Added in windmills. Also fixed machine summary menu crashing when fluid manager doesn't set fluid tanks on initialization.
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@ -27,6 +27,10 @@ namespace Revitalize.Framework.Configs
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public int steamEngineV1_requiredSteamPerOperation;
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public int steamEngineV1_powerGeneratedPerOperation;
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public double windmill_windyDayPowerMultiplier;
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public int windmillV1_basePowerProduction;
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public int windmillV2_basePowerProduction;
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public GlobalMachineConfig()
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{
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this.doMachinesConsumeEnergy = true;
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@ -43,6 +47,9 @@ namespace Revitalize.Framework.Configs
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this.steamEngineV1_requiredSteamPerOperation = 200;
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this.steamEngineV1_powerGeneratedPerOperation = 10;
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this.windmill_windyDayPowerMultiplier = 1.5d;
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this.windmillV1_basePowerProduction = 4;
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this.windmillV2_basePowerProduction = 12;
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}
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public static GlobalMachineConfig InitializeConfig()
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@ -337,7 +337,12 @@ namespace Revitalize.Framework.Managers
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else
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{
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this.outputTank = new MachineFluidTank(Capacity);
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if (NumberOfInputTanks == 1)
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if (NumberOfInputTanks == 0)
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{
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this.inputTank1 = new MachineFluidTank(0);
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this.inputTank2 = new MachineFluidTank(0);
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}
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else if (NumberOfInputTanks == 1)
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{
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this.inputTank1 = new MachineFluidTank(Capacity);
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this.inputTank2 = new MachineFluidTank(0);
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@ -107,11 +107,19 @@ namespace Revitalize.Framework.Menus.Machines
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this.storageButton = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Storage Remaining", this.storageRemainingDisplayLocation, new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus", "Chest"), new StardustCore.Animations.Animation(0, 0, 16, 32)), Color.White), new Rectangle(0, 0, 16, 32), 1f);
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this.inputFluidTank1Button = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Input 1 fluid:", this.fluidDisplayLocation, new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus.EnergyMenu",this.objectSource.info.fluidManager.inputTank1.fluid!=null? "DropletColored" : "DropletOutline"), new StardustCore.Animations.Animation(0, 0, 16, 16)), this.objectSource.info.fluidManager.inputTank1.fluid!=null ? this.objectSource.info.fluidManager.inputTank1.fluid.color : Color.White), new Rectangle(0, 0, 16, 16), 2f);
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this.inputFluidTank2Button = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Input 2 fluid:", this.fluidDisplayLocation+new Vector2(0,64), new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus.EnergyMenu", this.objectSource.info.fluidManager.inputTank2.fluid!=null ? "DropletColored" : "DropletOutline"), new StardustCore.Animations.Animation(0, 0, 16, 16)), this.objectSource.info.fluidManager.inputTank2.fluid!=null ? this.objectSource.info.fluidManager.inputTank2.fluid.color : Color.White), new Rectangle(0, 0, 16, 16), 2f);
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ModCore.log(this.objectSource.info.fluidManager.outputTank.fluid != null ? "Color of fluid:" + this.objectSource.info.fluidManager.outputTank.fluid.color.ToString() : "Color is null!");
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this.outputFluidTankButton = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Output fluid:", this.fluidDisplayLocation+new Vector2(0,128), new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus.EnergyMenu", this.objectSource.info.fluidManager.outputTank.fluid!=null ? "DropletColored" : "DropletOutline"), new StardustCore.Animations.Animation(0, 0, 16, 16)), this.objectSource.info.fluidManager.outputTank.fluid!=null ? this.objectSource.info.fluidManager.outputTank.fluid.color : Color.White), new Rectangle(0, 0, 16, 16), 2f);
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if (this.objectSource.GetFluidManager().inputTank1.capacity > 0)
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{
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this.inputFluidTank1Button = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Input 1 fluid:", this.fluidDisplayLocation, new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus.EnergyMenu", this.objectSource.info.fluidManager.inputTank1.fluid != null ? "DropletColored" : "DropletOutline"), new StardustCore.Animations.Animation(0, 0, 16, 16)), this.objectSource.info.fluidManager.inputTank1.fluid != null ? this.objectSource.info.fluidManager.inputTank1.fluid.color : Color.White), new Rectangle(0, 0, 16, 16), 2f);
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}
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if (this.objectSource.GetFluidManager().inputTank2.capacity > 0)
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{
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this.inputFluidTank2Button = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Input 2 fluid:", this.fluidDisplayLocation + new Vector2(0, 64), new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus.EnergyMenu", this.objectSource.info.fluidManager.inputTank2.fluid != null ? "DropletColored" : "DropletOutline"), new StardustCore.Animations.Animation(0, 0, 16, 16)), this.objectSource.info.fluidManager.inputTank2.fluid != null ? this.objectSource.info.fluidManager.inputTank2.fluid.color : Color.White), new Rectangle(0, 0, 16, 16), 2f);
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}
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//ModCore.log(this.objectSource.info.fluidManager.outputTank.fluid != null ? "Color of fluid:" + this.objectSource.info.fluidManager.outputTank.fluid.color.ToString() : "Color is null!");
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if (this.objectSource.GetFluidManager().outputTank.capacity > 0)
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{
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this.outputFluidTankButton = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Output fluid:", this.fluidDisplayLocation + new Vector2(0, 128), new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus.EnergyMenu", this.objectSource.info.fluidManager.outputTank.fluid != null ? "DropletColored" : "DropletOutline"), new StardustCore.Animations.Animation(0, 0, 16, 16)), this.objectSource.info.fluidManager.outputTank.fluid != null ? this.objectSource.info.fluidManager.outputTank.fluid.color : Color.White), new Rectangle(0, 0, 16, 16), 2f);
