Added in sand as a resource and made the sandbox generate sand.
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@ -107,7 +107,7 @@ namespace Revitalize.Framework.Objects
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/// </summary>
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public void loadInItems()
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{
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this.resources.loadInItems();
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this.resources.loadInItems(); //Must be first.
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this.loadInCraftingTables();
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this.loadInMachines();
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this.loadInTools();
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@ -154,22 +154,22 @@ namespace Revitalize.Framework.Objects
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MultiTiledObject sandBox = new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.Sandbox", TextureManager.GetTexture(ModCore.Manifest, "Machines", "Sandbox"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Sandbox", "Omegasis.Revitalize.Objects.Machines.Sandbox", "A sandbox which slowly produces sand. Unfortunately you can't sit in this one.", "Machine", Color.SteelBlue, -300, 0, false, 750, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "Sandbox"), new AnimationManager(), Color.White, true, new InventoryManager(36), null, null));
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Machine sandBox_0_0 = new Machine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.Sandbox", TextureManager.GetTexture(ModCore.Manifest, "Machines", "Sandbox"), typeof(Machine), Color.White, true), new BasicItemInformation("Sandbox", "Omegasis.Revitalize.Objects.Machines.Sandbox", "A sandbox which slowly produces sand. Unfortunately you can't sit in this one.", "Machine", Color.SteelBlue, -300, 0, false, 750, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "Sandbox"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "Sandbox"),new Animation(0,0,16,16)), Color.White, false, new InventoryManager(36), null, null), new List<InformationFiles.ResourceInformation>()
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{
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new InformationFiles.ResourceInformation(new StardewValley.Object((int)Enums.SDVObject.Clay,1),1,1,1,1,1,1,0,0,0,0)
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new InformationFiles.ResourceInformation(this.resources.getResource("Sand",1),1,1,1,1,1,1,0,0,0,0)
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}, 0, 10, true);
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Machine sandBox_1_0 = new Machine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.Sandbox", TextureManager.GetTexture(ModCore.Manifest, "Machines", "Sandbox"), typeof(Machine), Color.White, true), new BasicItemInformation("Sandbox", "Omegasis.Revitalize.Objects.Machines.Sandbox", "A sandbox which slowly produces sand. Unfortunately you can't sit in this one.", "Machine", Color.SteelBlue, -300, 0, false, 750, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "Sandbox"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "Sandbox"), new Animation(16, 0, 16, 16)), Color.White, false, new InventoryManager(36), null, null), new List<InformationFiles.ResourceInformation>()
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{
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new InformationFiles.ResourceInformation(new StardewValley.Object((int)Enums.SDVObject.Clay,1),1,1,1,1,1,1,0,0,0,0)
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new InformationFiles.ResourceInformation(this.resources.getResource("Sand",1),1,1,1,1,1,1,0,0,0,0)
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}, 0, 10, false);
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Machine sandBox_0_1 = new Machine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.Sandbox", TextureManager.GetTexture(ModCore.Manifest, "Machines", "Sandbox"), typeof(Machine), Color.White, true), new BasicItemInformation("Sandbox", "Omegasis.Revitalize.Objects.Machines.Sandbox", "A sandbox which slowly produces sand. Unfortunately you can't sit in this one.", "Machine", Color.SteelBlue, -300, 0, false, 750, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "Sandbox"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "Sandbox"), new Animation(0, 16, 16, 16)), Color.White, false, new InventoryManager(36), null, null), new List<InformationFiles.ResourceInformation>()
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{
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new InformationFiles.ResourceInformation(new StardewValley.Object((int)Enums.SDVObject.Clay,1),1,1,1,1,1,1,0,0,0,0)
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new InformationFiles.ResourceInformation(this.resources.getResource("Sand",1),1,1,1,1,1,1,0,0,0,0)
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}, 0, 10, false);
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Machine sandBox_1_1 = new Machine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.Sandbox", TextureManager.GetTexture(ModCore.Manifest, "Machines", "Sandbox"), typeof(Machine), Color.White, true), new BasicItemInformation("Sandbox", "Omegasis.Revitalize.Objects.Machines.Sandbox", "A sandbox which slowly produces sand. Unfortunately you can't sit in this one.", "Machine", Color.SteelBlue, -300, 0, false, 750, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "Sandbox"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "Sandbox"), new Animation(16, 16, 16, 16)), Color.White, false, new InventoryManager(36), null, null), new List<InformationFiles.ResourceInformation>()
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{
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new InformationFiles.ResourceInformation(new StardewValley.Object((int)Enums.SDVObject.Clay,1),1,1,1,1,1,1,0,0,0,0)
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new InformationFiles.ResourceInformation(this.resources.getResource("Sand",1),1,1,1,1,1,1,0,0,0,0)
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}, 0, 10, false);
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@ -30,6 +30,7 @@ namespace Revitalize.Framework.Objects
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public Dictionary<string, OreVeinObj> oreVeins;
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public Dictionary<string, OreResourceInformation> oreResourceInformationTable;
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public Dictionary<string, Ore> ores;
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public Dictionary<string, CustomObject> resources;
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/// <summary>
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/// A list of all visited floors on the current visit to the mines.
