diff --git a/GeneralMods/AutoSpeed/AutoSpeed-Source/AutoSpeed.sln b/GeneralMods/AutoSpeed/AutoSpeed-Source/AutoSpeed.sln
deleted file mode 100644
index 7902dcc9..00000000
--- a/GeneralMods/AutoSpeed/AutoSpeed-Source/AutoSpeed.sln
+++ /dev/null
@@ -1,22 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Express 14 for Windows Desktop
-VisualStudioVersion = 14.0.24720.0
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutoSpeed", "AutoSpeed\AutoSpeed.csproj", "{57E7D17E-C237-448B-A50F-CFB67F9BB146}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {57E7D17E-C237-448B-A50F-CFB67F9BB146}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {57E7D17E-C237-448B-A50F-CFB67F9BB146}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {57E7D17E-C237-448B-A50F-CFB67F9BB146}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {57E7D17E-C237-448B-A50F-CFB67F9BB146}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/GeneralMods/AutoSpeed/AutoSpeed-Source/AutoSpeed/ModInfo.txt b/GeneralMods/AutoSpeed/AutoSpeed-Source/AutoSpeed/ModInfo.txt
deleted file mode 100644
index 86e342e0..00000000
--- a/GeneralMods/AutoSpeed/AutoSpeed-Source/AutoSpeed/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-AutoSpeed:
-ModVersion:
-1.1.1.
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 7:27:19 PM
diff --git a/GeneralMods/AutoSpeed/AutoSpeed-Source/AutoSpeed/manifest.json b/GeneralMods/AutoSpeed/AutoSpeed-Source/AutoSpeed/manifest.json
deleted file mode 100644
index 2226ec1d..00000000
--- a/GeneralMods/AutoSpeed/AutoSpeed-Source/AutoSpeed/manifest.json
+++ /dev/null
@@ -1,14 +0,0 @@
-{
- "Name": "AutoSpeed",
- "Author": "Alpha_Omegasis",
- "Version": {
- "MajorVersion": "1",
- "MinorVersion": "1",
- "PatchVersion": "1",
- "Build": ""
- },
- "Description": "Autospeed: Got to go fast! Updated AutoSpeed to SMAPI 1.12 On 5/14/17",
- "UniqueID": "AutoSpeed",
- "PerSaveConfigs": false,
- "EntryDll": "AutoSpeed.dll"
-}
\ No newline at end of file
diff --git a/GeneralMods/AutoSpeed/AutoSpeed-Source/AutoSpeed/AutoSpeed.cs b/GeneralMods/AutoSpeed/AutoSpeed.cs
similarity index 100%
rename from GeneralMods/AutoSpeed/AutoSpeed-Source/AutoSpeed/AutoSpeed.cs
rename to GeneralMods/AutoSpeed/AutoSpeed.cs
diff --git a/GeneralMods/AutoSpeed/AutoSpeed-Source/AutoSpeed/AutoSpeed.csproj b/GeneralMods/AutoSpeed/AutoSpeed.csproj
similarity index 94%
rename from GeneralMods/AutoSpeed/AutoSpeed-Source/AutoSpeed/AutoSpeed.csproj
rename to GeneralMods/AutoSpeed/AutoSpeed.csproj
index 2cf0444d..e6775eda 100644
--- a/GeneralMods/AutoSpeed/AutoSpeed-Source/AutoSpeed/AutoSpeed.csproj
+++ b/GeneralMods/AutoSpeed/AutoSpeed.csproj
@@ -43,6 +43,11 @@
+
+
+
+
+
@@ -66,6 +71,6 @@
-
+
\ No newline at end of file
diff --git a/GeneralMods/AutoSpeed/AutoSpeed.zip b/GeneralMods/AutoSpeed/AutoSpeed.zip
deleted file mode 100644
index d0c301d2..00000000
Binary files a/GeneralMods/AutoSpeed/AutoSpeed.zip and /dev/null differ
diff --git a/GeneralMods/AutoSpeed/AutoSpeed/AutoSpeed.dll b/GeneralMods/AutoSpeed/AutoSpeed/AutoSpeed.dll
deleted file mode 100644
index 6fa99bcc..00000000
Binary files a/GeneralMods/AutoSpeed/AutoSpeed/AutoSpeed.dll and /dev/null differ
diff --git a/GeneralMods/AutoSpeed/AutoSpeed-Source/AutoSpeed/Properties/AssemblyInfo.cs b/GeneralMods/AutoSpeed/Properties/AssemblyInfo.cs
similarity index 100%
rename from GeneralMods/AutoSpeed/AutoSpeed-Source/AutoSpeed/Properties/AssemblyInfo.cs
rename to GeneralMods/AutoSpeed/Properties/AssemblyInfo.cs
diff --git a/GeneralMods/AutoSpeed/AutoSpeed/manifest.json b/GeneralMods/AutoSpeed/manifest.json
similarity index 84%
rename from GeneralMods/AutoSpeed/AutoSpeed/manifest.json
rename to GeneralMods/AutoSpeed/manifest.json
index 7e460ce9..1dd85526 100644
--- a/GeneralMods/AutoSpeed/AutoSpeed/manifest.json
+++ b/GeneralMods/AutoSpeed/manifest.json
@@ -8,7 +8,7 @@
"Build": ""
},
"Description": "Got to go fast! Updated AutoSpeed to SMAPI 1.12 on 5/14/17.",
- "UniqueID": "4be88c18-b6f3-49b0-ba96-f94b1a5be890",
+ "UniqueID": "AutoSpeed",
"PerSaveConfigs": false,
"EntryDll": "AutoSpeed.dll"
}
\ No newline at end of file
diff --git a/GeneralMods/AutoSpeed/AutoSpeed-Source/AutoSpeed/packages.config b/GeneralMods/AutoSpeed/packages.config
similarity index 100%
rename from GeneralMods/AutoSpeed/AutoSpeed-Source/AutoSpeed/packages.config
rename to GeneralMods/AutoSpeed/packages.config
diff --git a/GeneralMods/Billboard_Anywhere/BillboardAnywhere/BillboardAnywhere/BillboardAnywhere.csproj b/GeneralMods/BillboardAnywhere/BillboardAnywhere.csproj
similarity index 94%
rename from GeneralMods/Billboard_Anywhere/BillboardAnywhere/BillboardAnywhere/BillboardAnywhere.csproj
rename to GeneralMods/BillboardAnywhere/BillboardAnywhere.csproj
index 9baa0ddd..6cc381ed 100644
--- a/GeneralMods/Billboard_Anywhere/BillboardAnywhere/BillboardAnywhere/BillboardAnywhere.csproj
+++ b/GeneralMods/BillboardAnywhere/BillboardAnywhere.csproj
@@ -46,8 +46,12 @@
+
+
+
+
@@ -63,7 +67,7 @@
-->
-
+
$(GamePath)\Mods\$(TargetName)
@@ -71,6 +75,6 @@
-
+
\ No newline at end of file
diff --git a/GeneralMods/Billboard_Anywhere/BillboardAnywhere/BillboardAnywhere/Class1.cs b/GeneralMods/BillboardAnywhere/Class1.cs
similarity index 100%
rename from GeneralMods/Billboard_Anywhere/BillboardAnywhere/BillboardAnywhere/Class1.cs
rename to GeneralMods/BillboardAnywhere/Class1.cs
diff --git a/GeneralMods/Billboard_Anywhere/BillboardAnywhere/BillboardAnywhere/Properties/AssemblyInfo.cs b/GeneralMods/BillboardAnywhere/Properties/AssemblyInfo.cs
similarity index 100%
rename from GeneralMods/Billboard_Anywhere/BillboardAnywhere/BillboardAnywhere/Properties/AssemblyInfo.cs
rename to GeneralMods/BillboardAnywhere/Properties/AssemblyInfo.cs
diff --git a/GeneralMods/Billboard_Anywhere/Readme.txt b/GeneralMods/BillboardAnywhere/Readme.txt
similarity index 100%
rename from GeneralMods/Billboard_Anywhere/Readme.txt
rename to GeneralMods/BillboardAnywhere/Readme.txt
diff --git a/GeneralMods/Billboard_Anywhere/BillboardAnywhere/BillboardAnywhere/manifest.json b/GeneralMods/BillboardAnywhere/manifest.json
similarity index 100%
rename from GeneralMods/Billboard_Anywhere/BillboardAnywhere/BillboardAnywhere/manifest.json
rename to GeneralMods/BillboardAnywhere/manifest.json
diff --git a/GeneralMods/Billboard_Anywhere/BillboardAnywhere/BillboardAnywhere/packages.config b/GeneralMods/BillboardAnywhere/packages.config
similarity index 100%
rename from GeneralMods/Billboard_Anywhere/BillboardAnywhere/BillboardAnywhere/packages.config
rename to GeneralMods/BillboardAnywhere/packages.config
diff --git a/GeneralMods/Billboard_Anywhere/BillboardAnywhere.zip b/GeneralMods/Billboard_Anywhere/BillboardAnywhere.zip
deleted file mode 100644
index 9f22f6ec..00000000
Binary files a/GeneralMods/Billboard_Anywhere/BillboardAnywhere.zip and /dev/null differ
diff --git a/GeneralMods/Billboard_Anywhere/BillboardAnywhere/BillboardAnywhere.sln b/GeneralMods/Billboard_Anywhere/BillboardAnywhere/BillboardAnywhere.sln
deleted file mode 100644
index 72e9fc54..00000000
--- a/GeneralMods/Billboard_Anywhere/BillboardAnywhere/BillboardAnywhere.sln
+++ /dev/null
@@ -1,22 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Express 14 for Windows Desktop
-VisualStudioVersion = 14.0.25420.1
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BillboardAnywhere", "BillboardAnywhere\BillboardAnywhere.csproj", "{07A9EFAA-1759-49C8-8A82-49210047B975}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {07A9EFAA-1759-49C8-8A82-49210047B975}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {07A9EFAA-1759-49C8-8A82-49210047B975}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {07A9EFAA-1759-49C8-8A82-49210047B975}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {07A9EFAA-1759-49C8-8A82-49210047B975}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/GeneralMods/Billboard_Anywhere/BillboardAnywhere/BillboardAnywhere/ModInfo.txt b/GeneralMods/Billboard_Anywhere/BillboardAnywhere/BillboardAnywhere/ModInfo.txt
deleted file mode 100644
index bc06b7d4..00000000
--- a/GeneralMods/Billboard_Anywhere/BillboardAnywhere/BillboardAnywhere/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-Billboard_Anywhere-Source:
-ModVersion:
-1.1.1.1
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 4:18:35 PM
diff --git a/GeneralMods/Billboard_Anywhere/Class1.txt b/GeneralMods/Billboard_Anywhere/Class1.txt
deleted file mode 100644
index 07e74f6f..00000000
--- a/GeneralMods/Billboard_Anywhere/Class1.txt
+++ /dev/null
@@ -1,95 +0,0 @@
-using System;
-using StardewValley;
-using StardewModdingAPI;
-using System.IO;
-namespace Billboard_Anywhere
-{
- public class Class1 : Mod
- {
- string key_binding = "B";
-
- bool game_loaded = false;
-
- public override void Entry(IModHelper helper)
- {
- //set up all of my events here
- StardewModdingAPI.Events.SaveEvents.AfterLoad += SecondPlayerEvents_LoadedGame;
- StardewModdingAPI.Events.ControlEvents.KeyPressed += ControlEvents_KeyPressed;
- }
-
- private void SecondPlayerEvents_LoadedGame(object sender, EventArgs e)
- {
- game_loaded = true;
- DataLoader_Settings();
- }
-
- public void ControlEvents_KeyPressed(object sender, StardewModdingAPI.Events.EventArgsKeyPressed e)
- {
- if (Game1.player == null) return;
- if (Game1.player.currentLocation == null) return;
- if (game_loaded == false) return;
-
- if (e.KeyPressed.ToString() == key_binding) //if the key is pressed, load my cusom save function
- {
- if (Game1.activeClickableMenu != null) return;
- my_menu();
- }
- }
-
- void DataLoader_Settings()
- {
- //loads the data to the variables upon loading the game.
- string myname = StardewValley.Game1.player.name;
- string mylocation = Path.Combine(Helper.DirectoryPath, "Billboard_Anywhere_Config");
- string mylocation2 = mylocation;
- string mylocation3 = mylocation2 + ".txt";
- if (!File.Exists(mylocation3)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
- {
- // Console.WriteLine("Can't load custom save info since the file doesn't exist.");
- key_binding = "B";
- MyWritter_Settings();
- }
-
- else
- {
- string[] readtext = File.ReadAllLines(mylocation3);
- key_binding = Convert.ToString(readtext[3]);
- }
- }
-
- void MyWritter_Settings()
- {
- //write all of my info to a text file.
