Added in the mining drill.

This commit is contained in:
JoshuaNavarro 2019-09-21 18:48:21 -07:00
parent 3ca7468fb9
commit 1c6e04929c
13 changed files with 214 additions and 15 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 829 B

View File

@ -25,6 +25,8 @@ namespace Revitalize.Framework.Configs
/// </summary>
public GlobalMachineConfig machinesConfig;
public MiningDrillConfig miningDrillConfig;
public ConfigManager()
{
this.vanillaMachineConfig = VanillaMachineRecipeConfig.InitializeConfig();
@ -32,6 +34,7 @@ namespace Revitalize.Framework.Configs
this.furnitureConfig = FurnitureConfig.InitializeConfig();
this.machinesConfig = GlobalMachineConfig.InitializeConfig();
this.objectsConfig = ObjectsConfig.InitializeConfig();
this.miningDrillConfig = MiningDrillConfig.InitializeConfig();
}
}
}

View File

@ -19,6 +19,9 @@ namespace Revitalize.Framework.Configs
public int grinderEnergyConsumption;
public int grinderTimeToGrind;
public int miningDrillEnergyConsumption;
public int miningDrillTimeToMine;
public GlobalMachineConfig()
{
this.doMachinesConsumeEnergy = true;
@ -28,6 +31,8 @@ namespace Revitalize.Framework.Configs
this.machineNotificationBubbleAlpha = 0.75f;
this.grinderEnergyConsumption = 20;
this.grinderTimeToGrind = 30;
this.miningDrillEnergyConsumption = 50;
this.miningDrillTimeToMine = 60;
}
public static GlobalMachineConfig InitializeConfig()

View File

@ -0,0 +1,106 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Revitalize.Framework.Objects.InformationFiles;
using Revitalize.Framework.Utilities;
using StardewValley;
namespace Revitalize.Framework.Configs
{
public class MiningDrillConfig
{
public double bauxiteMineChance;
public double tinMineChance;
public double leadMineChance;
public double silverMineChance;
public double titaniumMineChance;
public double prismaticNuggetMineChance;
public double copperMineChance;
public double ironMineChance;
public double goldMineChance;
public double iridiumMineChance;
public double stoneMineChance;
public double clayMineChance;
public double sandMineChance;
public double geodeMineChance;
public double frozenGeodeMineChance;
public double magmaGeodeMineChance;
public double omniGeodeMineChance;
//If requested put in all gems/minerals here. Otherwise hope that geodes do the trick.
public IntRange amountOfBauxiteToMine;
public IntRange amountOfTinToMine;
public IntRange amountOfLeadToMine;
public IntRange amountOfSilverToMine;
public IntRange amountOfTitaniumToMine;
public IntRange amountOfPrismaticNuggetsToMine;
public IntRange amountOfCopperToMine;
public IntRange amountOfIronToMine;
public IntRange amountOfGoldToMine;
public IntRange amountOfIridiumToMine;
public IntRange amountOfStoneToMine;
public IntRange amountOfClayToMine;
public IntRange amountOfSandToMine;
public IntRange amountOfGeodesToMine;
public IntRange amountOfFrozenGeodesToMine;
public IntRange amountOfMagmaGeodesToMine;
public IntRange amountOfOmniGeodesToMine;
public MiningDrillConfig()
{
this.bauxiteMineChance = 0.25f;
this.tinMineChance = 0.3f;
this.leadMineChance = 0.15f;
this.silverMineChance = 0.10f;
this.titaniumMineChance = 0.05f;
this.prismaticNuggetMineChance = 0.005f;
this.copperMineChance = 0.35f;
this.ironMineChance = 0.20f;
this.goldMineChance = 0.10f;
this.iridiumMineChance = 0.005f;
this.stoneMineChance = 1.0f;
this.clayMineChance = 0.30f;
this.sandMineChance = 0.20f;
this.geodeMineChance = 0.25f;
this.frozenGeodeMineChance = 0.15f;
this.magmaGeodeMineChance = 0.05f;
this.omniGeodeMineChance = 0.01f;
this.amountOfBauxiteToMine = new IntRange(1, 3);
this.amountOfClayToMine = new IntRange(1, 3);
this.amountOfCopperToMine = new IntRange(1, 3);
this.amountOfFrozenGeodesToMine = new IntRange(1, 1);
this.amountOfGeodesToMine = new IntRange(1, 1);
this.amountOfGoldToMine = new IntRange(1, 3);
this.amountOfIronToMine = new IntRange(1, 3);
this.amountOfIridiumToMine = new IntRange(1, 3);
this.amountOfLeadToMine = new IntRange(1, 3);
this.amountOfMagmaGeodesToMine = new IntRange(1, 1);
this.amountOfOmniGeodesToMine = new IntRange(1, 1);
this.amountOfPrismaticNuggetsToMine = new IntRange(1, 1);
this.amountOfSandToMine = new IntRange(1, 2);
this.amountOfSilverToMine = new IntRange(1, 3);
this.amountOfStoneToMine = new IntRange(1, 5);
this.amountOfTinToMine = new IntRange(1, 3);
this.amountOfTitaniumToMine = new IntRange(1, 3);
}
public static MiningDrillConfig InitializeConfig()
{
if (File.Exists(Path.Combine(ModCore.ModHelper.DirectoryPath, "Configs", "MiningDrillMachine.json")))
return ModCore.ModHelper.Data.ReadJsonFile<MiningDrillConfig>(Path.Combine("Configs", "MiningDrillMachine.json"));
else
{
MiningDrillConfig Config = new MiningDrillConfig();
ModCore.ModHelper.Data.WriteJsonFile<MiningDrillConfig>(Path.Combine("Configs", "MiningDrillMachine.json"), Config);
return Config;
}
}
}
}

