Added in axes, watering cans, and hoes and default color swaps. Now to make content.
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@ -17,8 +17,15 @@ namespace Revitalize.Framework.Hacks
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public static class ColorChanger
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public static class ColorChanger
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{
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{
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private static Texture2D mostRecentPicxaxeSwap;
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private static bool AxeNeedsReset;
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private static bool PickaxeNeedsReset;
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private static bool WateringCanNeedsReset;
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private static bool HoeNeedsReset;
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/// <summary>
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/// Swaps the colors for the pickaxe working animation.
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/// </summary>
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/// <param name="TargetTexture"></param>
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public static void SwapPickaxeTextures(Texture2D TargetTexture)
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public static void SwapPickaxeTextures(Texture2D TargetTexture)
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{
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{
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/*
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/*
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@ -108,19 +115,354 @@ namespace Revitalize.Framework.Hacks
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//Reapply the texture.
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//Reapply the texture.
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Game1.toolSpriteSheet.SetData<Color>(beforeData);
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Game1.toolSpriteSheet.SetData<Color>(beforeData);
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Stream stream = File.Create(Path.Combine(ModCore.ModHelper.DirectoryPath,"ToolTest.png"));
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//Stream stream = File.Create(Path.Combine(ModCore.ModHelper.DirectoryPath,"ToolTest.png"));
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Game1.toolSpriteSheet.SaveAsPng(stream, width, height);
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//Game1.toolSpriteSheet.SaveAsPng(stream, width, height);
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stream.Dispose();
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//stream.Dispose();
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PickaxeNeedsReset = true;
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}
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}
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/// <summary>
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/// Swaps the colors for the hoe animation.
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/// </summary>
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/// <param name="TargetTexture"></param>
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public static void SwapHoeTextures(Texture2D TargetTexture)
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{
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/*
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if (mostRecentPicxaxeSwap != null)
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{
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if (TargetTexture == mostRecentPicxaxeSwap) return;
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}
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*/
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int height = Game1.toolSpriteSheet.Height;
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int width = Game1.toolSpriteSheet.Width;
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Color[] beforeData = new Color[Game1.toolSpriteSheet.Width * Game1.toolSpriteSheet.Height];
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Game1.toolSpriteSheet.GetData<Color>(beforeData);
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Color[] afterData = new Color[TargetTexture.Width * TargetTexture.Height]; //Get a color data to replace
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TargetTexture.GetData<Color>(afterData); //Get data from swap texture.
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///Convert tool data to grid
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Color[,] beforeGrid = new Color[height, width];
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for (int row = 0; row < height; row++)
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{
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for (int column = 0; column < width; column++)
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{
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// Assumes row major ordering of the array.
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beforeGrid[row, column] = beforeData[row * width + column];
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}
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}
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//Convert target data to grid
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int targetHeight = TargetTexture.Height;
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int targetWidth = TargetTexture.Width;
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Color[,] afterGrid = new Color[targetHeight, targetWidth];
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for (int row = 0; row < targetHeight; row++)
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{
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for (int column = 0; column < targetWidth; column++)
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{
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// Assumes row major ordering of the array.
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afterGrid[row, column] = afterData[row * targetWidth + column];
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}
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}
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//Copy over data from the target texture into the before grid.
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Rectangle stoneRegion = new Rectangle(0, 16, 80, 32);
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Rectangle copperRegion = new Rectangle();
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Rectangle ironRegion = new Rectangle(224, 16, 80, 32); //Create the region we want to replace.
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Rectangle goldRegion = new Rectangle();
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Rectangle irridumRegon = new Rectangle();
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List<Rectangle> rects = new List<Rectangle>();
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//rects.Add(ironRegion);
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rects.Add(stoneRegion);
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foreach (Rectangle region in rects)
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{
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for (int x = region.X; x < region.X + region.Width; x++)
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{
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for (int y = region.Y; y < region.Y + region.Height; y++)
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{
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//ModCore.log("value is: " + new Vector2(x, y));
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beforeGrid[y, x] = afterGrid[(int)(y - region.Y), x - region.X]; //Row, column order aka y,x order.
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}
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}
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//Convert the tool grid back into a 1d color array
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for (int row = 0; row < height; row++)
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{
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for (int column = 0; column < width; column++)
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{
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try
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{
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beforeData[row * width + column] = beforeGrid[row, column];
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}
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catch (Exception err)
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{
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ModCore.log("Setting pixel color at: " + new Vector2(column, row));
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ModCore.log("That's position: " + (row * width + column).ToString());
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}
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//ModCore.log("Setting pixel color at: " + new Vector2(column, row));
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//ModCore.log("That's position: " + (row * width + column).ToString());
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//beforeData[row * targetWidth + column] = beforeGrid[row,column];
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}
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}
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}
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//beforeGrid.CopyTo(beforeData, 0);
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//Reapply the texture.
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Game1.toolSpriteSheet.SetData<Color>(beforeData);
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HoeNeedsReset = true;
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}
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/// <summary>
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/// Swaps the colors for the axe working animation.