- string myname = StardewValley.Game1.player.name;
- string mylocation = Path.Combine(Helper.DirectoryPath, "Billboard_Anywhere_Config");
- string mylocation2 = mylocation;
- string mylocation3 = mylocation2 + ".txt";
- string[] mystring3 = new string[20];
- if (!File.Exists(mylocation3))
- {
- Monitor.Log("Billboard_Anywhere: The Billboard Anywhere Config doesn't exist. Creating it now.");
- mystring3[0] = "Config: Billboard_Anywhere. Feel free to mess with these settings.";
- mystring3[1] = "====================================================================================";
- mystring3[2] = "Key binding for opening the billboard anywhere. Press this key to do so";
- mystring3[3] = key_binding.ToString();
- File.WriteAllLines(mylocation3, mystring3);
- }
-
- else
- {
- mystring3[0] = "Config: Billboard_Anywhere Info. Feel free to mess with these settings.";
- mystring3[1] = "====================================================================================";
- mystring3[2] = "Key binding for opening the billboard anywhere. Press this key to do so";
- mystring3[3] = key_binding.ToString();
- File.WriteAllLines(mylocation3, mystring3);
- }
- }
-
- void my_menu()
- {
- Game1.activeClickableMenu = new StardewValley.Menus.Billboard();
- }
-
- }
-}
-//end class
\ No newline at end of file
diff --git a/GeneralMods/Billboard_Anywhere/ModInfo.txt b/GeneralMods/Billboard_Anywhere/ModInfo.txt
deleted file mode 100644
index bc06b7d4..00000000
--- a/GeneralMods/Billboard_Anywhere/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-Billboard_Anywhere-Source:
-ModVersion:
-1.1.1.1
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 4:18:35 PM
diff --git a/GeneralMods/Billboard_Anywhere/manifest.json b/GeneralMods/Billboard_Anywhere/manifest.json
deleted file mode 100644
index 6cd01b34..00000000
--- a/GeneralMods/Billboard_Anywhere/manifest.json
+++ /dev/null
@@ -1,14 +0,0 @@
-{
- "Name": "Billboard Anywhere",
- "Author": "Omegasis",
- "Version": {
- "MajorVersion": 1,
- "MinorVersion": 3,
- "PatchVersion": 0,
- "Build": ""
- },
- "Description": "Allows the user to open up the Billboard menu from anywhere. Updated to SMAPI 1.12 on 5/14/17",
- "UniqueID": "7ad4f6f7-c3de-4729-a40f-7a11d2b2a358",
- "PerSaveConfigs": false,
- "EntryDll": "Billboard_Anywhere.dll"
-}
\ No newline at end of file
diff --git a/GeneralMods/BuildEndurance/BuildEndurance/BuildEndurance/BuildEndurance.csproj b/GeneralMods/BuildEndurance/BuildEndurance.csproj
similarity index 96%
rename from GeneralMods/BuildEndurance/BuildEndurance/BuildEndurance/BuildEndurance.csproj
rename to GeneralMods/BuildEndurance/BuildEndurance.csproj
index 3f0d902e..93c039d9 100644
--- a/GeneralMods/BuildEndurance/BuildEndurance/BuildEndurance/BuildEndurance.csproj
+++ b/GeneralMods/BuildEndurance/BuildEndurance.csproj
@@ -50,6 +50,7 @@
+
@@ -67,7 +68,7 @@
-->
-
+
$(GamePath)\Mods\$(TargetName)
@@ -75,6 +76,6 @@
-
-
+
+
\ No newline at end of file
diff --git a/GeneralMods/BuildEndurance/BuildEndurance.zip b/GeneralMods/BuildEndurance/BuildEndurance.zip
deleted file mode 100644
index ad805f24..00000000
Binary files a/GeneralMods/BuildEndurance/BuildEndurance.zip and /dev/null differ
diff --git a/GeneralMods/BuildEndurance/BuildEndurance/BuildEndurance.sln b/GeneralMods/BuildEndurance/BuildEndurance/BuildEndurance.sln
deleted file mode 100644
index cc7c04d8..00000000
--- a/GeneralMods/BuildEndurance/BuildEndurance/BuildEndurance.sln
+++ /dev/null
@@ -1,22 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Express 14 for Windows Desktop
-VisualStudioVersion = 14.0.25420.1
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuildEndurance", "BuildEndurance\BuildEndurance.csproj", "{84B4015D-2619-448C-8672-A3FC167F76EA}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {84B4015D-2619-448C-8672-A3FC167F76EA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {84B4015D-2619-448C-8672-A3FC167F76EA}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {84B4015D-2619-448C-8672-A3FC167F76EA}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {84B4015D-2619-448C-8672-A3FC167F76EA}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/GeneralMods/BuildEndurance/BuildEndurance/BuildEndurance/ModInfo.txt b/GeneralMods/BuildEndurance/BuildEndurance/BuildEndurance/ModInfo.txt
deleted file mode 100644
index 4ebffa41..00000000
--- a/GeneralMods/BuildEndurance/BuildEndurance/BuildEndurance/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-SMAPI_BuildEndurance-Source:
-ModVersion:
-1.1.1.1
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 4:18:39 PM
diff --git a/GeneralMods/BuildEndurance/BuildEndurance/BuildEndurance/Class1.cs b/GeneralMods/BuildEndurance/Class1.cs
similarity index 100%
rename from GeneralMods/BuildEndurance/BuildEndurance/BuildEndurance/Class1.cs
rename to GeneralMods/BuildEndurance/Class1.cs
diff --git a/GeneralMods/BuildEndurance/BuildEndurance/BuildEndurance/Properties/AssemblyInfo.cs b/GeneralMods/BuildEndurance/Properties/AssemblyInfo.cs
similarity index 100%
rename from GeneralMods/BuildEndurance/BuildEndurance/BuildEndurance/Properties/AssemblyInfo.cs
rename to GeneralMods/BuildEndurance/Properties/AssemblyInfo.cs
diff --git a/GeneralMods/BuildEndurance/BuildEndurance/BuildEndurance/manifest.json b/GeneralMods/BuildEndurance/manifest.json
similarity index 100%
rename from GeneralMods/BuildEndurance/BuildEndurance/BuildEndurance/manifest.json
rename to GeneralMods/BuildEndurance/manifest.json
diff --git a/GeneralMods/BuildEndurance/BuildEndurance/BuildEndurance/packages.config b/GeneralMods/BuildEndurance/packages.config
similarity index 100%
rename from GeneralMods/BuildEndurance/BuildEndurance/BuildEndurance/packages.config
rename to GeneralMods/BuildEndurance/packages.config
diff --git a/GeneralMods/BuildHealth/BuildHealth/BuildHealth/BuildHealth.csproj b/GeneralMods/BuildHealth/BuildHealth.csproj
similarity index 95%
rename from GeneralMods/BuildHealth/BuildHealth/BuildHealth/BuildHealth.csproj
rename to GeneralMods/BuildHealth/BuildHealth.csproj
index aaafb4bf..996aaced 100644
--- a/GeneralMods/BuildHealth/BuildHealth/BuildHealth/BuildHealth.csproj
+++ b/GeneralMods/BuildHealth/BuildHealth.csproj
@@ -50,7 +50,9 @@
+
+
@@ -67,7 +69,7 @@
-->
-
+
$(GamePath)\Mods\$(TargetName)
@@ -75,6 +77,6 @@
-
+
\ No newline at end of file
diff --git a/GeneralMods/BuildHealth/BuildHealth.zip b/GeneralMods/BuildHealth/BuildHealth.zip
deleted file mode 100644
index 6e967449..00000000
Binary files a/GeneralMods/BuildHealth/BuildHealth.zip and /dev/null differ
diff --git a/GeneralMods/BuildHealth/BuildHealth/BuildHealth.sln b/GeneralMods/BuildHealth/BuildHealth/BuildHealth.sln
deleted file mode 100644
index 43b57dd5..00000000
--- a/GeneralMods/BuildHealth/BuildHealth/BuildHealth.sln
+++ /dev/null
@@ -1,22 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Express 14 for Windows Desktop
-VisualStudioVersion = 14.0.25420.1
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuildHealth", "BuildHealth\BuildHealth.csproj", "{99183BD6-6243-4AE6-B2D8-7CEA915B1278}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {99183BD6-6243-4AE6-B2D8-7CEA915B1278}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {99183BD6-6243-4AE6-B2D8-7CEA915B1278}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {99183BD6-6243-4AE6-B2D8-7CEA915B1278}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {99183BD6-6243-4AE6-B2D8-7CEA915B1278}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/GeneralMods/BuildHealth/BuildHealth/BuildHealth/Class1.cs b/GeneralMods/BuildHealth/BuildHealth/BuildHealth/Class1.cs
deleted file mode 100644
index 7add8fc7..00000000
--- a/GeneralMods/BuildHealth/BuildHealth/BuildHealth/Class1.cs
+++ /dev/null
@@ -1,467 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-using Newtonsoft.Json;
-using Newtonsoft.Json.Linq;
-using StardewModdingAPI;
-using Microsoft.Xna.Framework;
-
-namespace BuildHealth
-{
-
- public class BuildHealth : Mod
- {
- public double BuildHealth_data_xp_nextlvl=20;
- public double BuildHealth_data_xp_current=0;
-
- public int BuildHealth_data_current_lvl=0;
-
- public int BuildHealth_data_health_bonus_acumulated=0;
-
- public int BuildHealth_data_ini_health_bonus=0;
-
- public bool BuildHealth_data_clear_mod_effects = false;
-
- public int BuildHealth_data_old_health = 0;
-
- public bool tool_cleaner = false;
-
- public bool fed = false;
-
-
- public int old_health;
-
- public int new_health;
-
-
-
- public Config ModConfig { get; set; }
-
- public static bool upon_loading = false;
-
- public bool collapse_check;
-
- //Credit goes to Zoryn for pieces of this config generation that I kinda repurposed.
- public override void Entry(IModHelper helper)
- {
-
- StardewModdingAPI.Events.TimeEvents.DayOfMonthChanged += SleepCallback;
- StardewModdingAPI.Events.GameEvents.UpdateTick += EatingCallBack; //sloppy again but it'll do.
-
- StardewModdingAPI.Events.GameEvents.OneSecondTick += Tool_Cleanup;
- StardewModdingAPI.Events.GameEvents.UpdateTick += ToolCallBack;
- StardewModdingAPI.Events.SaveEvents.AfterLoad += LoadingCallBack;
- StardewModdingAPI.Events.GameEvents.UpdateTick += Collapse_Callback;
-
- StardewModdingAPI.Events.GameEvents.UpdateTick += damage_check;
-
- var configLocation = Path.Combine(helper.DirectoryPath, "BuildHealthConfig.json");
- if (!File.Exists(configLocation))
- {
- Monitor.Log("The config file for BuildHealth was not found, guess I'll create it...");
- ModConfig = new Config();
-
- ModConfig.BuildHealth_current_lvl = 0;
- ModConfig.BuildHealth_max_lvl = 100;
-
- ModConfig.BuildHealth_Health_increase_upon_lvl_up = 1;
-
- ModConfig.BuildHealth_xp_current = 0;
- ModConfig.BuildHealth_xp_nextlvl = 20;
- ModConfig.BuildHealth_xp_curve = 1.15;
-
- ModConfig.BuildHealth_xp_eating = 2;
- ModConfig.BuildHealth_xp_sleeping = 10;
- ModConfig.BuildHealth_xp_tooluse = 1;
-
- ModConfig.BuildHealth_ini_Health_boost = 0;
-
- ModConfig.BuildHealth_Health_accumulated = 0;
-
- File.WriteAllBytes(configLocation, Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(ModConfig)));
- }
- else
- {
- ModConfig = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(File.ReadAllBytes(configLocation)));
- Monitor.Log("Found BuildHealth config file.");
- }
-
- // DataLoader();
- // MyWritter();
- Monitor.Log("BuildHealth Initialization Completed");
- }
-
-
-
- public void ToolCallBack(object sender, EventArgs e) //ultra quick response for checking if a tool is used.
- {
- if (tool_cleaner == true) return;
-
-
- if (StardewValley.Game1.player.usingTool == true)
- {
- //Monitor.Log("Tool is being used");
- BuildHealth_data_xp_current += ModConfig.BuildHealth_xp_tooluse;
- tool_cleaner = true;
- }
- else return;
- }
-
- public void Tool_Cleanup(object sender, EventArgs e) //nerfs how quickly xp is actually gained. I hope.
- {
-
- if (tool_cleaner == true) tool_cleaner = false;
- else return;
- }
-
- public void EatingCallBack(object sender, EventArgs e)
- {
-
-
- if (StardewValley.Game1.isEating == true)
- {
- // Monitor.Log("NOM NOM NOM");
- fed = true;
-
- //this code will run when the player eats an object. I.E. increases their eating skills.
- }
- //I'm going to assume they ate the food.
- if ((StardewValley.Game1.isEating == false) && fed == true)
- {
- // Monitor.Log("NOM NOM NOM");
- BuildHealth_data_xp_current += ModConfig.BuildHealth_xp_eating;
- fed = false;
- }
-
-
- return;
- }
-
-
-
- public void damage_check(object sender, EventArgs e)
- {
- var player = StardewValley.Game1.player;
-
- if (old_health > player.health)
- {
- BuildHealth_data_xp_current += (old_health - player.health);
- //Log.Info(old_health - player.health);
- old_health = (player.health);
-
- }
- if (old_health < player.health)
- {
- old_health = player.health;
- }
-
-
-
- return;
- }
-
-
-
-
- public void SleepCallback(object sender, EventArgs e)
- {
- collapse_check = false;
- if (upon_loading ==true){
-
- Clear_Checker();
-
- var player = StardewValley.Game1.player;
-
- BuildHealth_data_xp_current += ModConfig.BuildHealth_xp_sleeping;
-
- if (BuildHealth_data_old_health == 0)
- {
- BuildHealth_data_old_health = player.maxHealth; //grab the initial Health value
- }
-
- if (BuildHealth_data_clear_mod_effects == true)
- {
- Clear_DataLoader();
- //This will run when the character goes to sleep. It will increase their sleeping skill.
- player.maxHealth = BuildHealth_data_old_health;
- BuildHealth_data_xp_nextlvl = ModConfig.BuildHealth_xp_nextlvl;
- BuildHealth_data_xp_current = ModConfig.BuildHealth_xp_current;
- BuildHealth_data_health_bonus_acumulated = 0;
- BuildHealth_data_old_health = player.maxHealth;
- BuildHealth_data_ini_health_bonus = 0;
- BuildHealth_data_current_lvl = 0;
- Monitor.Log("BuildHealth Reset!");
- }
-
-
- if (BuildHealth_data_clear_mod_effects == false)
- {
- if (BuildHealth_data_current_lvl < ModConfig.BuildHealth_max_lvl)
- {
- while (BuildHealth_data_xp_current >= BuildHealth_data_xp_nextlvl)
- {
- BuildHealth_data_current_lvl += 1;
- BuildHealth_data_xp_current = BuildHealth_data_xp_current - BuildHealth_data_xp_nextlvl;
- BuildHealth_data_xp_nextlvl = (ModConfig.BuildHealth_xp_curve * BuildHealth_data_xp_nextlvl);
- player.maxHealth += ModConfig.BuildHealth_Health_increase_upon_lvl_up;
- BuildHealth_data_health_bonus_acumulated += ModConfig.BuildHealth_Health_increase_upon_lvl_up;
- }
-
-
- }
- }
- BuildHealth_data_clear_mod_effects = false;
-
- MyWritter();
- }
-
- old_health = StardewValley.Game1.player.maxHealth;
-
-
- }
-
-
- public void LoadingCallBack(object sender, EventArgs e)
- {
- DataLoader();
- MyWritter();
- upon_loading=true;
- //runs when the player is loaded.
- var player = StardewValley.Game1.player;
-
- if (BuildHealth_data_old_health == 0)
- {
- BuildHealth_data_old_health = player.maxHealth; //grab the initial health value
- }
-
- player.maxHealth = BuildHealth_data_ini_health_bonus + BuildHealth_data_health_bonus_acumulated + BuildHealth_data_old_health; //incase the ini stam bonus is loaded in.
-
- if (BuildHealth_data_clear_mod_effects == true)
- {
- player.maxHealth = BuildHealth_data_old_health;
- Monitor.Log("BuildHealth Reset!");
- }
-
- DataLoader();
- MyWritter();
-
- old_health = StardewValley.Game1.player.maxHealth;
- }
-
-
- public void Collapse_Callback(object sender, EventArgs e) //if the player stays up too late add some xp.
- {
- if (collapse_check == false)
- {
-
- if (StardewValley.Game1.farmerShouldPassOut == true)
- {
-
- BuildHealth_data_xp_current += ModConfig.BuildHealth_Pass_Out_XP;
- collapse_check = true;
- Monitor.Log("The player has collapsed!");
- return;
- }
- }
- }
-
-
- //Mod config data.
- public class Config
- {
- public double BuildHealth_xp_nextlvl { get; set; }
- public double BuildHealth_xp_current { get; set; }
- public double BuildHealth_xp_curve { get; set; }
-
- public int BuildHealth_current_lvl { get; set; }
- public int BuildHealth_max_lvl { get; set; }
-
- public int BuildHealth_Health_increase_upon_lvl_up { get; set; }
-
- public int BuildHealth_xp_tooluse { get; set; }
- public int BuildHealth_xp_eating { get; set; }
- public int BuildHealth_xp_sleeping { get; set; }
-
- public int BuildHealth_ini_Health_boost { get; set; }
-
- public int BuildHealth_Health_accumulated { get; set; }
-
- public int BuildHealth_Pass_Out_XP { get; set; }
-
- }
-
-
- void Clear_DataLoader()
- {
- if (!Directory.Exists(Path.Combine(Helper.DirectoryPath, "PlayerData"))) Directory.CreateDirectory(Path.Combine(Helper.DirectoryPath, "PlayerData"));
- string myname = StardewValley.Game1.player.name;
- string mylocation = Path.Combine(Helper.DirectoryPath, "PlayerData", "BuildHealth_data_");
- string mylocation2 = mylocation+myname;
- string mylocation3 = mylocation2+".txt";
- if (!File.Exists(mylocation3)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
- {
- Monitor.Log("The config file for BuildHealth was not found, guess I'll create it...");
-
-
- BuildHealth_data_clear_mod_effects = false;
- BuildHealth_data_old_health = 0;
- BuildHealth_data_ini_health_bonus = 0;
- }
-
- else
- {
- //loads the BuildHealth_data upon loading the mod
- string[] readtext = File.ReadAllLines(mylocation3);
- BuildHealth_data_ini_health_bonus = Convert.ToInt32(readtext[9]);
- BuildHealth_data_clear_mod_effects = Convert.ToBoolean(readtext[14]);
- BuildHealth_data_old_health = Convert.ToInt32(readtext[16]);
-
- }
- }
-
- void Clear_Checker()
- {
- //loads the data to the variables upon loading the game.
