Almost done with symphony remastered menu. Needs some tweaks but works for the most part.
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@ -14,15 +14,7 @@ using StardustCore.UIUtilities.SpriteFonts.Components;
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namespace StardewSymphonyRemastered.Framework.Menus
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{
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/* TODO: Make the different menus for the conditional keys
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* Normal (season, weather,time, location,date)
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* Festival
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* Event
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*
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* Add in update functionality for menu/events/festival selection to be able to go to next page.
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*
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*
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* Need to do menu layout for menu/festival/event music.
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/*
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* Ned to make back buttons.
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*
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* //Make all the functionality work.
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@ -76,12 +68,16 @@ namespace StardewSymphonyRemastered.Framework.Menus
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public Button deleteButton;
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public Button playButton;
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public Button stopButton;
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public Button backButton;
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public DrawMode drawMode;
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public int currentAlbumIndex;
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public int currentSongPageIndex;
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public int locationPageIndex;
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public int festivalPageIndex;
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public int eventPageIndex;
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public int menuPageIndex;
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public List<Button> fancyButtons; //List that holds all of the buttons for the fancy album menu.
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public int framesSinceLastUpdate; //Used to control how fast we can cycle through the menu.
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@ -162,6 +158,9 @@ namespace StardewSymphonyRemastered.Framework.Menus
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this.currentAlbumIndex = 0;
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this.locationPageIndex = 0;
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this.menuPageIndex = 0;
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this.festivalPageIndex = 0;
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this.eventPageIndex = 0;
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this.drawMode = DrawMode.AlbumFancySelection;
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this.updateFancyButtons();
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@ -182,6 +181,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
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Vector2 delPos = new Vector2(this.width * .1f + 320 + 32, this.height * .05f + 128); //Put it to the right of the music disk
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this.deleteButton = new Button("DeleteIcon", new Rectangle((int)delPos.X, (int)delPos.Y, 64, 64), StardewSymphony.textureManager.getTexture("DeleteIcon"), "", new Rectangle(0, 0, 32, 32), 2f, new Animation(new Rectangle(0, 0, 32, 32)), Color.White, Color.White, new ButtonFunctionality(null, null, null));
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Vector2 backPos = new Vector2(this.width * .1f + 64, this.height * .05f); //Put it to the right of the music disk
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this.backButton = new Button("BackButton", new Rectangle((int)backPos.X, (int)backPos.Y, 64, 64), StardewSymphony.textureManager.getTexture("BackButton"), "", new Rectangle(0, 0, 16, 16), 4f, new Animation(new Rectangle(0, 0, 16, 16)), Color.White, Color.White, new ButtonFunctionality(null, null, null));
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}
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@ -280,6 +281,96 @@ namespace StardewSymphonyRemastered.Framework.Menus
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this.framesSinceLastUpdate++;
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}
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}
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if (this.drawMode == DrawMode.FestivalSelection)
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{
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if (framesSinceLastUpdate == updateNumber)
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{
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var state = Microsoft.Xna.Framework.Input.Keyboard.GetState();
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if (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Left) || state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.A))
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{
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if (this.festivalPageIndex > 0)
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{
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this.festivalPageIndex--;
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}
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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if (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Right) || state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.D))
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{
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this.festivalPageIndex++;
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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}
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else
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{
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this.framesSinceLastUpdate++;
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}
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}
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if (this.drawMode == DrawMode.EventSelection)
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{
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if (framesSinceLastUpdate == updateNumber)
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{
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var state = Microsoft.Xna.Framework.Input.Keyboard.GetState();
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if (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Left) || state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.A))
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{
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if (this.eventPageIndex > 0)
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{
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this.eventPageIndex--;
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}
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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if (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Right) || state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.D))
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{
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this.eventPageIndex++;
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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}
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else
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{
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this.framesSinceLastUpdate++;
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}
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}
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if (this.drawMode == DrawMode.MenuSelection)
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{
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if (framesSinceLastUpdate == updateNumber)
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{
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var state = Microsoft.Xna.Framework.Input.Keyboard.GetState();
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if (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Left) || state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.A))
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{
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if (this.menuPageIndex > 0)
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{
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this.menuPageIndex--;
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}
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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if (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Right) || state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.D))
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{
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this.menuPageIndex++;
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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}
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else
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{
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this.framesSinceLastUpdate++;
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}
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}
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}
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@ -387,7 +478,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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//Allow 8 songs to be displayed per page.
