diff --git a/BuildEndurance/Class1.cs b/BuildEndurance/Class1.cs index 71d1c65f..ce6c2d9f 100644 --- a/BuildEndurance/Class1.cs +++ b/BuildEndurance/Class1.cs @@ -132,22 +132,14 @@ namespace BuildEndurance } - public void LoadingCallBack(object sender, EventArgs e) { - - // Log.Info("GamessssssssLoaded"); - // Console.WriteLine("entering loading callback"); if (StardewModdingAPI.Inheritance.SGame.hasLoadedGame == true) { - Log.Info("CharacterLoaded"); - // Console.WriteLine("Penetrated loading callback"); - //Log.Info(StardewValley.Game1.player.name); DataLoader(); MyWritter(); upon_loading = true; - Log.Info("writers passed"); //runs when the player is loaded. @@ -174,11 +166,7 @@ namespace BuildEndurance public void SleepCallback(object sender, EventArgs e) { - Log.Info("SLEEP CALLBACK"); - - Log.Info("CLEAR DATA PASSED"); //This will run when the character goes to sleep. It will increase their sleeping skill. - //Console.WriteLine("Is this being hit?"); if (upon_loading == true) { @@ -239,7 +227,7 @@ namespace BuildEndurance MyWritter(); } - else Log.Info("Lazy programming"); + //else Log.Info("Safely Loading."); } diff --git a/BuildEndurance/SMAPI_BuildEndurance.dll b/BuildEndurance/SMAPI_BuildEndurance.dll index 0c9fe8e0..67e31366 100644 Binary files a/BuildEndurance/SMAPI_BuildEndurance.dll and b/BuildEndurance/SMAPI_BuildEndurance.dll differ