View File

@ -131,6 +131,11 @@ namespace Revitalize.Framework.Objects
{
get
{
if (this.info == null)
{
this.updateInfo();
}
//ModCore.log("Location Name is: " + this.info.locationName);
if (this._location == null)
{
@ -764,6 +769,11 @@ namespace Revitalize.Framework.Objects
public override void updateWhenCurrentLocation(GameTime time, GameLocation environment)
{
if (this.info == null)
{
this.updateInfo();
}
if (this.location == null)
{
this.location = environment;

View File

@ -216,12 +216,21 @@ namespace Revitalize.Framework.Objects.Machines
public override void updateWhenCurrentLocation(GameTime time, GameLocation environment)
{
base.updateWhenCurrentLocation(time, environment);
}
public override bool minutesElapsed(int minutes, GameLocation environment)
{
if (this.info == null)
{
this.updateInfo();
}
ModCore.log(this.info.animationManager.currentAnimationName);
if (this.updatesContainerObjectForProduction)
{
//ModCore.log("Update container object for production!");

View File

@ -92,8 +92,8 @@ namespace Revitalize.Framework.Objects.Machines
public override Dictionary<string, string> getAdditionalSaveData()
{
Dictionary<string, string> saveData = base.getAdditionalSaveData();
saveData.Add("GUID", this.guid.ToString());
Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
//saveData.Add("GUID", this.guid.ToString());
//Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
return saveData;
}

View File

@ -451,7 +451,7 @@ namespace Revitalize.Framework.Objects
{
Dictionary<string, string> saveData = base.getAdditionalSaveData();
saveData.Add("GUID", this.guid.ToString());
Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
//Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
return saveData;
}