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Texture2DExtended texture = StardewSymphony.textureManager.getTexture("GreenBallon");
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float scale = 1.00f / ((float)texture.texture.Width / 64f);
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float scale = 1.00f / ((float)texture.texture.Height / 64f);
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Rectangle srcRect = new Rectangle(0, 0, texture.texture.Width, texture.texture.Height);
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this.fancyButtons.Add(new Button(SongSpecifics.festivals.ElementAt(i), new Rectangle((int)placement2.X + 25, (int)placement2.Y + ((i % 6) * 100) + 100, 64, 64), texture, SongSpecifics.festivals.ElementAt(i), srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
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@ -738,7 +829,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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}
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if (this.drawMode == DrawMode.NothingElseToDisplay)
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if (this.drawMode == DrawMode.NothingElseToDisplay || this.drawMode==DrawMode.SelectedEvent || this.drawMode==DrawMode.SelectedMenu || this.drawMode==DrawMode.SelectedFestival)
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{
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this.fancyButtons.Clear();
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}
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@ -885,6 +976,12 @@ namespace StardewSymphonyRemastered.Framework.Menus
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return;
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}
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if (this.backButton.containsPoint(x, y))
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{
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goBack();
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return;
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}
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if (this.drawMode == DrawMode.AlbumSelection)
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{
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@ -1058,74 +1155,194 @@ namespace StardewSymphonyRemastered.Framework.Menus
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//Left click an option.
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if (this.drawMode == DrawMode.LocationSelection)
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{
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foreach (var button in this.fancyButtons)
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Button ok = Button.Empty();
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int amountToShow = 6;
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this.updateFancyButtons();
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int count = this.fancyButtons.Count - 1;
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int amount = 0;
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if (0 + ((this.locationPageIndex + 1) * amountToShow) >= this.fancyButtons.Count)
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{
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if (button.containsPoint(x, y))
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amount = (0 + ((this.locationPageIndex + 1) * (amountToShow)) - fancyButtons.Count);
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amount = amountToShow - amount;
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if (amount < 0) amount = 0;
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}
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else if (this.fancyButtons.Count < amountToShow)
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{
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amount = this.fancyButtons.Count;
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}
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else
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{
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amount = amountToShow;
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}
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if (amount == 0 && this.locationPageIndex > 1)
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{
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this.locationPageIndex--;
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}
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var drawList = this.fancyButtons.GetRange(0 + (this.locationPageIndex * (amountToShow)), amount);
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bool songSelected = false;
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//Get a list of components to draw. And if I click one select the song.
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foreach (var v in drawList)
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{
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if (v.containsPoint(x, y))
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{
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if (button == null) continue;
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Vector2 position = new Vector2(this.width * .1f + 64, this.height * .05f + 512);
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//Get any valid location button.
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this.currentlySelectedLocation = button.clone(position);
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this.drawMode = DrawMode.DaySelection;
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buttonSelected = true;
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this.currentlySelectedLocation = v.clone(position);
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songSelected = true;
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this.drawMode = DrawMode.DaySelection;
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}
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}
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if (buttonSelected == true) this.updateFancyButtons();
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if (songSelected == true)
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{
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this.updateFancyButtons();
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}
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return;
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}
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if (this.drawMode == DrawMode.FestivalSelection)
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{
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foreach (var button in this.fancyButtons)
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Button ok = Button.Empty();
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int amountToShow = 6;
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this.updateFancyButtons();
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int count = this.fancyButtons.Count - 1;
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int amount = 0;
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if (0 + ((this.festivalPageIndex + 1) * amountToShow) >= this.fancyButtons.Count)
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{
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if (button.containsPoint(x, y))
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amount = (0 + ((this.festivalPageIndex + 1) * (amountToShow)) - fancyButtons.Count);
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amount = amountToShow - amount;
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if (amount < 0) amount = 0;
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}
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else if (this.fancyButtons.Count < amountToShow)
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{
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amount = this.fancyButtons.Count;
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}
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else
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{
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amount = amountToShow;
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}
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if (amount == 0 && this.festivalPageIndex > 1)
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{
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this.festivalPageIndex--;
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}
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var drawList = this.fancyButtons.GetRange(0 + (this.festivalPageIndex * (amountToShow)), amount);
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bool songSelected = false;
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//Get a list of components to draw. And if I click one select the song.