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}
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this.requiredEnergyPer10Min = RequiredEnergyPer10Min;
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}
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@ -162,13 +170,13 @@ namespace Revitalize.Framework.Menus.Machines
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hovered = true;
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}
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}
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}
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if (hovered == false)
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{
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this.hoverText = "";
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}
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}
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}
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protected virtual string getProperEnergyDescriptionString(int EnergyAmount)
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{
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@ -180,7 +188,7 @@ namespace Revitalize.Framework.Menus.Machines
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else if (this.energy.producesEnergy)
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{
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return "Produces " + EnergyAmount + " per 10 minutes.";
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return "Produces " + EnergyAmount + " energy per 10 minutes.";
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}
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else return "";
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}
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@ -0,0 +1,272 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Newtonsoft.Json;
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using PyTK.CustomElementHandler;
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using Revitalize.Framework.Managers;
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using Revitalize.Framework.Objects.InformationFiles;
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using Revitalize.Framework.Utilities;
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using StardewValley;
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using StardustCore.Animations;
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namespace Revitalize.Framework.Objects.Machines.EnergyGeneration
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{
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public class Windmill:Machine
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{
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public Windmill() { }
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public Windmill(CustomObjectData PyTKData, BasicItemInformation info, List<ResourceInformation> ProducedResources = null, int EnergyRequiredPer10Minutes = 0, int TimeToProduce = 0, bool UpdatesContainer = false, string CraftingBook = "", Fluid FluidRequiredForOperation = null, int FluidAmountRequiredPerOperation = 0) : base(PyTKData, info)
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{
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this.producedResources = ProducedResources ?? new List<ResourceInformation>();
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this.energyRequiredPer10Minutes = EnergyRequiredPer10Minutes;
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this.timeToProduce = TimeToProduce;
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this.updatesContainerObjectForProduction = UpdatesContainer;
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this.MinutesUntilReady = TimeToProduce;
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this.craftingRecipeBook = CraftingBook;
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this.createStatusBubble();
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this.requiredFluidForOperation = FluidRequiredForOperation;
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this.amountOfFluidRequiredForOperation = FluidAmountRequiredPerOperation;
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}
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public Windmill(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation, List<ResourceInformation> ProducedResources = null, int EnergyRequiredPer10Minutes = 0, int TimeToProduce = 0, bool UpdatesContainer = false, string CraftingBook = "", MultiTiledObject obj = null, Fluid FluidRequiredForOperation = null, int FluidAmountRequiredPerOperation = 0) : base(PyTKData, info, TileLocation)
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{
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this.containerObject = obj;
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this.producedResources = ProducedResources ?? new List<ResourceInformation>();
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this.energyRequiredPer10Minutes = EnergyRequiredPer10Minutes;
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this.timeToProduce = TimeToProduce;
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this.updatesContainerObjectForProduction = UpdatesContainer;
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this.MinutesUntilReady = TimeToProduce;
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this.craftingRecipeBook = CraftingBook;
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this.createStatusBubble();
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this.requiredFluidForOperation = FluidRequiredForOperation;
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this.amountOfFluidRequiredForOperation = FluidAmountRequiredPerOperation;
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}
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public Windmill(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation, Vector2 offsetKey, List<ResourceInformation> ProducedResources = null, int EnergyRequiredPer10Minutes = 0, int TimeToProduce = 0, bool UpdatesContainer = false, string CraftingBook = "", MultiTiledObject obj = null, Fluid FluidRequiredForOperation = null, int FluidAmountRequiredPerOperation = 0) : base(PyTKData, info, TileLocation)
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{
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this.offsetKey = offsetKey;
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this.containerObject = obj;
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this.producedResources = ProducedResources ?? new List<ResourceInformation>();
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this.energyRequiredPer10Minutes = EnergyRequiredPer10Minutes;
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this.timeToProduce = TimeToProduce;
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this.updatesContainerObjectForProduction = UpdatesContainer;
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this.MinutesUntilReady = TimeToProduce;
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this.craftingRecipeBook = CraftingBook;
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this.createStatusBubble();
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this.requiredFluidForOperation = FluidRequiredForOperation;
