Added in pipes and added some optimization checks to searching out energy and fluid networks.
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@ -241,7 +241,7 @@ namespace Revitalize.Framework.Objects.Machines.EnergyGeneration
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{
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this.GetFluidManager().consumeFluid(ModCore.ObjectManager.resources.getFluid("Water"), 200);
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this.GetFluidManager().produceFluid(ModCore.ObjectManager.resources.getFluid("Steam"), 100);
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this.MinutesUntilReady -= 10;
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this.containerObject.MinutesUntilReady -= 10;
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}
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}
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@ -0,0 +1,160 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using PyTK.CustomElementHandler;
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using StardewValley;
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namespace Revitalize.Framework.Objects.Machines
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{
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public class Pipe:Machine
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{
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public Pipe() { }
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public Pipe(CustomObjectData PyTKData, BasicItemInformation info) : base(PyTKData, info, null, 0, 0, true, "")
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{
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}
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public Pipe(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation, MultiTiledObject obj = null) : base(PyTKData, info, TileLocation, null, 0, 0, true, "", obj)
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{
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}
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public Pipe(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation, Vector2 offsetKey, MultiTiledObject obj = null) : base(PyTKData, info, TileLocation, offsetKey, null, 0, 0, true, "", obj)
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{
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}
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public override bool minutesElapsed(int minutes, GameLocation environment)
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{
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this.updateInfo();
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return false;
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}
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public override bool rightClicked(Farmer who)
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{
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if (this.location == null)
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this.location = Game1.player.currentLocation;
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if (Game1.menuUp || Game1.currentMinigame != null) return false;
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//ModCore.playerInfo.sittingInfo.sit(this, Vector2.Zero);
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return true;
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}
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/// <summary>
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/// Creates the necessary components to display the machine menu properly.
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/// </summary>
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public override Item getOne()
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{
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Pipe component = new Pipe(this.data, this.info.Copy(), this.TileLocation, this.offsetKey, this.containerObject);
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return component;
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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//instead of using this.offsetkey.x use get additional save data function and store offset key there
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Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
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Pipe self = Revitalize.ModCore.Serializer.DeserializeGUID<Pipe>(additionalSaveData["GUID"]);
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if (self == null)
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{
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return null;
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}
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
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{
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//Get new container
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PipeMultiTiledObject obj = (PipeMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<PipeMultiTiledObject>(additionalSaveData["ParentGUID"]);
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self.containerObject = obj;
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obj.addComponent(offsetKey, self);
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//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], (MultiTiledObject)obj);
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}
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else
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{
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self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
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Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
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//Revitalize.ModCore.log("READD AN OBJECT!!!!");
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}
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return (ICustomObject)self;
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}
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public override void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
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{
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base.rebuild(additionalSaveData, replacement);
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}
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public override Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> saveData = base.getAdditionalSaveData();
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Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
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this.containerObject.getAdditionalSaveData();
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return saveData;
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}
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
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{
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this.updateInfo();
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if (this.info == null)
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{
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Revitalize.ModCore.log("info is null");
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if (this.syncObject == null) Revitalize.ModCore.log("DEAD SYNC");
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}
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if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
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if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
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//The actual planter box being drawn.
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if (this.animationManager == null)
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{
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if (this.animationManager.getExtendedTexture() == null)
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ModCore.ModMonitor.Log("Tex Extended is null???");
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spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.DrawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(y * Game1.tileSize) / 10000f));
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// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
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}
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else
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{
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//Log.AsyncC("Animation Manager is working!");
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float addedDepth = 0;
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if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject && this.info.facingDirection == Enums.Direction.Up)
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{
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addedDepth += (this.containerObject.Height - 1) - ((int)(this.offsetKey.Y));
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if (this.info.ignoreBoundingBox) addedDepth += 1.5f;
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}
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//this.determineWireOrientation();
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this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.DrawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((y + addedDepth) * Game1.tileSize) / 10000f) + .00001f);
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try
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{
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this.animationManager.tickAnimation();
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// Log.AsyncC("Tick animation");
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}
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catch (Exception err)
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{
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ModCore.ModMonitor.Log(err.ToString());
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}
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}
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// spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0));
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}
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public override bool canBePlacedInWater()
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{
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return true;
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}
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private void determinePipeOrientation()
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{
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//TODO: Make this so that the correct wire orientation is used if I want to get fancy with pipes and their graphics.
