Added in storage furniture!
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@ -27,12 +27,14 @@ namespace Revitalize.Framework.Factories.Objects
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public static string ChairFolder = Path.Combine("Data", "Furniture", "Chairs");
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public static string TablesFolder = Path.Combine("Data", "Furniture", "Tables");
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public static string LampsFolder = Path.Combine("Data", "Furniture", "Lamps");
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public static string StorageFolder = Path.Combine("Data", "Furniture", "Storage");
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public static void LoadFurnitureFiles()
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{
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LoadChairFiles();
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LoadTableFiles();
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LoadLampFiles();
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LoadFurnitureStorageFiles();
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}
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private static void LoadChairFiles()
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@ -52,6 +54,13 @@ namespace Revitalize.Framework.Factories.Objects
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SerializeLamps();
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DeserializeLamps();
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}
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private static void LoadFurnitureStorageFiles()
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{
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SerializeFurnitureStorageFiles();
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DeserializeFurnitureStorageFiles();
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}
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/// <summary>
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/// Serialize a lamp to a .json file for easier creation of like objects.
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/// </summary>
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@ -364,6 +373,83 @@ namespace Revitalize.Framework.Factories.Objects
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}
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private static void SerializeFurnitureStorageFiles()
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{
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StorageFurnitureTile upperLeft = new StorageFurnitureTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Storage.OakCabinet", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), typeof(TableTileComponent), Color.White), new BasicItemInformation("Oak Cabinet", "Omegasis.Revitalize.Furniture.Storage.OakCabinet", "A beautiful oak cabinet to place objects inside of.", "Storage", Color.Brown, -300, 0, false, 350, Vector2.Zero, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new Animation(0, 0, 16, 16)), Color.White, false, null, null));
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StorageFurnitureTile upperRight = new StorageFurnitureTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Storage.OakCabinet", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), typeof(TableTileComponent), Color.White), new BasicItemInformation("Oak Cabinet", "Omegasis.Revitalize.Furniture.Storage.OakCabinet", "A beautiful oak cabinet to place objects inside of.", "Storage", Color.Brown, -300, 0, false, 350, Vector2.Zero, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new Animation(16, 0, 16, 16)), Color.White, false, null, null));
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StorageFurnitureTile bottomLeft = new StorageFurnitureTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Storage.OakCabinet", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), typeof(TableTileComponent), Color.White), new BasicItemInformation("Oak Cabinet", "Omegasis.Revitalize.Furniture.Storage.OakCabinet", "A beautiful oak cabinet to place objects inside of.", "Storage", Color.Brown, -300, 0, false, 350, Vector2.Zero, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new Animation(0, 16, 16, 16)), Color.White, false, null, null));
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StorageFurnitureTile bottomRight = new StorageFurnitureTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Storage.OakCabinet", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), typeof(TableTileComponent), Color.White), new BasicItemInformation("Oak Cabinet", "Omegasis.Revitalize.Furniture.Storage.OakCabinet", "A beautiful oak cabinet to place objects inside of.", "Storage", Color.Brown, -300, 0, false, 350, Vector2.Zero, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new Animation(16, 16, 16, 16)), Color.White, false, null, null));
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StorageFurnitureOBJ obj = new StorageFurnitureOBJ(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Storage.OakCabinet", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), typeof(TableTileComponent), Color.White), new BasicItemInformation("Oak Cabinet", "Omegasis.Revitalize.Furniture.Storage.OakCabinet", "A beautiful oak cabinet to place objects inside of.", "Storage", Color.Brown, -300, 0, false, 350, Vector2.Zero, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new Animation(16, 16, 16, 16)), Color.White, false, new InventoryManager(9), null));
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FactoryInfo uL = new FactoryInfo(upperLeft);
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FactoryInfo uR = new FactoryInfo(upperRight);
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FactoryInfo bL = new FactoryInfo(bottomLeft);
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FactoryInfo bR = new FactoryInfo(bottomRight);
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FactoryInfo cabinet = new FactoryInfo(obj);
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//TableMultiTiledObject obj = new TableMultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Tables.OakTable", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Table"), typeof(TableMultiTiledObject), Color.White), new BasicItemInformation("Oak Table", "Omegasis.Revitalize.Furniture.Tables.OakTable", "A simple oak table to place things on.", "Tables", Color.Brown, -300, 0, false, 350, Vector2.Zero, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Table"), new AnimationManager(), Color.White, false, null, null));
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//TableFactoryInfo uL = new TableFactoryInfo(upperLeft);
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//TableFactoryInfo uR = new TableFactoryInfo(upperRight);
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//TableFactoryInfo cL = new TableFactoryInfo(centerLeft);
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//TableFactoryInfo cR = new TableFactoryInfo(centerRight);
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//TableFactoryInfo bR = new TableFactoryInfo(bottomRight);
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ModCore.Serializer.SerializeContentFile("OakCabinet_0_0", uL, Path.Combine(StorageFolder, "OakCabinet"));
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ModCore.Serializer.SerializeContentFile("OakCabinet_1_0", uR, Path.Combine(StorageFolder, "OakCabinet"));
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ModCore.Serializer.SerializeContentFile("OakCabinet_0_1", bL, Path.Combine(StorageFolder, "OakCabinet"));
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ModCore.Serializer.SerializeContentFile("OakCabinet_1_1", bR, Path.Combine(StorageFolder, "OakCabinet"));
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ModCore.Serializer.SerializeContentFile("OakCabinet", cabinet, Path.Combine(StorageFolder, "OakCabinet"));
