Added in storage furniture!

This commit is contained in:
JoshuaNavarro 2019-08-05 23:10:56 -07:00
parent d6fa1672db
commit 1a6ee664b7
9 changed files with 449 additions and 4 deletions

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Width:  |  Height:  |  Size: 491 B

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@ -27,12 +27,14 @@ namespace Revitalize.Framework.Factories.Objects
public static string ChairFolder = Path.Combine("Data", "Furniture", "Chairs"); public static string ChairFolder = Path.Combine("Data", "Furniture", "Chairs");
public static string TablesFolder = Path.Combine("Data", "Furniture", "Tables"); public static string TablesFolder = Path.Combine("Data", "Furniture", "Tables");
public static string LampsFolder = Path.Combine("Data", "Furniture", "Lamps"); public static string LampsFolder = Path.Combine("Data", "Furniture", "Lamps");
public static string StorageFolder = Path.Combine("Data", "Furniture", "Storage");
public static void LoadFurnitureFiles() public static void LoadFurnitureFiles()
{ {
LoadChairFiles(); LoadChairFiles();
LoadTableFiles(); LoadTableFiles();
LoadLampFiles(); LoadLampFiles();
LoadFurnitureStorageFiles();
} }
private static void LoadChairFiles() private static void LoadChairFiles()
@ -52,6 +54,13 @@ namespace Revitalize.Framework.Factories.Objects
SerializeLamps(); SerializeLamps();
DeserializeLamps(); DeserializeLamps();
} }
private static void LoadFurnitureStorageFiles()
{
SerializeFurnitureStorageFiles();
DeserializeFurnitureStorageFiles();
}
/// <summary> /// <summary>
/// Serialize a lamp to a .json file for easier creation of like objects. /// Serialize a lamp to a .json file for easier creation of like objects.
/// </summary> /// </summary>
@ -364,6 +373,83 @@ namespace Revitalize.Framework.Factories.Objects
} }
private static void SerializeFurnitureStorageFiles()
{
StorageFurnitureTile upperLeft = new StorageFurnitureTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Storage.OakCabinet", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), typeof(TableTileComponent), Color.White), new BasicItemInformation("Oak Cabinet", "Omegasis.Revitalize.Furniture.Storage.OakCabinet", "A beautiful oak cabinet to place objects inside of.", "Storage", Color.Brown, -300, 0, false, 350, Vector2.Zero, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new Animation(0, 0, 16, 16)), Color.White, false, null, null));
StorageFurnitureTile upperRight = new StorageFurnitureTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Storage.OakCabinet", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), typeof(TableTileComponent), Color.White), new BasicItemInformation("Oak Cabinet", "Omegasis.Revitalize.Furniture.Storage.OakCabinet", "A beautiful oak cabinet to place objects inside of.", "Storage", Color.Brown, -300, 0, false, 350, Vector2.Zero, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new Animation(16, 0, 16, 16)), Color.White, false, null, null));
StorageFurnitureTile bottomLeft = new StorageFurnitureTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Storage.OakCabinet", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), typeof(TableTileComponent), Color.White), new BasicItemInformation("Oak Cabinet", "Omegasis.Revitalize.Furniture.Storage.OakCabinet", "A beautiful oak cabinet to place objects inside of.", "Storage", Color.Brown, -300, 0, false, 350, Vector2.Zero, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new Animation(0, 16, 16, 16)), Color.White, false, null, null));
StorageFurnitureTile bottomRight = new StorageFurnitureTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Storage.OakCabinet", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), typeof(TableTileComponent), Color.White), new BasicItemInformation("Oak Cabinet", "Omegasis.Revitalize.Furniture.Storage.OakCabinet", "A beautiful oak cabinet to place objects inside of.", "Storage", Color.Brown, -300, 0, false, 350, Vector2.Zero, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new Animation(16, 16, 16, 16)), Color.White, false, null, null));
