Revert "Fixed vanilla machines not rendering CustomObject(s) when finished producing."

This reverts commit f3f4f4da27.
This commit is contained in:
JoshuaNavarro 2019-08-24 15:20:26 -07:00
parent d5b16d96de
commit 36e657db5b
2 changed files with 1 additions and 2 deletions

View File

@ -4,8 +4,6 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Revitalize.Framework.Objects;
using Revitalize.Framework.Crafting;
using Revitalize.Framework.Utilities;
using StardewValley;

View File

@ -236,6 +236,7 @@ namespace Revitalize
//ModHelper.Events.Multiplayer.PeerContextReceived += MultiplayerUtilities.OnPlayerConnect;
//ModHelper.Events.Multiplayer.PeerDisconnected += MultiplayerUtilities.OnPlayerDisconnect;
//ModHelper.Events.GameLoop.UpdateTicked += MultiplayerUtilities.GameLoop_OneSecondUpdateTicked;
//ModHelper.Events.Display.Rendered += MenuHacks.EndOfDay_OnMenuChanged;
//ModHelper.Events.GameLoop.Saved += MenuHacks.EndOfDay_CleanupForNewDay;
//ModHelper.Events.Multiplayer.ModMessageReceived += MultiplayerUtilities.ModMessageReceived;