- if (!Directory.Exists(Path.Combine(Helper.DirectoryPath, "PlayerData"))) Directory.CreateDirectory(Path.Combine(Helper.DirectoryPath, "PlayerData"));
- string myname = StardewValley.Game1.player.name;
- string mylocation = Path.Combine(Helper.DirectoryPath, "PlayerData", "BuildHealth_data_");
- string mylocation2 = mylocation + myname;
- string mylocation3 = mylocation2 + ".txt";
- if (!File.Exists(mylocation3)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
- {
- Monitor.Log("The config file for BuildHealth was not found, guess I'll create it...");
-
-
- BuildHealth_data_clear_mod_effects = false;
- BuildHealth_data_old_health = 0;
- BuildHealth_data_ini_health_bonus = 0;
- }
-
- else
- {
- //loads the BuildHealth_data upon loading the mod
- string[] readtext = File.ReadAllLines(mylocation3);
- BuildHealth_data_clear_mod_effects = Convert.ToBoolean(readtext[14]);
-
- }
- }
-
-
- void DataLoader()
- {
- if (!Directory.Exists(Path.Combine(Helper.DirectoryPath, "PlayerData"))) Directory.CreateDirectory(Path.Combine(Helper.DirectoryPath, "PlayerData"));
- string myname = StardewValley.Game1.player.name;
- string mylocation = Path.Combine(Helper.DirectoryPath, "PlayerData", "BuildHealth_data_");
- string mylocation2 = mylocation+myname;
- string mylocation3 = mylocation2+".txt";
- if (!File.Exists(mylocation3)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
- {
- Monitor.Log("The config file for BuildHealth was not found, guess I'll create it...");
- BuildHealth_data_xp_nextlvl = ModConfig.BuildHealth_xp_nextlvl;
- BuildHealth_data_xp_current = ModConfig.BuildHealth_xp_current;
- BuildHealth_data_current_lvl = ModConfig.BuildHealth_current_lvl;
- BuildHealth_data_ini_health_bonus = ModConfig.BuildHealth_ini_Health_boost;
- BuildHealth_data_health_bonus_acumulated = ModConfig.BuildHealth_Health_accumulated;
- BuildHealth_data_clear_mod_effects = false;
- BuildHealth_data_old_health = 0;
-
- }
-
- else
- {
- // Monitor.Log("HEY THERE IM LOADING DATA");
-
- //loads the BuildHealth_data upon loading the mod
- string[] readtext = File.ReadAllLines(mylocation3);
- BuildHealth_data_current_lvl = Convert.ToInt32(readtext[3]);
- BuildHealth_data_xp_nextlvl = Convert.ToDouble(readtext[7]); //these array locations refer to the lines in BuildHealth_data.json
- BuildHealth_data_xp_current = Convert.ToDouble(readtext[5]);
- BuildHealth_data_ini_health_bonus = Convert.ToInt32(readtext[9]);
- BuildHealth_data_health_bonus_acumulated = Convert.ToInt32(readtext[11]);
- BuildHealth_data_clear_mod_effects = Convert.ToBoolean(readtext[14]);
- BuildHealth_data_old_health = Convert.ToInt32(readtext[16]);
-
- }
- }
-
- void MyWritter()
- {
- if (!Directory.Exists(Path.Combine(Helper.DirectoryPath, "PlayerData"))) Directory.CreateDirectory(Path.Combine(Helper.DirectoryPath, "PlayerData"));
- string myname = StardewValley.Game1.player.name;
- string mylocation = Path.Combine(Helper.DirectoryPath, "PlayerData", "BuildHealth_data_");
- string mylocation2 = mylocation+myname;
- string mylocation3 = mylocation2+".txt";
- string[] mystring3 = new string[20];
- if (!File.Exists(mylocation3))
- {
- Monitor.Log("The data file for BuildHealth was not found, guess I'll create it when you sleep.");
-
- //write out the info to a text file at the end of a day. This will run if it doesnt exist.
-
- mystring3[0] = "Player: Build Health Data. Modification can cause errors. Edit at your own risk.";
- mystring3[1] = "====================================================================================";
-
- mystring3[2] = "Player Current Level:";
- mystring3[3] = BuildHealth_data_current_lvl.ToString();
-
- mystring3[4] = "Player Current XP:";
- mystring3[5] = BuildHealth_data_xp_current.ToString();
-
- mystring3[6] = "Xp to next Level:";
- mystring3[7] = BuildHealth_data_xp_nextlvl.ToString();
-
- mystring3[8] = "Initial Health Bonus:";
- mystring3[9] = BuildHealth_data_ini_health_bonus.ToString();
-
- mystring3[10] = "Additional Health Bonus:";
- mystring3[11] = BuildHealth_data_health_bonus_acumulated.ToString();
-
- mystring3[12] = "=======================================================================================";
- mystring3[13] = "RESET ALL MOD EFFECTS? This will effective start you back at square 1. Also good if you want to remove this mod.";
- mystring3[14] = BuildHealth_data_clear_mod_effects.ToString();
- mystring3[15] = "OLD Health AMOUNT: This is the initial value of the Player's Health before this mod took over.";
- mystring3[16] = BuildHealth_data_old_health.ToString();
-
-
- File.WriteAllLines(mylocation3, mystring3);
- }
-
- else
- {
- // Monitor.Log("HEY IM SAVING DATA");
-
- //write out the info to a text file at the end of a day.
- mystring3[0] = "Player: Build Health Data. Modification can cause errors. Edit at your own risk.";
- mystring3[1] = "====================================================================================";
-
- mystring3[2] = "Player Current Level:";
- mystring3[3] = BuildHealth_data_current_lvl.ToString();
-
- mystring3[4] = "Player Current XP:";
- mystring3[5] = BuildHealth_data_xp_current.ToString();
-
- mystring3[6] = "Xp to next Level:";
- mystring3[7] = BuildHealth_data_xp_nextlvl.ToString();
-
- mystring3[8] = "Initial Health Bonus:";
- mystring3[9] = BuildHealth_data_ini_health_bonus.ToString();
-
- mystring3[10] = "Additional Health Bonus:";
- mystring3[11] = BuildHealth_data_health_bonus_acumulated.ToString();
-
- mystring3[12] = "=======================================================================================";
- mystring3[13] = "RESET ALL MOD EFFECTS? This will effective start you back at square 1. Also good if you want to remove this mod.";
- mystring3[14] = BuildHealth_data_clear_mod_effects.ToString();
- mystring3[15] = "OLD Health AMOUNT: This is the initial value of the Player's Health before this mod took over.";
- mystring3[16] = BuildHealth_data_old_health.ToString();
-
-
- File.WriteAllLines(mylocation3, mystring3);
- }
- }
-
- } //end my function
-}
\ No newline at end of file
diff --git a/GeneralMods/BuildHealth/BuildHealth/BuildHealth/ModInfo.txt b/GeneralMods/BuildHealth/BuildHealth/BuildHealth/ModInfo.txt
deleted file mode 100644
index e0010fcb..00000000
--- a/GeneralMods/BuildHealth/BuildHealth/BuildHealth/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-BuildHealth-Source:
-ModVersion:
-1.1.1.1
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 4:23:56 PM
diff --git a/GeneralMods/BuildHealth/BuildHealth/BuildHealth/manifest.json b/GeneralMods/BuildHealth/BuildHealth/BuildHealth/manifest.json
deleted file mode 100644
index 568ac3f2..00000000
--- a/GeneralMods/BuildHealth/BuildHealth/BuildHealth/manifest.json
+++ /dev/null
@@ -1,14 +0,0 @@
-{
- "Name": "BuildHealth",
- "Author": "Alpha_Omegasis",
- "Version": {
- "MajorVersion": 1,
- "MinorVersion": 3,
- "PatchVersion": 0,
- "Build": ""
- },
- "Description": "SMAPI port of BuildHealth. Increase your health as you play. Updated to SMAPI 1.12 on 5/14/17",
- "UniqueID": "4be88c18-b6f3-49b0-ba96-f94b1a5be890",
- "PerSaveConfigs": false,
- "EntryDll": "BuildHealth.dll"
-}
\ No newline at end of file
diff --git a/GeneralMods/BuildHealth/ModInfo.txt b/GeneralMods/BuildHealth/ModInfo.txt
deleted file mode 100644
index e0010fcb..00000000
--- a/GeneralMods/BuildHealth/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-BuildHealth-Source:
-ModVersion:
-1.1.1.1
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 4:23:56 PM
diff --git a/GeneralMods/BuildHealth/BuildHealth/BuildHealth/Properties/AssemblyInfo.cs b/GeneralMods/BuildHealth/Properties/AssemblyInfo.cs
similarity index 100%
rename from GeneralMods/BuildHealth/BuildHealth/BuildHealth/Properties/AssemblyInfo.cs
rename to GeneralMods/BuildHealth/Properties/AssemblyInfo.cs
diff --git a/GeneralMods/BuildHealth/manifest.json b/GeneralMods/BuildHealth/manifest.json
index 44c68178..568ac3f2 100644
--- a/GeneralMods/BuildHealth/manifest.json
+++ b/GeneralMods/BuildHealth/manifest.json
@@ -10,5 +10,5 @@
"Description": "SMAPI port of BuildHealth. Increase your health as you play. Updated to SMAPI 1.12 on 5/14/17",
"UniqueID": "4be88c18-b6f3-49b0-ba96-f94b1a5be890",
"PerSaveConfigs": false,
- "EntryDll": "SMAPI_BuildHealth.dll"
+ "EntryDll": "BuildHealth.dll"
}
\ No newline at end of file
diff --git a/GeneralMods/BuildHealth/BuildHealth/BuildHealth/packages.config b/GeneralMods/BuildHealth/packages.config
similarity index 100%
rename from GeneralMods/BuildHealth/BuildHealth/BuildHealth/packages.config
rename to GeneralMods/BuildHealth/packages.config
diff --git a/GeneralMods/BuyBackCollectables/BuyBackCollectables-Source/BuyBackCollectables/BuyBackCollectables.sln b/GeneralMods/BuyBackCollectables/BuyBackCollectables-Source/BuyBackCollectables/BuyBackCollectables.sln
deleted file mode 100644
index 51b514f6..00000000
--- a/GeneralMods/BuyBackCollectables/BuyBackCollectables-Source/BuyBackCollectables/BuyBackCollectables.sln
+++ /dev/null
@@ -1,22 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Express 14 for Windows Desktop
-VisualStudioVersion = 14.0.24720.0
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuyBackCollectables", "BuyBackCollectables.csproj", "{A19025C4-E194-4CAD-B156-4AC00BDD2AA3}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {A19025C4-E194-4CAD-B156-4AC00BDD2AA3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {A19025C4-E194-4CAD-B156-4AC00BDD2AA3}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {A19025C4-E194-4CAD-B156-4AC00BDD2AA3}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {A19025C4-E194-4CAD-B156-4AC00BDD2AA3}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/GeneralMods/BuyBackCollectables/BuyBackCollectables-Source/BuyBackCollectables/ModInfo.txt b/GeneralMods/BuyBackCollectables/BuyBackCollectables-Source/BuyBackCollectables/ModInfo.txt
deleted file mode 100644
index f4ce560d..00000000
--- a/GeneralMods/BuyBackCollectables/BuyBackCollectables-Source/BuyBackCollectables/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-BuyBackCollectables:
-ModVersion:
-1.1.1.1
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 4:23:58 PM
diff --git a/GeneralMods/BuyBackCollectables/BuyBackCollectables-Source/BuyBackCollectables/BuyBackCollectables.csproj b/GeneralMods/BuyBackCollectables/BuyBackCollectables.csproj
similarity index 95%
rename from GeneralMods/BuyBackCollectables/BuyBackCollectables-Source/BuyBackCollectables/BuyBackCollectables.csproj
rename to GeneralMods/BuyBackCollectables/BuyBackCollectables.csproj
index b1e3378b..99b0f521 100644
--- a/GeneralMods/BuyBackCollectables/BuyBackCollectables-Source/BuyBackCollectables/BuyBackCollectables.csproj
+++ b/GeneralMods/BuyBackCollectables/BuyBackCollectables.csproj
@@ -48,8 +48,12 @@
+
+
+
+
@@ -66,7 +70,7 @@
-
+
-
+
$(GamePath)\Mods\$(TargetName)
@@ -71,6 +75,6 @@
-
+
\ No newline at end of file
diff --git a/GeneralMods/Fall28SnowDay/Fall28SnowDay.zip b/GeneralMods/Fall28SnowDay/Fall28SnowDay.zip
deleted file mode 100644
index 15cb0ecb..00000000
Binary files a/GeneralMods/Fall28SnowDay/Fall28SnowDay.zip and /dev/null differ
diff --git a/GeneralMods/Fall28SnowDay/Fall28SnowDay/Fall28SnowDay.sln b/GeneralMods/Fall28SnowDay/Fall28SnowDay/Fall28SnowDay.sln
deleted file mode 100644
index 0709e0c7..00000000
--- a/GeneralMods/Fall28SnowDay/Fall28SnowDay/Fall28SnowDay.sln
+++ /dev/null
@@ -1,22 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Express 14 for Windows Desktop
-VisualStudioVersion = 14.0.25420.1
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Fall28SnowDay", "Fall28SnowDay\Fall28SnowDay.csproj", "{1DBB583D-4A4F-4A46-8CC5-42017C93D292}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {1DBB583D-4A4F-4A46-8CC5-42017C93D292}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {1DBB583D-4A4F-4A46-8CC5-42017C93D292}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {1DBB583D-4A4F-4A46-8CC5-42017C93D292}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {1DBB583D-4A4F-4A46-8CC5-42017C93D292}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/GeneralMods/Fall28SnowDay/Fall28SnowDay/Fall28SnowDay/Class1.cs b/GeneralMods/Fall28SnowDay/Fall28SnowDay/Fall28SnowDay/Class1.cs
deleted file mode 100644
index 1be0e93c..00000000
--- a/GeneralMods/Fall28SnowDay/Fall28SnowDay/Fall28SnowDay/Class1.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace Fall28_Snow_Day
-{
- public class Class1:Mod
- {
- public override void Entry(IModHelper helper)
- {
- StardewModdingAPI.Events.TimeEvents.DayOfMonthChanged += TimeEvents_DayOfMonthChanged;
- }
-
- public void TimeEvents_DayOfMonthChanged(object sender, StardewModdingAPI.Events.EventArgsIntChanged e)
- {
- if (StardewValley.Game1.dayOfMonth == 27 && Game1.IsFall == true)
- {
- // Log.Success("Weather checker now!!!");
- Game1.weatherForTomorrow = Game1.weather_snow;
- }
- }
- }
-}
diff --git a/GeneralMods/Fall28SnowDay/Fall28SnowDay/Fall28SnowDay/ModInfo.txt b/GeneralMods/Fall28SnowDay/Fall28SnowDay/Fall28SnowDay/ModInfo.txt
deleted file mode 100644
index 9fb02220..00000000
--- a/GeneralMods/Fall28SnowDay/Fall28SnowDay/Fall28SnowDay/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-Fall28 Snow Day:
-ModVersion:
-1.1.1.