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/// </summary>
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/// <param name="TargetTexture"></param>
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public static void SwapAxeTextures(Texture2D TargetTexture)
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{
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/*
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if (mostRecentPicxaxeSwap != null)
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{
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if (TargetTexture == mostRecentPicxaxeSwap) return;
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}
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*/
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int height = Game1.toolSpriteSheet.Height;
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int width = Game1.toolSpriteSheet.Width;
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Color[] beforeData = new Color[Game1.toolSpriteSheet.Width * Game1.toolSpriteSheet.Height];
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Game1.toolSpriteSheet.GetData<Color>(beforeData);
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Color[] afterData = new Color[TargetTexture.Width * TargetTexture.Height]; //Get a color data to replace
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TargetTexture.GetData<Color>(afterData); //Get data from swap texture.
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///Convert tool data to grid
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Color[,] beforeGrid = new Color[height, width];
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for (int row = 0; row < height; row++)
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{
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for (int column = 0; column < width; column++)
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{
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// Assumes row major ordering of the array.
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beforeGrid[row, column] = beforeData[row * width + column];
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}
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}
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//Convert target data to grid
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int targetHeight = TargetTexture.Height;
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int targetWidth = TargetTexture.Width;
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Color[,] afterGrid = new Color[targetHeight, targetWidth];
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for (int row = 0; row < targetHeight; row++)
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{
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for (int column = 0; column < targetWidth; column++)
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{
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// Assumes row major ordering of the array.
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afterGrid[row, column] = afterData[row * targetWidth + column];
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}
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}
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//Copy over data from the target texture into the before grid.
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Rectangle stoneRegion = new Rectangle(0, 144, 80, 32);
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Rectangle copperRegion = new Rectangle();
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Rectangle ironRegion = new Rectangle(224, 144, 80, 32); //Create the region we want to replace.
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Rectangle goldRegion = new Rectangle();
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Rectangle irridumRegon = new Rectangle();
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List<Rectangle> rects = new List<Rectangle>();
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//rects.Add(ironRegion);
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rects.Add(stoneRegion);
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foreach (Rectangle region in rects)
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{
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for (int x = region.X; x < region.X + region.Width; x++)
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{
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for (int y = region.Y; y < region.Y + region.Height; y++)
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{
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//ModCore.log("value is: " + new Vector2(x, y));
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beforeGrid[y, x] = afterGrid[(int)(y - region.Y), x - region.X]; //Row, column order aka y,x order.
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}
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}
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//Convert the tool grid back into a 1d color array
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for (int row = 0; row < height; row++)
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{
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for (int column = 0; column < width; column++)
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{
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try
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{
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beforeData[row * width + column] = beforeGrid[row, column];
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}
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catch (Exception err)
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{
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ModCore.log("Setting pixel color at: " + new Vector2(column, row));
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ModCore.log("That's position: " + (row * width + column).ToString());
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}
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//ModCore.log("Setting pixel color at: " + new Vector2(column, row));
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//ModCore.log("That's position: " + (row * width + column).ToString());
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//beforeData[row * targetWidth + column] = beforeGrid[row,column];
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}
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}
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}
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//beforeGrid.CopyTo(beforeData, 0);
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//Reapply the texture.
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Game1.toolSpriteSheet.SetData<Color>(beforeData);
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AxeNeedsReset = true;
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}
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/// <summary>
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/// Swaps the colors for the watering can working animation.
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/// </summary>
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/// <param name="TargetTexture"></param>
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public static void SwapWateringCanTextures(Texture2D TargetTexture)
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{
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/*
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if (mostRecentPicxaxeSwap != null)
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{
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if (TargetTexture == mostRecentPicxaxeSwap) return;
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}
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*/
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int height = Game1.toolSpriteSheet.Height;
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int width = Game1.toolSpriteSheet.Width;
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Color[] beforeData = new Color[Game1.toolSpriteSheet.Width * Game1.toolSpriteSheet.Height];
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Game1.toolSpriteSheet.GetData<Color>(beforeData);
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Color[] afterData = new Color[TargetTexture.Width * TargetTexture.Height]; //Get a color data to replace
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TargetTexture.GetData<Color>(afterData); //Get data from swap texture.
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///Convert tool data to grid
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Color[,] beforeGrid = new Color[height, width];
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for (int row = 0; row < height; row++)
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{
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for (int column = 0; column < width; column++)
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{
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// Assumes row major ordering of the array.
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beforeGrid[row, column] = beforeData[row * width + column];
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}
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}
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//Convert target data to grid
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int targetHeight = TargetTexture.Height;
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int targetWidth = TargetTexture.Width;
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Color[,] afterGrid = new Color[targetHeight, targetWidth];
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for (int row = 0; row < targetHeight; row++)
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{
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for (int column = 0; column < targetWidth; column++)
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{
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// Assumes row major ordering of the array.
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afterGrid[row, column] = afterData[row * targetWidth + column];
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}
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}
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//Copy over data from the target texture into the before grid.
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Rectangle stoneRegion = new Rectangle(0, 208, 80, 32);
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Rectangle copperRegion = new Rectangle();
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Rectangle ironRegion = new Rectangle(224, 208, 80, 32); //Create the region we want to replace.
