Added in tin ore and made ore be stored in ResourceManager.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using PyTK.CustomElementHandler;
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using StardewValley;
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namespace Revitalize.Framework.Objects.Items.Resources
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{
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public class Ore:CustomObject,ISaveElement
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{
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public Ore() { }
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public Ore(CustomObjectData PyTKData, BasicItemInformation info,int Stack=1) : base(PyTKData, info) {
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this.Stack = Stack;
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}
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public Ore(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation,int Stack=1) : base(PyTKData, info, TileLocation)
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{
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this.Stack = Stack;
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}
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public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
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{
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//ModCore.log("Checking for a clicky click???");
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return base.checkForAction(who, justCheckingForActivity);
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}
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public override bool clicked(Farmer who)
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{
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//ModCore.log("Clicked a multiTiledComponent!");
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return true;
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//return base.clicked(who);
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}
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public override bool rightClicked(Farmer who)
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{
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if (this.location == null)
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this.location = Game1.player.currentLocation;
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//ModCore.playerInfo.sittingInfo.sit(this, Vector2.Zero);
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return true;
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}
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public override void performRemoveAction(Vector2 tileLocation, GameLocation environment)
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{
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this.location = null;
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base.performRemoveAction(this.TileLocation, environment);
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}
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public virtual void removeFromLocation(GameLocation location, Vector2 offset)
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{
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this.cleanUpLights();
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location.removeObject(this.TileLocation, false);
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this.location = null;
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//this.performRemoveAction(this.TileLocation,location);
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}
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public virtual void cleanUpLights()
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{
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if (this.info.lightManager != null) this.info.lightManager.removeForCleanUp(this.location);
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}
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public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
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{
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//Do nothing because this shouldn't be placeable anywhere.
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}
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/// <summary>Places an object down.</summary>
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public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
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{
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/*
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this.updateDrawPosition(x, y);
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this.location = location;
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if (this.location == null) this.location = Game1.player.currentLocation;
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this.TileLocation = new Vector2((int)(x / Game1.tileSize), (int)(y / Game1.tileSize));
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//ModCore.log("TileLocation: " + this.TileLocation);
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/*
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return base.placementAction(location, x, y, who);
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//this.updateLightManager();
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this.performDropDownAction(who);
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location.objects.Add(this.TileLocation, this);
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*/
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//return true;
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return false;
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}
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public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
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{
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if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1)
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Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White);
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if (drawStackNumber && this.Quality > 0)
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{
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float num = this.Quality < 4 ? 0.0f : (float)((Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) + 1.0) * 0.0500000007450581);
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spriteBatch.Draw(Game1.mouseCursors, location + new Vector2(12f, (float)(Game1.tileSize - 12) + num), new Microsoft.Xna.Framework.Rectangle?(this.Quality < 4 ? new Microsoft.Xna.Framework.Rectangle(338 + (this.Quality - 1) * 8, 400, 8, 8) : new Microsoft.Xna.Framework.Rectangle(346, 392, 8, 8)), Color.White * transparency, 0.0f, new Vector2(4f, 4f), (float)(3.0 * (double)scaleSize * (1.0 + (double)num)), SpriteEffects.None, layerDepth);
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}
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spriteBatch.Draw(this.displayTexture, location + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * transparency, 0f, new Vector2((float)(this.animationManager.currentAnimation.sourceRectangle.Width / 2), (float)(this.animationManager.currentAnimation.sourceRectangle.Height)), scaleSize*4f, SpriteEffects.None, layerDepth);
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}
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public override Item getOne()
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{
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Ore component = new Ore(this.data, this.info.Copy(), this.TileLocation);
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component.Stack = 1;
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return component;
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}
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public override object getReplacement()
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{
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return base.getReplacement();
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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//instead of using this.offsetkey.x use get additional save data function and store offset key there
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Ore self = Revitalize.ModCore.Serializer.DeserializeGUID<Ore>(additionalSaveData["GUID"]);
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if (self == null)
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{
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return null;
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}
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/*
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
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{
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//Get new container
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MultiTiledObject obj = (MultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<MultiTiledObject>(additionalSaveData["ParentGUID"]);
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self.containerObject = obj;
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obj.addComponent(offsetKey, self);
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//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], (MultiTiledObject)obj);
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}
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else
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{
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self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
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Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
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//Revitalize.ModCore.log("READD AN OBJECT!!!!");
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}
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*/
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return (ICustomObject)self;
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}
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public override Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> saveData = base.getAdditionalSaveData();
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saveData.Add("GUID", this.guid.ToString());
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Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
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return saveData;
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}
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protected string recreateParentId(string id)
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{
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StringBuilder b = new StringBuilder();
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string[] splits = id.Split('.');
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for (int i = 0; i < splits.Length - 1; i++)
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{
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b.Append(splits[i]);
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if (i == splits.Length - 2) continue;
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b.Append(".");
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}
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return b.ToString();
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}
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/// <summary>What happens when the object is drawn at a tile location.</summary>
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
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{
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if (this.info.ignoreBoundingBox == true)
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{
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x *= -1;
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y *= -1;
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}
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if (this.info == null)
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{
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Revitalize.ModCore.log("info is null");
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if (this.syncObject == null) Revitalize.ModCore.log("DEAD SYNC");
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}
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if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
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if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
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//The actual planter box being drawn.
