Added functionality to add multiple goals and path to each on in sequence from one another.

This commit is contained in:
2017-11-19 21:20:41 -08:00
parent cd0ac16a22
commit 1d0b0a6b16
5 changed files with 189 additions and 225 deletions

View File

@ -187,20 +187,14 @@ namespace StarAI
{
ModCore.CoreMonitor.Log("TASK IS Finished PATHFINDING", LogLevel.Warn);
ModCore.obj[0] = PathFindingLogic.source;
ModCore.obj[1] = PathFindingLogic.currentGoal;
ModCore.obj[2] = PathFindingLogic.queue;
ModCore.fun = new Task(new Action<object>(PathFindingLogic.pathFindToSingleGoal), ModCore.obj);
return;
ModCore.fun = new Task(new Action(PathFindingLogic.pathFindToAllGoals));
// return;
}
if (ModCore.fun.Status == TaskStatus.Created)
{
ModCore.CoreMonitor.Log("CREATE AND RUN A TASK!!! PATHFINDING!");
ModCore.obj[0] = PathFindingLogic.source;
ModCore.obj[1] = PathFindingLogic.currentGoal;
ModCore.obj[2] = PathFindingLogic.queue;
ModCore.fun = new Task(new Action<object>(PathFindingLogic.pathFindToSingleGoal), ModCore.obj);
ModCore.fun = new Task(new Action(PathFindingLogic.pathFindToAllGoals));
ModCore.fun.Start();
return;
@ -210,10 +204,7 @@ namespace StarAI
{
ModCore.CoreMonitor.Log(ModCore.fun.Exception.ToString());
ModCore.CoreMonitor.Log("CREATE AND RUN A TASK!!! PATHFINDING!");
ModCore.obj[0] = PathFindingLogic.source;
ModCore.obj[1] = PathFindingLogic.currentGoal;
ModCore.obj[2] = PathFindingLogic.queue;
ModCore.fun = new Task(new Action<object>(PathFindingLogic.pathFindToSingleGoal), ModCore.obj);
ModCore.fun = new Task(new Action(PathFindingLogic.pathFindToAllGoals));
}
}

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@ -24,7 +24,7 @@ namespace StarAI
public static List<Warp> warpGoals = new List<Warp>();
public static object[] obj = new object[3];
public static Task fun = new Task(new Action<object>(PathFindingLogic.pathFindToSingleGoal), obj);
public static Task fun = new Task(new Action(PathFindingLogic.pathFindToAllGoals));
public override void Entry(IModHelper helper)
{
obj[0] = PathFindingLogic.source;
@ -40,11 +40,11 @@ namespace StarAI
PathFindingCore.Utilities.initializeTileExceptionList();
//throw new NotImplementedException();
StardewModdingAPI.Events.LocationEvents.CurrentLocationChanged += LocationEvents_CurrentLocationChanged;
StardewModdingAPI.Events.GameEvents.SecondUpdateTick += GameEvents_SecondUpdateTick;
StardewModdingAPI.Events.ControlEvents.KeyPressed += ControlEvents_KeyPressed;
StardewModdingAPI.Events.SaveEvents.AfterLoad += SaveEvents_AfterLoad;
StardustCore.ModCore.SerializationManager.acceptedTypes.Add("StarAI.PathFindingCore.TileNode", new StardustCore.Serialization.SerializerDataNode(new StardustCore.Serialization.SerializerDataNode.SerializingFunction(TileNode.Serialize), new StardustCore.Serialization.SerializerDataNode.ParsingFunction(TileNode.ParseIntoInventory), new StardustCore.Serialization.SerializerDataNode.WorldParsingFunction(TileNode.SerializeFromWorld), new StardustCore.Serialization.SerializerDataNode.SerializingToContainerFunction(TileNode.Serialize)));
}
@ -55,7 +55,10 @@ namespace StarAI
public void loadExceptionTiles()
{
if (!Directory.Exists(Path.Combine(CoreHelper.DirectoryPath, PathFindingCore.Utilities.folderForExceptionTiles)))
{
Directory.CreateDirectory(Path.Combine(CoreHelper.DirectoryPath, PathFindingCore.Utilities.folderForExceptionTiles));
}
// Process the list of files found in the directory.
string[] fileEntries = Directory.GetFiles(Path.Combine(CoreHelper.DirectoryPath,PathFindingCore.Utilities.folderForExceptionTiles));
foreach (string fileName in fileEntries)
@ -180,35 +183,7 @@ namespace StarAI
private void GameEvents_SecondUpdateTick(object sender, EventArgs e)
{
if (Game1.player == null) return;
if (Game1.hasLoadedGame == false) return;
// ModCore.CoreMonitor.Log(Game1.player.currentLocation.isTileLocationOpen(new xTile.Dimensions.Location((int)(Game1.player.getTileX() + 1)*Game1.tileSize, (int)(Game1.player.getTileY())*Game1.tileSize)).ToString());
//CoreMonitor.Log(Convert.ToString(warpGoals.Count));
if (warpGoals.Count == 0) return;
if (fun.Status == TaskStatus.Running)
{
//CoreMonitor.Log("TASK IS RUNNING", LogLevel.Alert);
return;
}
if (fun.Status == TaskStatus.RanToCompletion)
{
//CoreMonitor.Log("TASK IS Finished", LogLevel.Warn);
fun = new Task(new Action(PathFindingCore.Utilities.calculateMovement));
return;
}
if (fun.Status == TaskStatus.Created)
{
//CoreMonitor.Log("CREATE AND RUN A TASK!!!");
fun.Start();
return;
}
}
private void LocationEvents_CurrentLocationChanged(object sender, StardewModdingAPI.Events.EventArgsCurrentLocationChanged e)
{
CoreMonitor.Log("LOCATION CHANGED!");