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Rectangle goldRegion = new Rectangle();
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Rectangle irridumRegon = new Rectangle();
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List<Rectangle> rects = new List<Rectangle>();
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//rects.Add(ironRegion);
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rects.Add(stoneRegion);
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foreach (Rectangle region in rects)
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{
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for (int x = region.X; x < region.X + region.Width; x++)
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{
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for (int y = region.Y; y < region.Y + region.Height; y++)
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{
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//ModCore.log("value is: " + new Vector2(x, y));
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beforeGrid[y, x] = afterGrid[(int)(y - region.Y), x - region.X]; //Row, column order aka y,x order.
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}
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}
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//Convert the tool grid back into a 1d color array
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for (int row = 0; row < height; row++)
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{
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for (int column = 0; column < width; column++)
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{
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try
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{
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beforeData[row * width + column] = beforeGrid[row, column];
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}
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catch (Exception err)
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{
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ModCore.log("Setting pixel color at: " + new Vector2(column, row));
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ModCore.log("That's position: " + (row * width + column).ToString());
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}
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//ModCore.log("Setting pixel color at: " + new Vector2(column, row));
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//ModCore.log("That's position: " + (row * width + column).ToString());
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//beforeData[row * targetWidth + column] = beforeGrid[row,column];
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}
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}
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}
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//beforeGrid.CopyTo(beforeData, 0);
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//Reapply the texture.
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Game1.toolSpriteSheet.SetData<Color>(beforeData);
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WateringCanNeedsReset = true;
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}
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/// <summary>
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/// Resets the colors for the pickaxe.
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/// </summary>
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public static void ResetPickaxeTexture()
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public static void ResetPickaxeTexture()
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{
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{
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SwapPickaxeTextures(TextureManager.GetTexture(ModCore.Manifest, "Tools", "DefaultPickaxeWorking"));
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SwapPickaxeTextures(TextureManager.GetTexture(ModCore.Manifest, "Tools", "DefaultPickaxeWorking"));
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}
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}
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/// <summary>
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/// Resets the colors for the hoe.
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/// </summary>
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public static void ResetHoeTexture()
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{
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SwapHoeTextures(TextureManager.GetTexture(ModCore.Manifest, "Tools", "DefaultHoeWorking"));
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}
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/// <summary>
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/// Resets the colors for the axe.
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/// </summary>
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public static void ResetAxeTexture()
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{
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SwapAxeTextures(TextureManager.GetTexture(ModCore.Manifest, "Tools", "DefaultAxeWorking"));
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}
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/// <summary>
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/// Resets the colors for the watering can.
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/// </summary>
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public static void ResetWateringCanTexture()
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{
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SwapAxeTextures(TextureManager.GetTexture(ModCore.Manifest, "Tools", "DefaultWateringCanWorking"));
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}
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/// <summary>
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/// Resets all of the custom color swaps for tools.
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/// </summary>
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public static void ResetToolColorSwaps()
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public static void ResetToolColorSwaps()
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{
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if (PickaxeNeedsReset)
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{
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{
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ResetPickaxeTexture();
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ResetPickaxeTexture();
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PickaxeNeedsReset = false;
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}
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if (HoeNeedsReset)
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{
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ResetHoeTexture();
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HoeNeedsReset = false;
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}
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if (AxeNeedsReset)
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{
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ResetAxeTexture();
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AxeNeedsReset = false;
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}
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if (WateringCanNeedsReset)
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{
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ResetWateringCanTexture();
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WateringCanNeedsReset = false;
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}
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,305 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using PyTK.CustomElementHandler;
|
||||||
|
using Revitalize.Framework.Objects.Interfaces;
|
||||||
|
using Revitalize.Framework.Utilities;
|
||||||
|
using StardewValley;
|
||||||
|
using StardewValley.Tools;
|
||||||
|
using StardustCore.UIUtilities;
|
||||||
|
|
||||||
|
namespace Revitalize.Framework.Objects.Items.Tools
|
||||||
|
{
|
||||||
|
public class AxeExtended: StardewValley.Tools.Axe, ISaveElement, IItemInfo
|
||||||
|
{
|
||||||
|
public BasicItemInformation info;
|
||||||
|
public Texture2DExtended workingTexture;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Used only for accessibility for casting.
|
||||||
|
/// </summary>
|
||||||
|
[JsonIgnore]
|
||||||
|
public BasicItemInformation Info
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return this.info;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
this.info = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Guid guid;
|
||||||
|
|
||||||
|
public override string Name
|
||||||
|
{
|
||||||
|
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (this.info != null)
|
||||||
|
{
|
||||||
|
return this.netName.Value.Split('>')[0];
|
||||||
|
//return this.info.name;
|
||||||
|
}
|
||||||
|
if (this.netName == null)
|
||||||
|
{
|
||||||
|
return this.Name;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return this.netName.Value.Split('>')[0]; //Return the value before the name because that is the true value.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (this.netName == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (this.netName.Value == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
|
||||||
|
{
|
||||||
|
this.netName.Value = value + ">" + split[1]; //When setting the name if appended data is added on set the new value and add that appended data back.
