Fixed tables not removing items on clean up.
This commit is contained in:
parent
42f8d2595b
commit
05aeabed12
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@ -61,7 +61,9 @@ namespace Revitalize.Framework.Objects
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/// <summary>Empty constructor.</summary>
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public CustomObject() {
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this.guid = Guid.NewGuid();
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ModCore.log("Created new obj with guid: " + this.guid);
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this.InitNetFields();
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ModCore.log(System.Environment.StackTrace);
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}
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/// <summary>Construct an instance.</summary>
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@ -71,6 +73,8 @@ namespace Revitalize.Framework.Objects
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this.info = info;
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this.initializeBasics();
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this.guid = Guid.NewGuid();
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ModCore.log("Created new obj with guid: " + this.guid);
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ModCore.log(System.Environment.StackTrace);
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}
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/// <summary>Construct an instance.</summary>
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@ -80,6 +84,8 @@ namespace Revitalize.Framework.Objects
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this.info = info;
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this.initializeBasics();
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this.guid = Guid.NewGuid();
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ModCore.log("Created new obj with guid: " + this.guid);
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ModCore.log(System.Environment.StackTrace);
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}
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/// <summary>Sets some basic information up.</summary>
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@ -137,8 +137,8 @@ namespace Revitalize.Framework.Objects.Furniture
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{
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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{
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(pair.Value as TableTileComponent).clearHeldObject();
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(pair.Value as TableTileComponent).removeFromLocation((pair.Value as TableTileComponent).location, pair.Key);
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(pair.Value as TableTileComponent).pickUpItem(true);
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}
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this.location = null;
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}
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@ -146,5 +146,7 @@ namespace Revitalize.Framework.Objects.Furniture
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Game1.showRedMessage("NOOOOOOOO");
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}
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}
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}
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@ -17,17 +17,6 @@ namespace Revitalize.Framework.Objects.Furniture
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{
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public TableInformation furnitureInfo;
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public StardewValley.Object heldItem
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{
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get
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{
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return this.heldObject.Value;
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}
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set
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{
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this.heldObject.Value = value;
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}
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}
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public bool CanPlaceItemsHere
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{
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@ -59,165 +48,95 @@ namespace Revitalize.Framework.Objects.Furniture
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this.furnitureInfo = FurnitureInfo;
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}
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public PickUpState pickUpItem(bool forCleanUp = false)
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/// <summary>
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/// Forcefully clears the held object without much fuss.
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/// </summary>
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public void clearHeldObject()
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{
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if (this.heldObject.Value != null)
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{
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ModCore.log("Help the held object!");
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if (Game1.player.isInventoryFull() == false)
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{
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//ModCore.log("Pick up!");
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if (this.CanPlaceItemsHere == false) return PickUpState.DoNothing;
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if (forCleanUp == true)
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{
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ModCore.log("Clean up: " + this.TileLocation);
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if (this.heldItem != null)
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{
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if (Game1.player.isInventoryFull() == true)
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{
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Game1.createItemDebris(this.heldItem.getOne(), Vector2.Zero, 0, this.location);
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this.heldItem = null;
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return PickUpState.DoNothing;
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Game1.player.addItemToInventoryBool(this.heldObject.Value, false);
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this.heldObject.Value = null;
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ModCore.log("Recover item");
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return;
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}
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else
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{
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Game1.player.addItemToInventoryBool(this.heldItem);
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this.heldItem = null;
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return PickUpState.DoNothing;
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Game1.createItemDebris(this.heldObject.Value, Vector2.Zero, 0);
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}
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}
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else
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{
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ModCore.log("Nothing here...");
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return PickUpState.DoNothing;
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ModCore.log("Why is there no held object here???");
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}
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}
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if (this.heldItem == null)
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/// <summary>
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/// Picks up the held item from this tile.