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}
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private static void DeserializeFurnitureStorageFiles()
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{
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if (!Directory.Exists(Path.Combine(ModCore.ModHelper.DirectoryPath, "Content", StorageFolder))) Directory.CreateDirectory(Path.Combine(ModCore.ModHelper.DirectoryPath, "Content", StorageFolder));
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string[] directories = Directory.GetDirectories(Path.Combine(ModCore.ModHelper.DirectoryPath, "Content", StorageFolder));
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foreach (string directory in directories)
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{
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string[] files = Directory.GetFiles(directory);
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Dictionary<string, StorageFurnitureOBJ> chairObjects = new Dictionary<string, StorageFurnitureOBJ>();
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//Deserialize container.
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foreach (string file in files)
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{
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if ((Path.GetFileName(file)).Contains("_") == true) continue;
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else
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{
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FactoryInfo factoryInfo = ModCore.Serializer.DeserializeContentFile<FactoryInfo>(file);
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chairObjects.Add(Path.GetFileNameWithoutExtension(file), new StorageFurnitureOBJ(factoryInfo.PyTkData, factoryInfo.info));
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}
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}
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//Deseralize components
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foreach (string file in files)
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{
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if ((Path.GetFileName(file)).Contains("_") == false) continue;
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else
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{
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string[] splits = Path.GetFileNameWithoutExtension(file).Split('_');
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string name = splits[0];
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Vector2 offset = new Vector2(Convert.ToInt32(splits[1]), Convert.ToInt32(splits[2]));
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FactoryInfo info = ModCore.Serializer.DeserializeContentFile<FactoryInfo>(file);
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chairObjects[name].addComponent(offset, new StorageFurnitureTile(info.PyTkData, info.info));
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}
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}
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foreach (var v in chairObjects)
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{
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ModCore.customObjects.Add(v.Value.info.id, v.Value);
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}
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}
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}
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public static ChairMultiTiledObject GetChair(string name)
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{
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return (ChairMultiTiledObject)ModCore.GetObjectFromPool(name);
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@ -140,8 +140,6 @@ namespace Revitalize.Framework.Objects.Extras
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}
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this.location = null;
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}
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else
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Game1.showRedMessage("NOOOOOOOO");
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}
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}
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@ -0,0 +1,146 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using PyTK.CustomElementHandler;
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using StardewValley;
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namespace Revitalize.Framework.Objects.Furniture
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{
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public class StorageFurnitureOBJ:MultiTiledObject
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{
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public StorageFurnitureOBJ() : base()
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{
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}
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public StorageFurnitureOBJ(CustomObjectData PyTKData, BasicItemInformation Info) : base(PyTKData, Info)
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{
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}
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public StorageFurnitureOBJ(CustomObjectData PyTKData, BasicItemInformation Info, Vector2 TilePosition) : base(PyTKData, Info, TilePosition)
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{
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}
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public StorageFurnitureOBJ(CustomObjectData PyTKData, BasicItemInformation Info, Vector2 TilePosition, Dictionary<Vector2, MultiTiledComponent> Objects) : base(PyTKData, Info, TilePosition, Objects)
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{
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}
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public override void rotate()
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{
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base.rotate();
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}
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public override Item getOne()
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{
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Dictionary<Vector2, MultiTiledComponent> objs = new Dictionary<Vector2, MultiTiledComponent>();
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foreach (var pair in this.objects)
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{
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objs.Add(pair.Key, (MultiTiledComponent)pair.Value.getOne());
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}
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return new StorageFurnitureOBJ(this.data, this.info, this.TileLocation, objs);
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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StorageFurnitureOBJ obj = (StorageFurnitureOBJ)Revitalize.ModCore.Serializer.DeserializeGUID<StorageFurnitureOBJ>(additionalSaveData["GUID"]);
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if (obj == null)
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{
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return null;
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}
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Dictionary<Vector2, Guid> guids = new Dictionary<Vector2, Guid>();
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foreach (KeyValuePair<Vector2, Guid> pair in obj.childrenGuids)
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{
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guids.Add(pair.Key, pair.Value);
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}
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foreach (KeyValuePair<Vector2, Guid> pair in guids)