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.netName.Value = value; //Otherwise just set the net name.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string DisplayName
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (this.info != null)
|
||||||
|
{
|
||||||
|
return this.info.name;
|
||||||
|
}
|
||||||
|
return this.netName.Value.Split('>')[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (this.netName == null) return;
|
||||||
|
if (this.netName.Value == null) return;
|
||||||
|
|
||||||
|
if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
|
||||||
|
this.netName.Value = value + ">" + split[1];
|
||||||
|
else
|
||||||
|
this.netName.Value = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual string text
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
|
||||||
|
return split[1]; //This is custom data. If the net name has a much larger name split the value and return the result.
|
||||||
|
else
|
||||||
|
return ""; //Otherwise return nothing.
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (this.netName == null) return;
|
||||||
|
if (this.netName.Value == null) return;
|
||||||
|
{
|
||||||
|
this.netName.Value = this.netName.Value.Split('>')[0] + ">" + value; //When setting the custom dataappend it to the end of the name.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[JsonIgnore]
|
||||||
|
public virtual string ItemInfo
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return Revitalize.ModCore.Serializer.ToJSONString(this.info) + "<" + this.guid + "<" + Revitalize.ModCore.Serializer.ToJSONString(this.workingTexture);
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(value)) return;
|
||||||
|
string[] data = value.Split('<');
|
||||||
|
string infoString = data[0];
|
||||||
|
string guidString = data[1];
|
||||||
|
string WorkingTexture = data[2];
|
||||||
|
|
||||||
|
this.info = (BasicItemInformation)Revitalize.ModCore.Serializer.DeserializeFromJSONString(infoString, typeof(BasicItemInformation));
|
||||||
|
Guid oldGuid = this.guid;
|
||||||
|
this.guid = Guid.Parse(guidString);
|
||||||
|
this.workingTexture = Revitalize.ModCore.Serializer.DeserializeFromJSONString<Texture2DExtended>(WorkingTexture);
|
||||||
|
if (ModCore.CustomObjects.ContainsKey(this.guid))
|
||||||
|
{
|
||||||
|
//ModCore.log("Update item with guid: " + this.guid);
|
||||||
|
ModCore.CustomItems[this.guid] = this;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//ModCore.log("Add in new guid: " + this.guid);
|
||||||
|
ModCore.CustomItems.Add(this.guid, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public AxeExtended()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public AxeExtended(BasicItemInformation ItemInfo, int UpgradeLevel, Texture2DExtended WorkingTexture)
|
||||||
|
{
|
||||||
|
this.info = ItemInfo;
|
||||||
|
this.upgradeLevel.Value = UpgradeLevel;
|
||||||
|
this.guid = Guid.NewGuid();
|
||||||
|
this.workingTexture = WorkingTexture;
|
||||||
|
this.updateInfo();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public override void draw(SpriteBatch b)
|
||||||
|
{
|
||||||
|
if (this.lastUser == null || this.lastUser.toolPower <= 0 || !this.lastUser.canReleaseTool)
|
||||||
|
return;
|
||||||
|
this.updateInfo();
|
||||||
|
foreach (Vector2 vector2 in this.tilesAffected(this.lastUser.GetToolLocation(false) / 64f, this.lastUser.toolPower, this.lastUser))
|
||||||
|
this.info.animationManager.draw(b, Game1.GlobalToLocal(new Vector2((float)((int)vector2.X * 64), (float)((int)vector2.Y * 64))), Color.White, 4f, SpriteEffects.None, 0.01f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void drawAttachments(SpriteBatch b, int x, int y)
|
||||||
|
{
|
||||||
|
this.updateInfo();
|
||||||
|
//base.drawAttachments(b, x, y);
|
||||||
|
//this.info.animationManager.draw(b,)
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color color, bool drawShadow)
|
||||||
|
{
|
||||||
|
this.updateInfo();
|
||||||
|
this.info.animationManager.draw(spriteBatch, location, color * transparency, 4f * scaleSize, SpriteEffects.None, layerDepth);
|
||||||
|
//base.drawInMenu(spriteBatch, location, scaleSize, transparency, layerDepth, drawStackNumber, color, drawShadow);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Dictionary<string, string> getAdditionalSaveData()
|
||||||
|
{
|
||||||
|
Dictionary<string, string> serializedInfo = new Dictionary<string, string>();
|
||||||
|
serializedInfo.Add("id", this.ItemInfo);
|
||||||
|
serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
|
||||||
|
Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
|
||||||
|
return serializedInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool beginUsing(GameLocation location, int x, int y, Farmer who)
|
||||||
|
{
|
||||||
|
this.updateInfo();
|
||||||
|
Revitalize.Framework.Hacks.ColorChanger.SwapAxeTextures(this.workingTexture.texture);
|
||||||
|
return base.beginUsing(location, x, y, who);
|
||||||
|
}
|
||||||
|
public override void endUsing(GameLocation location, Farmer who)
|
||||||
|
{
|
||||||
|
//Revitalize.Framework.Hacks.ColorChanger.ResetPickaxeTexture();
|
||||||
|
base.endUsing(location, who);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool onRelease(GameLocation location, int x, int y, Farmer who)
|
||||||
|
{
|
||||||
|
//Revitalize.Framework.Hacks.ColorChanger.ResetPickaxeTexture();
|
||||||
|
return base.onRelease(location, x, y, who);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void actionWhenStopBeingHeld(Farmer who)
|
||||||
|
{
|
||||||
|
Revitalize.Framework.Hacks.ColorChanger.ResetAxeTexture();
|
||||||
|
base.actionWhenStopBeingHeld(who);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Color getCategoryColor()
|
||||||
|
{
|
||||||
|
return this.info.categoryColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string getCategoryName()
|
||||||
|
{
|
||||||
|
return this.info.categoryName;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string getDescription()
|
||||||
|
{
|
||||||
|
return this.info.name;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Item getOne()
|
||||||
|
{
|
||||||
|
return new AxeExtended(this.info.Copy(), this.UpgradeLevel, this.workingTexture.Copy());
|
||||||
|
}
|
||||||
|
|
||||||
|
public object getReplacement()
|
||||||
|
{
|
||||||
|
return new StardewValley.Tools.Axe { UpgradeLevel = this.UpgradeLevel };
|
||||||
|
}
|
||||||
|
|
||||||
|
public void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
|
||||||
|
{
|
||||||
|
this.info = ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
|
||||||
|
this.upgradeLevel.Value = (replacement as Axe).UpgradeLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the info on the item.