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/// </summary>
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/// <param name="justChecking"></param>
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/// <returns></returns>
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public PickUpState pickUpItem(bool justChecking = true)
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{
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if (this.CanPlaceItemsHere == true && this.heldItem == null && Game1.player.ActiveObject != null)
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if (this.heldObject.Value == null && Game1.player.ActiveObject != null)
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{
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//ModCore.log("Hello1");
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this.heldItem = (StardewValley.Object)Game1.player.ActiveObject.getOne();
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if (justChecking == false)
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{
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this.heldObject.Value = (StardewValley.Object)Game1.player.ActiveObject.getOne();
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Game1.player.reduceActiveItemByOne();
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ModCore.log("My guid: "+this.guid);
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ModCore.log("Container guid: " + this.containerObject.guid);
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foreach (var v in this.containerObject.objects)
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{
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if (v.Value.heldObject.Value != null) ModCore.log("Found a keeper to put down!");
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else
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{
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ModCore.log("Nothing here seriously");
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}
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if (v.Value == this) ModCore.log("I AM PRESENT!");
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ModCore.log("Other guid: " + (v.Value as TableTileComponent).guid);
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}
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}
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return PickUpState.DoNothing;
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}
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else if (this.CanPlaceItemsHere == true && this.heldItem == null && Game1.player.ActiveObject == null)
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else if (this.heldObject.Value != null)
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{
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if (justChecking == false)
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{
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if (Game1.player.isInventoryFull() == false)
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{
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Game1.player.addItemToInventoryBool(this.heldObject.Value, false);
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this.heldObject.Value = null;
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}
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else
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{
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Game1.createItemDebris(this.heldObject.Value, Vector2.Zero, 0);
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}
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}
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return PickUpState.DoNothing;
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}
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else if (this.heldObject.Value == null && Game1.player.ActiveObject == null)
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{
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ModCore.log("Hello1Pickup");
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return PickUpState.RemoveContainer;
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}
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return PickUpState.DoNothing;
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}
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else if(this.heldItem!=null)
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{
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if (this.CanPlaceItemsHere == true && this.heldItem != null && Game1.player.ActiveObject == null)
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{
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//ModCore.log("Hello2");
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if (Game1.player.isInventoryFull() == false)
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{
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Game1.player.addItemToInventoryBool(this.heldItem);
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this.heldItem = null;
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//ModCore.log("Get rid of it11111");
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return PickUpState.DoNothing;
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}
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else
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{
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ModCore.log("I'm not sure....");
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//do nothing.
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return PickUpState.DoNothing;
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}
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}
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else if (this.CanPlaceItemsHere == true && this.heldItem != null && Game1.player.ActiveObject != null)
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{
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ModCore.log("Hello3");
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if (Game1.player.isInventoryFull() == false)
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{
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Game1.player.addItemToInventoryBool(this.heldItem);
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this.heldItem = null;
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//ModCore.log("Get rid of it222222");
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//ModCore.log(System.Environment.StackTrace);
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return PickUpState.DoNothing;
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}
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else
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{
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ModCore.log("I'm not sure....");
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//do nothing.
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return PickUpState.DoNothing;
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}
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}
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}
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return PickUpState.DoNothing;
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}
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public PickUpState pickUpItemCheck(bool forCleanUp = false)
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{
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//ModCore.log("Pick up!");
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if (this.CanPlaceItemsHere == false) return PickUpState.DoNothing;
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if (this.heldItem == null)
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{
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if (this.CanPlaceItemsHere == true && this.heldItem == null && Game1.player.ActiveObject != null)
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{
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//ModCore.log("Hello1");
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//this.heldItem = (StardewValley.Object)Game1.player.ActiveObject.getOne();
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//Game1.player.reduceActiveItemByOne();
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return PickUpState.DoNothing;
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}
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else if (this.CanPlaceItemsHere == true && this.heldItem == null && Game1.player.ActiveObject == null)
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{
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ModCore.log("Hello1Pickup");
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return PickUpState.RemoveContainer;
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}
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return PickUpState.DoNothing;
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}
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else if (this.heldItem != null)
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{
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if (this.CanPlaceItemsHere == true && this.heldItem != null && Game1.player.ActiveObject == null)
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{
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//ModCore.log("Hello2");
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if (Game1.player.isInventoryFull() == false)
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{
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//Game1.player.addItemToInventoryBool(this.heldItem);
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//this.heldItem = null;
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//ModCore.log("Get rid of it11111");
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return PickUpState.DoNothing;
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}
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else
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{
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ModCore.log("I'm not sure....");
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//do nothing.