View File

@ -268,6 +268,34 @@ namespace Revitalize.Framework.Objects
grinder.addComponent(new Vector2(1, 1), grinder_1_1);
this.AddItem("Grinder", grinder);
MultiTiledObject miningDrillMachine = new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.MiningDrillV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "MiningDrillMachine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Mining Drill", "Omegasis.Revitalize.Objects.Machines.MiningDrill", "Digs up rocks and ores. Requires energy to run.", "Machine", Color.SteelBlue, -300, 0, false, 4000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "MiningDrillMachine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "MiningDrillMachine"), new Animation(0, 0, 16, 16)), Color.White, false, new InventoryManager(18, 3, 6), null, new Energy.EnergyManager(1000, Enums.EnergyInteractionType.Consumes)));
Machine miningDrillMachine_0_0 = new Machine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.MiningDrillV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "MiningDrillMachine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Mining Drill", "Omegasis.Revitalize.Objects.Machines.MiningDrill", "Digs up rocks and ores. Requires energy to run.", "Machine", Color.SteelBlue, -300, 0, false, 4000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "MiningDrillMachine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "MiningDrillMachine"), new Animation(0, 0, 16, 16), new Dictionary<string, List<Animation>>() {
{"Default",new List<Animation>(){new Animation(0,0,16,16) } },
{ "Mining",new List<Animation>(){
new Animation(0,0,16,16,30),
new Animation(16,0,16,16,30),
new Animation(32,0,16,16,30),
new Animation(48,0,16,16,30),
} }
}, "Mining"), Color.White, false, new InventoryManager(18, 3, 6), null, new Energy.EnergyManager(1000, Enums.EnergyInteractionType.Consumes)), ModCore.ObjectManager.resources.miningDrillResources.Values.ToList(), ModCore.Configs.machinesConfig.miningDrillEnergyConsumption, ModCore.Configs.machinesConfig.miningDrillTimeToMine, true, "");
Machine miningDrillMachine_0_1 = new Machine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.MiningDrillV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "MiningDrillMachine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Mining Drill", "Omegasis.Revitalize.Objects.Machines.MiningDrill", "Digs up rocks and ores. Requires energy to run.", "Machine", Color.SteelBlue, -300, 0, false, 4000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "MiningDrillMachine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "MiningDrillMachine"), new Animation(0, 16, 16, 16),new Dictionary<string, List<Animation>>() {
{"Default",new List<Animation>(){new Animation(0,16,16,16) } },
{ "Mining",new List<Animation>(){
new Animation(0,16,16,16,30),
new Animation(16,16,16,16,30),
new Animation(32,16,16,16,30),
new Animation(48,16,16,16,30),
} }
}, "Mining"), Color.White, false, new InventoryManager(18, 3, 6), null, new Energy.EnergyManager(1000, Enums.EnergyInteractionType.Consumes)), ModCore.ObjectManager.resources.miningDrillResources.Values.ToList(), ModCore.Configs.machinesConfig.miningDrillEnergyConsumption, ModCore.Configs.machinesConfig.miningDrillTimeToMine, false, "");
miningDrillMachine.addComponent(new Vector2(0, 0), miningDrillMachine_0_0);
miningDrillMachine.addComponent(new Vector2(0, 1), miningDrillMachine_0_1);
miningDrillMachine_0_0.animationManager.setAnimation("Mining");
miningDrillMachine_0_0.animationManager.playAnimation("Mining");
miningDrillMachine_0_1.animationManager.setAnimation("Mining");
miningDrillMachine_0_1.animationManager.playAnimation("Mining");
this.AddItem("MiningDrillMachineV1",miningDrillMachine);
}
private void loadInWires()