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{
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obj.childrenGuids.Remove(pair.Key);
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//Revitalize.ModCore.log("DESERIALIZE: " + pair.Value.ToString());
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StorageFurnitureTile component = Revitalize.ModCore.Serializer.DeserializeGUID<StorageFurnitureTile>(pair.Value.ToString());
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component.InitNetFields();
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obj.addComponent(pair.Key, component);
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}
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obj.InitNetFields();
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["GUID"]))
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{
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["GUID"], obj);
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return obj;
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}
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else
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{
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return Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]];
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}
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}
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public override bool canBePlacedHere(GameLocation l, Vector2 tile)
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{
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return base.canBePlacedHere(l, tile);
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}
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public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
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{
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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{
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if (!this.isPlaceable())
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return;
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int x = Game1.getOldMouseX() + Game1.viewport.X + (int)((pair.Value as MultiTiledComponent).offsetKey.X * Game1.tileSize);
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int y = Game1.getOldMouseY() + Game1.viewport.Y + (int)((pair.Value as MultiTiledComponent).offsetKey.Y * Game1.tileSize);
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if ((double)Game1.mouseCursorTransparency == 0.0)
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{
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x = ((int)Game1.player.GetGrabTile().X + (int)((pair.Value as MultiTiledComponent).offsetKey.X)) * 64;
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y = ((int)Game1.player.GetGrabTile().Y + (int)((pair.Value as MultiTiledComponent).offsetKey.Y)) * 64;
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}
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if (Game1.player.GetGrabTile().Equals(Game1.player.getTileLocation()) && (double)Game1.mouseCursorTransparency == 0.0)
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{
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Vector2 translatedVector2 = Utility.getTranslatedVector2(Game1.player.GetGrabTile(), Game1.player.FacingDirection, 1f);
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translatedVector2 += (pair.Value as MultiTiledComponent).offsetKey;
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x = (int)translatedVector2.X * 64;
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y = (int)translatedVector2.Y * 64;
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}
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bool flag = (pair.Value as MultiTiledComponent).canBePlacedHere(location, new Vector2(x / Game1.tileSize, y / Game1.tileSize));
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spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)(x / 64 * 64 - Game1.viewport.X), (float)(y / 64 * 64 - Game1.viewport.Y)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(flag ? 194 : 210, 388, 16, 16)), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 0.01f);
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(pair.Value as MultiTiledComponent).draw(spriteBatch, x / Game1.tileSize, y / Game1.tileSize, 0.5f);
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//break;
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//this.draw(spriteBatch, x / 64, y / 64, 0.5f);
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}
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}
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public override void pickUp()
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{
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bool canPickUp = this.removeAndAddToPlayersInventory();
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if (canPickUp)
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{
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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{
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(pair.Value as StorageFurnitureTile).removeFromLocation((pair.Value as StorageFurnitureTile).location, pair.Key);
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}
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this.location = null;
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}
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}
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}
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}
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@ -0,0 +1,206 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using PyTK.CustomElementHandler;
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using Revitalize.Framework.Utilities.Serialization;
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using StardewValley;
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namespace Revitalize.Framework.Objects.Furniture
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{
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public class StorageFurnitureTile:FurnitureTileComponent
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{
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public StorageFurnitureTile() : base()
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{
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}
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public StorageFurnitureTile(CustomObjectData PyTKData, BasicItemInformation Info) : base(PyTKData, Info)
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{
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}
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public StorageFurnitureTile(CustomObjectData PyTKData, BasicItemInformation Info, Vector2 TileLocation) : base(PyTKData, Info, TileLocation)
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{
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}
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public override bool performObjectDropInAction(Item dropInItem, bool probe, Farmer who)
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{
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return false; //this.pickUpItem()==PickUpState.DoNothing;
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//return base.performObjectDropInAction(dropInItem, probe, who);
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}
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public override bool performDropDownAction(Farmer who)
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{
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return base.performDropDownAction(who);
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}
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//Checks for any sort of interaction IF and only IF there is a held object on this tile.