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 7:34:31 PM
diff --git a/GeneralMods/Fall28SnowDay/Fall28SnowDay/Fall28SnowDay/Properties/AssemblyInfo.cs b/GeneralMods/Fall28SnowDay/Properties/AssemblyInfo.cs
similarity index 100%
rename from GeneralMods/Fall28SnowDay/Fall28SnowDay/Fall28SnowDay/Properties/AssemblyInfo.cs
rename to GeneralMods/Fall28SnowDay/Properties/AssemblyInfo.cs
diff --git a/GeneralMods/Fall28SnowDay/Fall28SnowDay/Fall28SnowDay/manifest.json b/GeneralMods/Fall28SnowDay/manifest.json
similarity index 100%
rename from GeneralMods/Fall28SnowDay/Fall28SnowDay/Fall28SnowDay/manifest.json
rename to GeneralMods/Fall28SnowDay/manifest.json
diff --git a/GeneralMods/Fall28SnowDay/Fall28SnowDay/Fall28SnowDay/packages.config b/GeneralMods/Fall28SnowDay/packages.config
similarity index 100%
rename from GeneralMods/Fall28SnowDay/Fall28SnowDay/Fall28SnowDay/packages.config
rename to GeneralMods/Fall28SnowDay/packages.config
diff --git a/GeneralMods/HappyBirthday/HappyBirthday/Birthday_Menu.cs b/GeneralMods/HappyBirthday/Birthday_Menu.cs
similarity index 100%
rename from GeneralMods/HappyBirthday/HappyBirthday/Birthday_Menu.cs
rename to GeneralMods/HappyBirthday/Birthday_Menu.cs
diff --git a/GeneralMods/HappyBirthday/HappyBirthday/Class1.cs b/GeneralMods/HappyBirthday/Class1.cs
similarity index 100%
rename from GeneralMods/HappyBirthday/HappyBirthday/Class1.cs
rename to GeneralMods/HappyBirthday/Class1.cs
diff --git a/GeneralMods/HappyBirthday/HappyBirthday/HappyBirthday.csproj b/GeneralMods/HappyBirthday/HappyBirthday.csproj
similarity index 92%
rename from GeneralMods/HappyBirthday/HappyBirthday/HappyBirthday.csproj
rename to GeneralMods/HappyBirthday/HappyBirthday.csproj
index 98397008..c4fad041 100644
--- a/GeneralMods/HappyBirthday/HappyBirthday/HappyBirthday.csproj
+++ b/GeneralMods/HappyBirthday/HappyBirthday.csproj
@@ -52,8 +52,15 @@
+
+
+
+
+
+
+
@@ -77,6 +84,6 @@
-
+
\ No newline at end of file
diff --git a/GeneralMods/HappyBirthday/HappyBirthday.zip b/GeneralMods/HappyBirthday/HappyBirthday.zip
deleted file mode 100644
index 36d3029e..00000000
Binary files a/GeneralMods/HappyBirthday/HappyBirthday.zip and /dev/null differ
diff --git a/GeneralMods/HappyBirthday/HappyBirthday/HappyBirthday.sln b/GeneralMods/HappyBirthday/HappyBirthday/HappyBirthday.sln
deleted file mode 100644
index 79b9a9b2..00000000
--- a/GeneralMods/HappyBirthday/HappyBirthday/HappyBirthday.sln
+++ /dev/null
@@ -1,22 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Express 14 for Windows Desktop
-VisualStudioVersion = 14.0.24720.0
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HappyBirthday", "HappyBirthday.csproj", "{A7A4B67B-3CD7-421F-A4A7-2D656F0AB4D9}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {A7A4B67B-3CD7-421F-A4A7-2D656F0AB4D9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {A7A4B67B-3CD7-421F-A4A7-2D656F0AB4D9}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {A7A4B67B-3CD7-421F-A4A7-2D656F0AB4D9}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {A7A4B67B-3CD7-421F-A4A7-2D656F0AB4D9}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/GeneralMods/HappyBirthday/HappyBirthday/ModInfo.txt b/GeneralMods/HappyBirthday/HappyBirthday/ModInfo.txt
deleted file mode 100644
index 9263d9cd..00000000
--- a/GeneralMods/HappyBirthday/HappyBirthday/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-HappyBirthday:
-ModVersion:
-1.1.1.
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 7:31:02 PM
diff --git a/GeneralMods/HappyBirthday/ModInfo.txt b/GeneralMods/HappyBirthday/ModInfo.txt
deleted file mode 100644
index b8e97d3f..00000000
--- a/GeneralMods/HappyBirthday/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-GeneralMods:
-ModVersion:
-1.1.1.1
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 4:24:05 PM
diff --git a/GeneralMods/HappyBirthday/HappyBirthday/OmegasisUtility/Messages.cs b/GeneralMods/HappyBirthday/OmegasisUtility/Messages.cs
similarity index 100%
rename from GeneralMods/HappyBirthday/HappyBirthday/OmegasisUtility/Messages.cs
rename to GeneralMods/HappyBirthday/OmegasisUtility/Messages.cs
diff --git a/GeneralMods/HappyBirthday/HappyBirthday/PatchedUtilities/ObjectUtility.cs b/GeneralMods/HappyBirthday/PatchedUtilities/ObjectUtility.cs
similarity index 100%
rename from GeneralMods/HappyBirthday/HappyBirthday/PatchedUtilities/ObjectUtility.cs
rename to GeneralMods/HappyBirthday/PatchedUtilities/ObjectUtility.cs
diff --git a/GeneralMods/HappyBirthday/HappyBirthday/Properties/AssemblyInfo.cs b/GeneralMods/HappyBirthday/Properties/AssemblyInfo.cs
similarity index 100%
rename from GeneralMods/HappyBirthday/HappyBirthday/Properties/AssemblyInfo.cs
rename to GeneralMods/HappyBirthday/Properties/AssemblyInfo.cs
diff --git a/GeneralMods/HappyBirthday/HappyBirthday/manifest.json b/GeneralMods/HappyBirthday/manifest.json
similarity index 100%
rename from GeneralMods/HappyBirthday/HappyBirthday/manifest.json
rename to GeneralMods/HappyBirthday/manifest.json
diff --git a/GeneralMods/HappyBirthday/HappyBirthday/packages.config b/GeneralMods/HappyBirthday/packages.config
similarity index 100%
rename from GeneralMods/HappyBirthday/HappyBirthday/packages.config
rename to GeneralMods/HappyBirthday/packages.config
diff --git a/GeneralMods/MoreRain/Stardew_More_Rain/Stardew_More_Rain/Class1.cs b/GeneralMods/MoreRain/Class1.cs
similarity index 100%
rename from GeneralMods/MoreRain/Stardew_More_Rain/Stardew_More_Rain/Class1.cs
rename to GeneralMods/MoreRain/Class1.cs
diff --git a/GeneralMods/MoreRain/Stardew_More_Rain/Stardew_More_Rain/Stardew_More_Rain.csproj b/GeneralMods/MoreRain/MoreRain.csproj
similarity index 92%
rename from GeneralMods/MoreRain/Stardew_More_Rain/Stardew_More_Rain/Stardew_More_Rain.csproj
rename to GeneralMods/MoreRain/MoreRain.csproj
index 097a0c98..06572bb7 100644
--- a/GeneralMods/MoreRain/Stardew_More_Rain/Stardew_More_Rain/Stardew_More_Rain.csproj
+++ b/GeneralMods/MoreRain/MoreRain.csproj
@@ -7,8 +7,8 @@
{45721A43-630A-461F-9A50-E47D3D1926D0}
Library
Properties
- Stardew_More_Rain
- Stardew_More_Rain
+ MoreRain
+ MoreRain
v4.5
512
@@ -43,6 +43,11 @@
+
+
+
+
+
@@ -66,6 +71,6 @@
-
+
\ No newline at end of file
diff --git a/GeneralMods/MoreRain/MoreRain.zip b/GeneralMods/MoreRain/MoreRain.zip
deleted file mode 100644
index acce7023..00000000
Binary files a/GeneralMods/MoreRain/MoreRain.zip and /dev/null differ
diff --git a/GeneralMods/MoreRain/Stardew_More_Rain/Stardew_More_Rain/Properties/AssemblyInfo.cs b/GeneralMods/MoreRain/Properties/AssemblyInfo.cs
similarity index 100%
rename from GeneralMods/MoreRain/Stardew_More_Rain/Stardew_More_Rain/Properties/AssemblyInfo.cs
rename to GeneralMods/MoreRain/Properties/AssemblyInfo.cs
diff --git a/GeneralMods/MoreRain/Stardew_More_Rain/Stardew_More_Rain.sln b/GeneralMods/MoreRain/Stardew_More_Rain/Stardew_More_Rain.sln
deleted file mode 100644
index a5f61353..00000000
--- a/GeneralMods/MoreRain/Stardew_More_Rain/Stardew_More_Rain.sln
+++ /dev/null
@@ -1,22 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Express 14 for Windows Desktop
-VisualStudioVersion = 14.0.24720.0
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Stardew_More_Rain", "Stardew_More_Rain\Stardew_More_Rain.csproj", "{45721A43-630A-461F-9A50-E47D3D1926D0}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {45721A43-630A-461F-9A50-E47D3D1926D0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {45721A43-630A-461F-9A50-E47D3D1926D0}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {45721A43-630A-461F-9A50-E47D3D1926D0}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {45721A43-630A-461F-9A50-E47D3D1926D0}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/GeneralMods/MoreRain/Stardew_More_Rain/Stardew_More_Rain/ModInfo.txt b/GeneralMods/MoreRain/Stardew_More_Rain/Stardew_More_Rain/ModInfo.txt
deleted file mode 100644
index 5552daef..00000000
--- a/GeneralMods/MoreRain/Stardew_More_Rain/Stardew_More_Rain/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-Stardew_More_Rain:
-ModVersion:
-2.2.2.
-SMAPI Compatibilty Version:
-1.12.0
-Date/Time Updated
-7/13/2017 8:20:33 PM
diff --git a/GeneralMods/MoreRain/Stardew_More_Rain/Stardew_More_Rain/manifest.json b/GeneralMods/MoreRain/manifest.json
similarity index 88%
rename from GeneralMods/MoreRain/Stardew_More_Rain/Stardew_More_Rain/manifest.json
rename to GeneralMods/MoreRain/manifest.json
index 39209078..2863d318 100644
--- a/GeneralMods/MoreRain/Stardew_More_Rain/Stardew_More_Rain/manifest.json
+++ b/GeneralMods/MoreRain/manifest.json
@@ -10,5 +10,5 @@
"Description": "Change how much it rains in the game. SMAPI 1.12. Updated 5/14/17",
"UniqueID": "Stardew_More_Rain",
"PerSaveConfigs": false,
- "EntryDll": "Stardew_More_Rain.dll"
+ "EntryDll": "MoreRain.dll"
}
\ No newline at end of file
diff --git a/GeneralMods/MoreRain/Stardew_More_Rain/Stardew_More_Rain/packages.config b/GeneralMods/MoreRain/packages.config
similarity index 100%
rename from GeneralMods/MoreRain/Stardew_More_Rain/Stardew_More_Rain/packages.config
rename to GeneralMods/MoreRain/packages.config
diff --git a/GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger/Class1.cs b/GeneralMods/MuseumRearranger/Class1.cs
similarity index 100%
rename from GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger/Class1.cs
rename to GeneralMods/MuseumRearranger/Class1.cs
diff --git a/GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger/Museum_Rearranger.csproj b/GeneralMods/MuseumRearranger/MuseumRearranger.csproj
similarity index 92%
rename from GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger/Museum_Rearranger.csproj
rename to GeneralMods/MuseumRearranger/MuseumRearranger.csproj
index 90a81509..019d9c01 100644
--- a/GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger/Museum_Rearranger.csproj
+++ b/GeneralMods/MuseumRearranger/MuseumRearranger.csproj
@@ -7,8 +7,8 @@
{920D74FE-156F-4321-B461-5AC7ED7EF9C9}
Library
Properties
- Museum_Rearranger
- Museum_Rearranger
+ MuseumRearranger
+ MuseumRearranger
v4.5
512
@@ -48,6 +48,11 @@
+
+
+
+
+
@@ -71,6 +76,6 @@
-
+
\ No newline at end of file
diff --git a/GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger/NewMenuWithInventory.cs b/GeneralMods/MuseumRearranger/NewMenuWithInventory.cs
similarity index 100%
rename from GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger/NewMenuWithInventory.cs
rename to GeneralMods/MuseumRearranger/NewMenuWithInventory.cs
diff --git a/GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger/NewMuseumMenu.cs b/GeneralMods/MuseumRearranger/NewMuseumMenu.cs
similarity index 100%
rename from GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger/NewMuseumMenu.cs
rename to GeneralMods/MuseumRearranger/NewMuseumMenu.cs
diff --git a/GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger/Properties/AssemblyInfo.cs b/GeneralMods/MuseumRearranger/Properties/AssemblyInfo.cs
similarity index 100%
rename from GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger/Properties/AssemblyInfo.cs
rename to GeneralMods/MuseumRearranger/Properties/AssemblyInfo.cs
diff --git a/GeneralMods/Museum_Rearrange/ReadMe.md b/GeneralMods/MuseumRearranger/ReadMe.md
similarity index 100%
rename from GeneralMods/Museum_Rearrange/ReadMe.md
rename to GeneralMods/MuseumRearranger/ReadMe.md
diff --git a/GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger/manifest.json b/GeneralMods/MuseumRearranger/manifest.json
similarity index 90%
rename from GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger/manifest.json
rename to GeneralMods/MuseumRearranger/manifest.json
index 980b607d..68af2b91 100644
--- a/GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger/manifest.json
+++ b/GeneralMods/MuseumRearranger/manifest.json
@@ -10,5 +10,5 @@
"Description": "Allows the user to rearrange the Museum without the need for something to donate. SMAPI 1.12. Update 5/14/17",
"UniqueID": "Museum_Rearranger",
"PerSaveConfigs": false,
- "EntryDll": "Museum_Rearranger.dll"
+ "EntryDll": "MuseumRearranger.dll"
}
\ No newline at end of file
diff --git a/GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger/packages.config b/GeneralMods/MuseumRearranger/packages.config
similarity index 100%
rename from GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger/packages.config
rename to GeneralMods/MuseumRearranger/packages.config
diff --git a/GeneralMods/Museum_Rearrange/Museum_Rearranger.zip b/GeneralMods/Museum_Rearrange/Museum_Rearranger.zip
deleted file mode 100644
index dcea454b..00000000
Binary files a/GeneralMods/Museum_Rearrange/Museum_Rearranger.zip and /dev/null differ
diff --git a/GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger.sln b/GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger.sln
deleted file mode 100644
index 4306300a..00000000
--- a/GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger.sln
+++ /dev/null
@@ -1,22 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Express 14 for Windows Desktop
-VisualStudioVersion = 14.0.24720.0
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Museum_Rearranger", "Museum_Rearranger\Museum_Rearranger.csproj", "{920D74FE-156F-4321-B461-5AC7ED7EF9C9}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {920D74FE-156F-4321-B461-5AC7ED7EF9C9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {920D74FE-156F-4321-B461-5AC7ED7EF9C9}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {920D74FE-156F-4321-B461-5AC7ED7EF9C9}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {920D74FE-156F-4321-B461-5AC7ED7EF9C9}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger/ModInfo.txt b/GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger/ModInfo.txt
deleted file mode 100644
index 5b300205..00000000
--- a/GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-Museum_Rearranger:
-ModVersion:
-2.3.0.
-SMAPI Compatibilty Version:
-1.12.0
-Date/Time Updated
-7/13/2017 8:19:27 PM
diff --git a/GeneralMods/NightOwl/Stardew_NightOwl/Stardew_NightOwl/Class1.cs b/GeneralMods/NightOwl/Class1.cs
similarity index 100%
rename from GeneralMods/NightOwl/Stardew_NightOwl/Stardew_NightOwl/Class1.cs
rename to GeneralMods/NightOwl/Class1.cs
diff --git a/GeneralMods/NightOwl/ModInfo.txt b/GeneralMods/NightOwl/ModInfo.txt
deleted file mode 100644
index 7c85997c..00000000
--- a/GeneralMods/NightOwl/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-GeneralMods:
-ModVersion:
-1.1.1.1
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 4:24:10 PM
diff --git a/GeneralMods/NightOwl/Stardew_NightOwl/Stardew_NightOwl/Stardew_NightOwl.csproj b/GeneralMods/NightOwl/NightOwl.csproj
similarity index 91%
rename from GeneralMods/NightOwl/Stardew_NightOwl/Stardew_NightOwl/Stardew_NightOwl.csproj
rename to GeneralMods/NightOwl/NightOwl.csproj
index 8f2108a3..cae80f45 100644
--- a/GeneralMods/NightOwl/Stardew_NightOwl/Stardew_NightOwl/Stardew_NightOwl.csproj
+++ b/GeneralMods/NightOwl/NightOwl.csproj
@@ -7,8 +7,8 @@
{C7E7043F-C823-4FDD-9F4E-7CC255751246}
Library
Properties
- Stardew_NightOwl
- Stardew_NightOwl
+ NightOwl
+ NightOwl
v4.5
512
@@ -47,6 +47,14 @@
+
+
+
+
+
+
+
+
@@ -70,6 +78,6 @@
-
+
\ No newline at end of file
diff --git a/GeneralMods/NightOwl/NightOwl.zip b/GeneralMods/NightOwl/NightOwl.zip
deleted file mode 100644
index 7277751a..00000000
Binary files a/GeneralMods/NightOwl/NightOwl.zip and /dev/null differ
diff --git a/GeneralMods/NightOwl/Stardew_NightOwl/Stardew_NightOwl/Properties/AssemblyInfo.cs b/GeneralMods/NightOwl/Properties/AssemblyInfo.cs
similarity index 100%
rename from GeneralMods/NightOwl/Stardew_NightOwl/Stardew_NightOwl/Properties/AssemblyInfo.cs
rename to GeneralMods/NightOwl/Properties/AssemblyInfo.cs
diff --git a/GeneralMods/NightOwl/Stardew_NightOwl/Stardew_NightOwl.sln b/GeneralMods/NightOwl/Stardew_NightOwl/Stardew_NightOwl.sln
deleted file mode 100644
index ab6ab3d5..00000000
--- a/GeneralMods/NightOwl/Stardew_NightOwl/Stardew_NightOwl.sln
+++ /dev/null
@@ -1,22 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Express 14 for Windows Desktop
-VisualStudioVersion = 14.0.24720.0
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Stardew_NightOwl", "Stardew_NightOwl\Stardew_NightOwl.csproj", "{C7E7043F-C823-4FDD-9F4E-7CC255751246}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {C7E7043F-C823-4FDD-9F4E-7CC255751246}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {C7E7043F-C823-4FDD-9F4E-7CC255751246}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {C7E7043F-C823-4FDD-9F4E-7CC255751246}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {C7E7043F-C823-4FDD-9F4E-7CC255751246}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/GeneralMods/NightOwl/Stardew_NightOwl/Stardew_NightOwl/ModInfo.txt b/GeneralMods/NightOwl/Stardew_NightOwl/Stardew_NightOwl/ModInfo.txt
deleted file mode 100644
index 0443951e..00000000
--- a/GeneralMods/NightOwl/Stardew_NightOwl/Stardew_NightOwl/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-Stardew_NightOwl:
-ModVersion:
-1.1.1.