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}
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}
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}
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@ -0,0 +1,181 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using PyTK.CustomElementHandler;
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using StardewValley;
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namespace Revitalize.Framework.Objects.Machines
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{
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public class PipeMultiTiledObject:MultiTiledObject
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{
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public PipeMultiTiledObject() : base()
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{
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}
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public PipeMultiTiledObject(CustomObjectData PyTKData, BasicItemInformation info)
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: base(PyTKData, info)
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{
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}
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public PipeMultiTiledObject(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation)
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: base(PyTKData, info, TileLocation)
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{
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}
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public PipeMultiTiledObject(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation, Dictionary<Vector2, MultiTiledComponent> ObjectsList)
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: base(PyTKData, info, TileLocation, ObjectsList)
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{
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}
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public override Item getOne()
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{
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Dictionary<Vector2, MultiTiledComponent> objs = new Dictionary<Vector2, MultiTiledComponent>();
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foreach (var pair in this.objects)
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{
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objs.Add(pair.Key, (MultiTiledComponent)pair.Value.getOne());
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}
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return new PipeMultiTiledObject(this.data, this.info.Copy(), this.TileLocation, objs);
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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PipeMultiTiledObject obj = (PipeMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<PipeMultiTiledObject>(additionalSaveData["GUID"]);
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if (obj == null)
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{
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return null;
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}
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Dictionary<Vector2, Guid> guids = new Dictionary<Vector2, Guid>();
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foreach (KeyValuePair<Vector2, Guid> pair in obj.childrenGuids)
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{
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guids.Add(pair.Key, pair.Value);
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}
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foreach (KeyValuePair<Vector2, Guid> pair in guids)
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{
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obj.childrenGuids.Remove(pair.Key);
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MultiTiledComponent component = Revitalize.ModCore.Serializer.DeserializeGUID<MultiTiledComponent>(pair.Value.ToString());
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component.InitNetFields();
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obj.removeComponent(pair.Key);
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obj.addComponent(pair.Key, component);
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}
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obj.InitNetFields();
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["GUID"]))
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{
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["GUID"], obj);
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return obj;
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}
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else
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{
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return Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]];
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}
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}
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public override Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> saveData = base.getAdditionalSaveData();
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//saveData.Add("GUID", this.guid.ToString());
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//Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
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return saveData;
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}
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public override void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
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{
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base.rebuild(additionalSaveData, replacement);
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}
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
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{
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this.updateInfo();
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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{
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(pair.Value as MultiTiledComponent).draw(spriteBatch, x + ((int)pair.Key.X), y + ((int)pair.Key.Y), alpha);
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}
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}
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public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
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{
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this.updateInfo();
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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{
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pair.Value.draw(spriteBatch, xNonTile + (int)pair.Key.X * Game1.tileSize, yNonTile + (int)pair.Key.Y * Game1.tileSize, layerDepth, alpha);
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}
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//base.draw(spriteBatch, xNonTile, yNonTile, layerDepth, alpha);
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}