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foreach (var v in drawList)
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{
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if (v.containsPoint(x, y))
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{
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if (button == null) continue;
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Vector2 position = new Vector2(this.width * .1f + 64, this.height * .05f + 384);
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//Get any valid location button.
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this.currentlySelectedFestival = button.clone(position);
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this.currentlySelectedFestival = v.clone(position);
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songSelected = true;
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this.drawMode = DrawMode.SelectedFestival;
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buttonSelected = true;
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}
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}
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if (buttonSelected == true) this.updateFancyButtons();
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if (songSelected == true)
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{
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this.updateFancyButtons();
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}
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return;
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}
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if (this.drawMode == DrawMode.MenuSelection)
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{
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foreach (var button in this.fancyButtons)
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Button ok = Button.Empty();
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int amountToShow = 6;
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this.updateFancyButtons();
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int count = this.fancyButtons.Count - 1;
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int amount = 0;
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if (0 + ((this.menuPageIndex + 1) * amountToShow) >= this.fancyButtons.Count)
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{
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if (button.containsPoint(x, y))
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amount = (0 + ((this.menuPageIndex + 1) * (amountToShow)) - fancyButtons.Count);
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amount = amountToShow - amount;
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if (amount < 0) amount = 0;
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}
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else if (this.fancyButtons.Count < amountToShow)
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{
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amount = this.fancyButtons.Count;
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}
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else
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{
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amount = amountToShow;
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}
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if (amount == 0 && this.menuPageIndex > 1)
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{
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this.menuPageIndex--;
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}
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var drawList = this.fancyButtons.GetRange(0 + (this.menuPageIndex * (amountToShow)), amount);
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bool songSelected = false;
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//Get a list of components to draw. And if I click one select the song.
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foreach (var v in drawList)
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{
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if (v.containsPoint(x, y))
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{
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if (button == null) continue;
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Vector2 position = new Vector2(this.width * .1f + 64, this.height * .05f + 384);
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//Get any valid location button.
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this.currentlySelectedMenu = button.clone(position);
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this.currentlySelectedMenu = v.clone(position);
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songSelected = true;
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this.drawMode = DrawMode.SelectedMenu;
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buttonSelected = true;
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}
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}
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if (buttonSelected == true) this.updateFancyButtons();
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if (songSelected == true)
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{
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this.updateFancyButtons();
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}
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return;
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}
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if (this.drawMode == DrawMode.EventSelection)
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{
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foreach (var button in this.fancyButtons)
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Button ok = Button.Empty();
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int amountToShow = 6;
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this.updateFancyButtons();
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int count = this.fancyButtons.Count - 1;
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int amount = 0;
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if (0 + ((this.eventPageIndex + 1) * amountToShow) >= this.fancyButtons.Count)
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{
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if (button.containsPoint(x, y))
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amount = (0 + ((this.eventPageIndex + 1) * (amountToShow)) - fancyButtons.Count);
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amount = amountToShow - amount;
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if (amount < 0) amount = 0;
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}
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else if (this.fancyButtons.Count < amountToShow)
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{
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amount = this.fancyButtons.Count;
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}
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else
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{
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amount = amountToShow;
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}
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if (amount == 0 && this.eventPageIndex > 1)
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{
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this.eventPageIndex--;
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}
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var drawList = this.fancyButtons.GetRange(0 + (this.eventPageIndex * (amountToShow)), amount);
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bool songSelected = false;
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//Get a list of components to draw. And if I click one select the song.
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foreach (var v in drawList)
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{
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if (v.containsPoint(x, y))
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{
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if (button == null) continue;
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Vector2 position = new Vector2(this.width * .1f + 64, this.height * .05f + 384);
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//Get any valid location button.