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this.amountOfFluidRequiredForOperation = FluidAmountRequiredPerOperation;
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}
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public override void updateWhenCurrentLocation(GameTime time, GameLocation environment)
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{
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base.updateWhenCurrentLocation(time, environment);
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this.animationManager.prepareForNextUpdateTick();
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}
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public override bool minutesElapsed(int minutes, GameLocation environment)
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{
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this.updateInfo();
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//ModCore.log(this.info.animationManager.currentAnimationName);
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this.info.animationManager.playAnimation("Working");
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if (this.updatesContainerObjectForProduction)
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{
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int remaining = minutes;
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if (this.GetEnergyManager().energyInteractionType == Enums.EnergyInteractionType.Produces)
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{
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while (remaining > 0)
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{
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remaining -= 10;
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this.produceEnergy();
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this.storeEnergyToNetwork();
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}
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}
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return false;
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}
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else
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{
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if (this.GetEnergyManager().energyInteractionType == Enums.EnergyInteractionType.Produces)
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{
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this.storeEnergyToNetwork();
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}
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return false;
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}
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//return base.minutesElapsed(minutes, environment);
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}
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public override bool rightClicked(Farmer who)
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{
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if (this.location == null)
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this.location = Game1.player.currentLocation;
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if (Game1.menuUp || Game1.currentMinigame != null) return false;
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//ModCore.playerInfo.sittingInfo.sit(this, Vector2.Zero);
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this.createMachineMenu();
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return true;
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}
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public override Item getOne()
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{
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Windmill component = new Windmill(this.data, this.info.Copy(), this.producedResources, this.energyRequiredPer10Minutes, this.timeToProduce, this.updatesContainerObjectForProduction, this.craftingRecipeBook, this.requiredFluidForOperation, this.amountOfFluidRequiredForOperation);
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component.containerObject = this.containerObject;
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component.offsetKey = this.offsetKey;
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return component;
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
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string GUID = additionalSaveData["GUID"];
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Windmill self = Revitalize.ModCore.Serializer.DeserializeGUID<Windmill>(additionalSaveData["GUID"]);
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if (ModCore.IsNullOrDefault<Machine>(self)) return null;
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try
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{
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
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{
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MultiTiledObject obj = (MultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<MultiTiledObject>(additionalSaveData["ParentGUID"]);
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self.containerObject = obj;
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self.containerObject.removeComponent(offsetKey);
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self.containerObject.addComponent(offsetKey, self);
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
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}
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else
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{
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self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
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self.containerObject.removeComponent(offsetKey);
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self.containerObject.addComponent(offsetKey, self);
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}
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}
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catch (Exception err)
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{
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ModCore.log(err);
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}
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return self;
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}
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public override void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
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{
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base.rebuild(additionalSaveData, replacement);
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}
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
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{
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this.updateInfo();
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if (this.info == null)
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{
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Revitalize.ModCore.log("info is null");
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if (this.syncObject == null) Revitalize.ModCore.log("DEAD SYNC");
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}
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if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
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if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
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//The actual planter box being drawn.