|
||||||
|
/// </summary>
|
||||||
|
public virtual void updateInfo()
|
||||||
|
{
|
||||||
|
if (this.info == null || this.workingTexture == null)
|
||||||
|
{
|
||||||
|
this.ItemInfo = this.text;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.requiresUpdate())
|
||||||
|
{
|
||||||
|
this.text = this.ItemInfo;
|
||||||
|
this.info.cleanAfterUpdate();
|
||||||
|
MultiplayerUtilities.RequestUpdateSync(this.guid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets an update for this item.
|
||||||
|
/// </summary>
|
||||||
|
public virtual void getUpdate()
|
||||||
|
{
|
||||||
|
this.ItemInfo = this.text;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks to see if this item requires a sync update.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public virtual bool requiresUpdate()
|
||||||
|
{
|
||||||
|
if (this.info.requiresSyncUpdate())
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,305 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using PyTK.CustomElementHandler;
|
||||||
|
using Revitalize.Framework.Objects.Interfaces;
|
||||||
|
using Revitalize.Framework.Utilities;
|
||||||
|
using StardewValley;
|
||||||
|
using StardewValley.Tools;
|
||||||
|
using StardustCore.UIUtilities;
|
||||||
|
|
||||||
|
namespace Revitalize.Framework.Objects.Items.Tools
|
||||||
|
{
|
||||||
|
public class HoeExtended: StardewValley.Tools.Hoe, ISaveElement, IItemInfo
|
||||||
|
{
|
||||||
|
public BasicItemInformation info;
|
||||||
|
public Texture2DExtended workingTexture;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Used only for accessibility for casting.
|
||||||
|
/// </summary>
|
||||||
|
[JsonIgnore]
|
||||||
|
public BasicItemInformation Info
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return this.info;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
this.info = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Guid guid;
|
||||||
|
|
||||||
|
public override string Name
|
||||||
|
{
|
||||||
|
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (this.info != null)
|
||||||
|
{
|
||||||
|
return this.netName.Value.Split('>')[0];
|
||||||
|
//return this.info.name;
|
||||||
|
}
|
||||||
|
if (this.netName == null)
|
||||||
|
{
|
||||||
|
return this.Name;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return this.netName.Value.Split('>')[0]; //Return the value before the name because that is the true value.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (this.netName == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (this.netName.Value == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
|
||||||
|
{
|
||||||
|
this.netName.Value = value + ">" + split[1]; //When setting the name if appended data is added on set the new value and add that appended data back.
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.netName.Value = value; //Otherwise just set the net name.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string DisplayName
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (this.info != null)
|
||||||
|
{
|
||||||
|
return this.info.name;
|
||||||
|
}
|
||||||
|
return this.netName.Value.Split('>')[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (this.netName == null) return;
|
||||||
|
if (this.netName.Value == null) return;
|
||||||
|
|
||||||
|
if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
|
||||||
|
this.netName.Value = value + ">" + split[1];
|
||||||
|
else
|
||||||
|
this.netName.Value = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual string text
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
|
||||||
|
return split[1]; //This is custom data. If the net name has a much larger name split the value and return the result.
|
||||||
|
else
|
||||||
|
return ""; //Otherwise return nothing.
