Updated NetMod to prevent redundant messages and errors.

This commit is contained in:
2018-05-09 15:57:20 -07:00
parent bd656c444b
commit 0fb7e729c1
4 changed files with 98 additions and 26 deletions

View File

@ -25,6 +25,8 @@ namespace ModdedUtilitiesNetworking.Framework.Clients
this.address = address;
}
public override string getUserID()
{
@ -199,7 +201,43 @@ namespace ModdedUtilitiesNetworking.Framework.Clients
protected override void processIncomingMessage(IncomingMessage message)
{
base.processIncomingMessage(message);
byte messageType = message.MessageType;
if ((uint)messageType <= 9U)
{
switch (messageType)
{
case 1:
this.receiveServerIntroduction(message.Reader);
return;
case 2:
this.userNames[message.FarmerID] = message.Reader.ReadString();
ModCore.multiplayer.processIncomingMessage(message);
return;
case 3:
ModCore.multiplayer.processIncomingMessage(message);
return;
case 9:
this.receiveAvailableFarmhands(message.Reader);
return;
}
}
else if ((int)messageType != 11)
{
if ((int)messageType == 16)
{
if (message.FarmerID != Game1.serverHost.Value.UniqueMultiplayerID)
return;
this.receiveUserNameUpdate(message.Reader);
return;
}
}
else
{
this.connectionMessage = message.Reader.ReadString();
return;
}
ModCore.multiplayer.baseProcessMessage(message);
//Packet signiture for functions that return nothing.
if (message.MessageType == Enums.MessageTypes.SendOneWay || message.MessageType == Enums.MessageTypes.SendToAll)
@ -250,7 +288,7 @@ namespace ModdedUtilitiesNetworking.Framework.Clients
this.setUpGame();
if (Game1.chatBox == null)
return;
Game1.chatBox.listPlayers();
//Game1.chatBox.listPlayers();
}
}
}

View File

@ -1,7 +1,9 @@
using ModdedUtilitiesNetworking.Framework.Clients;
using ModdedUtilitiesNetworking.Framework.Messages;
using ModdedUtilitiesNetworking.Framework.Servers;
using Netcode;
using StardewValley;
using StardewValley.Menus;
using StardewValley.Network;
using System;
using System.Collections.Generic;
@ -15,6 +17,12 @@ namespace ModdedUtilitiesNetworking.Framework
{
public class CustomMultiplayer : StardewValley.Multiplayer
{
public List<long> hasConnectedOnce = new List<long>();
public CustomMultiplayer()
{
this.hasConnectedOnce = new List<long>();
}
public override bool isClientBroadcastType(byte messageType)
{
@ -78,6 +86,11 @@ namespace ModdedUtilitiesNetworking.Framework
this.tickLocationRoots();
}
public void baseProcessMessage(IncomingMessage message)
{
base.processIncomingMessage(message);
}
/// <summary>
/// Creates a net outgoing message that is written specifically to call a void function when sent. USed to specifiy types and specific ways to handle them.
/// </summary>
@ -255,6 +268,20 @@ namespace ModdedUtilitiesNetworking.Framework
}
}
public override void addPlayer(NetFarmerRoot f)
{
long uniqueMultiplayerId = f.Value.UniqueMultiplayerID;
//Surpresses the first connected chat info message on non modded clients.
if (this.hasConnectedOnce.Contains(uniqueMultiplayerId))
{
base.addPlayer(f);
}
else
{
this.hasConnectedOnce.Add(uniqueMultiplayerId);
}
}
/// <summary>
/// Get's the farmer in the player two slot for the server.
/// </summary>

View File

@ -21,6 +21,7 @@ namespace ModdedUtilitiesNetworking.Framework.Servers
{
public List<Server> servers = new List<Server>();
public List<Action> pendingGameAvailableActions = new List<Action>();
public List<long> hasPlayerDisconnectedOnce = new List<long>();
public CustomGameServer()
{
@ -28,7 +29,7 @@ namespace ModdedUtilitiesNetworking.Framework.Servers
this.servers.Add(ModCore.multiplayer.InitServer((Server)new CustomLidgrenServer((IGameServer)this)));
ModCore.monitor.Log("Custom Lidgren Server Created");
ModCore.monitor.Log("Custom Game Server Created");
hasPlayerDisconnectedOnce = new List<long>();
try {
if (Program.sdk.Networking == null)
return;
@ -46,16 +47,6 @@ namespace ModdedUtilitiesNetworking.Framework.Servers
}
}
public CustomGameServer(List<Server> servers)
{
this.servers = new List<Server>();
foreach(var server in servers)
{
this.servers.Add(server);
}
}
public int connectionsCount
{
get
@ -225,6 +216,9 @@ namespace ModdedUtilitiesNetworking.Framework.Servers
ModCore.multiplayer.playerDisconnected(disconnectee);
if (sourceFarmer == null)
return;
if (this.hasPlayerDisconnectedOnce.Contains(disconnectee))
{
OutgoingMessage message = new OutgoingMessage((byte)19, sourceFarmer, new object[0]);
foreach (long peerId in (IEnumerable<long>)Game1.otherFarmers.Keys)
{
@ -232,6 +226,13 @@ namespace ModdedUtilitiesNetworking.Framework.Servers
this.sendMessage(peerId, message);
}
}
else
{
this.hasPlayerDisconnectedOnce.Add(disconnectee);
}
}
public bool isGameAvailable()
{

View File

@ -12,7 +12,7 @@ using System.Threading.Tasks;
namespace ModdedUtilitiesNetworking.Framework.Servers
{
class CustomLidgrenServer : LidgrenServer
class CustomLidgrenServer : Server
{
private HashSet<NetConnection> introductionsSent = new HashSet<NetConnection>();
private Bimap<long, NetConnection> peers = new Bimap<long, NetConnection>();
@ -150,18 +150,24 @@ namespace ModdedUtilitiesNetworking.Framework.Servers
case NetConnectionStatus.Disconnecting:
if (!this.peers.ContainsRight(message.SenderConnection))
break;
try
{
this.playerDisconnected(this.peers[message.SenderConnection]);
}
catch(Exception err)
{
//Forces a de-sync with money.
this.playerDisconnected(this.peers[message.SenderConnection]);
}
break;
}
}
protected override void playerDisconnected(long disconnectee)
{
this.gameServer.playerDisconnected(disconnectee);
this.introductionsSent.Remove(this.peers[disconnectee]);
this.peers.RemoveLeft(disconnectee);
}
private void parseDataMessageFromClient(NetIncomingMessage dataMsg)
{