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@ -132,22 +132,14 @@ namespace BuildEndurance
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}
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}
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public void LoadingCallBack(object sender, EventArgs e)
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public void LoadingCallBack(object sender, EventArgs e)
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{
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{
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// Log.Info("GamessssssssLoaded");
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// Console.WriteLine("entering loading callback");
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if (StardewModdingAPI.Inheritance.SGame.hasLoadedGame == true)
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if (StardewModdingAPI.Inheritance.SGame.hasLoadedGame == true)
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{
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{
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Log.Info("CharacterLoaded");
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// Console.WriteLine("Penetrated loading callback");
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//Log.Info(StardewValley.Game1.player.name);
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DataLoader();
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DataLoader();
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MyWritter();
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MyWritter();
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upon_loading = true;
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upon_loading = true;
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Log.Info("writers passed");
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//runs when the player is loaded.
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//runs when the player is loaded.
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@ -174,11 +166,7 @@ namespace BuildEndurance
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public void SleepCallback(object sender, EventArgs e)
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public void SleepCallback(object sender, EventArgs e)
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{
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{
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Log.Info("SLEEP CALLBACK");
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Log.Info("CLEAR DATA PASSED");
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//This will run when the character goes to sleep. It will increase their sleeping skill.
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//This will run when the character goes to sleep. It will increase their sleeping skill.
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//Console.WriteLine("Is this being hit?");
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if (upon_loading == true)
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if (upon_loading == true)
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{
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{
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@ -239,7 +227,7 @@ namespace BuildEndurance
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MyWritter();
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MyWritter();
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}
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}
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else Log.Info("Lazy programming");
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//else Log.Info("Safely Loading.");
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}
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}
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