 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{ACAF0BAE-6495-4F1B-8B1F-E34BF7CCF51A}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>UnifiedSaveCore</RootNamespace>
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<AssemblyName>UnifiedSaveCore</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject />
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Framework\IInformationHandler.cs" />
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<Compile Include="Framework\LocationHandler.cs" />
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<Compile Include="ISaveCoreAPI.cs" />
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<Compile Include="ModCore.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SaveCoreAPI.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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<None Include="manifest.json" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Analyzer Include="..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0\analyzers\dotnet\cs\StardewModdingAPI.ModBuildConfig.Analyzer.dll" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
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</Target>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2"/>
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</startup>
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</configuration>
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@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace UnifiedSaveCore.Framework
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{
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public interface IInformationHandler
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{
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void beforeSave();
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void afterSave();
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void afterLoad();
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}
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}
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using Microsoft.Xna.Framework;
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using StardewValley;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace UnifiedSaveCore.Framework
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{
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public class LocationHandler:IInformationHandler
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{
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/// <summary>
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/// The locations to store while saving is occuring.
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/// </summary>
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public List<GameLocation> locations;
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public GameLocation oldLocation;
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public Vector2 position;
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public int oldFacingDirection;
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public LocationHandler()
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{
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this.locations = new List<GameLocation>();
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}
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/// <summary>
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/// Restores all game locations once the game is finished loading.
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/// </summary>
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|
public void afterSave()
|
||||||
|
{
|
||||||
|
foreach (var loc in locations)
|
||||||
|
{
|
||||||
|
Game1.locations.Add(loc);
|
||||||
|
}
|
||||||
|
locations.Clear();
|
||||||
|
Game1.warpFarmer(oldLocation.name, (int)position.X*Game1.tileSize, (int)position.Y*Game1.tileSize, oldFacingDirection);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Removes all game locations for the game to save.
|
||||||
|
public void beforeSave()
|
||||||
|
{
|
||||||
|
UnifiedSaveCore.monitor.Log("BEFORE SAVE HAS BEEN CALLED!");
|
||||||
|
|
||||||
|
oldLocation = Game1.player.currentLocation;
|
||||||
|
position = Game1.player.position;
|
||||||
|
oldFacingDirection = Game1.player.facingDirection;
|
||||||
|
|
||||||
|
Vector2 bed = Game1.player.mostRecentBed;
|
||||||
|
Game1.warpFarmer("Farmhouse", (int)bed.X, (int)bed.Y, 2);
|
||||||
|
foreach (var loc in Game1.locations)
|
||||||
|
{
|
||||||
|
UnifiedSaveCore.monitor.Log(loc.GetType().ToString());
|
||||||
|
//ModCore.monitor.Log();
|
||||||
|
foreach (var type in UnifiedSaveCore.modTypes)
|
||||||
|
{
|
||||||
|
if (loc.GetType().ToString() == type.ToString())
|
||||||
|
{
|
||||||
|
UnifiedSaveCore.monitor.Log("Temporarily removing unexpected location type: " + loc.GetType().ToString());
|
||||||
|
locations.Add(loc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
foreach (var v in locations)
|
||||||
|
{
|
||||||
|
Game1.locations.Remove(v);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void afterLoad()
|
||||||
|
{
|
||||||
|
//do nothing
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,13 +1,12 @@
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace Omegasis.SaveAnywhere.API
|
namespace UnifiedSaveCore
|
||||||
{
|
{
|
||||||
/// <summary>
|
public interface ISaveCoreAPI
|
||||||
/// Interface for the Save Anywhere API
|
|
||||||
/// Other mods can use this interface to get the
|
|
||||||
/// API from the SMAPI helper
|
|
||||||
/// </summary>
|
|
||||||
public interface ISaveAnywhereAPI
|
|
||||||
{
|
{
|
||||||
/*********
|
/*********
|
||||||
** Events
|
** Events
|
|
@ -0,0 +1,164 @@
|
||||||
|
using StardewModdingAPI;
|
||||||
|
using StardewValley;
|
||||||
|
using StardewValley.Characters;
|
||||||
|
using StardewValley.Monsters;
|
||||||
|
using StardewValley.Quests;
|
||||||
|
using StardewValley.TerrainFeatures;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Reflection.Emit;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnifiedSaveCore.Framework;
|
||||||
|
|
||||||
|
namespace UnifiedSaveCore
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Bare bones mod that interfaces events for saving.
