Added in a location pre-condition for the event.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using StardewValley;
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namespace Omegasis.HappyBirthday.Framework.Events.Preconditions
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{
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public class LocationPrecondition:EventPrecondition
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{
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private string locationName;
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private GameLocation location;
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public LocationPrecondition()
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{
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}
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public LocationPrecondition(GameLocation Location)
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{
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this.locationName = Location.NameOrUniqueName;
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this.location = Location;
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="Location">The name of the location.</param>
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/// <param name="IsStructure">The location is a building on the farm.</param>
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public LocationPrecondition(string Location, bool IsStructure=false)
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{
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this.locationName = Location;
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this.location = Game1.getLocationFromName(Location,IsStructure);
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}
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public override bool meetsCondition()
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{
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return Game1.player.currentLocation == this.location;
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}
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}
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}
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