diff --git a/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Content/Graphics/MusicMenu/BackButton.png b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Content/Graphics/MusicMenu/BackButton.png new file mode 100644 index 00000000..17afee32 Binary files /dev/null and b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Content/Graphics/MusicMenu/BackButton.png differ diff --git a/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Menus/MusicManagerMenu.cs b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Menus/MusicManagerMenu.cs index 3aa53209..c05bc223 100644 --- a/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Menus/MusicManagerMenu.cs +++ b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Menus/MusicManagerMenu.cs @@ -14,15 +14,7 @@ using StardustCore.UIUtilities.SpriteFonts.Components; namespace StardewSymphonyRemastered.Framework.Menus { - /* TODO: Make the different menus for the conditional keys - * Normal (season, weather,time, location,date) - * Festival - * Event - * - * Add in update functionality for menu/events/festival selection to be able to go to next page. - * - * - * Need to do menu layout for menu/festival/event music. + /* * Ned to make back buttons. * * //Make all the functionality work. @@ -76,12 +68,16 @@ namespace StardewSymphonyRemastered.Framework.Menus public Button deleteButton; public Button playButton; public Button stopButton; + public Button backButton; public DrawMode drawMode; public int currentAlbumIndex; public int currentSongPageIndex; public int locationPageIndex; + public int festivalPageIndex; + public int eventPageIndex; + public int menuPageIndex; public List