|
||||||
|
/// </summary>
|
||||||
|
public class UnifiedSaveCore:Mod
|
||||||
|
{
|
||||||
|
//https://stackoverflow.com/questions/14663763/how-to-add-an-attribute-to-a-property-at-runtime
|
||||||
|
|
||||||
|
public static List<Type> modTypes;
|
||||||
|
|
||||||
|
public static List<IInformationHandler> dataHandlers;
|
||||||
|
|
||||||
|
|
||||||
|
public static SaveCoreAPI saveCoreAPI;
|
||||||
|
|
||||||
|
public static IMonitor monitor;
|
||||||
|
public static IModHelper helper;
|
||||||
|
|
||||||
|
public override void Entry(IModHelper helper)
|
||||||
|
{
|
||||||
|
|
||||||
|
monitor = this.Monitor;
|
||||||
|
helper = this.Helper;
|
||||||
|
StackFrame[] frames = new StackTrace().GetFrames();
|
||||||
|
Assembly initialAssembly = (from f in frames
|
||||||
|
select f.GetMethod().ReflectedType.Assembly
|
||||||
|
).Distinct().ElementAt(1);
|
||||||
|
Monitor.Log(initialAssembly.FullName);
|
||||||
|
|
||||||
|
|
||||||
|
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
|
||||||
|
|
||||||
|
modTypes = new List<Type>();
|
||||||
|
|
||||||
|
List<string> namespacesToIgnore = new List<string>()
|
||||||
|
{
|
||||||
|
"System",
|
||||||
|
"Mono",
|
||||||
|
"StardewModdingAPI",
|
||||||
|
"Lidgren",
|
||||||
|
"Microsoft",
|
||||||
|
"Monogames",
|
||||||
|
"Monogame",
|
||||||
|
"MonoGame",
|
||||||
|
"Netcode",
|
||||||
|
"Steamworks",
|
||||||
|
"GalaxyCSharp",
|
||||||
|
"xTile",
|
||||||
|
"StardewModdingAPI"
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (Assembly asm in assemblies)
|
||||||
|
{
|
||||||
|
|
||||||
|
bool ignoreNamespace = false;
|
||||||
|
AssemblyName name2= asm.GetName();
|
||||||
|
|
||||||
|
foreach (var t in asm.GetTypes())
|
||||||
|
{
|
||||||
|
string[] nameSpace = t.ToString().Split('.');
|
||||||
|
|
||||||
|
foreach (var name in namespacesToIgnore)
|
||||||
|
{
|
||||||
|
if (name.ToString() == nameSpace.ElementAt(0).ToString() || name.ToString()==name2.Name.ToString())
|
||||||
|
{
|
||||||
|
ignoreNamespace = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (ignoreNamespace) break;
|
||||||
|
|
||||||
|
var type = t;
|
||||||
|
if(t.IsInterface)
|
||||||
|
{
|
||||||
|
Monitor.Log(t.ToString()+" is an interface. Skipping XML Serialization ignore.");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
var aName = name2;
|
||||||
|
var ab = AppDomain.CurrentDomain.DefineDynamicAssembly(aName, AssemblyBuilderAccess.Run);
|
||||||
|
var mb = ab.DefineDynamicModule(aName.Name);
|
||||||
|
var tb = mb.DefineType(type.Name + "Proxy", System.Reflection.TypeAttributes.Public| TypeAttributes.NotPublic, type);
|
||||||
|
|
||||||
|
|
||||||
|
var attrCtorParams = new Type[] {};
|
||||||
|
var attrCtorInfo = typeof(System.Xml.Serialization.XmlIgnoreAttribute).GetConstructor(attrCtorParams);
|
||||||
|
var attrBuilder = new CustomAttributeBuilder(attrCtorInfo, new object[] { });
|
||||||
|
tb.SetCustomAttribute(attrBuilder);
|
||||||
|
Monitor.Log("XML Serialization Ignore: "+type.ToString());
|
||||||
|
modTypes.Add(t);
|
||||||
|
|
||||||
|
}
|
||||||
|
if (ignoreNamespace) continue;
|
||||||
|
Monitor.Log(asm.FullName);
|
||||||
|
//Monitor.Log(name2.Name.ToString());
|
||||||
|
//FileVersionInfo fvi = FileVersionInfo.GetVersionInfo(asm.Location);
|
||||||
|
//AssemblyName asmName = asm.GetName();
|
||||||
|
//string name = asmName.Name;
|
||||||
|
//Version asmV = asmName.Version;
|
||||||
|
//string fileV = fvi.FileVersion;
|
||||||
|
//string prodV = fvi.ProductVersion;
|
||||||
|
//Console.WriteLine("{0} VERSIONS: (A){1} (F){2} (P){3}", name, asmV, fileV, prodV);
|
||||||
|
}
|
||||||
|
|
||||||
|
StardewModdingAPI.Events.SaveEvents.BeforeSave += SaveEvents_BeforeSave;
|
||||||
|
StardewModdingAPI.Events.SaveEvents.AfterSave += SaveEvents_AfterSave;
|
||||||
|
StardewModdingAPI.Events.SaveEvents.AfterLoad += SaveEvents_AfterLoad;
|
||||||
|
saveCoreAPI = new SaveCoreAPI();
|
||||||
|
|
||||||
|
dataHandlers = new List<IInformationHandler>();
|
||||||
|
dataHandlers.Add(new LocationHandler());
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static void SaveEvents_AfterLoad(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
saveCoreAPI.invoke_AfterLoad(sender, e); //give priority to mod authors first then use brute force methods.