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public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
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{
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this.updateInfo();
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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{
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//ModCore.log(location + (pair.Key * 16) + new Vector2(32, 32));
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pair.Value.drawInMenu(spriteBatch, location + (pair.Key * 16) + new Vector2(32, 32), 1.0f, transparency, layerDepth, drawStackNumber, c, drawShadow);
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}
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if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1)
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Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White);
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//base.drawInMenu(spriteBatch, location, scaleSize, transparency, layerDepth, drawStackNumber, c, drawShadow);
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}
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public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
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{
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this.updateInfo();
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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pair.Value.drawWhenHeld(spriteBatch, objectPosition + (pair.Key * Game1.tileSize), f);
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//base.drawWhenHeld(spriteBatch, objectPosition, f);
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}
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public override bool canStackWith(Item other)
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{
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if (other is PipeMultiTiledObject)
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{
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return (other as PipeMultiTiledObject).info.id == this.info.id && (other as PipeMultiTiledObject).info.DyedColor == this.info.DyedColor;
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}
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else return false;
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}
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public override int maximumStackSize()
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{
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return 999;
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}
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public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
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{
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this.updateInfo();
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PipeMultiTiledObject m = (PipeMultiTiledObject)this.getOne();
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in m.objects)
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{
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/*
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if ((pair.Value as CustomObject).info.ignoreBoundingBox)
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{
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pair.Value.placementAction(location, -1 * (x + (int)pair.Key.X * Game1.tileSize), -1 * (y + (int)pair.Key.Y * Game1.tileSize), who);
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}
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else
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{
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pair.Value.placementAction(location, x + (int)pair.Key.X * Game1.tileSize, y + (int)pair.Key.Y * Game1.tileSize, who);
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}*/
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(pair.Value as MultiTiledComponent).placementAction(location, x + (int)pair.Key.X * Game1.tileSize, y + (int)pair.Key.Y * Game1.tileSize, who);
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//ModCore.log(pair.Value.TileLocation);
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}
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m.location = location;
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return true;
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//return base.placementAction(location, x, y, who);
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}
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}
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}
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@ -71,11 +71,11 @@ namespace Revitalize.Framework.Objects.Machines
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
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{
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//Get new container
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MultiTiledObject obj = (MultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<MultiTiledObject>(additionalSaveData["ParentGUID"]);
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WireMultiTiledObject obj = (WireMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<WireMultiTiledObject>(additionalSaveData["ParentGUID"]);
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self.containerObject = obj;
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obj.addComponent(offsetKey, self);
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//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], (MultiTiledObject)obj);
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], (WireMultiTiledObject)obj);
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}
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else
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{
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@ -433,6 +433,7 @@ namespace Revitalize.Framework.Objects
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{
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if ((obj as MultiTiledComponent).GetEnergyManager().energyInteractionType == Enums.EnergyInteractionType.Produces || (obj as MultiTiledComponent).GetEnergyManager().energyInteractionType == Enums.EnergyInteractionType.Transfers || (obj as MultiTiledComponent).GetEnergyManager().energyInteractionType == Enums.EnergyInteractionType.Storage)
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{
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if ((obj as MultiTiledComponent).containerObject == this.containerObject) continue;
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customObjects.Add((MultiTiledComponent)obj);
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}
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}
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@ -471,6 +472,7 @@ namespace Revitalize.Framework.Objects
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{
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if ((obj as MultiTiledComponent).GetEnergyManager().energyInteractionType == Enums.EnergyInteractionType.Consumes || (obj as MultiTiledComponent).GetEnergyManager().energyInteractionType == Enums.EnergyInteractionType.Transfers || (obj as MultiTiledComponent).GetEnergyManager().energyInteractionType == Enums.EnergyInteractionType.Storage)