StorageFurnitureOBJ obj = new StorageFurnitureOBJ(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Storage.OakCabinet", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), typeof(TableTileComponent), Color.White), new BasicItemInformation("Oak Cabinet", "Omegasis.Revitalize.Furniture.Storage.OakCabinet", "A beautiful oak cabinet to place objects inside of.", "Storage", Color.Brown, -300, 0, false, 350, Vector2.Zero, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Furniture", "Oak Cabinet"), new Animation(16, 16, 16, 16)), Color.White, false, new InventoryManager(9), null));
FactoryInfo uL = new FactoryInfo(upperLeft);
FactoryInfo uR = new FactoryInfo(upperRight);
FactoryInfo bL = new FactoryInfo(bottomLeft);
FactoryInfo bR = new FactoryInfo(bottomRight);
FactoryInfo cabinet = new FactoryInfo(obj);
//TableMultiTiledObject obj = new TableMultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Tables.OakTable", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Table"), typeof(TableMultiTiledObject), Color.White), new BasicItemInformation("Oak Table", "Omegasis.Revitalize.Furniture.Tables.OakTable", "A simple oak table to place things on.", "Tables", Color.Brown, -300, 0, false, 350, Vector2.Zero, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Oak Table"), new AnimationManager(), Color.White, false, null, null));
//TableFactoryInfo uL = new TableFactoryInfo(upperLeft);
//TableFactoryInfo uR = new TableFactoryInfo(upperRight);
//TableFactoryInfo cL = new TableFactoryInfo(centerLeft);
//TableFactoryInfo cR = new TableFactoryInfo(centerRight);
//TableFactoryInfo bR = new TableFactoryInfo(bottomRight);
ModCore.Serializer.SerializeContentFile("OakCabinet_0_0", uL, Path.Combine(StorageFolder, "OakCabinet"));
ModCore.Serializer.SerializeContentFile("OakCabinet_1_0", uR, Path.Combine(StorageFolder, "OakCabinet"));
ModCore.Serializer.SerializeContentFile("OakCabinet_0_1", bL, Path.Combine(StorageFolder, "OakCabinet"));
ModCore.Serializer.SerializeContentFile("OakCabinet_1_1", bR, Path.Combine(StorageFolder, "OakCabinet"));
ModCore.Serializer.SerializeContentFile("OakCabinet", cabinet, Path.Combine(StorageFolder, "OakCabinet"));
}
private static void DeserializeFurnitureStorageFiles()
{
if (!Directory.Exists(Path.Combine(ModCore.ModHelper.DirectoryPath, "Content", StorageFolder))) Directory.CreateDirectory(Path.Combine(ModCore.ModHelper.DirectoryPath, "Content", StorageFolder));
string[] directories = Directory.GetDirectories(Path.Combine(ModCore.ModHelper.DirectoryPath, "Content", StorageFolder));
foreach (string directory in directories)
{
string[] files = Directory.GetFiles(directory);
Dictionary<string, StorageFurnitureOBJ> chairObjects = new Dictionary<string, StorageFurnitureOBJ>();
//Deserialize container.
foreach (string file in files)
{
if ((Path.GetFileName(file)).Contains("_") == true) continue;
else
{
FactoryInfo factoryInfo = ModCore.Serializer.DeserializeContentFile<FactoryInfo>(file);
chairObjects.Add(Path.GetFileNameWithoutExtension(file), new StorageFurnitureOBJ(factoryInfo.PyTkData, factoryInfo.info));
}
}
//Deseralize components
foreach (string file in files)
{
if ((Path.GetFileName(file)).Contains("_") == false) continue;
else
{
string[] splits = Path.GetFileNameWithoutExtension(file).Split('_');
string name = splits[0];
Vector2 offset = new Vector2(Convert.ToInt32(splits[1]), Convert.ToInt32(splits[2]));
FactoryInfo info = ModCore.Serializer.DeserializeContentFile<FactoryInfo>(file);
chairObjects[name].addComponent(offset, new StorageFurnitureTile(info.PyTkData, info.info));
}
}
foreach (var v in chairObjects)
{
ModCore.customObjects.Add(v.Value.info.id, v.Value);
}
}
}
public static ChairMultiTiledObject GetChair(string name) public static ChairMultiTiledObject GetChair(string name)
{ {
return (ChairMultiTiledObject)ModCore.GetObjectFromPool(name); return (ChairMultiTiledObject)ModCore.GetObjectFromPool(name);