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if (this.animationManager == null)
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{
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if (this.animationManager.getExtendedTexture() == null)
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ModCore.ModMonitor.Log("Tex Extended is null???");
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spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(y * Game1.tileSize) / 10000f));
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// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
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}
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else
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{
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//Log.AsyncC("Animation Manager is working!");
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float addedDepth = 0;
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this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((y + addedDepth) * Game1.tileSize) / 10000f) + .00001f);
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try
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{
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this.animationManager.tickAnimation();
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// Log.AsyncC("Tick animation");
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}
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catch (Exception err)
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{
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ModCore.ModMonitor.Log(err.ToString());
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}
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}
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// spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0));
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}
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}
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}
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@ -7,6 +7,7 @@ using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Revitalize.Framework.Factories.Objects.Resources;
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using Revitalize.Framework.Objects.InformationFiles;
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using Revitalize.Framework.Objects.Items.Resources;
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using Revitalize.Framework.Objects.Resources.OreVeins;
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using Revitalize.Framework.Utilities;
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using StardewValley;
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@ -28,8 +29,9 @@ namespace Revitalize.Framework.Objects
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/// <summary>
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/// A list of all of the ores held by the resource manager.
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/// </summary>
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public Dictionary<string, OreVeinObj> ores;
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public Dictionary<string, OreVeinObj> oreVeins;
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public Dictionary<string, OreResourceInformation> oreResourceInformationTable;
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public Dictionary<string, Ore> ores;
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/// <summary>
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/// A list of all visited floors on the current visit to the mines.
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public ResourceManager()
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{
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self = this;
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this.ores = new Dictionary<string, OreVeinObj>();
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this.oreVeins = new Dictionary<string, OreVeinObj>();
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this.oreResourceInformationTable = new Dictionary<string, OreResourceInformation>();
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this.ores = new Dictionary<string, Ore>();
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this.visitedFloors = new List<int>();
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this.serializeOre();
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this.serializeOreVeins();
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this.loadOreVeins();
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this.loadInOreItems();
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}
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/// <summary>
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}
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foreach (var v in objs)
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{
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this.ores.Add(v.Value.info.id, v.Value);
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this.oreVeins.Add(v.Value.info.id, v.Value);
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//ModCore.ObjectManager.lamps.Add(v.Value.info.id, v.Value);
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}
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}
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/// <summary>
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/// Serializes an example ore to eb
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/// </summary>
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private void serializeOre() {
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private void serializeOreVeins() {
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OreVeinObj testOre = new OreVeinObj(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Resources.Ore.Test", TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Test"), typeof(OreVeinTile), Color.White), new BasicItemInformation("Test Ore Vein", "Omegasis.Revitalize.Resources.Ore.Test", "A ore vein that is used for testing purposes.", "Revitalize.Ore", Color.Black, -300, 0, false, 350, true, true, TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Test"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Resources.Ore", "Test"), new Animation(0, 0, 16, 16)), Color.White, false, null, null));