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 7:41:41 PM
diff --git a/GeneralMods/NightOwl/Stardew_NightOwl/Stardew_NightOwl/manifest.json b/GeneralMods/NightOwl/manifest.json
similarity index 89%
rename from GeneralMods/NightOwl/Stardew_NightOwl/Stardew_NightOwl/manifest.json
rename to GeneralMods/NightOwl/manifest.json
index 79fbe347..3e65ed53 100644
--- a/GeneralMods/NightOwl/Stardew_NightOwl/Stardew_NightOwl/manifest.json
+++ b/GeneralMods/NightOwl/manifest.json
@@ -10,5 +10,5 @@
"Description": "Allows the farmer to stay up all night. SMAPI 1.12. Updated 5/14/17",
"UniqueID": "Stardew_NightOwl",
"PerSaveConfigs": false,
- "EntryDll": "Stardew_NightOwl.dll"
+ "EntryDll": "NightOwl.dll"
}
\ No newline at end of file
diff --git a/GeneralMods/NightOwl/Stardew_NightOwl/Stardew_NightOwl/packages.config b/GeneralMods/NightOwl/packages.config
similarity index 100%
rename from GeneralMods/NightOwl/Stardew_NightOwl/Stardew_NightOwl/packages.config
rename to GeneralMods/NightOwl/packages.config
diff --git a/GeneralMods/NoMorePets/NoMorePets/NoMorePets/Class1.cs b/GeneralMods/NoMorePets/Class1.cs
similarity index 100%
rename from GeneralMods/NoMorePets/NoMorePets/NoMorePets/Class1.cs
rename to GeneralMods/NoMorePets/Class1.cs
diff --git a/GeneralMods/NoMorePets/NoMorePets/NoMorePets/NoMorePets.csproj b/GeneralMods/NoMorePets/NoMorePets.csproj
similarity index 93%
rename from GeneralMods/NoMorePets/NoMorePets/NoMorePets/NoMorePets.csproj
rename to GeneralMods/NoMorePets/NoMorePets.csproj
index 4b9f86bd..a01c7a60 100644
--- a/GeneralMods/NoMorePets/NoMorePets/NoMorePets/NoMorePets.csproj
+++ b/GeneralMods/NoMorePets/NoMorePets.csproj
@@ -43,6 +43,13 @@
+
+
+
+
+
+
+
@@ -66,6 +73,6 @@
-
+
\ No newline at end of file
diff --git a/GeneralMods/NoMorePets/NoMorePets.zip b/GeneralMods/NoMorePets/NoMorePets.zip
deleted file mode 100644
index fa479bc0..00000000
Binary files a/GeneralMods/NoMorePets/NoMorePets.zip and /dev/null differ
diff --git a/GeneralMods/NoMorePets/NoMorePets/NoMorePets.sln b/GeneralMods/NoMorePets/NoMorePets/NoMorePets.sln
deleted file mode 100644
index 48048843..00000000
--- a/GeneralMods/NoMorePets/NoMorePets/NoMorePets.sln
+++ /dev/null
@@ -1,22 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Express 14 for Windows Desktop
-VisualStudioVersion = 14.0.24720.0
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NoMorePets", "NoMorePets\NoMorePets.csproj", "{2D41E7D7-B4B7-420F-ACAF-8F687E876008}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {2D41E7D7-B4B7-420F-ACAF-8F687E876008}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {2D41E7D7-B4B7-420F-ACAF-8F687E876008}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {2D41E7D7-B4B7-420F-ACAF-8F687E876008}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {2D41E7D7-B4B7-420F-ACAF-8F687E876008}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/GeneralMods/NoMorePets/NoMorePets/NoMorePets/ModInfo.txt b/GeneralMods/NoMorePets/NoMorePets/NoMorePets/ModInfo.txt
deleted file mode 100644
index 829aaf0c..00000000
--- a/GeneralMods/NoMorePets/NoMorePets/NoMorePets/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-NoMorePets:
-ModVersion:
-1.1.1.1
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 4:24:12 PM
diff --git a/GeneralMods/NoMorePets/NoMorePets/NoMorePets/Properties/AssemblyInfo.cs b/GeneralMods/NoMorePets/Properties/AssemblyInfo.cs
similarity index 100%
rename from GeneralMods/NoMorePets/NoMorePets/NoMorePets/Properties/AssemblyInfo.cs
rename to GeneralMods/NoMorePets/Properties/AssemblyInfo.cs
diff --git a/GeneralMods/NoMorePets/NoMorePets/NoMorePets/manifest.json b/GeneralMods/NoMorePets/manifest.json
similarity index 100%
rename from GeneralMods/NoMorePets/NoMorePets/NoMorePets/manifest.json
rename to GeneralMods/NoMorePets/manifest.json
diff --git a/GeneralMods/NoMorePets/NoMorePets/NoMorePets/packages.config b/GeneralMods/NoMorePets/packages.config
similarity index 100%
rename from GeneralMods/NoMorePets/NoMorePets/NoMorePets/packages.config
rename to GeneralMods/NoMorePets/packages.config
diff --git a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Animal_Utilities.cs b/GeneralMods/SaveAnywhere/Animal_Utilities.cs
similarity index 100%
rename from GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Animal_Utilities.cs
rename to GeneralMods/SaveAnywhere/Animal_Utilities.cs
diff --git a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Config_Utilities.cs b/GeneralMods/SaveAnywhere/Config_Utilities.cs
similarity index 100%
rename from GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Config_Utilities.cs
rename to GeneralMods/SaveAnywhere/Config_Utilities.cs
diff --git a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/GameUtilities.cs b/GeneralMods/SaveAnywhere/GameUtilities.cs
similarity index 100%
rename from GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/GameUtilities.cs
rename to GeneralMods/SaveAnywhere/GameUtilities.cs
diff --git a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Horse_Utility.cs b/GeneralMods/SaveAnywhere/Horse_Utility.cs
similarity index 100%
rename from GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Horse_Utility.cs
rename to GeneralMods/SaveAnywhere/Horse_Utility.cs
diff --git a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Mod_Core.cs b/GeneralMods/SaveAnywhere/Mod_Core.cs
similarity index 100%
rename from GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Mod_Core.cs
rename to GeneralMods/SaveAnywhere/Mod_Core.cs
diff --git a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/NPC_Utilities.cs b/GeneralMods/SaveAnywhere/NPC_Utilities.cs
similarity index 100%
rename from GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/NPC_Utilities.cs
rename to GeneralMods/SaveAnywhere/NPC_Utilities.cs
diff --git a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/New_Shipping_Menu.cs b/GeneralMods/SaveAnywhere/New_Shipping_Menu.cs
similarity index 100%
rename from GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/New_Shipping_Menu.cs
rename to GeneralMods/SaveAnywhere/New_Shipping_Menu.cs
diff --git a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Pet_Utilities.cs b/GeneralMods/SaveAnywhere/Pet_Utilities.cs
similarity index 100%
rename from GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Pet_Utilities.cs
rename to GeneralMods/SaveAnywhere/Pet_Utilities.cs
diff --git a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Player_Utilities.cs b/GeneralMods/SaveAnywhere/Player_Utilities.cs
similarity index 100%
rename from GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Player_Utilities.cs
rename to GeneralMods/SaveAnywhere/Player_Utilities.cs
diff --git a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Properties/AssemblyInfo.cs b/GeneralMods/SaveAnywhere/Properties/AssemblyInfo.cs
similarity index 100%
rename from GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Properties/AssemblyInfo.cs
rename to GeneralMods/SaveAnywhere/Properties/AssemblyInfo.cs
diff --git a/GeneralMods/Save_Anywhere_V2/ReadMe.txt b/GeneralMods/SaveAnywhere/ReadMe.txt
similarity index 100%
rename from GeneralMods/Save_Anywhere_V2/ReadMe.txt
rename to GeneralMods/SaveAnywhere/ReadMe.txt
diff --git a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Save_Anywhere_V2.csproj b/GeneralMods/SaveAnywhere/SaveAnywhere.csproj
similarity index 94%
rename from GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Save_Anywhere_V2.csproj
rename to GeneralMods/SaveAnywhere/SaveAnywhere.csproj
index 54990f72..07743ef9 100644
--- a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Save_Anywhere_V2.csproj
+++ b/GeneralMods/SaveAnywhere/SaveAnywhere.csproj
@@ -7,8 +7,8 @@
{E17855AD-DBAF-49BD-B3E2-9899403252F6}
Library
Properties
- Save_Anywhere_V2
- Save_Anywhere_V2
+ SaveAnywhere
+ SaveAnywhere
v4.5.2
512
@@ -56,6 +56,9 @@
+
+
+
@@ -79,6 +82,6 @@
-
+
\ No newline at end of file
diff --git a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/manifest.json b/GeneralMods/SaveAnywhere/manifest.json
similarity index 88%
rename from GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/manifest.json
rename to GeneralMods/SaveAnywhere/manifest.json
index 4c7d668a..0f2201c7 100644
--- a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/manifest.json
+++ b/GeneralMods/SaveAnywhere/manifest.json
@@ -9,5 +9,5 @@
},
"Description": "Allows the farmer to save almost anywhere. SMAPI 1.12. Updated 5/14/17",
"UniqueID": "Save_Anywhere_V2",
- "EntryDll": "Save_Anywhere_V2.dll"
+ "EntryDll": "SaveAnywhere.dll"
}
\ No newline at end of file
diff --git a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/packages.config b/GeneralMods/SaveAnywhere/packages.config
similarity index 100%
rename from GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/packages.config
rename to GeneralMods/SaveAnywhere/packages.config
diff --git a/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup/Class1.cs b/GeneralMods/SaveBackup/Class1.cs
similarity index 100%
rename from GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup/Class1.cs
rename to GeneralMods/SaveBackup/Class1.cs
diff --git a/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup/Properties/AssemblyInfo.cs b/GeneralMods/SaveBackup/Properties/AssemblyInfo.cs
similarity index 100%
rename from GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup/Properties/AssemblyInfo.cs
rename to GeneralMods/SaveBackup/Properties/AssemblyInfo.cs
diff --git a/GeneralMods/Stardew_Save_Backup/ReadMe.md b/GeneralMods/SaveBackup/ReadMe.md
similarity index 100%
rename from GeneralMods/Stardew_Save_Backup/ReadMe.md
rename to GeneralMods/SaveBackup/ReadMe.md
diff --git a/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup.csproj b/GeneralMods/SaveBackup/SaveBackup.csproj
similarity index 94%
rename from GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup.csproj
rename to GeneralMods/SaveBackup/SaveBackup.csproj
index ed7c15aa..f6c52cc1 100644
--- a/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup.csproj
+++ b/GeneralMods/SaveBackup/SaveBackup.csproj
@@ -7,8 +7,8 @@
{12984468-2B79-4B3B-B045-EE917301DEE0}
Library
Properties
- Stardew_Save_Backup
- Stardew_Save_Backup
+ SaveBackup
+ SaveBackup
v4.5
512
@@ -48,7 +48,9 @@
+
+
@@ -75,6 +77,6 @@
-
+
\ No newline at end of file
diff --git a/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/manifest.json b/GeneralMods/SaveBackup/manifest.json
similarity index 89%
rename from GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/manifest.json
rename to GeneralMods/SaveBackup/manifest.json
index 0fae15ea..d1ab9cfd 100644
--- a/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/manifest.json
+++ b/GeneralMods/SaveBackup/manifest.json
@@ -10,5 +10,5 @@
"Description": "Backs up Saves folder upon loading SMAPI. SMAPI 1.12. Updated 5/14/17",
"UniqueID": "4be88c18-b6f3-49b0-ba96-f94b1a5be890",
"PerSaveConfigs": false,
- "EntryDll": "Stardew_Save_Backup.dll"
+ "EntryDll": "SaveBackup.dll"
}
\ No newline at end of file
diff --git a/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup/packages.config b/GeneralMods/SaveBackup/packages.config
similarity index 100%
rename from GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup/packages.config
rename to GeneralMods/SaveBackup/packages.config
diff --git a/GeneralMods/Save_Anywhere_V2/ModInfo.txt b/GeneralMods/Save_Anywhere_V2/ModInfo.txt
deleted file mode 100644
index ca9d4537..00000000
--- a/GeneralMods/Save_Anywhere_V2/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-GeneralMods:
-ModVersion:
-1.1.1.1
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 4:24:15 PM
diff --git a/GeneralMods/Save_Anywhere_V2/Newtonsoft.Json.dll b/GeneralMods/Save_Anywhere_V2/Newtonsoft.Json.dll
deleted file mode 100644
index be6558d2..00000000
Binary files a/GeneralMods/Save_Anywhere_V2/Newtonsoft.Json.dll and /dev/null differ
diff --git a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2.sln b/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2.sln
deleted file mode 100644
index 2cf440a3..00000000
--- a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2.sln
+++ /dev/null
@@ -1,22 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Express 14 for Windows Desktop
-VisualStudioVersion = 14.0.24720.0
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Save_Anywhere_V2", "Save_Anywhere_V2\Save_Anywhere_V2.csproj", "{E17855AD-DBAF-49BD-B3E2-9899403252F6}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {E17855AD-DBAF-49BD-B3E2-9899403252F6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {E17855AD-DBAF-49BD-B3E2-9899403252F6}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {E17855AD-DBAF-49BD-B3E2-9899403252F6}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {E17855AD-DBAF-49BD-B3E2-9899403252F6}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2.zip b/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2.zip
deleted file mode 100644
index fc7a8007..00000000
Binary files a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2.zip and /dev/null differ
diff --git a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/ModInfo.txt b/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/ModInfo.txt
deleted file mode 100644
index baff6fd2..00000000
--- a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-Save_Anywhere_V2:
-ModVersion:
-1.1.1.