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return PickUpState.DoNothing;
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}
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}
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else if (this.CanPlaceItemsHere == true && this.heldItem != null && Game1.player.ActiveObject != null)
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{
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ModCore.log("Hello3");
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if (Game1.player.isInventoryFull() == false)
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{
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//Game1.player.addItemToInventoryBool(this.heldItem);
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//ModCore.log("Get rid of it222222");
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//ModCore.log(System.Environment.StackTrace);
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return PickUpState.DoNothing;
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}
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else
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{
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ModCore.log("I'm not sure....");
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//do nothing.
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return PickUpState.DoNothing;
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}
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}
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}
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return PickUpState.DoNothing;
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}
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public override bool performObjectDropInAction(Item dropInItem, bool probe, Farmer who)
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{
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ModCore.log("Drop In");
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return false; //this.pickUpItem()==PickUpState.DoNothing;
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//return base.performObjectDropInAction(dropInItem, probe, who);
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}
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@ -227,6 +146,7 @@ namespace Revitalize.Framework.Objects.Furniture
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return base.performDropDownAction(who);
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}
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//Checks for any sort of interaction IF and only IF there is a held object on this tile.
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public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
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{
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MouseState mState = Mouse.GetState();
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@ -234,7 +154,6 @@ namespace Revitalize.Framework.Objects.Furniture
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if (mState.RightButton == ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || !keyboardState.IsKeyDown(Keys.RightShift)))
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{
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ModCore.log("Right clicked!");
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return this.rightClicked(who);
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}
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@ -246,6 +165,8 @@ namespace Revitalize.Framework.Objects.Furniture
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if (justCheckingForActivity)
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return true;
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ModCore.log("Check for action");
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this.pickUpItem(false);
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return true;
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@ -253,14 +174,34 @@ namespace Revitalize.Framework.Objects.Furniture
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//return false;
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}
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public override bool performToolAction(Tool t, GameLocation location)
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{
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ModCore.log("Perform tool action");
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return base.performToolAction(t, location);
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}
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public override bool performUseAction(GameLocation location)
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{
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ModCore.log("Perform use action");
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return base.performUseAction(location);
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}
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/// <summary>
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/// Gets called when there is no actively held item on the tile.
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/// </summary>
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/// <param name="who"></param>
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/// <returns></returns>
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public override bool clicked(Farmer who)
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{
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ModCore.log("Click a table");
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if (this.pickUpItemCheck() == PickUpState.DoNothing) return false;
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if (this.pickUpItem() == PickUpState.DoNothing) return false;
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ModCore.log("Clicked!");
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foreach(var v in this.containerObject.objects)
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{
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if (v.Value.heldObject.Value != null) ModCore.log("Found a keeper!");
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else
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{
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return base.clicked(who);
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ModCore.log("Already null!");
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}
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}
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///Not sure.