View File

@ -7,20 +7,65 @@ using System.Threading.Tasks;
using StarAI;
using StardewModdingAPI;
using StardewValley;
using WindowsInput;
namespace StarAI.PathFindingCore
{
class PathFindingLogic
{
public static TileNode source;
public static List<TileNode> goals=new List<TileNode>();
public static List<TileNode> queue=new List<TileNode>();
public static List<TileNode> goals = new List<TileNode>();
public static List<TileNode> queue = new List<TileNode>();
public static int totalPathCost;
public static TileNode currentGoal;
public static int delay;
public static List<TileNode> path=new List<TileNode>();
public static List<TileNode> path = new List<TileNode>();
public static int index = 0;
public static void pathFindToAllGoals()
{
List<TileNode> cleanseGoals = new List<TileNode>();
foreach (var v in goals)
{
Commands.pathfind("path to all goals", new string[]{
"addStart",
"currentPosition"
});
queue = new List<TileNode>();
currentGoal = v;
pathFindToSingleGoal(source, v, queue); //v is a goal in my goal list, queue is my queue to work with,and I always set my start to where I am at.
List<TileNode> removalList = new List<TileNode>();
foreach(var tile in path)
{
removalList.Add(tile);
}
foreach (var tile in removalList)
{
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(tile);
(tile as TileNode).thisLocation.objects.Remove(tile.tileLocation);
}
cleanseGoals.Add(v);
}
foreach(var v in cleanseGoals)
{
goals.Remove(v);
}
}
public static void pathFindToSingleGoal(TileNode Source, TileNode Goal, List<TileNode> Queue)
{
object[] obj = new object[3];
obj[0] = Source;
obj[1] = Goal;
obj[2] = Queue;
pathFindToSingleGoal(obj);
}
public static void pathFindToSingleGoal(object data)
{
ModCore.CoreMonitor.Log("LET'S GO!!!!", LogLevel.Error);
@ -132,13 +177,13 @@ namespace StarAI.PathFindingCore
}
if (currentNode.tileLocation != currentGoal.tileLocation)
if (currentNode.tileLocation != Goal.tileLocation)
{
ModCore.CoreMonitor.Log("NO PATH FOUND", LogLevel.Error);
return;
}
if (currentNode.tileLocation == currentGoal.tileLocation)
if (currentNode.tileLocation == Goal.tileLocation)
{
ModCore.CoreMonitor.Log("SWEET BEANS!!!!!!", LogLevel.Error);
queue.Clear();
@ -177,8 +222,136 @@ namespace StarAI.PathFindingCore
path.Add(currentNode);
}
}
List<TileNode> removalList = new List<TileNode>();
foreach(var v in StardustCore.ModCore.SerializationManager.trackedObjectList)
{
if(v is TileNode)
{
if (path.Contains(v) || goals.Contains(v))
{
continue;
}
else
{
removalList.Add((TileNode)v);
}
}
}
foreach(var v in removalList)
{
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(v);
(v as TileNode).thisLocation.objects.Remove(v.tileLocation);
}
calculateMovement(path);
// goals.Remove(Goal);
}
public static void calculateMovement(List<TileNode> path)
{
path.Reverse();
bool xTargetReached = false;
bool yTargetReached = false;
while (path.Count > 0)
{
TileNode w = path[0];
ModCore.CoreMonitor.Log("Goto: " + w.tileLocation.ToString());
ModCore.CoreMonitor.Log("My position now: " + Game1.player.getTileLocation());
//ModCore.CoreMonitor.Log("My Point position now: " + Game1.player.getTileLocationPoint());
if (Game1.player.getTileX() == w.tileLocation.X && Game1.player.getTileY() == w.tileLocation.Y)
{
path.Remove(w);
w.thisLocation.objects.Remove(w.tileLocation);
xTargetReached = false;
yTargetReached = false;
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(w);
ModCore.CoreMonitor.Log("LOOOP", LogLevel.Debug);
// return;
continue;
}
else
{
Vector2 center = Utilities.parseCenterFromTile((int)w.tileLocation.X, (int)w.tileLocation.Y);
while (Game1.player.position.X > center.X && xTargetReached == false)
{
if (Utilities.isWithinRange(Game1.player.position.X, center.X, 6) == true)
{
ModCore.CoreMonitor.Log("XXXXXXXtargetReached");
xTargetReached = true;
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_A);
//break;
continue;
}
InputSimulator.SimulateKeyDown(VirtualKeyCode.VK_A);
}
while (Game1.player.position.X < center.X && xTargetReached == false)
{
ModCore.CoreMonitor.Log("Player x: " + Game1.player.position.X);
ModCore.CoreMonitor.Log("center x: " + center.X);
if (Utilities.isWithinRange(Game1.player.position.X, center.X, 6) == true)
{
xTargetReached = true;
ModCore.CoreMonitor.Log("XXXXXXXtargetReached");
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_D);
continue;
}
InputSimulator.SimulateKeyDown(VirtualKeyCode.VK_D);
}
while (Game1.player.position.Y < center.Y && yTargetReached == false)
{
ModCore.CoreMonitor.Log("banana");
if (Utilities.isWithinRange(Game1.player.position.Y, center.Y, 6) == true)
{
yTargetReached = true;
ModCore.CoreMonitor.Log("YYYYYYYYYtargetReached");
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_S);
continue;
}
InputSimulator.SimulateKeyDown(VirtualKeyCode.VK_S);
}
while (Game1.player.position.Y > center.Y && yTargetReached == false)
{
ModCore.CoreMonitor.Log("potato");
if (Utilities.isWithinRange(Game1.player.position.Y, center.Y, 6) == true)
{
yTargetReached = true;
ModCore.CoreMonitor.Log("YYYYYYYYYtargetReached");
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_W);
continue;
}
InputSimulator.SimulateKeyDown(VirtualKeyCode.VK_W);
}
if (xTargetReached == true && yTargetReached == true)
{
path.Remove(w);
xTargetReached = false;
yTargetReached = false;
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(w);
w.thisLocation.objects.Remove(w.tileLocation);
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_A);
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_D);
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_W);
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_S);
//return;
ModCore.CoreMonitor.Log("Reached goal!", LogLevel.Error);
//Game1.player.position = new Vector2(center.X, center.Y);
continue;
}
ModCore.CoreMonitor.Log("UNCAUGHT EXCEPTION", LogLevel.Error);
}
}
}
}
}

