Fixed an NAN error and glitching the interface logic.
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b7c76ee0d6
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@ -21,5 +21,10 @@ namespace StardustCore
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{
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return args.Contains(obj);
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}
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public static bool HasValue(this double value)
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{
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return !Double.IsNaN(value) && !Double.IsInfinity(value);
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}
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}
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}
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@ -19,13 +19,13 @@ namespace StarAI.InterfaceCore
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//WindowsInput.InputSimulator.SimulateKeyUp(WindowsInput.VirtualKeyCode.ESCAPE);
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ModCore.CoreMonitor.Log(Game1.activeClickableMenu.ToString());
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while(Game1.activeClickableMenu is StardewValley.Menus.DialogueBox)
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if(Game1.activeClickableMenu is StardewValley.Menus.DialogueBox)
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{
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Game1.activeClickableMenu.exitThisMenu(true);
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ModCore.CoreMonitor.Log("BYE");
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}
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while (Game1.activeClickableMenu is StardewValley.Menus.ShippingMenu)
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if (Game1.activeClickableMenu is StardewValley.Menus.ShippingMenu)
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{
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//(Game1.activeClickableMenu as StardewValley.Menus.ShippingMenu).readyToClose
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//Game1.activeClickableMenu.exitThisMenu(true);
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@ -79,6 +79,19 @@ namespace StarAI
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private void SaveEvents_BeforeSave(object sender, EventArgs e)
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{
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List<TileNode> removalList = new List<TileNode>();
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foreach(var v in StardustCore.ModCore.SerializationManager.trackedObjectList)
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{
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if(v.getCategoryName()=="Tile Node")
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{
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//StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(v);
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removalList.Add((v as TileNode));
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}
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}
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foreach(var v in removalList)
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{
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StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(v);
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}
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Stack<IClickableMenu> menus = new Stack<IClickableMenu>();
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@ -113,6 +113,14 @@ namespace StarAI.UtilityCore
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foreach (var v in CropSeedUtilityDictionary)
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{
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if (StardustCore.StaticExtentions.HasValue(CropSeedUtilityDictionary[v.Key]) == false)
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{
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CropSeedUtilityDictionary[v.Key] = 0;
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}
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if (StardustCore.StaticExtentions.HasValue(UserCropSeedUtilityDictionary[v.Key]) == false)
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{
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UserCropSeedUtilityDictionary[v.Key] = 0;
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}
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float scale = CropSeedUtilityDictionary[v.Key] + UserCropSeedUtilityDictionary[v.Key];
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if (scale <= 0)
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{
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