Fixed issues with objects being destroyed underfoot.
This commit is contained in:
parent
1efe48b4d6
commit
3369c11cb9
|
@ -99,11 +99,18 @@ namespace Revitalize.Framework.Objects
|
||||||
|
|
||||||
this.bigCraftable.Value = false;
|
this.bigCraftable.Value = false;
|
||||||
|
|
||||||
|
|
||||||
if (this.info.ignoreBoundingBox)
|
if (this.info.ignoreBoundingBox)
|
||||||
{
|
{
|
||||||
this.boundingBox.Value = new Rectangle(Int32.MinValue, Int32.MinValue, 0, 0);
|
//this.boundingBox.Value = new Rectangle(Int32.MinValue, Int32.MinValue, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool isPassable()
|
||||||
|
{
|
||||||
|
return this.info.ignoreBoundingBox;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Rectangle getBoundingBox(Vector2 tileLocation)
|
public override Rectangle getBoundingBox(Vector2 tileLocation)
|
||||||
|
|
Loading…
Reference in New Issue