added function to get all farmers except the current player.

This commit is contained in:
2018-05-08 21:34:32 -07:00
parent a0ddb5994b
commit 11025947fb
1 changed files with 55 additions and 0 deletions

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@ -229,31 +229,86 @@ namespace ModdedUtilitiesNetworking.Framework
} }
/// <summary>
/// Get's the server host farmer.
/// </summary>
/// <returns></returns>
public static Farmer getServerHost() public static Farmer getServerHost()
{ {
return Game1.serverHost.Value; return Game1.serverHost.Value;
} }
/// <summary>
/// Get's the farmer in the player one slot also known as player 1.
/// </summary>
/// <returns></returns>
public static Farmer getPlayerOne() public static Farmer getPlayerOne()
{ {
return getServerHost(); return getServerHost();
} }
/// <summary>
/// Get's the farmer in the player two slot for the server.
/// </summary>
/// <returns></returns>
public static Farmer getPlayerTwo() public static Farmer getPlayerTwo()
{ {
return Game1.otherFarmers.ElementAt(0).Value; return Game1.otherFarmers.ElementAt(0).Value;
} }
/// <summary>
/// Get's the farmer in the player three slot for the server.
/// </summary>
/// <returns></returns>
public static Farmer getPlayerThree() public static Farmer getPlayerThree()
{ {
return Game1.otherFarmers.ElementAt(1).Value; return Game1.otherFarmers.ElementAt(1).Value;
} }
/// <summary>
/// Get's the farmer in the player four slot for the server.
/// </summary>
/// <returns></returns>
public static Farmer getPlayerFour() public static Farmer getPlayerFour()
{ {
return Game1.otherFarmers.ElementAt(2).Value; return Game1.otherFarmers.ElementAt(2).Value;
} }
/// <summary>
/// Gets all farmers that are not the current player.
/// </summary>
/// <returns></returns>
public static List<Farmer> getAllFarmersExceptThisOne()
{
Farmer player = Game1.player;
Farmer player1 = getPlayerOne();
Farmer player2 = getPlayerTwo();
Farmer player3 = getPlayerThree();
Farmer player4 = getPlayerFour();
List<Farmer> otherFarmers=new List<Farmer>();
if (player1 != null)
{
if (player != player1) otherFarmers.Add(player1);
}
if (player2 != null)
{
if (player != player2) otherFarmers.Add(player2);
}
if (player3 != null)
{
if (player != player3) otherFarmers.Add(player3);
}
if (player4 != null)
{
if (player != player4) otherFarmers.Add(player4);
}
return otherFarmers;
}
} }
} }