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if (this.animationManager == null)
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{
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if (this.animationManager.getExtendedTexture() == null)
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ModCore.ModMonitor.Log("Tex Extended is null???");
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spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.DrawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(y * Game1.tileSize) / 10000f));
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// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
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}
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else
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{
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//Log.AsyncC("Animation Manager is working!");
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float addedDepth = 0;
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if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject && this.info.facingDirection == Enums.Direction.Up)
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{
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addedDepth += (this.containerObject.Height - 1) - ((int)(this.offsetKey.Y));
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if (this.info.ignoreBoundingBox) addedDepth += 1.5f;
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}
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else if (this.info.ignoreBoundingBox)
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{
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addedDepth += 1.0f;
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}
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this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.DrawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((y + addedDepth) * Game1.tileSize) / 10000f) + .00001f);
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this.drawStatusBubble(spriteBatch, x, y, alpha);
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try
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{
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if (this.animationManager.canTickAnimation())
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{
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this.animationManager.tickAnimation();
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}
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// Log.AsyncC("Tick animation");
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}
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catch (Exception err)
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{
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ModCore.ModMonitor.Log(err.ToString());
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}
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}
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// spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0));
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}
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public override void produceEnergy()
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{
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if (this.location != null)
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{
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if (this.location.IsOutdoors == false) return;
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}
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if (this.GetEnergyManager().canReceieveEnergy)
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{
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if (WeatherUtilities.IsWeatherGoodForWindmills())
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{
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this.GetEnergyManager().produceEnergy((int)(this.energyRequiredPer10Minutes*ModCore.Configs.machinesConfig.windmill_windyDayPowerMultiplier));
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}
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else
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{
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this.GetEnergyManager().produceEnergy(this.energyRequiredPer10Minutes);
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}
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}
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}
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public override void updateInfo()
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{
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if (this.info == null || this.containerObject == null)
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{
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this.ItemInfo = this.text;
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//ModCore.log("Updated item info!");
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return;
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}
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if (this.requiresUpdate())
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{
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//this.ItemInfo = this.text;
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this.text = this.ItemInfo;
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this.info.cleanAfterUpdate();
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//this.containerObject.updateInfo();
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//ModCore.log("Force an update for machine: " + this.info.name);
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MultiplayerUtilities.RequestUpdateSync(this.guid);
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}