View File

@ -129,93 +129,6 @@ namespace StarAI.PathFindingCore
}
}
public void setAdjacentTiles(bool recursive)
{
Vector2 startPosition = this.tileLocation;
int xMin=-1;
int yMin=-1;
int xMax=1;
int yMax = 1;
for (int x = xMin; x <= xMax; x++)
{
for (int y = yMin; y <= yMax; y++)
{
if (x == 0 && y == 0) continue;
int xPos = (int)(this.tileLocation.X + x) * Game1.tileSize;
int yPos = (int)(this.tileLocation.Y + y) * Game1.tileSize;
ModCore.CoreMonitor.Log("ATTEMPTING TO PLACE ITEM AT: " + new Vector2(this.tileLocation.X + x, this.tileLocation.Y + y));
Rectangle r = new Rectangle(xPos, yPos, Game1.tileSize, Game1.tileSize);
Vector2 pos = new Vector2(r.X, r.Y);
ModCore.CoreMonitor.Log("THIS IS MY LOCATION!!!: " + this.thisLocation.name);
bool ok = checkIfICanPlaceHere(this,pos,null,recursive);
if (ok == false) continue;
if (this.thisLocation.isTileLocationOpen(new xTile.Dimensions.Location((int) (pos.X) ,(int) (pos.Y)) )==true && this.thisLocation.isObjectAt((int) (pos.X),(int) (pos.Y))==false) ; //&& Game1.currentLocation.isTileLocationOpen(new xTile.Dimensions.Location((int)startPosition.X+x,(int)startPosition.Y+y)))
{
TileNode child = new TileNode(1,Vector2.Zero,this.texturePath,this.drawColor);
child.placementAction(Game1.currentLocation, xPos, yPos);
this.children.Add(child);
}
}
}
}
//Unused????
public static void setAdjacentTiles(Vector2 position, GameLocation loc)
{
Vector2 startPosition = position;
int xMin = -1;
int yMin = -1;
int xMax = 1;
int yMax = 1;
for (int x = xMin; x <= xMax; x++)
{
for (int y = yMin; y <= yMax; y++)
{
int xPos = (int)(startPosition.X + x) * Game1.tileSize;
int yPos = (int)(startPosition.Y + y) * Game1.tileSize;
// ModCore.CoreMonitor.Log("ATTEMPTING TO PLACE ITEM AT: " + new Vector2(this.tileLocation.X + x, this.tileLocation.Y + y));
Rectangle r = new Rectangle(xPos, yPos, Game1.tileSize, Game1.tileSize);
Vector2 pos = new Vector2(r.X, r.Y);
ModCore.CoreMonitor.Log("THIS IS MY LOCATION!!!: " +loc.name);
if (loc.isObjectAt((int)pos.X, (int)pos.Y))
{
// ModCore.CoreMonitor.Log("F!: " + loc.name, LogLevel.Warn);
continue;
}
if (loc.isTileOccupied(pos / Game1.tileSize))
{
//ModCore.CoreMonitor.Log("K!!!!: " + loc.name, LogLevel.Error);
continue;
}
if (loc.isTilePlaceable(pos) == false)
{
//ModCore.CoreMonitor.Log("C!!!!: " + loc.name, LogLevel.Error);
//continue;
}
if (loc.isTilePlaceable(pos / Game1.tileSize) == false)
{
// ModCore.CoreMonitor.Log("J!!!!: " + loc.name, LogLevel.Error);
// continue;
}
if (loc.isTilePassable(new Rectangle(xPos, yPos, Game1.tileSize, Game1.tileSize), Game1.viewport) == true && loc.isTileLocationOpen(new xTile.Dimensions.Location((int)(pos.X), (int)(pos.Y)))) ; //&& Game1.currentLocation.isTileLocationOpen(new xTile.Dimensions.Location((int)startPosition.X+x,(int)startPosition.Y+y)))
{
//TileNode child = new TileNode(1, Vector2.Zero, this.texturePath, this.drawColor);
//child.placementAction(Game1.currentLocation, xPos, yPos);
//this.children.Add(child);
}
}
}
}
public override string Name