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@ -46,6 +47,7 @@ namespace Revitalize.Framework.Objects
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this.oreResourceInformationTable = new Dictionary<string, OreResourceInformation>();
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this.ores = new Dictionary<string, Ore>();
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this.visitedFloors = new List<int>();
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this.resources = new Dictionary<string, CustomObject>();
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}
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@ -54,6 +56,7 @@ namespace Revitalize.Framework.Objects
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public void loadInItems()
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{
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this.loadInOreItems();
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this.loadInResourceItems();
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this.serializeOreVeins();
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this.loadOreVeins();
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}
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@ -304,6 +307,12 @@ namespace Revitalize.Framework.Objects
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ModCore.ObjectManager.AddItem("SteelIngot", steelIngot);
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}
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private void loadInResourceItems()
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{
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CustomObject sand=new CustomObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Items.Resources.Misc.Sand", TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Misc", "Sand"), typeof(CustomObject), Color.White, true), new BasicItemInformation("Sand", "Omegasis.Revitalize.Items.Resources.Misc.Sand", "Sand which is made from tiny rocks and can be used for smelting. Also unfun to have inside of swimwear.", "Resource", Color.Brown, -300, 0, false, 2, false, false, TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Misc", "Sand"), new AnimationManager(), Color.White, true, null, null));
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this.resources.Add("Sand", sand);
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}
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/// <summary>
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/// Gets an ore from the list of stored ores in this mod.
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/// </summary>
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@ -324,6 +333,29 @@ namespace Revitalize.Framework.Objects
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}
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}
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/// <summary>
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/// Get a resource from the resource maanger.
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/// </summary>
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/// <param name="name"></param>
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/// <param name="Stack"></param>
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/// <returns></returns>
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public CustomObject getResource(string name, int Stack=1)
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{
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Ore o = this.getOre(name, Stack);
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if (o != null) return o;
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if (this.resources.ContainsKey(name))
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{
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CustomObject obj = (CustomObject)this.resources[name].getOne();
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obj.Stack = Stack;
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return obj;
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}
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else
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{
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return null;
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}
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}
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public OreResourceInformation getOreResourceInfo(string id)
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{
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if (this.oreVeins.ContainsKey(id))
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@ -300,6 +300,8 @@ namespace Revitalize
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TextureManager.GetTextureManager(Manifest, "InventoryMenu").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Menus", "InventoryMenu"));
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TextureManager.AddTextureManager(Manifest, "Resources.Ore");
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TextureManager.GetTextureManager(Manifest, "Resources.Ore").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Objects", "Resources", "Ore"));
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TextureManager.AddTextureManager(Manifest, "Items.Resources.Misc");
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TextureManager.GetTextureManager(Manifest, "Items.Resources.Misc").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Items", "Resources", "Misc"));
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TextureManager.AddTextureManager(Manifest, "Items.Resources.Ore");
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TextureManager.GetTextureManager(Manifest, "Items.Resources.Ore").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Items", "Resources", "Ore"));
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TextureManager.AddTextureManager(Manifest, "Tools");
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@ -201,6 +201,9 @@
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<None Include="manifest.json" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Content\Graphics\Items\Resources\Misc\Sand.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Graphics\Items\Resources\Ore\AluminumIngot.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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