diff --git a/GeneralMods/Revitalize/Framework/Objects/Furniture/Chair.cs b/GeneralMods/Revitalize/Framework/Objects/Furniture/Chair.cs index 134c0f71..1146ae50 100644 --- a/GeneralMods/Revitalize/Framework/Objects/Furniture/Chair.cs +++ b/GeneralMods/Revitalize/Framework/Objects/Furniture/Chair.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using System.Linq; using System.Text; @@ -6,7 +6,10 @@ using System.Threading.Tasks; namespace Revitalize.Framework.Objects.Furniture { - class Chair + /// + /// Todo: Make this and the big object that encapsulates it. + /// + class Chair:FurnitureTileComponent { } } diff --git a/GeneralMods/Revitalize/Framework/Player/Managers/SittingInfo.cs b/GeneralMods/Revitalize/Framework/Player/Managers/SittingInfo.cs index 27b53a7b..760126c2 100644 --- a/GeneralMods/Revitalize/Framework/Player/Managers/SittingInfo.cs +++ b/GeneralMods/Revitalize/Framework/Player/Managers/SittingInfo.cs @@ -68,11 +68,13 @@ namespace Revitalize.Framework.Player.Managers } + /// + /// Display the farmer actually sitting. + /// public void showSitting() { if (this.sittingObject == null) { - Revitalize.ModCore.log("Does THIS HAPPEN AT ALL???"); switch (Game1.player.FacingDirection) { case 0: @@ -115,6 +117,11 @@ namespace Revitalize.Framework.Player.Managers } } + /// + /// Make the player sit. + /// + /// + /// public void sit(StardewValley.Object obj, Vector2 offset) { this.isSitting = true;