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@ -28,94 +28,6 @@ namespace StarAI.PathFindingCore
}
public static void calculateMovement()
{
bool xTargetReached = false;
bool yTargetReached = false;
while (ModCore.warpGoals.Count > 0)
{
Warp w = ModCore.warpGoals[0];
if (Game1.player.getTileX() == w.X && Game1.player.getTileY() == w.Y)
{
ModCore.warpGoals.Remove(w);
ModCore.CoreMonitor.Log("LOOOP", LogLevel.Debug);
// return;
continue;
}
else
{
Vector2 center = parseCenterFromTile(w.X, w.Y);
while (Game1.player.position.X > center.X && xTargetReached == false)
{
if (isWithinRange(Game1.player.position.X, center.X, 12) == true)
{
ModCore.CoreMonitor.Log("XXXXXXXtargetReached");
xTargetReached = true;
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_A);
//break;
continue;
}
InputSimulator.SimulateKeyDown(VirtualKeyCode.VK_A);
}
while (Game1.player.position.X < center.X && xTargetReached == false)
{
if (isWithinRange(Game1.player.position.X, center.X, 6) == true)
{
xTargetReached = true;
ModCore.CoreMonitor.Log("XXXXXXXtargetReached");
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_D);
continue;
}
InputSimulator.SimulateKeyDown(VirtualKeyCode.VK_D);
}
ModCore.CoreMonitor.Log("Run???");
while (Game1.player.position.Y < center.Y && yTargetReached == false)
{
ModCore.CoreMonitor.Log("banana");
if (isWithinRange(Game1.player.position.Y, center.Y, 6) == true)
{
yTargetReached = true;
ModCore.CoreMonitor.Log("YYYYYYYYYtargetReached");
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_S);
continue;
}
InputSimulator.SimulateKeyDown(VirtualKeyCode.VK_S);
}
ModCore.CoreMonitor.Log("Or no???");
while (Game1.player.position.Y > center.Y && yTargetReached == false)
{
ModCore.CoreMonitor.Log("potato");
if (isWithinRange(Game1.player.position.Y, center.Y, 6) == true)
{
yTargetReached = true;
ModCore.CoreMonitor.Log("YYYYYYYYYtargetReached");
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_W);
continue;
}
InputSimulator.SimulateKeyDown(VirtualKeyCode.VK_W);
}
if (xTargetReached == true && yTargetReached == true)
{
ModCore.warpGoals.Remove(w);
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_A);
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_D);
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_W);
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_S);
//return;
ModCore.CoreMonitor.Log("Reached goal!", LogLevel.Error);
continue;
}
ModCore.CoreMonitor.Log("UNCAUGHT EXCEPTION", LogLevel.Error);
}
}
}
/// <summary>
/// Used to calculate center of a tile with varience.
/// </summary>