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OreVeinTile testOre_0_0= new OreVeinTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Resources.Ore.Test", TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Test"), typeof(OreVeinTile), Color.White), new BasicItemInformation("Test Ore Vein", "Omegasis.Revitalize.Resources.Ore.Test", "A ore vein that is used for testing purposes.", "Revitalize.Ore", Color.Black, -300, 0, false, 350, true, true, TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Test"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Resources.Ore", "Test"), new Animation(0, 0, 16, 16)), Color.White, false, null, null),
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new InformationFiles.OreResourceInformation(new StardewValley.Object(211, 1), true, true, true, false, new List<IntRange>()
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OreFactoryInfo testOre_0_0_file = new OreFactoryInfo(testOre_0_0);
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OreFactoryInfo testOre_file = new OreFactoryInfo(testOre);
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ModCore.Serializer.SerializeContentFile("TestOre_0_0", testOre_0_0_file, this.oreResourceDataPath);
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ModCore.Serializer.SerializeContentFile("TestOre", testOre_file, this.oreResourceDataPath);
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ModCore.Serializer.SerializeContentFile("TestOre_0_0", testOre_0_0_file,Path.Combine(this.oreResourceDataPath,"TestOre"));
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ModCore.Serializer.SerializeContentFile("TestOre", testOre_file, Path.Combine(this.oreResourceDataPath, "TestOre"));
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}
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private void loadInOreItems()
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{
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Ore tinOre = new Ore(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Items.Resources.Ore.TinOre", TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "TinOre"), typeof(Ore), Color.White, true), new BasicItemInformation("Tin Ore", "Omegasis.Revitalize.Items.Resources.Ore.TinOre", "Tin ore that can be smelted into tin ingots for further use.", "Ore", Color.Silver, -300, 0, false, 85, false, false, TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "TinOre"), new AnimationManager(), Color.White, true, null, null), 1);
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this.ores.Add("Tin", tinOre);
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}
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/// <summary>
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/// Gets an ore from the list of stored ores in this mod.
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/// </summary>
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/// <param name="name"></param>
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/// <param name="Stack"></param>
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/// <returns></returns>
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public Ore getOre(string name,int Stack=1)
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{
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if (this.ores.ContainsKey(name))
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{
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Ore o = (Ore)this.ores[name].getOne();
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o.Stack = Stack;
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return o;
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}
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else
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{
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return null;
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}
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}
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/// <summary>
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/// Checks to see if a resource can be spawned here.
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/// </summary>
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@ -169,10 +199,10 @@ namespace Revitalize.Framework.Objects
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/// <param name="name"></param>
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public bool spawnOreVein(string name, GameLocation Location, Vector2 TilePosition)
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{
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if (this.ores.ContainsKey(name))
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if (this.oreVeins.ContainsKey(name))
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{
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OreVeinObj spawn;
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this.ores.TryGetValue(name, out spawn);
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this.oreVeins.TryGetValue(name, out spawn);
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if (spawn != null)
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{
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spawn = (OreVeinObj)spawn.getOne();
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@ -224,7 +254,7 @@ namespace Revitalize.Framework.Objects
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}
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List<OreVeinObj> spawnableOreVeins = new List<OreVeinObj>();
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//Get a list of all of the ores that can spawn on this mine level.
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foreach (KeyValuePair<string, OreVeinObj> pair in this.ores)
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foreach (KeyValuePair<string, OreVeinObj> pair in this.oreVeins)
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{
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if (pair.Value.resourceInfo.canSpawnAtLocation() && (pair.Value.resourceInfo as OreResourceInformation).canSpawnOnCurrentMineLevel())
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{
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@ -294,7 +324,7 @@ namespace Revitalize.Framework.Objects
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{
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List<OreVeinObj> spawnableOreVeins = new List<OreVeinObj>();
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//Get a list of all of the ores that can spawn on this mine level.
