Merge pull request #39 from perkinslr/patch-1
Reset money to previous value before the save
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commit
349d053727
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@ -100,6 +100,7 @@ namespace Omegasis.NightOwl
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TimeEvents.TimeOfDayChanged += this.TimeEvents_TimeOfDayChanged;
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TimeEvents.AfterDayStarted += this.TimeEvents_AfterDayStarted;
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SaveEvents.AfterLoad += this.SaveEvents_AfterLoad;
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SaveEvents.BeforeSave += this.SaveEvents_BeforeSave;
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GameEvents.FourthUpdateTick += this.GameEvents_FourthUpdateTick;
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GameEvents.UpdateTick += GameEvents_UpdateTick;
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shouldWarpHorse = false;
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@ -149,6 +150,28 @@ namespace Omegasis.NightOwl
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this.WriteErrorLog();
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}
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}
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/// <summary>The method invoked before the game saves.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event data.</param>
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public void SaveEvents_BeforeSave(object sender, EventArgs e)
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{
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int collapseFee = 0;
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string[] passOutFees = Game1.player.mailbox
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.Where(p => p.Contains("passedOut"))
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.ToArray();
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for (int idx=0; idx<pofees.Length; idx++)
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{
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string[] msg = passOutFees[idx].Split(' ');
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collapseFee += Int32.Parse(msg[1]);
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}
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if (this.Config.KeepMoneyAfterCollapse)
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{
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Game1.player.money += collapseFee;
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}
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}
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/// <summary>The method invoked after the player loads a save.</summary>
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/// <param name="sender">The event sender.</param>
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@ -180,8 +203,6 @@ namespace Omegasis.NightOwl
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Game1.player.stamina = this.PreCollapseStamina;
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if (this.Config.KeepHealthAfterCollapse)
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Game1.player.health = this.PreCollapseHealth;
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if (this.Config.KeepMoneyAfterCollapse)
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Game1.player.money = this.PreCollapseMoney;
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if (this.Config.KeepPositionAfterCollapse)
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if (Game1.weddingToday == false)
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{
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