diff --git a/GeneralMods/Revitalize/Framework/Objects/Furniture/Chair.cs b/GeneralMods/Revitalize/Framework/Objects/Furniture/Chair.cs
index 134c0f71..1146ae50 100644
--- a/GeneralMods/Revitalize/Framework/Objects/Furniture/Chair.cs
+++ b/GeneralMods/Revitalize/Framework/Objects/Furniture/Chair.cs
@@ -1,4 +1,4 @@
-using System;
+using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@@ -6,7 +6,10 @@ using System.Threading.Tasks;
namespace Revitalize.Framework.Objects.Furniture
{
- class Chair
+ ///
+ /// Todo: Make this and the big object that encapsulates it.
+ ///
+ class Chair:FurnitureTileComponent
{
}
}
diff --git a/GeneralMods/Revitalize/Framework/Player/Managers/SittingInfo.cs b/GeneralMods/Revitalize/Framework/Player/Managers/SittingInfo.cs
index 27b53a7b..760126c2 100644
--- a/GeneralMods/Revitalize/Framework/Player/Managers/SittingInfo.cs
+++ b/GeneralMods/Revitalize/Framework/Player/Managers/SittingInfo.cs
@@ -68,11 +68,13 @@ namespace Revitalize.Framework.Player.Managers
}
+ ///
+ /// Display the farmer actually sitting.
+ ///
public void showSitting()
{
if (this.sittingObject == null)
{
- Revitalize.ModCore.log("Does THIS HAPPEN AT ALL???");
switch (Game1.player.FacingDirection)
{
case 0:
@@ -115,6 +117,11 @@ namespace Revitalize.Framework.Player.Managers
}
}
+ ///
+ /// Make the player sit.
+ ///
+ ///
+ ///
public void sit(StardewValley.Object obj, Vector2 offset)
{
this.isSitting = true;