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (this.netName == null) return;
|
||||||
|
if (this.netName.Value == null) return;
|
||||||
|
{
|
||||||
|
this.netName.Value = this.netName.Value.Split('>')[0] + ">" + value; //When setting the custom dataappend it to the end of the name.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[JsonIgnore]
|
||||||
|
public virtual string ItemInfo
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return Revitalize.ModCore.Serializer.ToJSONString(this.info) + "<" + this.guid + "<" + Revitalize.ModCore.Serializer.ToJSONString(this.workingTexture);
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(value)) return;
|
||||||
|
string[] data = value.Split('<');
|
||||||
|
string infoString = data[0];
|
||||||
|
string guidString = data[1];
|
||||||
|
string WorkingTexture = data[2];
|
||||||
|
|
||||||
|
this.info = (BasicItemInformation)Revitalize.ModCore.Serializer.DeserializeFromJSONString(infoString, typeof(BasicItemInformation));
|
||||||
|
Guid oldGuid = this.guid;
|
||||||
|
this.guid = Guid.Parse(guidString);
|
||||||
|
this.workingTexture = Revitalize.ModCore.Serializer.DeserializeFromJSONString<Texture2DExtended>(WorkingTexture);
|
||||||
|
if (ModCore.CustomObjects.ContainsKey(this.guid))
|
||||||
|
{
|
||||||
|
//ModCore.log("Update item with guid: " + this.guid);
|
||||||
|
ModCore.CustomItems[this.guid] = this;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//ModCore.log("Add in new guid: " + this.guid);
|
||||||
|
ModCore.CustomItems.Add(this.guid, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public HoeExtended()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public HoeExtended(BasicItemInformation ItemInfo, int UpgradeLevel, Texture2DExtended WorkingTexture)
|
||||||
|
{
|
||||||
|
this.info = ItemInfo;
|
||||||
|
this.upgradeLevel.Value = UpgradeLevel;
|
||||||
|
this.guid = Guid.NewGuid();
|
||||||
|
this.workingTexture = WorkingTexture;
|
||||||
|
this.updateInfo();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public override void draw(SpriteBatch b)
|
||||||
|
{
|
||||||
|
if (this.lastUser == null || this.lastUser.toolPower <= 0 || !this.lastUser.canReleaseTool)
|
||||||
|
return;
|
||||||
|
this.updateInfo();
|
||||||
|
foreach (Vector2 vector2 in this.tilesAffected(this.lastUser.GetToolLocation(false) / 64f, this.lastUser.toolPower, this.lastUser))
|
||||||
|
this.info.animationManager.draw(b, Game1.GlobalToLocal(new Vector2((float)((int)vector2.X * 64), (float)((int)vector2.Y * 64))), Color.White, 4f, SpriteEffects.None, 0.01f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void drawAttachments(SpriteBatch b, int x, int y)
|
||||||
|
{
|
||||||
|
this.updateInfo();
|
||||||
|
//base.drawAttachments(b, x, y);
|
||||||
|
//this.info.animationManager.draw(b,)
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color color, bool drawShadow)
|
||||||
|
{
|
||||||
|
this.updateInfo();
|
||||||
|
this.info.animationManager.draw(spriteBatch, location, color * transparency, 4f * scaleSize, SpriteEffects.None, layerDepth);
|
||||||
|
//base.drawInMenu(spriteBatch, location, scaleSize, transparency, layerDepth, drawStackNumber, color, drawShadow);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Dictionary<string, string> getAdditionalSaveData()
|
||||||
|
{
|
||||||
|
Dictionary<string, string> serializedInfo = new Dictionary<string, string>();
|
||||||
|
serializedInfo.Add("id", this.ItemInfo);
|
||||||
|
serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
|
||||||
|
Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
|
||||||
|
return serializedInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool beginUsing(GameLocation location, int x, int y, Farmer who)
|
||||||
|
{
|
||||||
|
this.updateInfo();
|
||||||
|
Revitalize.Framework.Hacks.ColorChanger.SwapHoeTextures(this.workingTexture.texture);
|
||||||
|
return base.beginUsing(location, x, y, who);
|
||||||
|
}
|
||||||
|
public override void endUsing(GameLocation location, Farmer who)
|
||||||
|
{
|
||||||
|
//Revitalize.Framework.Hacks.ColorChanger.ResetPickaxeTexture();
|
||||||
|
base.endUsing(location, who);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool onRelease(GameLocation location, int x, int y, Farmer who)
|
||||||
|
{
|
||||||
|
//Revitalize.Framework.Hacks.ColorChanger.ResetPickaxeTexture();
|
||||||
|
return base.onRelease(location, x, y, who);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void actionWhenStopBeingHeld(Farmer who)
|
||||||
|
{
|
||||||
|
Revitalize.Framework.Hacks.ColorChanger.ResetHoeTexture();
|
||||||
|
base.actionWhenStopBeingHeld(who);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Color getCategoryColor()
|
||||||
|
{
|
||||||
|
return this.info.categoryColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string getCategoryName()
|
||||||
|
{
|
||||||
|
return this.info.categoryName;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string getDescription()
|
||||||
|
{
|
||||||
|
return this.info.name;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Item getOne()
|
||||||
|
{
|
||||||
|
return new HoeExtended(this.info.Copy(), this.UpgradeLevel, this.workingTexture.Copy());
|
||||||
|
}
|
||||||
|
|
||||||
|
public object getReplacement()
|
||||||
|
{
|
||||||
|
return new StardewValley.Tools.Hoe { UpgradeLevel = this.UpgradeLevel };
|
||||||
|
}
|
||||||
|
|
||||||
|
public void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
|
||||||
|
{
|
||||||
|
this.info = ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
|
||||||
|
this.upgradeLevel.Value = (replacement as Hoe).UpgradeLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the info on the item.