View File

@ -32,6 +32,8 @@ namespace Revitalize.Framework.Objects
public Dictionary<string, Ore> ores;
public Dictionary<string, CustomObject> resources;
public Dictionary<string, ResourceInformation> miningDrillResources;
/// <summary>
/// A list of all visited floors on the current visit to the mines.
/// </summary>
@ -48,7 +50,7 @@ namespace Revitalize.Framework.Objects
this.ores = new Dictionary<string, Ore>();
this.visitedFloors = new List<int>();
this.resources = new Dictionary<string, CustomObject>();
this.miningDrillResources = new Dictionary<string, ResourceInformation>();
}
@ -59,6 +61,28 @@ namespace Revitalize.Framework.Objects
this.loadInResourceItems();
this.serializeOreVeins();
this.loadOreVeins();
this.loadInMiningDrillLootTable();
}
private void loadInMiningDrillLootTable()
{
this.miningDrillResources.Add("Bauxite", new ResourceInformation(this.getResource("Bauxite"), ModCore.Configs.miningDrillConfig.amountOfBauxiteToMine.min, ModCore.Configs.miningDrillConfig.amountOfBauxiteToMine.max, 1, 1, 1,ModCore.Configs.miningDrillConfig.bauxiteMineChance, 0, 0, 0, 0));
this.miningDrillResources.Add("Tin", new ResourceInformation(this.getResource("Tin"), ModCore.Configs.miningDrillConfig.amountOfTinToMine.min, ModCore.Configs.miningDrillConfig.amountOfTinToMine.max, 1, 1,1,ModCore.Configs.miningDrillConfig.tinMineChance, 0, 0, 0, 0));
this.miningDrillResources.Add("Lead", new ResourceInformation(this.getResource("Lead"), ModCore.Configs.miningDrillConfig.amountOfLeadToMine.min, ModCore.Configs.miningDrillConfig.amountOfLeadToMine.max, 1, 1, 1,ModCore.Configs.miningDrillConfig.leadMineChance, 0, 0, 0, 0));
this.miningDrillResources.Add("Silver", new ResourceInformation(this.getResource("Silver"), ModCore.Configs.miningDrillConfig.amountOfSilverToMine.min, ModCore.Configs.miningDrillConfig.amountOfSilverToMine.max, 1, 1, 1,ModCore.Configs.miningDrillConfig.silverMineChance, 0, 0, 0, 0));
this.miningDrillResources.Add("Titanium", new ResourceInformation(this.getResource("Titanium"), ModCore.Configs.miningDrillConfig.amountOfTitaniumToMine.min, ModCore.Configs.miningDrillConfig.amountOfTitaniumToMine.max, 1, 1, 1,ModCore.Configs.miningDrillConfig.titaniumMineChance, 0, 0, 0, 0));
this.miningDrillResources.Add("Prismatic", new ResourceInformation(this.getResource("PrismaticNugget"), ModCore.Configs.miningDrillConfig.amountOfPrismaticNuggetsToMine.min, ModCore.Configs.miningDrillConfig.amountOfPrismaticNuggetsToMine.max, 1, 1, 1,ModCore.Configs.miningDrillConfig.prismaticNuggetMineChance, 0, 0, 0, 0));
this.miningDrillResources.Add("Copper", new ResourceInformation(new StardewValley.Object((int)Enums.SDVObject.CopperOre, 1), ModCore.Configs.miningDrillConfig.amountOfCopperToMine.min, ModCore.Configs.miningDrillConfig.amountOfCopperToMine.max, 1, 1, 1,ModCore.Configs.miningDrillConfig.copperMineChance, 0, 0, 0, 0));
this.miningDrillResources.Add("Iron", new ResourceInformation(new StardewValley.Object((int)Enums.SDVObject.IronOre, 1), ModCore.Configs.miningDrillConfig.amountOfIronToMine.min, ModCore.Configs.miningDrillConfig.amountOfIronToMine.max, 1, 1, 1,ModCore.Configs.miningDrillConfig.ironMineChance, 0, 0, 0, 0));
this.miningDrillResources.Add("Gold", new ResourceInformation(new StardewValley.Object((int)Enums.SDVObject.GoldOre, 1), ModCore.Configs.miningDrillConfig.amountOfGoldToMine.min, ModCore.Configs.miningDrillConfig.amountOfGoldToMine.max, 1, 1, 1,ModCore.Configs.miningDrillConfig.goldMineChance, 0, 0, 0, 0));
this.miningDrillResources.Add("Iridium", new ResourceInformation(new StardewValley.Object((int)Enums.SDVObject.IridiumOre,1), ModCore.Configs.miningDrillConfig.amountOfIridiumToMine.min, ModCore.Configs.miningDrillConfig.amountOfIridiumToMine.max, 1, 1, 1,ModCore.Configs.miningDrillConfig.iridiumMineChance, 0, 0, 0, 0));
this.miningDrillResources.Add("Stone", new ResourceInformation(new StardewValley.Object((int)Enums.SDVObject.Stone, 1), ModCore.Configs.miningDrillConfig.amountOfStoneToMine.min, ModCore.Configs.miningDrillConfig.amountOfStoneToMine.max, 1, 1, 1,ModCore.Configs.miningDrillConfig.stoneMineChance, 0, 0, 0, 0));
this.miningDrillResources.Add("Clay", new ResourceInformation(new StardewValley.Object((int)Enums.SDVObject.Clay, 1), ModCore.Configs.miningDrillConfig.amountOfClayToMine.min, ModCore.Configs.miningDrillConfig.amountOfClayToMine.max, 1, 1, 1,ModCore.Configs.miningDrillConfig.clayMineChance, 0, 0, 0, 0));
this.miningDrillResources.Add("Sand", new ResourceInformation(this.getResource("Sand"), ModCore.Configs.miningDrillConfig.amountOfSandToMine.min, ModCore.Configs.miningDrillConfig.amountOfSandToMine.max, 1, 1, 1,ModCore.Configs.miningDrillConfig.sandMineChance, 0, 0, 0, 0));
this.miningDrillResources.Add("Geode", new ResourceInformation(new StardewValley.Object((int)Enums.SDVObject.Geode,1), ModCore.Configs.miningDrillConfig.amountOfGeodesToMine.min, ModCore.Configs.miningDrillConfig.amountOfGeodesToMine.max, 1, 1, 1,ModCore.Configs.miningDrillConfig.geodeMineChance, 0, 0, 0, 0));
this.miningDrillResources.Add("FrozenGeode", new ResourceInformation(new StardewValley.Object((int)Enums.SDVObject.FrozenGeode, 1), ModCore.Configs.miningDrillConfig.amountOfFrozenGeodesToMine.min, ModCore.Configs.miningDrillConfig.amountOfFrozenGeodesToMine.max, 1, 1, 1,ModCore.Configs.miningDrillConfig.frozenGeodeMineChance, 0, 0, 0, 0));
this.miningDrillResources.Add("MagmaGeode", new ResourceInformation(new StardewValley.Object((int)Enums.SDVObject.MagmaGeode, 1), ModCore.Configs.miningDrillConfig.amountOfMagmaGeodesToMine.min, ModCore.Configs.miningDrillConfig.amountOfMagmaGeodesToMine.max, 1, 1, 1,ModCore.Configs.miningDrillConfig.magmaGeodeMineChance, 0, 0, 0, 0));
this.miningDrillResources.Add("OmniGeode", new ResourceInformation(new StardewValley.Object((int)Enums.SDVObject.OmniGeode, 1), ModCore.Configs.miningDrillConfig.amountOfOmniGeodesToMine.min, ModCore.Configs.miningDrillConfig.amountOfOmniGeodesToMine.max, 1, 1, 1,ModCore.Configs.miningDrillConfig.omniGeodeMineChance, 0, 0, 0, 0));
}
/// <summary>