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@ -376,7 +317,7 @@ namespace Revitalize.Framework.Objects.Furniture
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{
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ModCore.ModMonitor.Log(err.ToString());
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}
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if (this.heldItem != null) SpriteBatchUtilities.Draw(spriteBatch, this, this.heldItem, alpha, -1f);
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if (this.heldObject.Value != null) SpriteBatchUtilities.Draw(spriteBatch, this, this.heldObject.Value, alpha, addedDepth);
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}
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// spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0));
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@ -82,8 +82,15 @@ namespace Revitalize.Framework.Objects
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if (this.location == null) this.location = Game1.player.currentLocation;
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this.TileLocation = new Vector2((int)(x / Game1.tileSize), (int)(y / Game1.tileSize));
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/*
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return base.placementAction(location, x, y, who);
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*/
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this.performDropDownAction(who);
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location.objects.Add(this.TileLocation, this);
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return true;
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}
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public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
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@ -39,7 +39,7 @@ namespace Revitalize.Framework.Objects
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{
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this.objects = new Dictionary<Vector2, StardewValley.Object>();
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this.childrenGuids = new Dictionary<Vector2, Guid>();
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this.guid = Guid.NewGuid();
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}
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public MultiTiledObject(BasicItemInformation info)
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@ -47,7 +47,7 @@ namespace Revitalize.Framework.Objects
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{
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this.objects = new Dictionary<Vector2, StardewValley.Object>();
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this.childrenGuids = new Dictionary<Vector2, Guid>();
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this.guid = Guid.NewGuid();
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}
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public MultiTiledObject(BasicItemInformation info, Vector2 TileLocation)
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{
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this.objects = new Dictionary<Vector2, StardewValley.Object>();
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this.childrenGuids = new Dictionary<Vector2, Guid>();
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this.guid = Guid.NewGuid();
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}
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public MultiTiledObject(BasicItemInformation info, Vector2 TileLocation, Dictionary<Vector2, MultiTiledComponent> ObjectsList)
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@ -65,20 +65,25 @@ namespace Revitalize.Framework.Objects
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this.childrenGuids = new Dictionary<Vector2, Guid>();
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foreach (var v in ObjectsList)
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{
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ModCore.log("Original GUID: "+(v.Value as CustomObject).guid);
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MultiTiledComponent component =(MultiTiledComponent) v.Value.getOne();
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this.addComponent(v.Key, (component as MultiTiledComponent));
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ModCore.log("Altered GUID: " + component.guid);
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this.addComponent(v.Key, component);
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}
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this.guid = Guid.NewGuid();
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}
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public bool addComponent(Vector2 key, MultiTiledComponent obj)
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{
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if (this.objects.ContainsKey(key))
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{
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ModCore.log("Bad DATA");
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return false;
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}
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this.objects.Add(key, obj);
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this.childrenGuids.Add(key, Guid.NewGuid());
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this.childrenGuids.Add(key, new Guid());
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if (key.X > this.width) this.width = (int)key.X;
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if (key.Y > this.height) this.height = (int)key.Y;
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@ -205,7 +210,7 @@ namespace Revitalize.Framework.Objects
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{
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pair.Value.placementAction(location, x + (int)pair.Key.X * Game1.tileSize, y + (int)pair.Key.Y * Game1.tileSize, who);