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 7:43:29 PM
diff --git a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Save_Anywhere_V2.sln b/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Save_Anywhere_V2.sln
deleted file mode 100644
index 2cf440a3..00000000
--- a/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2/Save_Anywhere_V2.sln
+++ /dev/null
@@ -1,22 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Express 14 for Windows Desktop
-VisualStudioVersion = 14.0.24720.0
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Save_Anywhere_V2", "Save_Anywhere_V2\Save_Anywhere_V2.csproj", "{E17855AD-DBAF-49BD-B3E2-9899403252F6}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {E17855AD-DBAF-49BD-B3E2-9899403252F6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {E17855AD-DBAF-49BD-B3E2-9899403252F6}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {E17855AD-DBAF-49BD-B3E2-9899403252F6}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {E17855AD-DBAF-49BD-B3E2-9899403252F6}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/GeneralMods/StardewMods.sln b/GeneralMods/StardewMods.sln
new file mode 100644
index 00000000..333d71f1
--- /dev/null
+++ b/GeneralMods/StardewMods.sln
@@ -0,0 +1,118 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 15
+VisualStudioVersion = 15.0.26430.14
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutoSpeed", "AutoSpeed\AutoSpeed.csproj", "{57E7D17E-C237-448B-A50F-CFB67F9BB146}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BillboardAnywhere", "BillboardAnywhere\BillboardAnywhere.csproj", "{07A9EFAA-1759-49C8-8A82-49210047B975}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuildEndurance", "BuildEndurance\BuildEndurance.csproj", "{84B4015D-2619-448C-8672-A3FC167F76EA}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuildHealth", "BuildHealth\BuildHealth.csproj", "{99183BD6-6243-4AE6-B2D8-7CEA915B1278}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuyBackCollectables", "BuyBackCollectables\BuyBackCollectables.csproj", "{A19025C4-E194-4CAD-B156-4AC00BDD2AA3}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CustomShopsRedux", "CustomShopsRedux\CustomShopsRedux.csproj", "{29F7DE68-4C76-471E-86FB-873794802ADC}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DailyQuestAnywhere", "DailyQuestAnywhere\DailyQuestAnywhere.csproj", "{AC4B84F5-31E4-4A55-B13F-A5189C552343}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Fall28SnowDay", "Fall28SnowDay\Fall28SnowDay.csproj", "{1DBB583D-4A4F-4A46-8CC5-42017C93D292}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HappyBirthday", "HappyBirthday\HappyBirthday.csproj", "{A7A4B67B-3CD7-421F-A4A7-2D656F0AB4D9}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MoreRain", "MoreRain\MoreRain.csproj", "{45721A43-630A-461F-9A50-E47D3D1926D0}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MuseumRearranger", "MuseumRearranger\MuseumRearranger.csproj", "{920D74FE-156F-4321-B461-5AC7ED7EF9C9}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NoMorePets", "NoMorePets\NoMorePets.csproj", "{2D41E7D7-B4B7-420F-ACAF-8F687E876008}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NightOwl", "NightOwl\NightOwl.csproj", "{C7E7043F-C823-4FDD-9F4E-7CC255751246}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SaveAnywhere", "SaveAnywhere\SaveAnywhere.csproj", "{E17855AD-DBAF-49BD-B3E2-9899403252F6}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SaveBackup", "SaveBackup\SaveBackup.csproj", "{12984468-2B79-4B3B-B045-EE917301DEE0}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StardewSymphony", "StardewSymphony\StardewSymphony.csproj", "{697F7EC8-02C6-4F39-A917-EE45955CFFF9}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TimeFreeze", "TimeFreeze\TimeFreeze.csproj", "{07410BC3-9B33-40E9-A2EF-B8EDF983F0A3}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {57E7D17E-C237-448B-A50F-CFB67F9BB146}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {57E7D17E-C237-448B-A50F-CFB67F9BB146}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {57E7D17E-C237-448B-A50F-CFB67F9BB146}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {57E7D17E-C237-448B-A50F-CFB67F9BB146}.Release|Any CPU.Build.0 = Release|Any CPU
+ {07A9EFAA-1759-49C8-8A82-49210047B975}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {07A9EFAA-1759-49C8-8A82-49210047B975}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {07A9EFAA-1759-49C8-8A82-49210047B975}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {07A9EFAA-1759-49C8-8A82-49210047B975}.Release|Any CPU.Build.0 = Release|Any CPU
+ {84B4015D-2619-448C-8672-A3FC167F76EA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {84B4015D-2619-448C-8672-A3FC167F76EA}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {84B4015D-2619-448C-8672-A3FC167F76EA}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {84B4015D-2619-448C-8672-A3FC167F76EA}.Release|Any CPU.Build.0 = Release|Any CPU
+ {99183BD6-6243-4AE6-B2D8-7CEA915B1278}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {99183BD6-6243-4AE6-B2D8-7CEA915B1278}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {99183BD6-6243-4AE6-B2D8-7CEA915B1278}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {99183BD6-6243-4AE6-B2D8-7CEA915B1278}.Release|Any CPU.Build.0 = Release|Any CPU
+ {A19025C4-E194-4CAD-B156-4AC00BDD2AA3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {A19025C4-E194-4CAD-B156-4AC00BDD2AA3}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {A19025C4-E194-4CAD-B156-4AC00BDD2AA3}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {A19025C4-E194-4CAD-B156-4AC00BDD2AA3}.Release|Any CPU.Build.0 = Release|Any CPU
+ {29F7DE68-4C76-471E-86FB-873794802ADC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {29F7DE68-4C76-471E-86FB-873794802ADC}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {29F7DE68-4C76-471E-86FB-873794802ADC}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {29F7DE68-4C76-471E-86FB-873794802ADC}.Release|Any CPU.Build.0 = Release|Any CPU
+ {AC4B84F5-31E4-4A55-B13F-A5189C552343}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {AC4B84F5-31E4-4A55-B13F-A5189C552343}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {AC4B84F5-31E4-4A55-B13F-A5189C552343}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {AC4B84F5-31E4-4A55-B13F-A5189C552343}.Release|Any CPU.Build.0 = Release|Any CPU
+ {1DBB583D-4A4F-4A46-8CC5-42017C93D292}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {1DBB583D-4A4F-4A46-8CC5-42017C93D292}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {1DBB583D-4A4F-4A46-8CC5-42017C93D292}.Release|Any CPU.ActiveCfg = Release|Any CPU
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+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony/Class1.cs b/GeneralMods/StardewSymphony/Class1.cs
similarity index 100%
rename from GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony/Class1.cs
rename to GeneralMods/StardewSymphony/Class1.cs
diff --git a/GeneralMods/StardewSymphony/ModInfo.txt b/GeneralMods/StardewSymphony/ModInfo.txt
deleted file mode 100644
index af42cd0d..00000000
--- a/GeneralMods/StardewSymphony/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-StardewSymphony:
-ModVersion:
-1.1.1.1
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 4:24:57 PM
diff --git a/GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony/MusicHexProcessor.cs b/GeneralMods/StardewSymphony/MusicHexProcessor.cs
similarity index 100%
rename from GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony/MusicHexProcessor.cs
rename to GeneralMods/StardewSymphony/MusicHexProcessor.cs
diff --git a/GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony/MusicManager.cs b/GeneralMods/StardewSymphony/MusicManager.cs
similarity index 100%
rename from GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony/MusicManager.cs
rename to GeneralMods/StardewSymphony/MusicManager.cs
diff --git a/GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony/Properties/AssemblyInfo.cs b/GeneralMods/StardewSymphony/Properties/AssemblyInfo.cs
similarity index 100%
rename from GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony/Properties/AssemblyInfo.cs
rename to GeneralMods/StardewSymphony/Properties/AssemblyInfo.cs
diff --git a/GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony/StardewSymphony.csproj b/GeneralMods/StardewSymphony/StardewSymphony.csproj
similarity index 91%
rename from GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony/StardewSymphony.csproj
rename to GeneralMods/StardewSymphony/StardewSymphony.csproj
index b9916a22..4cfc0e2e 100644
--- a/GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony/StardewSymphony.csproj
+++ b/GeneralMods/StardewSymphony/StardewSymphony.csproj
@@ -8,7 +8,7 @@
Library
Properties
Stardew_Music_Expansion_API
- Stardew_Symphony
+ StardewSymphony
v4.5
512
@@ -46,6 +46,14 @@
+
+
+
+
+
+
+
+
@@ -69,6 +77,6 @@
-
+
\ No newline at end of file
diff --git a/GeneralMods/StardewSymphony/StardewSymphony.zip b/GeneralMods/StardewSymphony/StardewSymphony.zip
deleted file mode 100644
index 6b949d0b..00000000
Binary files a/GeneralMods/StardewSymphony/StardewSymphony.zip and /dev/null differ
diff --git a/GeneralMods/StardewSymphony/StardewSymphony/MusicManager.txt b/GeneralMods/StardewSymphony/StardewSymphony/MusicManager.txt
deleted file mode 100644
index cf5c9046..00000000
--- a/GeneralMods/StardewSymphony/StardewSymphony/MusicManager.txt
+++ /dev/null
@@ -1,781 +0,0 @@
-
- //also known as the music_pack
- public class MusicManager
- {
- public string wave_bank_name;
- public string sound_bank_name;
-
- public List spring_song_list;
- public int num_of_spring_songs;
- public List summer_song_list;
- public int num_of_summer_songs;
- public List fall_song_list;
- public int num_of_fall_songs;
- public List winter_song_list;
- public int num_of_winter_songs;
-
-
- public List spring_night_song_list;
- public int num_of_spring_night_songs;
- public List summer_night_song_list;
- public int num_of_summer_night_songs;
- public List fall_night_song_list;
- public int num_of_fall_night_songs;
- public List winter_night_song_list;
- public int num_of_winter_night_songs;
-
-
- public List spring_rain_song_list;
- public int num_of_spring_rain_songs;
- public List summer_rain_song_list;
- public int num_of_summer_rain_songs;
- public List fall_rain_song_list;
- public int num_of_fall_rain_songs;
- public List winter_snow_song_list;
- public int num_of_winter_snow_songs;
-
-
- public List spring_rain_night_song_list;
- public int num_of_spring_rain_night_songs;
- public List summer_rain_night_song_list;
- public int num_of_summer_rain_night_songs;
- public List fall_rain_night_song_list;
- public int num_of_fall_rain_night_songs;
- public List winter_snow_night_song_list;
- public int num_of_winter_snow_night_songs;
-
- public List locational_cues;
- public Dictionary> locational_songs;
-
-
- public Dictionary> locational_rain_songs;
- public Dictionary> locational_night_songs;
- public Dictionary> locational_rain_night_songs;
-
-
- public WaveBank newwave;
- public SoundBank new_sound_bank;
- public string path_loc;
-
- public Info_Class(string wb, string sb, string directory)
- {
- wave_bank_name = wb;
- sound_bank_name = sb;
- wave_bank_name += ".xwb";
- sound_bank_name += ".xsb";
- path_loc = directory;
-
- Console.WriteLine(Path.Combine(path_loc, wave_bank_name));
- Console.WriteLine(Path.Combine(path_loc, sound_bank_name));
-
-
- if (File.Exists(Path.Combine(path_loc, wave_bank_name))){
- newwave = new WaveBank(Game1.audioEngine, Path.Combine(path_loc, wave_bank_name)); //look for wave bank in sound_pack root directory.
- }
- if (File.Exists(Path.Combine(path_loc, sound_bank_name)))
- {
- new_sound_bank = new SoundBank(Game1.audioEngine, Path.Combine(path_loc, sound_bank_name)); //look for sound bank in sound_pack root directory.
- }
-
- Game1.audioEngine.Update();
-
- spring_song_list = new List();
- num_of_spring_songs = 0;
- summer_song_list = new List();
- num_of_summer_songs = 0;
- fall_song_list = new List();
- num_of_fall_songs = 0;
- winter_song_list = new List();
- num_of_winter_songs = 0;
-
- spring_night_song_list = new List();
- num_of_spring_night_songs = 0;
- summer_night_song_list = new List();
- num_of_summer_night_songs = 0;
- fall_night_song_list = new List();
- num_of_fall_night_songs = 0;
- winter_night_song_list = new List();
- num_of_winter_night_songs = 0;
-
-
- //rainy initialization
- spring_rain_song_list = new List();
- num_of_spring_rain_songs = 0;
- summer_rain_song_list = new List();
- num_of_summer_rain_songs = 0;
- fall_rain_song_list = new List();
- num_of_fall_rain_songs = 0;
- winter_snow_song_list = new List();
- num_of_winter_snow_songs = 0;
-
- spring_rain_night_song_list = new List();
- num_of_spring_rain_night_songs = 0;
- summer_rain_night_song_list = new List();
- num_of_summer_rain_night_songs = 0;
- fall_rain_night_song_list = new List();
- num_of_fall_rain_night_songs = 0;
- winter_snow_night_song_list = new List();
- num_of_winter_snow_night_songs = 0;
-
- locational_songs = new Dictionary>();
- locational_rain_songs = new Dictionary>();
- locational_night_songs = new Dictionary>();
- locational_rain_night_songs = new Dictionary>();
- }
-
- public void Music_Loader_Seasons(string conditional_name, Dictionary reference_dic) //reads in cue names from a text file and adds them to a specific list. Morphs with specific conditional name. Conditionals are hardcoded.
- {
- //loads the data to the variables upon loading the game.
- var music_path = path_loc;
- string mylocation = Path.Combine(music_path,"Music_Files","Seasons", conditional_name);
- string mylocation2 = mylocation;
- string mylocation3 = mylocation2 + ".txt";
-
-
- if (!File.Exists(mylocation3)) //check to make sure the file actually exists
- {
-
- string error_message = "Stardew Symohony:The specified music file could not be found. That music file is " + conditional_name + " which should be located at " + mylocation3 +" but don't worry I'll create it for you right now. It's going to be blank though";
- Console.WriteLine(error_message);
-
- string[] mystring3 = new string[3];//seems legit.
- mystring3[0] = conditional_name + " music file. This file holds all of the music that will play when there is no music for this game location, or simply put this is default music. Simply type the name of the song below the wall of equal signs.";
- mystring3[1] = "========================================================================================";
-
- File.WriteAllLines(mylocation3, mystring3);
- }
-
- else
- {
- Console.WriteLine("Stardew Symphony:The music pack located at: " + path_loc + " is processing the song info for the game location: " + conditional_name);
- //System.Threading.Thread.Sleep(1000);
- // add in data here
-
- string[] readtext = File.ReadAllLines(mylocation3);
- string cue_name;
- int i = 2;
- var lineCount = File.ReadLines(mylocation3).Count();
-
- while (i < lineCount) //the ordering seems bad, but it works.