View File

@ -573,7 +573,8 @@ namespace Revitalize
ModCore.ObjectManager.GetItem("Grinder",1),
new StardewValley.Object((int)Enums.SDVObject.CopperOre,10),
ModCore.ObjectManager.GetTool("MiningDrillV1"),
ModCore.ObjectManager.GetTool("ChainsawV1")
ModCore.ObjectManager.GetTool("ChainsawV1"),
ModCore.ObjectManager.GetItem("MiningDrillMachineV1")
});
}

View File

@ -56,6 +56,7 @@
<Compile Include="Framework\Configs\ConfigManager.cs" />
<Compile Include="Framework\Configs\FurnitureConfig.cs" />
<Compile Include="Framework\Configs\GlobalMachineConfig.cs" />
<Compile Include="Framework\Configs\MiningDrillConfig.cs" />
<Compile Include="Framework\Configs\ObjectsConfig.cs" />
<Compile Include="Framework\Configs\Shops_BlacksmithConfig.cs" />
<Compile Include="Framework\Configs\VanillaMachineRecipeConfig.cs" />
@ -483,6 +484,9 @@
<Content Include="Content\Graphics\Objects\Machines\Grinder.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Graphics\Objects\Machines\MiningDrillMachine.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Graphics\Objects\Machines\Sandbox.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>