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@ -140,8 +140,6 @@ namespace Revitalize.Framework.Objects.Extras
} }
this.location = null; this.location = null;
} }
else
Game1.showRedMessage("NOOOOOOOO");
} }
} }

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@ -0,0 +1,146 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using PyTK.CustomElementHandler;
using StardewValley;
namespace Revitalize.Framework.Objects.Furniture
{
public class StorageFurnitureOBJ:MultiTiledObject
{
public StorageFurnitureOBJ() : base()
{
}
public StorageFurnitureOBJ(CustomObjectData PyTKData, BasicItemInformation Info) : base(PyTKData, Info)
{
}
public StorageFurnitureOBJ(CustomObjectData PyTKData, BasicItemInformation Info, Vector2 TilePosition) : base(PyTKData, Info, TilePosition)
{
}
public StorageFurnitureOBJ(CustomObjectData PyTKData, BasicItemInformation Info, Vector2 TilePosition, Dictionary<Vector2, MultiTiledComponent> Objects) : base(PyTKData, Info, TilePosition, Objects)
{
}
public override void rotate()
{
base.rotate();
}
public override Item getOne()
{
Dictionary<Vector2, MultiTiledComponent> objs = new Dictionary<Vector2, MultiTiledComponent>();
foreach (var pair in this.objects)
{
objs.Add(pair.Key, (MultiTiledComponent)pair.Value.getOne());
}
return new StorageFurnitureOBJ(this.data, this.info, this.TileLocation, objs);
}
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
StorageFurnitureOBJ obj = (StorageFurnitureOBJ)Revitalize.ModCore.Serializer.DeserializeGUID<StorageFurnitureOBJ>(additionalSaveData["GUID"]);
if (obj == null)
{
return null;
}
Dictionary<Vector2, Guid> guids = new Dictionary<Vector2, Guid>();
foreach (KeyValuePair<Vector2, Guid> pair in obj.childrenGuids)
{
guids.Add(pair.Key, pair.Value);
}
foreach (KeyValuePair<Vector2, Guid> pair in guids)
{
obj.childrenGuids.Remove(pair.Key);
//Revitalize.ModCore.log("DESERIALIZE: " + pair.Value.ToString());
StorageFurnitureTile component = Revitalize.ModCore.Serializer.DeserializeGUID<StorageFurnitureTile>(pair.Value.ToString());
component.InitNetFields();
obj.addComponent(pair.Key, component);
}
obj.InitNetFields();
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["GUID"]))
{
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["GUID"], obj);
return obj;
}
else
{
return Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]];
}
}
public override bool canBePlacedHere(GameLocation l, Vector2 tile)
{
return base.canBePlacedHere(l, tile);
}
public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
{
foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
{
if (!this.isPlaceable())
return;
int x = Game1.getOldMouseX() + Game1.viewport.X + (int)((pair.Value as MultiTiledComponent).offsetKey.X * Game1.tileSize);
int y = Game1.getOldMouseY() + Game1.viewport.Y + (int)((pair.Value as MultiTiledComponent).offsetKey.Y * Game1.tileSize);
if ((double)Game1.mouseCursorTransparency == 0.0)
{
x = ((int)Game1.player.GetGrabTile().X + (int)((pair.Value as MultiTiledComponent).offsetKey.X)) * 64;
y = ((int)Game1.player.GetGrabTile().Y + (int)((pair.Value as MultiTiledComponent).offsetKey.Y)) * 64;
}
if (Game1.player.GetGrabTile().Equals(Game1.player.getTileLocation()) && (double)Game1.mouseCursorTransparency == 0.0)
{
Vector2 translatedVector2 = Utility.getTranslatedVector2(Game1.player.GetGrabTile(), Game1.player.FacingDirection, 1f);
translatedVector2 += (pair.Value as MultiTiledComponent).offsetKey;
x = (int)translatedVector2.X * 64;
y = (int)translatedVector2.Y * 64;
}
bool flag = (pair.Value as MultiTiledComponent).canBePlacedHere(location, new Vector2(x / Game1.tileSize, y / Game1.tileSize));
spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)(x / 64 * 64 - Game1.viewport.X), (float)(y / 64 * 64 - Game1.viewport.Y)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(flag ? 194 : 210, 388, 16, 16)), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 0.01f);
(pair.Value as MultiTiledComponent).draw(spriteBatch, x / Game1.tileSize, y / Game1.tileSize, 0.5f);
//break;
//this.draw(spriteBatch, x / 64, y / 64, 0.5f);
}
}
public override void pickUp()
{
bool canPickUp = this.removeAndAddToPlayersInventory();
if (canPickUp)
{
foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
{
(pair.Value as StorageFurnitureTile).removeFromLocation((pair.Value as StorageFurnitureTile).location, pair.Key);
}
this.location = null;
}
}
}
}

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@ -0,0 +1,206 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using PyTK.CustomElementHandler;
using Revitalize.Framework.Utilities.Serialization;
using StardewValley;
namespace Revitalize.Framework.Objects.Furniture
{
public class StorageFurnitureTile:FurnitureTileComponent
{
public StorageFurnitureTile() : base()
{
}
public StorageFurnitureTile(CustomObjectData PyTKData, BasicItemInformation Info) : base(PyTKData, Info)
{
}
public StorageFurnitureTile(CustomObjectData PyTKData, BasicItemInformation Info, Vector2 TileLocation) : base(PyTKData, Info, TileLocation)
{
}
public override bool performObjectDropInAction(Item dropInItem, bool probe, Farmer who)
{
return false; //this.pickUpItem()==PickUpState.DoNothing;
//return base.performObjectDropInAction(dropInItem, probe, who);
}
public override bool performDropDownAction(Farmer who)
{
return base.performDropDownAction(who);
}
//Checks for any sort of interaction IF and only IF there is a held object on this tile.
public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
{
MouseState mState = Mouse.GetState();
KeyboardState keyboardState = Game1.GetKeyboardState();
if (mState.RightButton == ButtonState.Pressed && (!keyboardState.IsKeyDown(Keys.LeftShift) || !keyboardState.IsKeyDown(Keys.RightShift)))
{
return this.rightClicked(who);
}
if (mState.RightButton == ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || keyboardState.IsKeyDown(Keys.RightShift)))
return this.shiftRightClicked(who);
//return base.checkForAction(who, justCheckingForActivity);
if (justCheckingForActivity)
return true;
return true;
//return this.clicked(who);
//return false;
}
public override bool performToolAction(Tool t, GameLocation location)
{
return base.performToolAction(t, location);
}
public override bool performUseAction(GameLocation location)
{
return base.performUseAction(location);
}
/// <summary>
/// Gets called when there is no actively held item on the tile.
/// </summary>
/// <param name="who"></param>
/// <returns></returns>
public override bool clicked(Farmer who)
{
if (this.containerObject.info.inventory.ItemCount > 0) return false;
return base.clicked(who);
}
public override bool rightClicked(Farmer who)
{
if (Game1.menuUp || Game1.currentMinigame != null) return false;
if (this.containerObject.info.inventory != null && Game1.activeClickableMenu==null)
{
Game1.activeClickableMenu = new Revitalize.Framework.Menus.InventoryTransferMenu(100, 100, 500, 500, this.containerObject.info.inventory.items, this.containerObject.info.inventory.capacity);
}
return false;
}
public override bool shiftRightClicked(Farmer who)
{
return base.shiftRightClicked(who);
}
public override Item getOne()
{
StorageFurnitureTile component = new StorageFurnitureTile(this.data, this.info);
component.containerObject = this.containerObject;
component.offsetKey = this.offsetKey;
return component;
}
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
//instead of using this.offsetkey.x use get additional save data function and store offset key there
Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
StorageFurnitureTile self = Revitalize.ModCore.Serializer.DeserializeGUID<StorageFurnitureTile>(additionalSaveData["GUID"]);
if (self == null)
{
return null;
}
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
{
//Get new container
StorageFurnitureOBJ obj = (StorageFurnitureOBJ)Revitalize.ModCore.Serializer.DeserializeGUID<StorageFurnitureOBJ>(additionalSaveData["ParentGUID"]);
self.containerObject = obj;
obj.addComponent(offsetKey, self);
//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
}
else
{
self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
//Revitalize.ModCore.log("READD AN OBJECT!!!!");
}
return (ICustomObject)self;
}
public override Dictionary<string, string> getAdditionalSaveData()
{
Dictionary<string, string> saveData = base.getAdditionalSaveData();
Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
return saveData;
}
/// <summary>What happens when the object is drawn at a tile location.</summary>
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
{
if (this.info == null)
{
Revitalize.ModCore.log("info is null");
if (this.syncObject == null) Revitalize.ModCore.log("DEAD SYNC");
}
if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
//The actual planter box being drawn.
if (this.animationManager == null)
{
if (this.animationManager.getExtendedTexture() == null)
ModCore.ModMonitor.Log("Tex Extended is null???");
spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(y * Game1.tileSize) / 10000f));
// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
}
else
{
//Log.AsyncC("Animation Manager is working!");
float addedDepth = 0;
if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject && this.info.facingDirection == Enums.Direction.Up)
{
addedDepth += (this.containerObject.Height - 1) - ((int)(this.offsetKey.Y));
if (this.info.ignoreBoundingBox) addedDepth += 1.5f;
}
else if (this.info.ignoreBoundingBox)
{
addedDepth += 1.0f;
}
this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((y + addedDepth) * Game1.tileSize) / 10000f) + .00001f);
try
{
this.animationManager.tickAnimation();
// Log.AsyncC("Tick animation");
}
catch (Exception err)
{
ModCore.ModMonitor.Log(err.ToString());
}
if (this.heldObject.Value != null) SpriteBatchUtilities.Draw(spriteBatch, this, this.heldObject.Value, alpha, addedDepth);
}
}
}
}

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@ -1,4 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using StardewValley; using StardewValley;
namespace Revitalize.Framework.Utilities namespace Revitalize.Framework.Utilities
@ -19,7 +20,7 @@ namespace Revitalize.Framework.Utilities
public List<Item> items; public List<Item> items;
/// <summary>Checks if the inventory is full or not.</summary> /// <summary>Checks if the inventory is full or not.</summary>
public bool IsFull => this.ItemCount >= this.capacity; public bool IsFull => this.ItemCount >= this.capacity && this.items.Where(i=>i==null).Count()==0;
/// <summary>Checks to see if this core object actually has a valid inventory.</summary> /// <summary>Checks to see if this core object actually has a valid inventory.</summary>
public bool HasInventory => this.capacity > 0; public bool HasInventory => this.capacity > 0;

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@ -78,12 +78,14 @@ namespace Revitalize.Framework.Utilities.Serialization.Converters
type = asm.GetType(t); type = asm.GetType(t);
//Check if the type exists in the SDV assembly. If not then try to load it from revitalize.
if (type == null) if (type == null)
{ {
asm = typeof(Revitalize.ModCore).Assembly; asm = typeof(Revitalize.ModCore).Assembly;
type = asm.GetType(t); type = asm.GetType(t);
} }
//If the type doesn't exist from revitalize look through ALL loded assemblies and try to load it.
if (type == null) if (type == null)
{ {
foreach(Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) foreach(Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
@ -96,7 +98,7 @@ namespace Revitalize.Framework.Utilities.Serialization.Converters
if (type == null) if (type == null)
{ {
throw new Exception("Unsupported type found when Deserializing Unsure what to do so we can;t deserialize this thing!: " + t); throw new Exception("Unsupported type found when Deserializing Unsure what to do so we can't deserialize this thing!: " + t);
} }
//Cache the newly found type. //Cache the newly found type.

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@ -331,6 +331,7 @@ namespace Revitalize
Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Lamps.OakLamp")); Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Lamps.OakLamp"));
Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble")); Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble"));
Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Storage.OakCabinet"));
/* /*
StardewValley.Tools.Axe axe = new StardewValley.Tools.Axe(); StardewValley.Tools.Axe axe = new StardewValley.Tools.Axe();
Serializer.Serialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"), axe); Serializer.Serialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"), axe);

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@ -115,6 +115,8 @@
<Compile Include="Framework\Objects\Furniture\LampTileComponent.cs" /> <Compile Include="Framework\Objects\Furniture\LampTileComponent.cs" />
<Compile Include="Framework\Objects\Furniture\RugMultiTiledObject.cs" /> <Compile Include="Framework\Objects\Furniture\RugMultiTiledObject.cs" />
<Compile Include="Framework\Objects\Furniture\RugTileComponent.cs" /> <Compile Include="Framework\Objects\Furniture\RugTileComponent.cs" />
<Compile Include="Framework\Objects\Furniture\StorageFurnitureOBJ.cs" />
<Compile Include="Framework\Objects\Furniture\StorageFurnitureTile.cs" />
<Compile Include="Framework\Objects\Furniture\TableMultiTiledObject.cs" /> <Compile Include="Framework\Objects\Furniture\TableMultiTiledObject.cs" />
<Compile Include="Framework\Objects\Furniture\TableTileComponent.cs" /> <Compile Include="Framework\Objects\Furniture\TableTileComponent.cs" />
<Compile Include="Framework\Objects\InformationFiles\Furniture\ArcadeCabinetInformation.cs" /> <Compile Include="Framework\Objects\InformationFiles\Furniture\ArcadeCabinetInformation.cs" />
@ -166,6 +168,9 @@
<Content Include="Content\Graphics\Furniture\Lamps\Oak Lamp.png"> <Content Include="Content\Graphics\Furniture\Lamps\Oak Lamp.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="Content\Graphics\Furniture\Storage\Oak Cabinet.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Graphics\Furniture\Tables\Oak Table.png"> <Content Include="Content\Graphics\Furniture\Tables\Oak Table.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>