- {
- if (Convert.ToString(readtext[i]) == "")
- {
- // Monitor.Log("Blank space detected.");
- break;
-
- }
- if (Convert.ToString(readtext[i]) == "\n")
- {
- break;
-
- }
-
-
- if (conditional_name == "spring")
- {
- cue_name = Convert.ToString(readtext[i]);
- i++;
-
-
- if (!reference_dic.Keys.Contains(cue_name))
- {
- spring_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_spring_songs++;
- reference_dic.Add(cue_name, this);
-
- }
- else {
- spring_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_spring_songs++;
- }
- // Monitor.Log(cue_name);
- }
- if (conditional_name == "summer")
- {
- cue_name = Convert.ToString(readtext[i]);
- i++;
-
- if (!reference_dic.Keys.Contains(cue_name))
- {
- summer_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_summer_songs++;
- reference_dic.Add(cue_name, this);
-
- }
- else {
- summer_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_summer_songs++;
- }
- }
- if (conditional_name == "fall")
- {
- cue_name = Convert.ToString(readtext[i]);
- i++;
-
- if (!reference_dic.Keys.Contains(cue_name))
- {
- fall_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_fall_songs++;
- reference_dic.Add(cue_name, this);
-
- }
- else {
- fall_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_fall_songs++;
- }
- }
- if (conditional_name == "winter")
- {
- cue_name = Convert.ToString(readtext[i]);
- i++;
-
- if (!reference_dic.Keys.Contains(cue_name))
- {
- winter_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_winter_songs++;
- reference_dic.Add(cue_name, this);
-
- }
- else {
- winter_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_winter_songs++;
- }
- }
- //add in other stuff here
- //========================================================================================================================================================================================
- //NIGHTLY SEASONAL LOADERS
- if (conditional_name == "spring_night")
- {
- cue_name = Convert.ToString(readtext[i]);
- i++;
-
-
- if (!reference_dic.Keys.Contains(cue_name))
- {
- spring_night_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_spring_night_songs++;
- reference_dic.Add(cue_name, this);
-
- }
- else {
- spring_night_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_spring_night_songs++;
- }
- // Monitor.Log(cue_name);
- }
- if (conditional_name == "summer_night")
- {
- cue_name = Convert.ToString(readtext[i]);
- i++;
-
- if (!reference_dic.Keys.Contains(cue_name))
- {
- summer_night_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_summer_night_songs++;
- reference_dic.Add(cue_name, this);
-
- }
- else {
- summer_night_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_summer_night_songs++;
- }
- }
- if (conditional_name == "fall_night")
- {
- cue_name = Convert.ToString(readtext[i]);
- i++;
-
- if (!reference_dic.Keys.Contains(cue_name))
- {
- fall_night_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_fall_night_songs++;
- reference_dic.Add(cue_name, this);
-
- }
- else {
- fall_night_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_fall_night_songs++;
- }
- }
- if (conditional_name == "winter_night")
- {
- cue_name = Convert.ToString(readtext[i]);
- i++;
-
- if (!reference_dic.Keys.Contains(cue_name))
- {
- winter_night_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_winter_night_songs++;
- reference_dic.Add(cue_name, this);
-
- }
- else {
- winter_night_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_winter_night_songs++;
- }
- }
- ////////NOW I"M ADDING THE PART THAT WILL READ IN RAINY SEASONAL SONGS FOR DAY AND NIGHT
- if (conditional_name == "spring_rain")
- {
- cue_name = Convert.ToString(readtext[i]);
- i++;
-
-
- if (!reference_dic.Keys.Contains(cue_name))
- {
- spring_rain_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_spring_rain_songs++;
- reference_dic.Add(cue_name, this);
-
- }
- else {
- spring_rain_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_spring_rain_songs++;
- }
- // Monitor.Log(cue_name);
- }
- if (conditional_name == "summer_rain")
- {
- cue_name = Convert.ToString(readtext[i]);
- i++;
-
- if (!reference_dic.Keys.Contains(cue_name))
- {
- summer_rain_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_summer_rain_songs++;
- reference_dic.Add(cue_name, this);
-
- }
- else {
- summer_rain_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_summer_rain_songs++;
- }
- }
- if (conditional_name == "fall_rain")
- {
- cue_name = Convert.ToString(readtext[i]);
- i++;
-
- if (!reference_dic.Keys.Contains(cue_name))
- {
- fall_rain_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_fall_rain_songs++;
- reference_dic.Add(cue_name, this);
-
- }
- else {
- fall_rain_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_fall_rain_songs++;
- }
- }
- if (conditional_name == "winter_snow")
- {
- cue_name = Convert.ToString(readtext[i]);
- i++;
-
- if (!reference_dic.Keys.Contains(cue_name))
- {
- winter_snow_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_winter_snow_songs++;
- reference_dic.Add(cue_name, this);
-
- }
- else {
- winter_snow_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_winter_snow_songs++;
- }
- }
- //add in other stuff here
- //========================================================================================================================================================================================
- //NIGHTLY SEASONAL RAIN LOADERS
- if (conditional_name == "spring_rain_night")
- {
- cue_name = Convert.ToString(readtext[i]);
- i++;
-
-
- if (!reference_dic.Keys.Contains(cue_name))
- {
- spring_rain_night_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_spring_rain_night_songs++;
- reference_dic.Add(cue_name, this);
-
- }
- else {
- spring_rain_night_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_spring_rain_night_songs++;
- }
- // Monitor.Log(cue_name);
- }
- if (conditional_name == "summer_rain_night")
- {
- cue_name = Convert.ToString(readtext[i]);
- i++;
-
- if (!reference_dic.Keys.Contains(cue_name))
- {
- summer_rain_night_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_summer_rain_night_songs++;
- reference_dic.Add(cue_name, this);
-
- }
- else {
- summer_rain_night_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_summer_rain_night_songs++;
- }
- }
- if (conditional_name == "fall_rain_night")
- {
- cue_name = Convert.ToString(readtext[i]);
- i++;
-
- if (!reference_dic.Keys.Contains(cue_name))
- {
- fall_rain_night_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_fall_rain_night_songs++;
- reference_dic.Add(cue_name, this);
-
- }
- else {
- fall_rain_night_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_fall_rain_night_songs++;
- }
- }
- if (conditional_name == "winter_snow_night")
- {
- cue_name = Convert.ToString(readtext[i]);
- i++;
-
- if (!reference_dic.Keys.Contains(cue_name))
- {
- winter_snow_night_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_winter_snow_night_songs++;
- reference_dic.Add(cue_name, this);
-
- }
- else {
- winter_snow_night_song_list.Add(new_sound_bank.GetCue(cue_name));
-
- num_of_winter_snow_night_songs++;
- }
- }
- }
- if (i ==2)
- {
- // Monitor.Log("Just thought that I'd let you know that there are no songs associated with the music file located at " + mylocation3 +" this may be intentional, but just incase you were wanted music, now you knew which ones were blank.");
- // System.Threading.Thread.Sleep(10);
- return;
- }
- Console.WriteLine("StardewSymohony:The music pack located at: " + path_loc + " has successfully processed the song info for the game location: " + conditional_name);
- }
- }
- public void Music_Loader_Locations(string conditional_name, Dictionary reference_dic) //reads in cue names from a text file and adds them to a specific list. Morphs with specific conditional name. Conditionals are hardcoded.
- {
- locational_cues = new List();
- //loads the data to the variables upon loading the game.
- var music_path = path_loc;
- string mylocation = Path.Combine(music_path, "Music_Files", "Locations", conditional_name);
- string mylocation2 = mylocation;
- string mylocation3 = mylocation2 + ".txt";
- if (!File.Exists(mylocation3)) //check to make sure the file actually exists
- {
- Console.WriteLine("StardewSymohony:A music list for the location " + conditional_name + " does not exist for the music pack located at " + mylocation3 + " which isn't a problem, I just thought I'd let you know since this may have been intentional. Also I'm creating it for you just incase. Cheers.");
-
- //Console.WriteLine("Creating the Config file");
- string[] mystring3 = new string[3];//seems legit.
- mystring3[0] = conditional_name + " music file. This file holds all of the music that will play when at this game location. Simply type the name of the song below the wall of equal signs.";
- mystring3[1] = "========================================================================================";
-
- File.WriteAllLines(mylocation3, mystring3);
- return;
- }
-
- else
- {
- Console.WriteLine("Stardew Symphony:The music pack located at: " + path_loc + " is processing the song info for the game location: " + conditional_name);
- //System.Threading.Thread.Sleep(1000);
- string[] readtext = File.ReadAllLines(mylocation3);
- string cue_name;
- int i = 2;
- var lineCount = File.ReadLines(mylocation3).Count();
- while (i < lineCount) //the ordering seems bad, but it works.
- {
- if (Convert.ToString(readtext[i]) == "")
- {
- break;
- }
- if (Convert.ToString(readtext[i]) == "\n")
- {
- break;
- }
- cue_name = Convert.ToString(readtext[i]);
- i++;
- if (!reference_dic.Keys.Contains(cue_name))
- {
- locational_cues.Add(new_sound_bank.GetCue(cue_name));
- reference_dic.Add(cue_name, this);
- }
- else {
- locational_cues.Add(new_sound_bank.GetCue(cue_name));
- }
- }
- if (i == 2)
- {
- // Monitor.Log("Just thought that I'd let you know that there are no songs associated with the music file located at " + mylocation3 + " this may be intentional, but just incase you were wanted music, now you knew which ones were blank.");
- return;
- }
- if (locational_cues.Count > 0) {
- locational_songs.Add(conditional_name, locational_cues);
- Console.WriteLine("StardewSymhony:The music pack located at: " + path_loc + " has successfully processed the song info for the game location: " + conditional_name);
-
- return;
- }
- else
- {
- // Monitor.Log("Just thought that I'd let you know that there are no songs associated with the music file located at " + mylocation3 + " this may be intentional, but just incase you were wanted music, now you knew which ones were blank.");
- return;
- }
- }
- }
-
- public void Music_Loader_Locations_Rain(string conditional_name, Dictionary reference_dic) //reads in cue names from a text file and adds them to a specific list. Morphs with specific conditional name. Conditionals are hardcoded.
- {
- locational_cues = new List();
- var music_path = path_loc;
- string mylocation = Path.Combine(music_path, "Music_Files", "Locations", conditional_name);
- string mylocation2 = mylocation;
- string mylocation3 = mylocation2 + ".txt";
- if (!File.Exists(mylocation3)) //check to make sure the file actually exists
- {
- Console.WriteLine("StardewSymphony:A music list for the location " + conditional_name + " does not exist for the music pack located at " + mylocation3 + " which isn't a problem, I just thought I'd let you know since this may have been intentional. Also I'm creating it for you just incase. Cheers.");
- string[] mystring3 = new string[3];//seems legit.
- mystring3[0] = conditional_name + " music file. This file holds all of the music that will play when at this game location. Simply type the name of the song below the wall of equal signs.";
- mystring3[1] = "========================================================================================";
- File.WriteAllLines(mylocation3, mystring3);
- return;
- }
-
- else
- {
- // add in data here
- string[] readtext = File.ReadAllLines(mylocation3);
- string cue_name;
- int i = 2;
- var lineCount = File.ReadLines(mylocation3).Count();
- while (i < lineCount) //the ordering seems bad, but it works.
- {
- if (Convert.ToString(readtext[i]) == "")
- {
- // Monitor.Log("Blank space detected.");
- break;
- }
- if (Convert.ToString(readtext[i]) == "\n")
- {
- // Monitor.Log("end line reached");
- break;
- }
- cue_name = Convert.ToString(readtext[i]);
- i++;
- if (!reference_dic.Keys.Contains(cue_name))
- {
- locational_cues.Add(new_sound_bank.GetCue(cue_name));
- reference_dic.Add(cue_name, this);
- }
- else {
- locational_cues.Add(new_sound_bank.GetCue(cue_name));
- }
- }
- if (i == 2)
- {
- // Monitor.Log("Just thought that I'd let you know that there are no songs associated with the music file located at " + mylocation3 + " this may be intentional, but just incase you were wanted music, now you knew which ones were blank.");
- return;
- }
- if (locational_cues.Count > 0)
- {
- locational_rain_songs.Add(conditional_name, locational_cues);
- Console.WriteLine("StardewSymohony:The music pack located at: " + path_loc + " has successfully processed the song info for the game location: " + conditional_name);
- return;
- }
- else
- {
- // Monitor.Log("Just thought that I'd let you know that there are no songs associated with the music file located at " + mylocation3 + " this may be intentional, but just incase you were wanted music, now you knew which ones were blank.");
- return;
- }
- }
- }
- public void Music_Loader_Locations_Night(string conditional_name, Dictionary reference_dic) //reads in cue names from a text file and adds them to a specific list. Morphs with specific conditional name. Conditionals are hardcoded.
- {
- locational_cues = new List();
- //loads the data to the variables upon loading the game.
- var music_path = path_loc;
- string mylocation = Path.Combine(music_path, "Music_Files", "Locations", conditional_name);
- string mylocation2 = mylocation;
- string mylocation3 = mylocation2 + ".txt";
- if (!File.Exists(mylocation3)) //check to make sure the file actually exists
- {
- Console.WriteLine("StardewSymphony:A music list for the location " + conditional_name + " does not exist for the music pack located at " + mylocation3 + " which isn't a problem, I just thought I'd let you know since this may have been intentional. Also I'm creating it for you just incase. Cheers.");
- //Console.WriteLine("Creating the Config file");
- string[] mystring3 = new string[3];//seems legit.
- mystring3[0] = conditional_name + " music file. This file holds all of the music that will play when at this game location. Simply type the name of the song below the wall of equal signs.";
- mystring3[1] = "========================================================================================";
- File.WriteAllLines(mylocation3, mystring3);
- return;
- }
-
- else
- {
- // add in data here
- string[] readtext = File.ReadAllLines(mylocation3);
- string cue_name;
- int i = 2;
- var lineCount = File.ReadLines(mylocation3).Count();
-
- while (i < lineCount) //the ordering seems bad, but it works.
- {
- if (Convert.ToString(readtext[i]) == "")
- {
- // Monitor.Log("Blank space detected.");
- break;
-
- }
- if (Convert.ToString(readtext[i]) == "\n")
- {
- //Monitor.Log("end line reached");
- break;
-
- }
- cue_name = Convert.ToString(readtext[i]);
- i++;
- if (!reference_dic.Keys.Contains(cue_name))
- {
- locational_cues.Add(new_sound_bank.GetCue(cue_name));
- reference_dic.Add(cue_name, this);
- }
- else {
- locational_cues.Add(new_sound_bank.GetCue(cue_name));
- }
-
- }
- if (i == 2)
- {
- // Monitor.Log("Just thought that I'd let you know that there are no songs associated with the music file located at " + mylocation3 + " this may be intentional, but just incase you were wanted music, now you knew which ones were blank.");
- return;
- }
- if (locational_cues.Count > 0)
- {
- locational_night_songs.Add(conditional_name, locational_cues);
- Console.WriteLine("StardewSymphonyLThe music pack located at: " + path_loc + " has successfully processed the song info for the game location: " + conditional_name);
- return;
- }
- else
- {
- // Monitor.Log("Just thought that I'd let you know that there are no songs associated with the music file located at " + mylocation3 + " this may be intentional, but just incase you were wanted music, now you knew which ones were blank.");
- return;
- }
- }
- }
- public void Music_Loader_Locations_Rain_Night(string conditional_name, Dictionary reference_dic) //reads in cue names from a text file and adds them to a specific list. Morphs with specific conditional name. Conditionals are hardcoded.
- {
- locational_cues = new List();
- var music_path = path_loc;
-
- string mylocation = Path.Combine(music_path, "Music_Files", "Locations", conditional_name);
- string mylocation2 = mylocation;
- string mylocation3 = mylocation2 + ".txt";
- if (!File.Exists(mylocation3)) //check to make sure the file actually exists
- {
- Console.WriteLine("StardewSymphony:A music list for the location " + conditional_name + " does not exist for the music pack located at " + mylocation3 + " which isn't a problem, I just thought I'd let you know since this may have been intentional. Also I'm creating it for you just incase. Cheers.");
- string[] mystring3 = new string[3];//seems legit.
- mystring3[0] = conditional_name + " music file. This file holds all of the music that will play when at this game location. Simply type the name of the song below the wall of equal signs.";
- mystring3[1] = "========================================================================================";
-
- File.WriteAllLines(mylocation3, mystring3);
-
-
- return;
- }
-
- else
- {
- //load in music stuff from the text files using the code below.
- string[] readtext = File.ReadAllLines(mylocation3);
- string cue_name;
- int i = 2;
- var lineCount = File.ReadLines(mylocation3).Count();
-
- while (i < lineCount) //the ordering seems bad, but it works.
- {
- if (Convert.ToString(readtext[i]) == "") //if there is ever an empty line, stop processing the music file
- {
- break;
- }
- if (Convert.ToString(readtext[i]) == "\n")
- {
- break;
- }
- cue_name = Convert.ToString(readtext[i]);
- i++;
- if (!reference_dic.Keys.Contains(cue_name))
- {
- locational_cues.Add(new_sound_bank.GetCue(cue_name));
- reference_dic.Add(cue_name, this);
- }
- else {
- locational_cues.Add(new_sound_bank.GetCue(cue_name));
- }
- }
- if (i == 2)
- {
- // Monitor.Log("Just thought that I'd let you know that there are no songs associated with the music file located at " + mylocation3 + " this may be intentional, but just incase you were wanted music, now you knew which ones were blank.");
-
- return;
- }
-
- if (locational_cues.Count > 0)
- {
- locational_rain_night_songs.Add(conditional_name, locational_cues);
-
- Console.WriteLine("StardewSymohony:The music pack located at: " + path_loc + " has successfully processed the song info for the game location: " + conditional_name);
- return;
- }
- else
- {
- // Monitor.Log("Just thought that I'd let you know that there are no songs associated with the music file located at " + mylocation3 + " this may be intentional, but just incase you were wanted music, now you knew which ones were blank.");
- return;
- }
-
- }
- }
-
- };
\ No newline at end of file
diff --git a/GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony.sln b/GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony.sln
deleted file mode 100644
index 26c2ee06..00000000
--- a/GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony.sln
+++ /dev/null
@@ -1,24 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Express 14 for Windows Desktop
-VisualStudioVersion = 14.0.25420.1
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StardewSymphony", "StardewSymphony\StardewSymphony.csproj", "{697F7EC8-02C6-4F39-A917-EE45955CFFF9}"
-EndProject
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{54B5989E-0103-48BD-9882-B29FEC8777FF}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {697F7EC8-02C6-4F39-A917-EE45955CFFF9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {697F7EC8-02C6-4F39-A917-EE45955CFFF9}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {697F7EC8-02C6-4F39-A917-EE45955CFFF9}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {697F7EC8-02C6-4F39-A917-EE45955CFFF9}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony/ModInfo.txt b/GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony/ModInfo.txt
deleted file mode 100644
index a9c17e65..00000000
--- a/GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-StardewSymphony:
-ModVersion:
-11.1.1.