View File

@ -84,7 +84,11 @@ namespace StardustCore.Animations
this.animations = animationString;
if (this.animations.TryGetValue(startingAnimationKey, out this.currentAnimationList))
{
this.setAnimation(startingAnimationKey, startingAnimationFrame);
this.playAnimation(startingAnimationKey, true, startingAnimationFrame);
}
else
{
this.currentAnimation = this.defaultDrawFrame;
@ -100,9 +104,9 @@ namespace StardustCore.Animations
if (this.currentAnimation.frameDuration == -1 || !this.enabled || this.currentAnimation == this.defaultDrawFrame)
return; //This is if this is a default animation or the animation stops here.
if (this.currentAnimation.frameCountUntilNextAnimation == 0)
this.getNextAnimation();
this.getNextAnimationFrame();
this.currentAnimation.tickAnimationFrame();
this.requiresUpdate = true;
//this.requiresUpdate = true;
}
catch (Exception err)
{
@ -112,25 +116,30 @@ namespace StardustCore.Animations
}
/// <summary>Get the next animation frame in the list of animations.</summary>
private void getNextAnimation()
private void getNextAnimationFrame()
{
this.currentAnimationListIndex++;
if (this.currentAnimationListIndex == this.currentAnimationList.Count) //If the animation frame I'm tryting to get is 1 outside my list length, reset the list.
if (this.currentAnimationListIndex == this.currentAnimationList.Count)
{ //If the animation frame I'm tryting to get is 1 outside my list length, reset the list.
if (this.loopAnimation)
{
this.currentAnimationListIndex = 0;
this.currentAnimation = this.currentAnimationList[this.currentAnimationListIndex];
this.currentAnimation.startAnimation();
return;
}
else
{
this.requiresUpdate = true;
//this.requiresUpdate = true;
this.playDefaultAnimation();
return;
}
}
//Get the next animation from the list and reset it's counter to the starting frame value.
this.currentAnimation = this.currentAnimationList[this.currentAnimationListIndex];
this.currentAnimation.startAnimation();
this.requiresUpdate = true;
//this.requiresUpdate = true;
}
/// <summary>Gets the animation from the dictionary of all animations available.</summary>
@ -171,7 +180,7 @@ namespace StardustCore.Animations
/// <param name="overrideSameAnimation"></param>
/// <param name="StartingFrame"></param>
/// <returns></returns>
public bool playAnimation(string AnimationName,bool overrideSameAnimation=false,int StartingFrame = 0)
public bool playAnimation(string AnimationName, bool overrideSameAnimation = false, int StartingFrame = 0)
{
if (this.animations.TryGetValue(AnimationName, out List<Animation> dummyList))
{
@ -379,7 +388,7 @@ namespace StardustCore.Animations
/// <param name="scale"></param>
/// <param name="flipped"></param>
/// <param name="depth"></param>
public void draw(SpriteBatch b,Vector2 Position,Color drawColor,float scale,SpriteEffects flipped,float depth)
public void draw(SpriteBatch b, Vector2 Position, Color drawColor, float scale, SpriteEffects flipped, float depth)
{
b.Draw(this.objectTexture.texture, Position, this.currentAnimation.sourceRectangle, drawColor, 0f, Vector2.Zero, scale, flipped, depth);
try
@ -393,7 +402,7 @@ namespace StardustCore.Animations
}
}
public void draw(SpriteBatch b, Vector2 Position, Color drawColor, float scale,float Rotation ,SpriteEffects flipped, float depth)
public void draw(SpriteBatch b, Vector2 Position, Color drawColor, float scale, float Rotation, SpriteEffects flipped, float depth)
{
b.Draw(this.objectTexture.texture, Position, this.currentAnimation.sourceRectangle, drawColor, Rotation, Vector2.Zero, scale, flipped, depth);
try
@ -430,7 +439,7 @@ namespace StardustCore.Animations
}
}
public void draw(SpriteBatch b, Vector2 Position, Color drawColor, Vector2 scale, float Rotation,SpriteEffects flipped, float depth)
public void draw(SpriteBatch b, Vector2 Position, Color drawColor, Vector2 scale, float Rotation, SpriteEffects flipped, float depth)
{
b.Draw(this.objectTexture.texture, Position, this.currentAnimation.sourceRectangle, drawColor, Rotation, Vector2.Zero, scale, flipped, depth);
try