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{
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if ((obj as MultiTiledComponent).containerObject == this.containerObject) continue;
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customObjects.Add((MultiTiledComponent)obj);
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}
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}
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@ -714,12 +716,13 @@ namespace Revitalize.Framework.Objects
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if ((obj as MultiTiledComponent).GetFluidManager().InteractsWithFluids)
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{
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if ((obj as MultiTiledComponent).containerObject == this.containerObject) continue;
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customObjects.Add((MultiTiledComponent)obj);
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//ModCore.log("Found a neighboring fluid manager");
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}
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else
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{
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ModCore.log("Found a neighboring object but it isn't a valid fluid manager.");
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//ModCore.log("Found a neighboring object but it isn't a valid fluid manager.");
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}
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}
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else continue;
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@ -168,7 +168,7 @@ namespace Revitalize.Framework.Objects
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private void loadInMachines()
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{
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this.loadInWires();
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this.loadInConnectionComponents();
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@ -416,12 +416,17 @@ namespace Revitalize.Framework.Objects
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this.AddItem("SteamBoilerV1", steamBoilerV1);
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}
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private void loadInWires()
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private void loadInConnectionComponents()
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{
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||||
WireMultiTiledObject copperWire = new WireMultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.Wires.CopperWire", TextureManager.GetTexture(ModCore.Manifest, "Machines", "CopperWire"), typeof(Wire), Color.White, true), new BasicItemInformation("Copper Wire", "Omegasis.Revitalize.Objects.Machines.Wire.CopperWire", "Wire made from copper bars. Transfers energy between sources.", "Machine", Color.SteelBlue, -300, 0, false, 15, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "CopperWire"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "CopperWire"), new Animation(0, 0, 16, 16)), Color.White, true, null, null, new Energy.EnergyManager(100, Enums.EnergyInteractionType.Transfers), false));
|
||||
Wire copperWire_0_0 = new Wire(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.Wires.CopperWire", TextureManager.GetTexture(ModCore.Manifest, "Machines", "CopperWire"), typeof(Wire), Color.White, true), new BasicItemInformation("Copper Wire", "Omegasis.Revitalize.Objects.Machines.Wire.CopperWire", "Wire made from copper bars. Transfers energy between sources.", "Machine", Color.SteelBlue, -300, 0, false, 15, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "CopperWire"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "CopperWire"), new Animation(0, 0, 16, 16)), Color.White, true, null, null, new Energy.EnergyManager(100, Enums.EnergyInteractionType.Transfers),false));
|
||||
copperWire.addComponent(new Vector2(0, 0), copperWire_0_0);
|
||||
this.AddItem("CopperWire", copperWire);
|
||||
|
||||
PipeMultiTiledObject ironPipe = new PipeMultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.Wires.IronPipe", TextureManager.GetTexture(ModCore.Manifest, "Machines", "IronPipe"), typeof(Pipe), Color.White, true), new BasicItemInformation("Iron Pipe", "Omegasis.Revitalize.Objects.Machines.Wire.Pipe", "Pipes made from iron. Transfers fluids between machines.", "Machine", Color.SteelBlue, -300, 0, false, 25, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "IronPipe"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "IronPipe"), new Animation(0, 0, 16, 16)), Color.White, true, null, null, null, false,null,null,new Managers.FluidManagerV2(0,false, Enums.FluidInteractionType.Transfers,false)));
|
||||
Pipe ironPipe_0_0 = new Pipe(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.Wires.IronPipe", TextureManager.GetTexture(ModCore.Manifest, "Machines", "IronPipe"), typeof(Pipe), Color.White, true), new BasicItemInformation("Iron Pipe", "Omegasis.Revitalize.Objects.Machines.Wire.Pipe", "Pipes made from iron. Transfers fluids between machines.", "Machine", Color.SteelBlue, -300, 0, false, 25, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "IronPipe"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "IronPipe"), new Animation(0, 0, 16, 16)), Color.White, true, null, null, null, false, null, null, new Managers.FluidManagerV2(0, false, Enums.FluidInteractionType.Transfers, false)));
|
||||
ironPipe.addComponent(new Vector2(0, 0), ironPipe_0_0);
|
||||
this.AddItem("IronPipe", ironPipe);
|
||||
}
|
||||
|
||||
private void loadInTools()
|
||||
|
|
|
@ -601,7 +601,8 @@ namespace Revitalize
|
|||
ModCore.ObjectManager.GetItem("AlloyFurnace"),
|
||||
new StardewValley.Object((int)Enums.SDVObject.IronBar,100),
|
||||
ModCore.ObjectManager.GetItem("WaterPumpV1"),
|
||||
ModCore.ObjectManager.GetItem("SteamBoilerV1")
|
||||
ModCore.ObjectManager.GetItem("SteamBoilerV1"),
|
||||
ModCore.ObjectManager.GetItem("IronPipe",10)
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -169,6 +169,8 @@
|
|||
<Compile Include="Framework\Objects\Machines\EnergyGeneration\SteamBoiler.cs" />
|
||||
<Compile Include="Framework\Objects\Machines\Grinder.cs" />
|
||||
<Compile Include="Framework\Objects\Machines\Machine.cs" />
|
||||
<Compile Include="Framework\Objects\Machines\Pipe.cs" />
|
||||
<Compile Include="Framework\Objects\Machines\PipeMultiTiledObject.cs" />
|
||||
<Compile Include="Framework\Objects\Machines\WaterPump.cs" />
|
||||
<Compile Include="Framework\Objects\Machines\Wire.cs" />
|
||||
<Compile Include="Framework\Objects\Machines\WireMultiTiledObject.cs" />
|
||||
|
@ -501,6 +503,9 @@
|
|||
<Content Include="Content\Graphics\Objects\Machines\MiningDrillMachine.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Objects\Machines\Pipes\IronPipe.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Objects\Machines\Sandbox.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
|
Loading…
Reference in New Issue