|
||||||
|
/// </summary>
|
||||||
|
public virtual void updateInfo()
|
||||||
|
{
|
||||||
|
if (this.info == null || this.workingTexture == null)
|
||||||
|
{
|
||||||
|
this.ItemInfo = this.text;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.requiresUpdate())
|
||||||
|
{
|
||||||
|
this.text = this.ItemInfo;
|
||||||
|
this.info.cleanAfterUpdate();
|
||||||
|
MultiplayerUtilities.RequestUpdateSync(this.guid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets an update for this item.
|
||||||
|
/// </summary>
|
||||||
|
public virtual void getUpdate()
|
||||||
|
{
|
||||||
|
this.ItemInfo = this.text;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks to see if this item requires a sync update.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public virtual bool requiresUpdate()
|
||||||
|
{
|
||||||
|
if (this.info.requiresSyncUpdate())
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -268,7 +268,6 @@ namespace Revitalize.Framework.Objects.Items.Tools
|
||||||
if (this.info == null || this.workingTexture==null)
|
if (this.info == null || this.workingTexture==null)
|
||||||
{
|
{
|
||||||
this.ItemInfo = this.text;
|
this.ItemInfo = this.text;
|
||||||
ModCore.log("Updated item info!");
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,306 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using PyTK.CustomElementHandler;
|
||||||
|
using Revitalize.Framework.Objects.Interfaces;
|
||||||
|
using Revitalize.Framework.Utilities;
|
||||||
|
using StardewValley;
|
||||||
|
using StardewValley.Tools;
|
||||||
|
using StardustCore.UIUtilities;
|
||||||
|
|
||||||
|
namespace Revitalize.Framework.Objects.Items.Tools
|
||||||
|
{
|
||||||
|
public class WateringCanExtended:StardewValley.Tools.WateringCan, ISaveElement, IItemInfo
|
||||||
|
{
|
||||||
|
public BasicItemInformation info;
|
||||||
|
public Texture2DExtended workingTexture;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Used only for accessibility for casting.
|
||||||
|
/// </summary>
|
||||||
|
[JsonIgnore]
|
||||||
|
public BasicItemInformation Info
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return this.info;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
this.info = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Guid guid;
|
||||||
|
|
||||||
|
public override string Name
|
||||||
|
{
|
||||||
|
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (this.info != null)
|
||||||
|
{
|
||||||
|
return this.netName.Value.Split('>')[0];
|
||||||
|
//return this.info.name;
|
||||||
|
}
|
||||||
|
if (this.netName == null)
|
||||||
|
{
|
||||||
|
return this.Name;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return this.netName.Value.Split('>')[0]; //Return the value before the name because that is the true value.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (this.netName == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (this.netName.Value == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
|
||||||
|
{
|
||||||
|
this.netName.Value = value + ">" + split[1]; //When setting the name if appended data is added on set the new value and add that appended data back.
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.netName.Value = value; //Otherwise just set the net name.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string DisplayName
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (this.info != null)
|
||||||
|
{
|
||||||
|
return this.info.name;
|
||||||
|
}
|
||||||
|
return this.netName.Value.Split('>')[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (this.netName == null) return;
|
||||||
|
if (this.netName.Value == null) return;
|
||||||
|
|
||||||
|
if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
|
||||||
|
this.netName.Value = value + ">" + split[1];
|
||||||
|
else
|
||||||
|
this.netName.Value = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual string text
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
|
||||||
|
return split[1]; //This is custom data. If the net name has a much larger name split the value and return the result.
|
||||||
|
else
|
||||||
|
return ""; //Otherwise return nothing.
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (this.netName == null) return;
|
||||||
|
if (this.netName.Value == null) return;
|
||||||
|
{
|
||||||
|
this.netName.Value = this.netName.Value.Split('>')[0] + ">" + value; //When setting the custom dataappend it to the end of the name.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[JsonIgnore]
|
||||||
|
public virtual string ItemInfo
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return Revitalize.ModCore.Serializer.ToJSONString(this.info) + "<" + this.guid + "<" + Revitalize.ModCore.Serializer.ToJSONString(this.workingTexture);
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(value)) return;
|
||||||
|
string[] data = value.Split('<');
|
||||||
|
string infoString = data[0];
|
||||||
|
string guidString = data[1];
|
||||||
|
string WorkingTexture = data[2];
|
||||||
|
|
||||||
|
this.info = (BasicItemInformation)Revitalize.ModCore.Serializer.DeserializeFromJSONString(infoString, typeof(BasicItemInformation));
|
||||||
|
Guid oldGuid = this.guid;
|
||||||
|
this.guid = Guid.Parse(guidString);
|
||||||
|
this.workingTexture = Revitalize.ModCore.Serializer.DeserializeFromJSONString<Texture2DExtended>(WorkingTexture);
|
||||||
|
if (ModCore.CustomObjects.ContainsKey(this.guid))
|
||||||
|
{
|
||||||
|
