Made layered texture to be able to have textures on textures. Might be used in the near future.
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@ -45,6 +45,7 @@
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<Compile Include="Animations\Animation.cs" />
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<Compile Include="Animations\AnimationManager.cs" />
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<Compile Include="IlluminateFramework\Colors.cs" />
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<Compile Include="UIUtilities\LayeredTexture.cs" />
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<Compile Include="UIUtilities\SpriteFonts\CharacterSheets\GenericCharacterSheets.cs" />
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<Compile Include="UIUtilities\SpriteFonts\CharacterSheets\VanillaCharacterSheet.cs" />
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<Compile Include="UIUtilities\SpriteFonts\Fonts\Components\CharacterSpacing.cs" />
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@ -61,6 +62,7 @@
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<Compile Include="UIUtilities\MenuComponents\Button.cs" />
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<Compile Include="UIUtilities\SpriteFonts\Fonts\VanillaFont.cs" />
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<Compile Include="UIUtilities\SpriteFonts\SpriteFont.cs" />
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<Compile Include="UIUtilities\Texture2DExtended.cs" />
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<Compile Include="Utilities.cs" />
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</ItemGroup>
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<ItemGroup>
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@ -0,0 +1,44 @@
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StardustCore.UIUtilities
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{
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public class LayeredTexture
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{
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public List<Texture2DExtended> textureLayers;
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public LayeredTexture(List<Texture2DExtended> textures)
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{
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this.textureLayers = textures;
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}
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/// <summary>
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/// Adds a new texture as the top layer.
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/// </summary>
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/// <param name="texture"></param>
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public void addTexture(Texture2DExtended texture)
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{
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this.textureLayers.Add(texture);
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}
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/// <summary>
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/// Adds a new texture at a specific layer depth.
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/// </summary>
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/// <param name="texture"></param>
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/// <param name="index"></param>
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public void addTexture(Texture2DExtended texture, int index)
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{
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this.textureLayers.Insert(index, texture);
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}
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public LayeredTexture Copy()
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{
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return new LayeredTexture(this.textureLayers);
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}
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}
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}
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@ -0,0 +1,29 @@
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StardustCore.UIUtilities
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{
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public class Texture2DExtended
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{
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public string Name;
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public Texture2D texture;
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public string path;
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public Texture2DExtended(string path)
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{
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this.Name = Path.GetFileName(path);
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this.path = path;
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this.texture = StardustCore.ModCore.ModHelper.Content.Load<Texture2D>(path);
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}
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public Texture2DExtended Copy()
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{
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return new Texture2DExtended(this.path);
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}
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}
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}
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