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}
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public override Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> saveData = base.getAdditionalSaveData();
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Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
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this.containerObject.getAdditionalSaveData();
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return saveData;
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}
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}
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}
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@ -416,11 +416,71 @@ namespace Revitalize.Framework.Objects
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this.AddItem("SteamBoilerV1", steamBoilerV1);
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|
||||
MultiTiledObject steamEngineV1 = new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(0, 0, 16, 16)), Color.White, false, null, null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false,true,1)));
|
||||
SteamEngine steamEngineV1_0_0 = new SteamEngine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(0, 0, 16, 16)), Color.White, false, new InventoryManager(9, 3, 3), null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false, true, 1)), null, ModCore.Configs.machinesConfig.steamEngineV1_powerGeneratedPerOperation, 0, true, "", ModCore.ObjectManager.resources.getFluid("Steam"), ModCore.Configs.machinesConfig.steamEngineV1_requiredSteamPerOperation);
|
||||
SteamEngine steamEngineV1_1_0 = new SteamEngine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(16, 0, 16, 16)), Color.White, false, new InventoryManager(9, 3, 3), null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false, true, 1)), null, ModCore.Configs.machinesConfig.steamEngineV1_powerGeneratedPerOperation, 0, true, "", ModCore.ObjectManager.resources.getFluid("Steam"), ModCore.Configs.machinesConfig.steamEngineV1_requiredSteamPerOperation);
|
||||
SteamEngine steamEngineV1_0_0 = new SteamEngine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(SteamEngine), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(0, 0, 16, 16)), Color.White, false, new InventoryManager(9, 3, 3), null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false, true, 1)), null, ModCore.Configs.machinesConfig.steamEngineV1_powerGeneratedPerOperation, 0, true, "", ModCore.ObjectManager.resources.getFluid("Steam"), ModCore.Configs.machinesConfig.steamEngineV1_requiredSteamPerOperation);
|
||||
SteamEngine steamEngineV1_1_0 = new SteamEngine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(SteamEngine), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(16, 0, 16, 16)), Color.White, false, new InventoryManager(9, 3, 3), null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false, true, 1)), null, ModCore.Configs.machinesConfig.steamEngineV1_powerGeneratedPerOperation, 0, true, "", ModCore.ObjectManager.resources.getFluid("Steam"), ModCore.Configs.machinesConfig.steamEngineV1_requiredSteamPerOperation);
|
||||
steamEngineV1.addComponent(new Vector2(0, 0), steamEngineV1_0_0);
|
||||
steamEngineV1.addComponent(new Vector2(1, 0), steamEngineV1_1_0);
|
||||
this.AddItem("SteamEngineV1", steamEngineV1);
|
||||
|
||||
|
||||
MultiTiledObject windMillV1 = new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.WindmillV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "Windmill"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Windmill", "Omegasis.Revitalize.Objects.Machines.WindmillV1", "Generates power from the wind.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "Windmill"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "Windmill"), new Animation(0, 0, 16, 16)), Color.White, false, null, null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, null));
|
||||
Windmill windMillV1_0_0 = new Windmill(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.WindmillV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "Windmill"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Windmill", "Omegasis.Revitalize.Objects.Machines.WindmillV1", "Generates power from the wind.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "Windmill"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "Windmill"), new Animation(0, 0, 16, 16),new Dictionary<string, List<Animation>>() {
|
||||
|
||||
{"Default",new List<Animation>()
|
||||
{
|
||||
new Animation(0,0,16,16)
|
||||
} },
|
||||
{"Working",new List<Animation>()
|
||||
{
|
||||
new Animation(0,0,16,16,20),
|
||||
new Animation(16,0,16,16,20)
|
||||
} }
|
||||
},"Working"), Color.White, false, null, null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, null), null, ModCore.Configs.machinesConfig.windmillV1_basePowerProduction, 0, true, "", null, 0);
|
||||
Windmill windMillV1_0_1 = new Windmill(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.WindmillV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "Windmill"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Windmill", "Omegasis.Revitalize.Objects.Machines.WindmillV1", "Generates power from the wind.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "Windmill"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "Windmill"), new Animation(0, 0, 16, 16), new Dictionary<string, List<Animation>>() {
|
||||
|
||||
{"Default",new List<Animation>()
|
||||
{
|
||||
new Animation(0,16,16,16)
|
||||
} },
|
||||
{"Working",new List<Animation>()
|
||||
{
|
||||
new Animation(0,16,16,16,20),
|
||||
new Animation(16,16,16,16,20)
|
||||
} }
|
||||
},"Working"), Color.White, false, null, null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, null), null, ModCore.Configs.machinesConfig.windmillV1_basePowerProduction, 0, false, "", null, 0);
|
||||
windMillV1.addComponent(new Vector2(0, 0), windMillV1_0_0);
|
||||
windMillV1.addComponent(new Vector2(0, 1), windMillV1_0_1);
|
||||
this.AddItem("WindmillV1", windMillV1);
|
||||
|
||||
|
||||
MultiTiledObject windMillV2 = new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.WindmillV2", TextureManager.GetTexture(ModCore.Manifest, "Machines", "ClothWindmill"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Improved Windmill", "Omegasis.Revitalize.Objects.Machines.WindmillV2", "Generates power from the wind.", "Machine", Color.SteelBlue, -300, 0, false, 700, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "ClothWindmill"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "ClothWindmill"), new Animation(0, 0, 16, 16)), Color.White, false, null, null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, null));
|
||||
Windmill windMillV2_0_0 = new Windmill(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.WindmillV2", TextureManager.GetTexture(ModCore.Manifest, "Machines", "ClothWindmill"), typeof(Windmill), Color.White, true), new BasicItemInformation("Improved Windmill", "Omegasis.Revitalize.Objects.Machines.WindmillV2", "Generates power from the wind.", "Machine", Color.SteelBlue, -300, 0, false, 700, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "ClothWindmill"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "ClothWindmill"), new Animation(0, 0, 16, 16), new Dictionary<string, List<Animation>>() {
|
||||
|
||||
{"Default",new List<Animation>()
|
||||
{
|
||||
new Animation(0,0,16,16)
|
||||
} },
|
||||
{"Working",new List<Animation>()
|
||||
{
|
||||
new Animation(0,0,16,16,20),
|
||||
new Animation(16,0,16,16,20)
|
||||
} }
|
||||
},"Working"), Color.White, false, null, null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, null), null, ModCore.Configs.machinesConfig.windmillV2_basePowerProduction, 0, true, "", null, 0);
|
||||
Windmill windMillV2_0_1 = new Windmill(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.WindmillV2", TextureManager.GetTexture(ModCore.Manifest, "Machines", "ClothWindmill"), typeof(Windmill), Color.White, true), new BasicItemInformation("Improved Windmill", "Omegasis.Revitalize.Objects.Machines.WindmillV2", "Generates power from the wind.", "Machine", Color.SteelBlue, -300, 0, false, 700, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "ClothWindmill"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "ClothWindmill"), new Animation(0, 0, 16, 16), new Dictionary<string, List<Animation>>() {
|
||||
|
||||
{"Default",new List<Animation>()
|
||||
{
|
||||
new Animation(0,16,16,16)
|
||||
} },
|
||||
{"Working",new List<Animation>()
|
||||
{
|
||||
new Animation(0,16,16,16,20),
|
||||
new Animation(16,16,16,16,20)
|
||||
} }
|
||||
},"Working"), Color.White, false, null, null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, null), null, ModCore.Configs.machinesConfig.windmillV2_basePowerProduction, 0, false, "", null, 0);
|
||||
windMillV2.addComponent(new Vector2(0, 0), windMillV2_0_0);
|
||||
windMillV2.addComponent(new Vector2(0, 1), windMillV2_0_1);
|
||||
this.AddItem("WindmillV2", windMillV2);
|
||||
}
|
||||
|
||||
private void loadInConnectionComponents()
|
||||
|
|
|
@ -67,5 +67,10 @@ namespace Revitalize.Framework.Utilities
|
|||
return IsItRaining() || IsItSnowing() || IsStorm();
|
||||
}
|
||||
|
||||
public static bool IsWeatherGoodForWindmills()
|
||||
{
|
||||
return IsWindyDay() || IsStorm();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -588,14 +588,11 @@ namespace Revitalize
|
|||
ModCore.ObjectManager.GetItem("SolarPanelTier1",1),
|
||||
ModCore.ObjectManager.GetItem("SolarArrayTier1",1),
|
||||
new StardewValley.Object(Vector2.Zero,(int)Enums.SDVBigCraftable.Furnace,false),
|
||||
ModCore.ObjectManager.GetItem("Lighthouse",1),
|
||||
ModCore.ObjectManager.GetItem("CopperWire",10),
|
||||
batteryBin,
|
||||
ModCore.ObjectManager.GetItem("Capacitor",1),
|
||||
ModCore.ObjectManager.GetItem("ChargingStation",1),
|
||||
ModCore.ObjectManager.GetItem("Grinder",1),
|
||||
new StardewValley.Object((int)Enums.SDVObject.CopperOre,10),
|
||||
ModCore.ObjectManager.GetTool("MiningDrillV1"),
|
||||
ModCore.ObjectManager.GetTool("ChainsawV1"),
|
||||
ModCore.ObjectManager.GetItem("MiningDrillMachineV1"),
|
||||
ModCore.ObjectManager.GetItem("AlloyFurnace"),
|
||||
|
@ -603,7 +600,9 @@ namespace Revitalize
|
|||
ModCore.ObjectManager.GetItem("WaterPumpV1"),
|
||||
ModCore.ObjectManager.GetItem("SteamBoilerV1"),
|
||||
ModCore.ObjectManager.GetItem("IronPipe",100),
|
||||
ModCore.ObjectManager.GetItem("SteamEngineV1")
|
||||
ModCore.ObjectManager.GetItem("SteamEngineV1"),
|
||||
ModCore.ObjectManager.GetItem("WindmillV1"),
|
||||
ModCore.ObjectManager.GetItem("WindmillV2")
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -168,6 +168,7 @@
|
|||
<Compile Include="Framework\Objects\Machines\EnergyGeneration\SolarPanel.cs" />
|
||||
<Compile Include="Framework\Objects\Machines\EnergyGeneration\SteamBoiler.cs" />
|
||||
<Compile Include="Framework\Objects\Machines\EnergyGeneration\SteamEngine.cs" />
|
||||
<Compile Include="Framework\Objects\Machines\EnergyGeneration\Windmill.cs" />
|
||||
<Compile Include="Framework\Objects\Machines\Grinder.cs" />
|
||||
<Compile Include="Framework\Objects\Machines\Machine.cs" />
|
||||
<Compile Include="Framework\Objects\Machines\Pipe.cs" />
|
||||
|
@ -498,6 +499,9 @@
|
|||
<Content Include="Content\Graphics\Objects\Machines\ChargingStation.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Objects\Machines\ClothWindmill.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Objects\Machines\Grinder.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
@ -525,6 +529,9 @@
|
|||
<Content Include="Content\Graphics\Objects\Machines\WaterPump.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Objects\Machines\Windmill.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Objects\Machines\Wires\CopperWire.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
|
Loading…
Reference in New Issue