//ModCore.log("Update item with guid: " + this.guid);
|
||||||
|
ModCore.CustomItems[this.guid] = this;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//ModCore.log("Add in new guid: " + this.guid);
|
||||||
|
ModCore.CustomItems.Add(this.guid, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public WateringCanExtended()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public WateringCanExtended(BasicItemInformation ItemInfo, int UpgradeLevel, Texture2DExtended WorkingTexture,int WaterCapacity)
|
||||||
|
{
|
||||||
|
this.info = ItemInfo;
|
||||||
|
this.upgradeLevel.Value = UpgradeLevel;
|
||||||
|
this.guid = Guid.NewGuid();
|
||||||
|
this.workingTexture = WorkingTexture;
|
||||||
|
this.waterCanMax = WaterCapacity;
|
||||||
|
this.updateInfo();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public override void draw(SpriteBatch b)
|
||||||
|
{
|
||||||
|
if (this.lastUser == null || this.lastUser.toolPower <= 0 || !this.lastUser.canReleaseTool)
|
||||||
|
return;
|
||||||
|
this.updateInfo();
|
||||||
|
foreach (Vector2 vector2 in this.tilesAffected(this.lastUser.GetToolLocation(false) / 64f, this.lastUser.toolPower, this.lastUser))
|
||||||
|
this.info.animationManager.draw(b, Game1.GlobalToLocal(new Vector2((float)((int)vector2.X * 64), (float)((int)vector2.Y * 64))), Color.White, 4f, SpriteEffects.None, 0.01f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void drawAttachments(SpriteBatch b, int x, int y)
|
||||||
|
{
|
||||||
|
this.updateInfo();
|
||||||
|
//base.drawAttachments(b, x, y);
|
||||||
|
//this.info.animationManager.draw(b,)
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color color, bool drawShadow)
|
||||||
|
{
|
||||||
|
this.updateInfo();
|
||||||
|
this.info.animationManager.draw(spriteBatch, location, color * transparency, 4f * scaleSize, SpriteEffects.None, layerDepth);
|
||||||
|
//base.drawInMenu(spriteBatch, location, scaleSize, transparency, layerDepth, drawStackNumber, color, drawShadow);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Dictionary<string, string> getAdditionalSaveData()
|
||||||
|
{
|
||||||
|
Dictionary<string, string> serializedInfo = new Dictionary<string, string>();
|
||||||
|
serializedInfo.Add("id", this.ItemInfo);
|
||||||
|
serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
|
||||||
|
Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
|
||||||
|
return serializedInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool beginUsing(GameLocation location, int x, int y, Farmer who)
|
||||||
|
{
|
||||||
|
this.updateInfo();
|
||||||
|
Revitalize.Framework.Hacks.ColorChanger.SwapWateringCanTextures(this.workingTexture.texture);
|
||||||
|
return base.beginUsing(location, x, y, who);
|
||||||
|
}
|
||||||
|
public override void endUsing(GameLocation location, Farmer who)
|
||||||
|
{
|
||||||
|
//Revitalize.Framework.Hacks.ColorChanger.ResetPickaxeTexture();
|
||||||
|
base.endUsing(location, who);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool onRelease(GameLocation location, int x, int y, Farmer who)
|
||||||
|
{
|
||||||
|
//Revitalize.Framework.Hacks.ColorChanger.ResetPickaxeTexture();
|
||||||
|
return base.onRelease(location, x, y, who);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void actionWhenStopBeingHeld(Farmer who)
|
||||||
|
{
|
||||||
|
Revitalize.Framework.Hacks.ColorChanger.ResetWateringCanTexture();
|
||||||
|
base.actionWhenStopBeingHeld(who);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Color getCategoryColor()
|
||||||
|
{
|
||||||
|
return this.info.categoryColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string getCategoryName()
|
||||||
|
{
|
||||||
|
return this.info.categoryName;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string getDescription()
|
||||||
|
{
|
||||||
|
return this.info.name;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Item getOne()
|
||||||
|
{
|
||||||
|
return new WateringCanExtended(this.info.Copy(), this.UpgradeLevel, this.workingTexture.Copy(),this.waterCanMax);
|
||||||
|
}
|
||||||
|
|
||||||
|
public object getReplacement()
|
||||||
|
{
|
||||||
|
return new StardewValley.Tools.WateringCan { UpgradeLevel = this.UpgradeLevel, waterCanMax=this.waterCanMax };
|
||||||
|
}
|
||||||
|
|
||||||
|
public void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
|
||||||
|
{
|
||||||
|
this.info = ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
|
||||||
|
this.upgradeLevel.Value = (replacement as WateringCan).UpgradeLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the info on the item.
|
||||||
|
/// </summary>
|
||||||
|
public virtual void updateInfo()
|
||||||
|
{
|
||||||
|
if (this.info == null || this.workingTexture == null)
|
||||||
|
{
|
||||||
|
this.ItemInfo = this.text;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.requiresUpdate())
|
||||||
|
{
|
||||||
|
this.text = this.ItemInfo;
|
||||||
|
this.info.cleanAfterUpdate();
|
||||||
|
MultiplayerUtilities.RequestUpdateSync(this.guid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets an update for this item.
|
||||||
|
/// </summary>
|
||||||
|
public virtual void getUpdate()
|
||||||
|
{
|
||||||
|
this.ItemInfo = this.text;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks to see if this item requires a sync update.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public virtual bool requiresUpdate()
|
||||||
|
{
|
||||||
|
if (this.info.requiresSyncUpdate())
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue