Revert "Fixed vanilla machines not rendering CustomObject(s) when finished producing."

This reverts commit f3f4f4da27.
This commit is contained in:
JoshuaNavarro 2019-08-24 15:21:15 -07:00
parent 36e657db5b
commit 36528407ba
1 changed files with 0 additions and 5 deletions

View File

@ -232,11 +232,6 @@ namespace Revitalize
//ModHelper.Events.GameLoop.DayStarted += ObjectManager.resources.DailyResourceSpawn;
//ModHelper.Events.Input.ButtonPressed += ObjectInteractionHacks.Input_CheckForObjectInteraction;
ModHelper.Events.GameLoop.DayEnding += Serializer.DayEnding_CleanUpFilesForDeletion;
//ModHelper.Events.Display.RenderedWorld += ObjectInteractionHacks.Render_RenderCustomObjectsHeldInMachines;
//ModHelper.Events.Multiplayer.PeerContextReceived += MultiplayerUtilities.OnPlayerConnect;
//ModHelper.Events.Multiplayer.PeerDisconnected += MultiplayerUtilities.OnPlayerDisconnect;
//ModHelper.Events.GameLoop.UpdateTicked += MultiplayerUtilities.GameLoop_OneSecondUpdateTicked;
//ModHelper.Events.Display.Rendered += MenuHacks.EndOfDay_OnMenuChanged;
//ModHelper.Events.GameLoop.Saved += MenuHacks.EndOfDay_CleanupForNewDay;
//ModHelper.Events.Multiplayer.ModMessageReceived += MultiplayerUtilities.ModMessageReceived;