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 7:46:28 PM
diff --git a/GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony/manifest.json b/GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony/manifest.json
deleted file mode 100644
index e8323b0e..00000000
--- a/GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony/manifest.json
+++ /dev/null
@@ -1,14 +0,0 @@
-{
- "Name": "Stardew_Symphony",
- "Authour": "Alpha_Omegasis",
- "Version": {
- "MajorVersion": "11",
- "MinorVersion": "11",
- "PatchVersion": "11",
- "Build": ""
- },
- "Description": "Adding more music to the game one beep at a time. SMAPI 1.12. Updated 5/14/17",
- "UniqueID": "StardewSymphony",
- "PerSaveConfigs": false,
- "EntryDll": "Stardew_Symphony.dll"
-}
\ No newline at end of file
diff --git a/GeneralMods/StardewSymphony/Stardew_Symphony.dll b/GeneralMods/StardewSymphony/Stardew_Symphony.dll
deleted file mode 100644
index 8691dc0f..00000000
Binary files a/GeneralMods/StardewSymphony/Stardew_Symphony.dll and /dev/null differ
diff --git a/GeneralMods/StardewSymphony/Stardew_Symphony.zip b/GeneralMods/StardewSymphony/Stardew_Symphony.zip
deleted file mode 100644
index c76f6142..00000000
Binary files a/GeneralMods/StardewSymphony/Stardew_Symphony.zip and /dev/null differ
diff --git a/GeneralMods/StardewSymphony/manifest.json b/GeneralMods/StardewSymphony/manifest.json
index 3ba40cb0..deb898c9 100644
--- a/GeneralMods/StardewSymphony/manifest.json
+++ b/GeneralMods/StardewSymphony/manifest.json
@@ -2,13 +2,13 @@
"Name": "Stardew_Symphony",
"Authour": "Alpha_Omegasis",
"Version": {
- "MajorVersion": 1,
- "MinorVersion": 0,
- "PatchVersion": 0,
+ "MajorVersion": "11",
+ "MinorVersion": "11",
+ "PatchVersion": "11",
"Build": ""
},
- "Description": "Adding more music to the game one beep at a time.",
- "UniqueID": "4108e859-333c-4fec-a1a7-d2e18c1019fe",
+ "Description": "Adding more music to the game one beep at a time. SMAPI 1.12. Updated 5/14/17",
+ "UniqueID": "StardewSymphony",
"PerSaveConfigs": false,
- "EntryDll": "Stardew_Symphony.dll"
+ "EntryDll": "StardewSymphony.dll"
}
\ No newline at end of file
diff --git a/GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony/packages.config b/GeneralMods/StardewSymphony/packages.config
similarity index 100%
rename from GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony/packages.config
rename to GeneralMods/StardewSymphony/packages.config
diff --git a/GeneralMods/Stardew_Save_Backup/Class1.cs b/GeneralMods/Stardew_Save_Backup/Class1.cs
deleted file mode 100644
index f789a41b..00000000
--- a/GeneralMods/Stardew_Save_Backup/Class1.cs
+++ /dev/null
@@ -1,74 +0,0 @@
-using System;
-using System.IO;
-using System.IO.Compression;
-using System.Globalization;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace Stardew_Save_Backup
-{
- public class Class1 : Mod
- {
- DateTime localDate = DateTime.Now;
- public static string output;
- static int i = 0;
- static string istring = i.ToString();
-
- public override void Entry(params object[] objects)
- {
- Save_Backup(); //Yup I wrote it all in one function.
- }
-
- public void Save_Backup()
- {
- //insert data read and data writer functions if I want better future optimization.
-
- //Basically a whole, bunch of paths that make magic happen.
- string app_path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
-
- string stardew_path = Path.Combine(app_path, "StardewValley");
-
- string stardew_save_path = Path.Combine(stardew_path, "Saves");
-
- string saved_backups = Path.Combine(stardew_path, "Backed_Up_Saves"); //name of exported file
-
-
- if (!Directory.Exists(saved_backups))
- {
- Directory.CreateDirectory(saved_backups);
- Console.WriteLine("Making Backup Directory");
- }
-
- string backup_path = Path.Combine(stardew_path, "Backed_Up_Saves");
-
- string mydatastring = "SaveBackup";
-
- string back_up_savefile = Path.Combine(backup_path, mydatastring);
-
- while (true)
- {
-
- i++; //initial iterations
- istring = i.ToString(); //string conversion
-
- if (File.Exists(back_up_savefile + istring +".zip")) continue; //if my file exists, go back to the top!
-
- if (!File.Exists(back_up_savefile + istring + ".zip")) //if my file doesnt exist, make it!
- {
- istring = i.ToString();
-
- string newbackup = back_up_savefile + istring;
- output = newbackup + ".zip";
-
- ZipFile.CreateFromDirectory(stardew_save_path, output);
- break;
-
- }
- }
- }
- }
-}
diff --git a/GeneralMods/Stardew_Save_Backup/ModInfo.txt b/GeneralMods/Stardew_Save_Backup/ModInfo.txt
deleted file mode 100644
index ca1f1da4..00000000
--- a/GeneralMods/Stardew_Save_Backup/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-GeneralMods:
-ModVersion:
-1.1.1.1
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 4:24:17 PM
diff --git a/GeneralMods/Stardew_Save_Backup/StardewSaveBackup.zip b/GeneralMods/Stardew_Save_Backup/StardewSaveBackup.zip
deleted file mode 100644
index f9585bf9..00000000
Binary files a/GeneralMods/Stardew_Save_Backup/StardewSaveBackup.zip and /dev/null differ
diff --git a/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup.dll b/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup.dll
deleted file mode 100644
index 5ee18b0b..00000000
Binary files a/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup.dll and /dev/null differ
diff --git a/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup.sln b/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup.sln
deleted file mode 100644
index 988efe39..00000000
--- a/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup.sln
+++ /dev/null
@@ -1,22 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Express 14 for Windows Desktop
-VisualStudioVersion = 14.0.24720.0
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Stardew_Save_Backup", "Stardew_Save_Backup\Stardew_Save_Backup.csproj", "{12984468-2B79-4B3B-B045-EE917301DEE0}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {12984468-2B79-4B3B-B045-EE917301DEE0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {12984468-2B79-4B3B-B045-EE917301DEE0}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {12984468-2B79-4B3B-B045-EE917301DEE0}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {12984468-2B79-4B3B-B045-EE917301DEE0}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup/ModInfo.txt b/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup/ModInfo.txt
deleted file mode 100644
index 6741ae25..00000000
--- a/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-Stardew_Save_Backup:
-ModVersion:
-1.1.1.
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 7:46:24 PM
diff --git a/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup/manifest.json b/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup/manifest.json
deleted file mode 100644
index 0accd93f..00000000
--- a/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup/manifest.json
+++ /dev/null
@@ -1,14 +0,0 @@
-{
- "Name": "Stardew_Save_Backup",
- "Authour": "Alpha_Omegasis",
- "Version": {
- "MajorVersion": "1",
- "MinorVersion": "1",
- "PatchVersion": "1",
- "Build": ""
- },
- "Description": "Backs up Saves folder upon loading SMAPI",
- "UniqueID": "Stardew_Save_Backup",
- "PerSaveConfigs": false,
- "EntryDll": "Stardew_Save_Backup.dll"
-}
\ No newline at end of file
diff --git a/GeneralMods/Stardew_Save_Backup/manifest.json b/GeneralMods/Stardew_Save_Backup/manifest.json
deleted file mode 100644
index e2f2ceb9..00000000
--- a/GeneralMods/Stardew_Save_Backup/manifest.json
+++ /dev/null
@@ -1,14 +0,0 @@
-{
- "Name": "Stardew_Save_Backup",
- "Authour": "Alpha_Omegasis",
- "Version": {
- "MajorVersion": 0,
- "MinorVersion": 0,
- "PatchVersion": 1,
- "Build": ""
- },
- "Description": "Backs up Saves folder upon loading SMAPI",
- "UniqueID": "4be88c18-b6f3-49b0-ba96-f94b1a5be890",
- "PerSaveConfigs": false,
- "EntryDll": "Stardew_Save_Backup.dll"
-}
\ No newline at end of file
diff --git a/GeneralMods/TimeFreeze/TimeFreeze/TimeFreeze/Class1.cs b/GeneralMods/TimeFreeze/Class1.cs
similarity index 100%
rename from GeneralMods/TimeFreeze/TimeFreeze/TimeFreeze/Class1.cs
rename to GeneralMods/TimeFreeze/Class1.cs
diff --git a/GeneralMods/TimeFreeze/TimeFreeze/TimeFreeze/Properties/AssemblyInfo.cs b/GeneralMods/TimeFreeze/Properties/AssemblyInfo.cs
similarity index 100%
rename from GeneralMods/TimeFreeze/TimeFreeze/TimeFreeze/Properties/AssemblyInfo.cs
rename to GeneralMods/TimeFreeze/Properties/AssemblyInfo.cs
diff --git a/GeneralMods/TimeFreeze/TimeFreeze/ReadMe.txt b/GeneralMods/TimeFreeze/ReadMe.txt
similarity index 100%
rename from GeneralMods/TimeFreeze/TimeFreeze/ReadMe.txt
rename to GeneralMods/TimeFreeze/ReadMe.txt
diff --git a/GeneralMods/TimeFreeze/TimeFreeze/TimeFreeze/TimeFreeze.csproj b/GeneralMods/TimeFreeze/TimeFreeze.csproj
similarity index 95%
rename from GeneralMods/TimeFreeze/TimeFreeze/TimeFreeze/TimeFreeze.csproj
rename to GeneralMods/TimeFreeze/TimeFreeze.csproj
index 68afd14b..00b534d4 100644
--- a/GeneralMods/TimeFreeze/TimeFreeze/TimeFreeze/TimeFreeze.csproj
+++ b/GeneralMods/TimeFreeze/TimeFreeze.csproj
@@ -46,8 +46,12 @@
+
+
+
+
@@ -71,6 +75,6 @@
-
+
\ No newline at end of file
diff --git a/GeneralMods/TimeFreeze/TimeFreeze.zip b/GeneralMods/TimeFreeze/TimeFreeze.zip
deleted file mode 100644
index 77e59f4e..00000000
Binary files a/GeneralMods/TimeFreeze/TimeFreeze.zip and /dev/null differ
diff --git a/GeneralMods/TimeFreeze/TimeFreeze/TimeFreeze.sln b/GeneralMods/TimeFreeze/TimeFreeze/TimeFreeze.sln
deleted file mode 100644
index 04cf07ad..00000000
--- a/GeneralMods/TimeFreeze/TimeFreeze/TimeFreeze.sln
+++ /dev/null
@@ -1,22 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Express 14 for Windows Desktop
-VisualStudioVersion = 14.0.25420.1
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TimeFreeze", "TimeFreeze\TimeFreeze.csproj", "{07410BC3-9B33-40E9-A2EF-B8EDF983F0A3}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {07410BC3-9B33-40E9-A2EF-B8EDF983F0A3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {07410BC3-9B33-40E9-A2EF-B8EDF983F0A3}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {07410BC3-9B33-40E9-A2EF-B8EDF983F0A3}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {07410BC3-9B33-40E9-A2EF-B8EDF983F0A3}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/GeneralMods/TimeFreeze/TimeFreeze/TimeFreeze/ModInfo.txt b/GeneralMods/TimeFreeze/TimeFreeze/TimeFreeze/ModInfo.txt
deleted file mode 100644
index 8264cf6c..00000000
--- a/GeneralMods/TimeFreeze/TimeFreeze/TimeFreeze/ModInfo.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-TimeFreeze:
-ModVersion:
-1.1.1.1
-SMAPI Compatibilty Version:
-1.1.1
-Date/Time Updated
-7/13/2017 4:25:02 PM
diff --git a/GeneralMods/TimeFreeze/TimeFreeze/TimeFreeze/manifest.json b/GeneralMods/TimeFreeze/manifest.json
similarity index 100%
rename from GeneralMods/TimeFreeze/TimeFreeze/TimeFreeze/manifest.json
rename to GeneralMods/TimeFreeze/manifest.json
diff --git a/GeneralMods/TimeFreeze/TimeFreeze/TimeFreeze/packages.config b/GeneralMods/TimeFreeze/packages.config
similarity index 100%
rename from GeneralMods/TimeFreeze/TimeFreeze/TimeFreeze/packages.config
rename to GeneralMods/TimeFreeze/packages.config
diff --git a/SDVModUpdater/SDVModUpdater/SDVModUpdater/Program.cs b/SDVModUpdater/SDVModUpdater/SDVModUpdater/Program.cs
index e531bfaa..2cd41063 100644
--- a/SDVModUpdater/SDVModUpdater/SDVModUpdater/Program.cs
+++ b/SDVModUpdater/SDVModUpdater/SDVModUpdater/Program.cs
@@ -17,23 +17,23 @@ namespace SDVModUpdater
static void Main(string[] args)
{
SupportedMods = new List();
- SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/AutoSpeed/AutoSpeed-Source/AutoSpeed");
- SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/Billboard_Anywhere/BillboardAnywhere/BillboardAnywhere");
- SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/BuildEndurance/BuildEndurance/BuildEndurance");
- SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/BuildHealth/BuildHealth/BuildHealth");
- SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/BuyBackCollectables/BuyBackCollectables-Source/BuyBackCollectables");
- SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/CurrentLocationPopUp/CurrentLocationPopUp");
- SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/DailyQuest_Anywhere/DailyQuest Anywhere");
- SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/Fall28SnowDay/Fall28SnowDay/Fall28SnowDay");
- SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/HappyBirthday/HappyBirthday");
- SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/MoreRain/Stardew_More_Rain/Stardew_More_Rain");
- SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/Museum_Rearrange/Museum_Rearranger/Museum_Rearranger");
- SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/NightOwl/Stardew_NightOwl/Stardew_NightOwl");
- SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/NoMorePets/NoMorePets/NoMorePets");
- SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/Save_Anywhere_V2/Save_Anywhere_V2");
- SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/Stardew_Save_Backup/Stardew_Save_Backup/Stardew_Save_Backup");
- SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/StardewSymphony/StardewSymphony/StardewSymphony");
- SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/TimeFreeze/TimeFreeze/TimeFreeze");
+ SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/AutoSpeed");
+ SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/BillboardAnywhere");
+ SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/BuildEndurance");
+ SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/BuildHealth");
+ SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/BuyBackCollectables");
+ SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/CurrentLocationPopUp");
+ SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/DailyQuestAnywhere");
+ SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/Fall28SnowDay");
+ SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/HappyBirthday");
+ SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/MoreRain");
+ SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/MuseumRearranger");
+ SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/NightOwl");
+ SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/NoMorePets");
+ SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/SaveAnywhere");
+ SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/SaveBackup");
+ SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/StardewSymphony");
+ SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/TimeFreeze");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/OmegasisCore/OmegasisCore");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/Revitalize/Revitalize/Revitalize");