Minor notes for chairs.
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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@ -6,7 +6,10 @@ using System.Threading.Tasks;
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namespace Revitalize.Framework.Objects.Furniture
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namespace Revitalize.Framework.Objects.Furniture
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{
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{
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class Chair
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/// <summary>
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/// Todo: Make this and the big object that encapsulates it.
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/// </summary>
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class Chair:FurnitureTileComponent
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{
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{
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}
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}
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}
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}
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@ -68,11 +68,13 @@ namespace Revitalize.Framework.Player.Managers
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}
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}
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/// <summary>
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/// Display the farmer actually sitting.
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/// </summary>
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public void showSitting()
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public void showSitting()
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{
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{
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if (this.sittingObject == null)
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if (this.sittingObject == null)
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{
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{
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Revitalize.ModCore.log("Does THIS HAPPEN AT ALL???");
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switch (Game1.player.FacingDirection)
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switch (Game1.player.FacingDirection)
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{
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{
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case 0:
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case 0:
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@ -115,6 +117,11 @@ namespace Revitalize.Framework.Player.Managers
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}
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}
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}
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}
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/// <summary>
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/// Make the player sit.
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/// </summary>
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/// <param name="obj"></param>
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/// <param name="offset"></param>
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public void sit(StardewValley.Object obj, Vector2 offset)
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public void sit(StardewValley.Object obj, Vector2 offset)
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{
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{
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this.isSitting = true;
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this.isSitting = true;
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