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this.currentlySelectedEvent = button.clone(position);
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this.currentlySelectedEvent = v.clone(position);
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songSelected = true;
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this.drawMode = DrawMode.SelectedEvent;
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buttonSelected = true;
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}
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}
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if (buttonSelected == true) this.updateFancyButtons();
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if (songSelected == true)
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{
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this.updateFancyButtons();
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}
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return;
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}
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@ -1420,20 +1637,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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//Draw the add, delete, play, and stop buttons.
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if(this.currentSelectedSong!=null && this.currentMusicPackAlbum != null)
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{
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if (this.drawMode == DrawMode.WeatherSelection || this.drawMode == DrawMode.TimeSelection || this.drawMode == DrawMode.LocationSelection || this.drawMode == DrawMode.DaySelection || this.drawMode == DrawMode.NothingElseToDisplay || this.drawMode == DrawMode.FestivalSelection || this.drawMode == DrawMode.EventSelection || this.drawMode == DrawMode.MenuSelection)
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{
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this.addButton.draw(b);
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this.deleteButton.draw(b);
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}
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this.playButton.draw(b);
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this.stopButton.draw(b);
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}
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if (this.drawMode == DrawMode.EventSelection || this.drawMode == DrawMode.FestivalSelection || this.drawMode == DrawMode.MenuSelection)
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if (this.drawMode == DrawMode.EventSelection)
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{
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Vector4 placement = new Vector4(this.width * .1f, this.height * .05f, 4 * 100, 128 * 2);
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this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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@ -1442,14 +1646,38 @@ namespace StardewSymphonyRemastered.Framework.Menus
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Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height * .95f);
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this.drawDialogueBoxBackground((int)placement2.X, (int)placement2.Y, (int)placement2.Z, (int)placement2.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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int amountToShow = 6;
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//make 3rd dialogue box option;
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this.currentMusicPackAlbum.draw(b);
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this.currentSelectedSong.draw(b);
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this.currentlySelectedOption.draw(b);
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foreach (Button button in fancyButtons)
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int count = this.fancyButtons.Count - 1;
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int amount = 0;
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if (0 + ((this.eventPageIndex + 1) * amountToShow) >= this.fancyButtons.Count)
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{
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button.draw(b);
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amount = (0 + ((this.eventPageIndex + 1) * (amountToShow)) - fancyButtons.Count);
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amount = amountToShow - amount;
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if (amount < 0) amount = 0;
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}
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else if (this.fancyButtons.Count < amountToShow)
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{
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amount = this.fancyButtons.Count;
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}
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else
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{
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amount = amountToShow;
|
||||
}
|
||||
if (amount == 0 && this.eventPageIndex > 1)
|
||||
{
|
||||
this.eventPageIndex--;
|
||||
}
|
||||
var drawList = this.fancyButtons.GetRange(0 + (this.eventPageIndex * (amountToShow)), amount);
|
||||
|
||||
foreach (var v in drawList)
|
||||
{
|
||||
v.draw(b);
|
||||
}
|
||||
|
||||
foreach (var v in this.texturedStrings)
|
||||
|
@ -1457,8 +1685,116 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
v.draw(b);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (this.drawMode == DrawMode.MenuSelection)
|
||||
{
|
||||
Vector4 placement = new Vector4(this.width * .1f, this.height * .05f, 4 * 100, 128 * 2);
|
||||
this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
|
||||
|
||||
|
||||
Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height * .95f);
|
||||
this.drawDialogueBoxBackground((int)placement2.X, (int)placement2.Y, (int)placement2.Z, (int)placement2.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
|
||||
|
||||
int amountToShow = 6;
|
||||
//make 3rd dialogue box option;
|
||||
this.currentMusicPackAlbum.draw(b);
|
||||
this.currentSelectedSong.draw(b);
|
||||
this.currentlySelectedOption.draw(b);
|
||||
|
||||
|
||||
int count = this.fancyButtons.Count - 1;
|
||||
int amount = 0;
|
||||
if (0 + ((this.menuPageIndex + 1) * amountToShow) >= this.fancyButtons.Count)
|
||||
{
|
||||
amount = (0 + ((this.menuPageIndex + 1) * (amountToShow)) - fancyButtons.Count);
|
||||
amount = amountToShow - amount;
|
||||
if (amount < 0) amount = 0;
|
||||
}
|
||||
else if (this.fancyButtons.Count < amountToShow)
|
||||
{
|
||||
amount = this.fancyButtons.Count;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = amountToShow;
|
||||
}
|
||||
if (amount == 0 && this.menuPageIndex > 1)
|
||||
{
|
||||
this.menuPageIndex--;
|
||||
}
|
||||
var drawList = this.fancyButtons.GetRange(0 + (this.menuPageIndex * (amountToShow)), amount);
|
||||
|
||||
foreach (var v in drawList)
|
||||
{
|
||||
v.draw(b);
|
||||
}
|
||||
|
||||
foreach (var v in this.texturedStrings)
|
||||
{
|
||||
v.draw(b);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (this.drawMode == DrawMode.FestivalSelection)
|
||||
{
|
||||
Vector4 placement = new Vector4(this.width * .1f, this.height * .05f, 4 * 100, 128 * 2);
|
||||
this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
|
||||
|
||||
|
||||
Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height * .95f);
|
||||
this.drawDialogueBoxBackground((int)placement2.X, (int)placement2.Y, (int)placement2.Z, (int)placement2.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
|
||||
|
||||
int amountToShow = 6;
|
||||
//make 3rd dialogue box option;
|
||||
this.currentMusicPackAlbum.draw(b);
|
||||
this.currentSelectedSong.draw(b);
|
||||
this.currentlySelectedOption.draw(b);
|
||||
|
||||
|
||||
int count = this.fancyButtons.Count - 1;
|
||||
int amount = 0;
|
||||
if (0 + ((this.festivalPageIndex + 1) * amountToShow) >= this.fancyButtons.Count)
|
||||
{
|
||||
amount = (0 + ((this.festivalPageIndex + 1) * (amountToShow)) - fancyButtons.Count);
|
||||
amount = amountToShow - amount;
|
||||
if (amount < 0) amount = 0;
|
||||
}
|
||||
else if (this.fancyButtons.Count < amountToShow)
|
||||
{
|
||||
amount = this.fancyButtons.Count;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = amountToShow;
|
||||
}
|
||||
if (amount == 0 && this.festivalPageIndex > 1)
|
||||
{
|
||||
this.festivalPageIndex--;
|
||||
}
|
||||
var drawList = this.fancyButtons.GetRange(0 + (this.festivalPageIndex * (amountToShow)), amount);
|
||||
|
||||
foreach (var v in drawList)
|
||||
{
|
||||
v.draw(b);
|
||||
}
|
||||
|
||||
foreach (var v in this.texturedStrings)
|
||||
{
|
||||
v.draw(b);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (this.drawMode == DrawMode.SelectedEvent)
|
||||
{
|
||||
Vector4 placement = new Vector4(this.width * .1f, this.height * .05f, 4 * 100, 128 * 2);
|
||||
|
@ -1555,6 +1891,19 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
}
|
||||
|
||||
|
||||
//Draw the add, delete, play, and stop buttons.
|
||||
if (this.currentSelectedSong != null && this.currentMusicPackAlbum != null)
|
||||
{
|
||||
if (this.drawMode == DrawMode.WeatherSelection || this.drawMode == DrawMode.TimeSelection || this.drawMode == DrawMode.LocationSelection || this.drawMode == DrawMode.DaySelection || this.drawMode == DrawMode.NothingElseToDisplay)
|
||||
{
|
||||