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}*/
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pair.Value.placementAction(location, x + (int)pair.Key.X * Game1.tileSize, y + (int)pair.Key.Y * Game1.tileSize, who);
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(pair.Value as MultiTiledComponent).placementAction(location, x + (int)pair.Key.X * Game1.tileSize, y + (int)pair.Key.Y * Game1.tileSize, who);
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//ModCore.log(pair.Value.TileLocation);
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}
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this.location = location;
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@ -32,11 +32,12 @@ namespace Revitalize.Framework.Utilities.Serialization
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spriteBatch1.Draw(shadowTexture, position, sourceRectangle, color, 0.0f, origin, 4f, SpriteEffects.None, (float)num);
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spriteBatch.Draw(Game1.objectSpriteSheet, Game1.GlobalToLocal(Game1.viewport, obj.TileLocation*Game1.tileSize), Game1.getSourceRectForStandardTileSheet(Game1.objectSpriteSheet,itemToDraw.ParentSheetIndex,16,16), Color.White * alpha, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, ((float)(obj.boundingBox.Bottom + 1) / 10000f)+ addedDepth);
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(itemToDraw as StardewValley.Object).draw(spriteBatch, (int)obj.TileLocation.X, (int)obj.TileLocation.Y);
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(itemToDraw as StardewValley.Object).draw(spriteBatch, (int)obj.TileLocation.X*Game1.tileSize, (int)obj.TileLocation.Y*Game1.tileSize, Math.Max(0f, (float)(((obj.TileLocation.Y+1) + addedDepth) * Game1.tileSize) / 10000f) + .0001f, alpha);
|
||||
}
|
||||
if (ModCore.Serializer.IsSameOrSubclass(typeof(CustomObject),itemToDraw.GetType()))
|
||||
{
|
||||
(itemToDraw as CustomObject).draw(spriteBatch,(int)obj.TileLocation.X, (int)obj.TileLocation.Y);
|
||||
//(itemToDraw as CustomObject).draw(spriteBatch, (int)obj.TileLocation.X*Game1.tileSize, (int)obj.TileLocation.Y*Game1.tileSize,addedDepth,alpha);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -12,6 +12,7 @@ using Revitalize.Framework.Graphics;
|
|||
using Revitalize.Framework.Graphics.Animations;
|
||||
using Revitalize.Framework.Illuminate;
|
||||
using Revitalize.Framework.Objects;
|
||||
using Revitalize.Framework.Objects.Furniture;
|
||||
using Revitalize.Framework.Player;
|
||||
using Revitalize.Framework.Utilities;
|
||||
using StardewModdingAPI;
|
||||
|
@ -25,7 +26,8 @@ namespace Revitalize
|
|||
// -Chair tops cut off objects
|
||||
// -ignoring bounding box cuts off objects
|
||||
// -Tables don't draw their held objects
|
||||
|
||||
// -load content MUST be enabled for the table to be placed?????? WTF
|
||||
// -multitiledobject cs 213 in placementAction must have special logic so that new components aren't being placed
|
||||
// TODO:
|
||||
//
|
||||
//
|
||||
|
@ -155,20 +157,23 @@ namespace Revitalize
|
|||
{
|
||||
Serializer.returnToTitle();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Must be enabled for the tabled to be placed????
|
||||
/// </summary>
|
||||
private void loadContent()
|
||||
{
|
||||
|
||||
MultiTiledComponent obj = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest", "YAY FUN!", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.Red, true, null, null));
|
||||
MultiTiledComponent obj2 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest2", "SomeFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16))), Color.Red, false, null, null));
|
||||
MultiTiledComponent obj3 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red, false, null, null));
|
||||
|
||||
|
||||
obj.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj);
|
||||
//obj.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj);
|
||||
|
||||
MultiTiledObject bigObject = new MultiTiledObject(new BasicItemInformation("MultiTest", "A really big object", "Omegasis.Revitalize.MultiTiledObject", Color.Blue, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.BigTiledTest", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledObject), null, new AnimationManager(), Color.White, false, null, null));
|
||||
bigObject.addComponent(new Vector2(0, 0), obj);
|
||||
bigObject.addComponent(new Vector2(1, 0), obj2);
|
||||
bigObject.addComponent(new Vector2(2, 0), obj3);
|
||||
//bigObject.addComponent(new Vector2(0, 0), obj);
|
||||
//bigObject.addComponent(new Vector2(1, 0), obj2);
|
||||
//bigObject.addComponent(new Vector2(2, 0), obj3);
|
||||
|
||||
Recipe pie = new Recipe(new Dictionary<Item, int>()
|
||||
{
|
||||
|
@ -227,8 +232,8 @@ namespace Revitalize
|
|||
throw new Exception("Can't run Revitalize in multiplayer due to lack of current support!");
|
||||
}
|
||||
//Game1.player.addItemToInventory(customObjects["Omegasis.BigTiledTest"].getOne());
|
||||
Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
|
||||
Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
|
||||
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
|
||||
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
|
||||
Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Tables.OakTable"));
|
||||
/*
|
||||
StardewValley.Tools.Axe axe = new StardewValley.Tools.Axe();
|
||||
|
@ -243,7 +248,21 @@ namespace Revitalize
|
|||
{
|
||||
if (customObjects.ContainsKey(objName))
|
||||
{
|
||||
return customObjects[objName];
|
||||
|
||||
TableMultiTiledObject old = (TableMultiTiledObject)customObjects[objName];
|
||||
ModCore.log("Old GUID:" + old.guid);
|
||||
foreach (var v in old.objects)
|
||||
{
|
||||
log("OLD GUID PART: "+(v.Value as TableTileComponent).guid);
|
||||
}
|
||||
|
||||
TableMultiTiledObject i =(TableMultiTiledObject)customObjects[objName].getOne();
|
||||
foreach (var v in i.objects)
|
||||
{
|
||||
log("OLD GUID PART: " + (v.Value as TableTileComponent).guid);
|
||||
}
|
||||
ModCore.log("New GUID:" + i.guid);
|
||||
return i;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue