Revert "Fixed vanilla machines not rendering CustomObject(s) when finished producing."
This reverts commit f3f4f4da27
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parent
d5b16d96de
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@ -4,8 +4,6 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Revitalize.Framework.Objects;
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using Revitalize.Framework.Crafting;
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using Revitalize.Framework.Crafting;
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using Revitalize.Framework.Utilities;
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using Revitalize.Framework.Utilities;
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using StardewValley;
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using StardewValley;
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@ -236,6 +236,7 @@ namespace Revitalize
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//ModHelper.Events.Multiplayer.PeerContextReceived += MultiplayerUtilities.OnPlayerConnect;
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//ModHelper.Events.Multiplayer.PeerContextReceived += MultiplayerUtilities.OnPlayerConnect;
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//ModHelper.Events.Multiplayer.PeerDisconnected += MultiplayerUtilities.OnPlayerDisconnect;
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//ModHelper.Events.Multiplayer.PeerDisconnected += MultiplayerUtilities.OnPlayerDisconnect;
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//ModHelper.Events.GameLoop.UpdateTicked += MultiplayerUtilities.GameLoop_OneSecondUpdateTicked;
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//ModHelper.Events.GameLoop.UpdateTicked += MultiplayerUtilities.GameLoop_OneSecondUpdateTicked;
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//ModHelper.Events.Display.Rendered += MenuHacks.EndOfDay_OnMenuChanged;
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//ModHelper.Events.Display.Rendered += MenuHacks.EndOfDay_OnMenuChanged;
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//ModHelper.Events.GameLoop.Saved += MenuHacks.EndOfDay_CleanupForNewDay;
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//ModHelper.Events.GameLoop.Saved += MenuHacks.EndOfDay_CleanupForNewDay;
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//ModHelper.Events.Multiplayer.ModMessageReceived += MultiplayerUtilities.ModMessageReceived;
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//ModHelper.Events.Multiplayer.ModMessageReceived += MultiplayerUtilities.ModMessageReceived;
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