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foreach (KeyValuePair<string, OreVeinObj> pair in this.ores)
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foreach (KeyValuePair<string, OreVeinObj> pair in this.oreVeins)
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{
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if ((pair.Value.resourceInfo as OreResourceInformation).spawnsInQuarry)
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{
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@ -348,7 +378,7 @@ namespace Revitalize.Framework.Objects
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List<OreVeinObj> spawnableOreVeins = new List<OreVeinObj>();
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//Get a list of all of the ores that can spawn on this mine level.
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foreach (KeyValuePair<string, OreVeinObj> pair in this.ores)
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foreach (KeyValuePair<string, OreVeinObj> pair in this.oreVeins)
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{
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if ((pair.Value.resourceInfo as OreResourceInformation).spawnsOnFarm)
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{
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@ -21,6 +21,7 @@ using StardustCore.Animations;
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using StardewValley.Menus;
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using Revitalize.Framework.Objects.Extras;
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using Revitalize.Framework.Minigame.SeasideScrambleMinigame;
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using Revitalize.Framework.Objects.Items.Resources;
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namespace Revitalize
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{
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@ -208,6 +209,8 @@ namespace Revitalize
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TextureManager.GetTextureManager(Manifest, "InventoryMenu").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Menus", "InventoryMenu"));
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TextureManager.AddTextureManager(Manifest, "Resources.Ore");
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TextureManager.GetTextureManager(Manifest, "Resources.Ore").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Objects", "Resources", "Ore"));
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TextureManager.AddTextureManager(Manifest, "Items.Resources.Ore");
|
||||
TextureManager.GetTextureManager(Manifest, "Items.Resources.Ore").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Items", "Resources", "Ore"));
|
||||
//TextureManager.addTexture("Furniture","Oak Chair", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content","Graphics","Furniture", "Chairs", "Oak Chair.png")));
|
||||
|
||||
//Framework.Graphics.TextureManager.TextureManagers.Add("Furniture", new TextureManager(this.Helper.DirectoryPath, Path.Combine("Content", "Graphics", "Furniture")));
|
||||
|
@ -377,7 +380,7 @@ namespace Revitalize
|
|||
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
|
||||
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
|
||||
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Tables.OakTable"));
|
||||
Game1.player.addItemToInventory(ObjectManager.getLamp("Omegasis.Revitalize.Furniture.Lamps.OakLamp"));
|
||||
//Game1.player.addItemToInventory(ObjectManager.getLamp("Omegasis.Revitalize.Furniture.Lamps.OakLamp"));
|
||||
|
||||
//Game1.player.addItemToInventory(ObjectManager.getObject("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble",ObjectManager.miscellaneous));
|
||||
//Game1.player.addItemToInventory(ObjectManager.getStorageFuriture("Omegasis.Revitalize.Furniture.Storage.OakCabinet"));
|
||||
|
@ -389,6 +392,9 @@ namespace Revitalize
|
|||
*/
|
||||
//Game1.player.addItemToInventory(ObjectManager.resources.ores["Test"].getOne());
|
||||
|
||||
|
||||
Game1.player.addItemToInventory(ObjectManager.resources.getOre("Tin",19));
|
||||
|
||||
ObjectManager.resources.spawnOreVein("Omegasis.Revitalize.Resources.Ore.Test", new Vector2(8, 7));
|
||||
}
|
||||
|
||||
|
|
|
@ -125,6 +125,7 @@
|
|||
<Compile Include="Framework\Objects\InformationFiles\Furniture\TableInformation.cs" />
|
||||
<Compile Include="Framework\Objects\InformationFiles\ObjectGUIDInfo.cs" />
|
||||
<Compile Include="Framework\Objects\InformationFiles\ResourceInformaton.cs" />
|
||||
<Compile Include="Framework\Objects\Items\Resources\Ore.cs" />
|
||||
<Compile Include="Framework\Objects\MultiTiledComponent.cs" />
|
||||
<Compile Include="Framework\Objects\MultiTiledObject.cs" />
|
||||
<Compile Include="Framework\Objects\ObjectManager.cs" />
|
||||
|
@ -167,6 +168,9 @@
|
|||
<None Include="manifest.json" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Content\Graphics\Items\Resources\Ore\TinOre.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Menus\InventoryMenu\ItemBackground.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
|
Loading…
Reference in New Issue