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public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
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{
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MouseState mState = Mouse.GetState();
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KeyboardState keyboardState = Game1.GetKeyboardState();
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if (mState.RightButton == ButtonState.Pressed && (!keyboardState.IsKeyDown(Keys.LeftShift) || !keyboardState.IsKeyDown(Keys.RightShift)))
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{
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return this.rightClicked(who);
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}
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if (mState.RightButton == ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || keyboardState.IsKeyDown(Keys.RightShift)))
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return this.shiftRightClicked(who);
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//return base.checkForAction(who, justCheckingForActivity);
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if (justCheckingForActivity)
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return true;
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return true;
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//return this.clicked(who);
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//return false;
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}
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public override bool performToolAction(Tool t, GameLocation location)
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{
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return base.performToolAction(t, location);
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}
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public override bool performUseAction(GameLocation location)
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{
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return base.performUseAction(location);
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}
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/// <summary>
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/// Gets called when there is no actively held item on the tile.
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/// </summary>
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/// <param name="who"></param>
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/// <returns></returns>
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public override bool clicked(Farmer who)
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{
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if (this.containerObject.info.inventory.ItemCount > 0) return false;
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return base.clicked(who);
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}
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public override bool rightClicked(Farmer who)
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{
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if (Game1.menuUp || Game1.currentMinigame != null) return false;
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if (this.containerObject.info.inventory != null && Game1.activeClickableMenu==null)
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{
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Game1.activeClickableMenu = new Revitalize.Framework.Menus.InventoryTransferMenu(100, 100, 500, 500, this.containerObject.info.inventory.items, this.containerObject.info.inventory.capacity);
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}
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return false;
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}
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public override bool shiftRightClicked(Farmer who)
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{
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return base.shiftRightClicked(who);
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}
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public override Item getOne()
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{
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StorageFurnitureTile component = new StorageFurnitureTile(this.data, this.info);
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component.containerObject = this.containerObject;
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component.offsetKey = this.offsetKey;
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return component;
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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//instead of using this.offsetkey.x use get additional save data function and store offset key there
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Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
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StorageFurnitureTile self = Revitalize.ModCore.Serializer.DeserializeGUID<StorageFurnitureTile>(additionalSaveData["GUID"]);
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if (self == null)
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{
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return null;
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}
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
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{
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//Get new container
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StorageFurnitureOBJ obj = (StorageFurnitureOBJ)Revitalize.ModCore.Serializer.DeserializeGUID<StorageFurnitureOBJ>(additionalSaveData["ParentGUID"]);
|
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self.containerObject = obj;
|
||||
obj.addComponent(offsetKey, self);
|
||||
//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
|
||||
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
|
||||
Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
|
||||
//Revitalize.ModCore.log("READD AN OBJECT!!!!");
|
||||
}
|
||||
|
||||
return (ICustomObject)self;
|
||||
}
|
||||
|
||||
public override Dictionary<string, string> getAdditionalSaveData()
|
||||
{
|
||||
Dictionary<string, string> saveData = base.getAdditionalSaveData();
|
||||
Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
|
||||
|
||||
return saveData;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>What happens when the object is drawn at a tile location.</summary>
|
||||
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
|
||||
{
|
||||
|
||||
if (this.info == null)
|
||||
{
|
||||
Revitalize.ModCore.log("info is null");
|
||||
if (this.syncObject == null) Revitalize.ModCore.log("DEAD SYNC");
|
||||
}
|
||||
if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
|
||||
if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
|
||||
|
||||
//The actual planter box being drawn.
|
||||
if (this.animationManager == null)
|
||||
{
|
||||
if (this.animationManager.getExtendedTexture() == null)
|
||||
ModCore.ModMonitor.Log("Tex Extended is null???");
|
||||
|
||||
spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(y * Game1.tileSize) / 10000f));
|
||||
// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
//Log.AsyncC("Animation Manager is working!");
|
||||
float addedDepth = 0;
|
||||
|
||||
|
||||
if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject && this.info.facingDirection == Enums.Direction.Up)
|
||||
{
|
||||
addedDepth += (this.containerObject.Height - 1) - ((int)(this.offsetKey.Y));
|
||||
if (this.info.ignoreBoundingBox) addedDepth += 1.5f;
|
||||
}
|
||||
else if (this.info.ignoreBoundingBox)
|
||||
{
|
||||
addedDepth += 1.0f;
|
||||
}
|
||||
this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((y + addedDepth) * Game1.tileSize) / 10000f) + .00001f);
|
||||
try
|
||||
{
|
||||
this.animationManager.tickAnimation();
|
||||
// Log.AsyncC("Tick animation");
|
||||
}
|
||||
catch (Exception err)
|
||||
{
|
||||
ModCore.ModMonitor.Log(err.ToString());
|
||||
}
|
||||
if (this.heldObject.Value != null) SpriteBatchUtilities.Draw(spriteBatch, this, this.heldObject.Value, alpha, addedDepth);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using StardewValley;
|
||||
|
||||
namespace Revitalize.Framework.Utilities
|
||||
|
@ -19,7 +20,7 @@ namespace Revitalize.Framework.Utilities
|
|||
public List<Item> items;
|
||||
|
||||
/// <summary>Checks if the inventory is full or not.</summary>
|
||||
public bool IsFull => this.ItemCount >= this.capacity;
|
||||
public bool IsFull => this.ItemCount >= this.capacity && this.items.Where(i=>i==null).Count()==0;
|
||||
|
||||
/// <summary>Checks to see if this core object actually has a valid inventory.</summary>
|
||||
public bool HasInventory => this.capacity > 0;
|
||||
|
|
|
@ -78,12 +78,14 @@ namespace Revitalize.Framework.Utilities.Serialization.Converters
|
|||
|
||||
type = asm.GetType(t);
|
||||
|
||||
//Check if the type exists in the SDV assembly. If not then try to load it from revitalize.
|
||||
if (type == null)
|
||||
{
|
||||
asm = typeof(Revitalize.ModCore).Assembly;
|
||||
type = asm.GetType(t);
|
||||
}
|
||||
|
||||
//If the type doesn't exist from revitalize look through ALL loded assemblies and try to load it.
|
||||
if (type == null)
|
||||
{
|
||||
foreach(Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
|
||||
|
@ -96,7 +98,7 @@ namespace Revitalize.Framework.Utilities.Serialization.Converters
|
|||
|
||||
if (type == null)
|
||||
{
|
||||
throw new Exception("Unsupported type found when Deserializing Unsure what to do so we can;t deserialize this thing!: " + t);
|
||||
throw new Exception("Unsupported type found when Deserializing Unsure what to do so we can't deserialize this thing!: " + t);
|
||||
}
|
||||
|
||||
//Cache the newly found type.
|
||||
|
|
|
@ -331,6 +331,7 @@ namespace Revitalize
|
|||
Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Lamps.OakLamp"));
|
||||
|
||||
Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble"));
|
||||
Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Storage.OakCabinet"));
|
||||
/*
|
||||
StardewValley.Tools.Axe axe = new StardewValley.Tools.Axe();
|
||||
Serializer.Serialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"), axe);
|
||||
|
|
|
@ -115,6 +115,8 @@
|
|||
<Compile Include="Framework\Objects\Furniture\LampTileComponent.cs" />
|
||||
<Compile Include="Framework\Objects\Furniture\RugMultiTiledObject.cs" />
|
||||
<Compile Include="Framework\Objects\Furniture\RugTileComponent.cs" />
|
||||
<Compile Include="Framework\Objects\Furniture\StorageFurnitureOBJ.cs" />
|
||||
<Compile Include="Framework\Objects\Furniture\StorageFurnitureTile.cs" />
|
||||
<Compile Include="Framework\Objects\Furniture\TableMultiTiledObject.cs" />
|
||||
<Compile Include="Framework\Objects\Furniture\TableTileComponent.cs" />
|
||||
<Compile Include="Framework\Objects\InformationFiles\Furniture\ArcadeCabinetInformation.cs" />
|
||||
|
@ -166,6 +168,9 @@
|
|||
<Content Include="Content\Graphics\Furniture\Lamps\Oak Lamp.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Furniture\Storage\Oak Cabinet.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Furniture\Tables\Oak Table.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
|
Loading…
Reference in New Issue