enable update checks in SMAPI 2.0

This commit is contained in:
Jesse Plamondon-Willard 2017-10-11 15:57:36 -04:00
parent 3ab4044995
commit 344058de88
21 changed files with 41 additions and 20 deletions

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@ -10,5 +10,6 @@
"MinimumApiVersion": "1.15",
"Description": "Got to go fast!",
"UniqueID": "Omegasis.AutoSpeed",
"EntryDll": "AutoSpeed.dll"
"EntryDll": "AutoSpeed.dll",
"UpdateKeys": [ "Nexus:443" ]
}

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@ -7,8 +7,9 @@
"PatchVersion": 0,
"Build": null
},
"MinimumApiVersion": "1.15",
"MinimumApiVersion": "1.15",
"Description": "Lets you view the billboard from anywhere.",
"UniqueID": "Omegasis.BillboardAnywhere",
"EntryDll": "BillboardAnywhere.dll"
"EntryDll": "BillboardAnywhere.dll",
"UpdateKeys": [ "Nexus:492" ]
}

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@ -10,5 +10,6 @@
"MinimumApiVersion": "1.15",
"Description": "Increase your health as you play.",
"UniqueID": "Omegasis.BuildEndurance",
"EntryDll": "BuildEndurance.dll"
"EntryDll": "BuildEndurance.dll",
"UpdateKeys": [ "Nexus:445" ]
}

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@ -10,5 +10,6 @@
"MinimumApiVersion": "1.15",
"Description": "Increase your health as you play.",
"UniqueID": "Omegasis.BuildHealth",
"EntryDll": "BuildHealth.dll"
"EntryDll": "BuildHealth.dll",
"UpdateKeys": [ "Nexus:446" ]
}

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@ -10,5 +10,6 @@
"MinimumApiVersion": "1.15",
"Description": "Lets you buy back any obtained collectable.",
"UniqueID": "Omegasis.BuyBackCollectables",
"EntryDll": "BuyBackCollectables.dll"
"EntryDll": "BuyBackCollectables.dll",
"UpdateKeys": [ "Nexus:507" ]
}

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@ -10,5 +10,6 @@
"MinimumApiVersion": "1.15",
"Description": "A nice way to make custom shops.",
"UniqueID": "Omegasis.CustomShopReduxGui",
"EntryDll": "CustomShopsRedux.dll"
"EntryDll": "CustomShopsRedux.dll",
"UpdateKeys": [ "Nexus:1378" ]
}

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@ -10,5 +10,6 @@
"MinimumApiVersion": "1.15",
"Description": "Open the daily quest board from anywhere in the game.",
"UniqueID": "Omegasis.DailyQuestAnywhere",
"EntryDll": "DailyQuestAnywhere.dll"
"EntryDll": "DailyQuestAnywhere.dll",
"UpdateKeys": [ "Nexus:513" ]
}

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@ -10,5 +10,6 @@
"MinimumApiVersion": "1.15",
"Description": "Makes it snow on Fall 28, which makes a good explanation for all the snow on the next day.",
"UniqueID": "Omegasis.Fall28SnowDay",
"EntryDll": "Fall28SnowDay.dll"
"EntryDll": "Fall28SnowDay.dll",
"UpdateKeys": [ "Nexus:486" ]
}

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@ -10,5 +10,6 @@
"MinimumApiVersion": "1.15",
"Description": "Adds the farmer's birthday to the game.",
"UniqueID": "Omegasis.HappyBirthday",
"EntryDll": "HappyBirthday.dll"
"EntryDll": "HappyBirthday.dll",
"UpdateKeys": [ "Nexus:520" ]
}

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@ -10,5 +10,6 @@
"MinimumApiVersion": "1.15",
"Description": "Change how much it rains in the game.",
"UniqueID": "Omegasis.MoreRain",
"EntryDll": "MoreRain.dll"
"EntryDll": "MoreRain.dll",
"UpdateKeys": [ "Nexus:441" ]
}

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@ -10,5 +10,6 @@
"MinimumApiVersion": "1.15",
"Description": "Lets you rearrange the museum without needing to donate something.",
"UniqueID": "Omegasis.MuseumRearranger",
"EntryDll": "MuseumRearranger.dll"
"EntryDll": "MuseumRearranger.dll",
"UpdateKeys": [ "Nexus:428" ]
}

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@ -10,5 +10,6 @@
"MinimumApiVersion": "1.15",
"Description": "Lets you stay up all night.",
"UniqueID": "Omegasis.NightOwl",
"EntryDll": "NightOwl.dll"
"EntryDll": "NightOwl.dll",
"UpdateKeys": [ "Nexus:433" ]
}

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@ -10,5 +10,6 @@
"MinimumApiVersion": "1.15",
"Description": "Removes all pets from the game.",
"UniqueID": "Omegasis.NoMorePets",
"EntryDll": "NoMorePets.dll"
"EntryDll": "NoMorePets.dll",
"UpdateKeys": [ "Nexus:506" ]
}

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@ -10,5 +10,6 @@
"MinimumApiVersion": "1.15",
"Description": "Lets you save almost anywhere.",
"UniqueID": "Omegasis.SaveAnywhere",
"EntryDll": "SaveAnywhere.dll"
"EntryDll": "SaveAnywhere.dll",
"UpdateKeys": [ "Nexus:444" ]
}

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@ -10,5 +10,6 @@
"MinimumApiVersion": "1.15",
"Description": "Backs up your save files at regular intervals.",
"UniqueID": "Omegasis.SaveBackup",
"EntryDll": "SaveBackup.dll"
"EntryDll": "SaveBackup.dll",
"UpdateKeys": [ "Nexus:435" ]
}

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@ -39,6 +39,7 @@
<Compile Include="SoundManager.cs" />
</ItemGroup>
<ItemGroup>
<None Include="manifest.json" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

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@ -10,5 +10,6 @@
"MinimumApiVersion": "1.15",
"Description": "A simple framework to play sounds from wave banks.",
"UniqueID": "Omegasis.SimpleSoundManager",
"EntryDll": "SimpleSoundManager.dll"
"EntryDll": "SimpleSoundManager.dll",
"UpdateKeys": [ "Nexus:1410" ]
}

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@ -10,5 +10,6 @@
"MinimumApiVersion": "1.15",
"Description": "Adding more music to the game one beep at a time.",
"UniqueID": "Omegasis.StardewSymphony",
"EntryDll": "StardewSymphony.dll"
"EntryDll": "StardewSymphony.dll",
"UpdateKeys": [ "Nexus:425" ]
}

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@ -51,6 +51,7 @@
<Compile Include="Utilities.cs" />
</ItemGroup>
<ItemGroup>
<None Include="manifest.json" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

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@ -10,5 +10,6 @@
"MinimumApiVersion": "1.15",
"Description": "A core mod that allows for other mods to be run.",
"UniqueID": "Omegasis.StardustCore",
"EntryDll": "StardustCore.dll"
"EntryDll": "StardustCore.dll",
"UpdateKeys": [ ]
}

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@ -10,5 +10,6 @@
"MinimumApiVersion": "1.15",
"Description": "Emulates old Harvest Moon-style games where time is frozen inside.",
"UniqueID": "Omegasis.TimeFreeze",
"EntryDll": "TimeFreeze.dll"
"EntryDll": "TimeFreeze.dll",
"UpdateKeys": [ "Nexus:973" ]
}