this.addButton.draw(b);
|
||||
this.deleteButton.draw(b);
|
||||
}
|
||||
this.playButton.draw(b);
|
||||
this.stopButton.draw(b);
|
||||
}
|
||||
|
||||
this.backButton.draw(b);
|
||||
this.drawMouse(b);
|
||||
}
|
||||
|
||||
|
@ -1693,6 +2042,100 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
return key;
|
||||
}
|
||||
|
||||
|
||||
public void goBack()
|
||||
{
|
||||
if(this.drawMode==DrawMode.AlbumSelection|| this.drawMode == DrawMode.AlbumFancySelection)
|
||||
{
|
||||
this.readyToClose();
|
||||
Game1.activeClickableMenu = null;
|
||||
return;
|
||||
}
|
||||
if (this.drawMode == DrawMode.SongSelectionMode)
|
||||
{
|
||||
this.texturedStrings.Clear();
|
||||
this.drawMode = DrawMode.AlbumFancySelection;
|
||||
updateFancyButtons();
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.drawMode == DrawMode.DifferentSelectionTypesMode)
|
||||
{
|
||||
this.drawMode = DrawMode.SongSelectionMode;
|
||||
this.currentSongPageIndex = 0;
|
||||
updateFancyButtons();
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.drawMode == DrawMode.WeatherSelection)
|
||||
{
|
||||
this.drawMode = DrawMode.DifferentSelectionTypesMode;
|
||||
updateFancyButtons();
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.drawMode == DrawMode.TimeSelection)
|
||||
{
|
||||
this.drawMode = DrawMode.WeatherSelection;
|
||||
updateFancyButtons();
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.drawMode == DrawMode.LocationSelection)
|
||||
{
|
||||
this.drawMode = DrawMode.TimeSelection;
|
||||
updateFancyButtons();
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.drawMode == DrawMode.DaySelection)
|
||||
{
|
||||
this.drawMode = DrawMode.LocationSelection;
|
||||
this.locationPageIndex = 0;
|
||||
updateFancyButtons();
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.drawMode == DrawMode.NothingElseToDisplay)
|
||||
{
|
||||
this.drawMode = DrawMode.DaySelection;
|
||||
updateFancyButtons();
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.drawMode == DrawMode.EventSelection || this.drawMode == DrawMode.FestivalSelection || this.drawMode == DrawMode.MenuSelection)
|
||||
{
|
||||
this.drawMode = DrawMode.DifferentSelectionTypesMode;
|
||||
updateFancyButtons();
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.drawMode == DrawMode.SelectedEvent)
|
||||
{
|
||||
this.drawMode = DrawMode.EventSelection;
|
||||
updateFancyButtons();
|
||||
this.eventPageIndex = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.drawMode == DrawMode.SelectedFestival)
|
||||
{
|
||||
this.drawMode = DrawMode.FestivalSelection;
|
||||
updateFancyButtons();
|
||||
this.festivalPageIndex = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.drawMode == DrawMode.SelectedMenu)
|
||||
{
|
||||
this.drawMode = DrawMode.MenuSelection;
|
||||
updateFancyButtons();
|
||||
this.menuPageIndex = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -153,6 +153,9 @@ namespace StardewSymphonyRemastered
|
|||
//Locaion initialization MUST occur after load. Anything else can occur before.
|
||||
SongSpecifics.initializeLocationsList(); //Gets all Game locations once the player has loaded the game, and all buildings on the player's farm and adds them to a location list.
|
||||
musicManager.initializeSeasonalMusic(); //Initialize the seasonal music using all locations gathered in the location list.
|
||||
musicManager.initializeMenuMusic();
|
||||
musicManager.initializeFestivalMusic();
|
||||
musicManager.initializeEventMusic();
|
||||
|
||||
}
|
||||
|
||||
|
@ -301,6 +304,8 @@ namespace StardewSymphonyRemastered
|
|||
string playButton = Path.Combine(path, "PlayButton.png");
|
||||
string stopButton = Path.Combine(path, "StopButton.png");
|
||||
|
||||
string backButton = Path.Combine(path, "BackButton.png");
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -343,6 +348,7 @@ namespace StardewSymphonyRemastered
|
|||
|
||||
textureManager.addTexture("PlayButton", new Texture2DExtended(ModHelper, StardustCore.Utilities.getRelativeDirectory("StardewSymphonyRemastered", playButton)));
|
||||
textureManager.addTexture("StopButton", new Texture2DExtended(ModHelper, StardustCore.Utilities.getRelativeDirectory("StardewSymphonyRemastered", stopButton)));
|
||||
textureManager.addTexture("BackButton", new Texture2DExtended(ModHelper, StardustCore.Utilities.getRelativeDirectory("StardewSymphonyRemastered", backButton)));
|
||||
|
||||
|
||||
if (!Directory.Exists(MusicPath)) Directory.CreateDirectory(MusicPath);
|
||||
|
|
|
@ -99,6 +99,9 @@
|
|||
<Content Include="Content\Graphics\MusicMenu\AddButton.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\MusicMenu\BackButton.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\MusicMenu\DayIcons_Friday.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
|
Loading…
Reference in New Issue