|
||||||
|
foreach (IInformationHandler handler in dataHandlers)
|
||||||
|
{
|
||||||
|
handler.afterLoad();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SaveEvents_AfterSave(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
saveCoreAPI.invoke_AfterSave(sender, e);//give priority to mod authors first then use brute force methods.
|
||||||
|
foreach (IInformationHandler handler in dataHandlers)
|
||||||
|
{
|
||||||
|
handler.afterSave();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SaveEvents_BeforeSave(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
saveCoreAPI.invoke_BeforeSave(sender, e);//give priority to mod authors first then use brute force methods.
|
||||||
|
foreach (IInformationHandler handler in dataHandlers)
|
||||||
|
{
|
||||||
|
handler.beforeSave();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override object GetApi()
|
||||||
|
{
|
||||||
|
return new SaveCoreAPI();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,36 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("UnifiedSaveCore")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("UnifiedSaveCore")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("acaf0bae-6495-4f1b-8b1f-e34bf7ccf51a")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,51 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace UnifiedSaveCore
|
||||||
|
{
|
||||||
|
public class SaveCoreAPI
|
||||||
|
{
|
||||||
|
public event EventHandler BeforeSave;
|
||||||
|
public event EventHandler AfterSave;
|
||||||
|
public event EventHandler AfterLoad;
|
||||||
|
|
||||||
|
|
||||||
|
public SaveCoreAPI()
|
||||||
|
{
|
||||||
|
BeforeSave = new EventHandler(empty);
|
||||||
|
AfterSave = new EventHandler(empty);
|
||||||
|
AfterLoad = new EventHandler(empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Used to initialize empty event handlers.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="o"></param>
|
||||||
|
/// <param name="args"></param>
|
||||||
|
private void empty(object o, EventArgs args)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void invoke_BeforeSave(object sender, EventArgs args)
|
||||||
|
{
|
||||||
|
if(BeforeSave!=null)
|
||||||
|
BeforeSave.Invoke(sender, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void invoke_AfterSave(object sender, EventArgs args)
|
||||||
|
{
|
||||||
|
if(AfterSave!=null)
|
||||||
|
AfterSave.Invoke(sender, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void invoke_AfterLoad(object sender, EventArgs args)
|
||||||
|
{
|
||||||
|
if(AfterLoad!=null)
|
||||||
|
AfterLoad.Invoke(sender, args);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
{
|
||||||
|
"Name": "Unified Save core",
|
||||||
|
"Author": "Alpha_Omegasis",
|
||||||
|
"Version": "0.0.1",
|
||||||
|
"Description": "Allows for a core api for mod authors to handle saving/loading.",
|
||||||
|
"UniqueID": "Omegasis.UnifiedSaveCore",
|
||||||
|
"EntryDll": "UnifiedSaveCore.dll",
|
||||||
|
"MinimumApiVersion": "2.0",
|
||||||
|
"UpdateKeys": [ "" ]
|
||||||
|
}
|
|
@ -0,0 +1,4 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<packages>
|
||||||
|
<package id="Pathoschild.Stardew.ModBuildConfig" version="2.1.0" targetFramework="net461" />
|
||||||
|
</packages>
|
Loading…
Reference in New Issue