Fixes for Symphony Menu Issues.
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721f974786
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@ -2248,7 +2248,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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var info = (KeyValuePair<string, MusicPack>)this.currentMusicPackAlbum.buttonFunctionality.leftClick.paramaters[0];
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StardewSymphony.ModMonitor.Log(generateSongTriggerKeyFromSelection());
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//Add generic festival music.
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if (this.drawMode == DrawMode.FestivalSelection)
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{
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@ -2304,10 +2304,20 @@ namespace StardewSymphonyRemastered.Framework.Menus
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{
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if (this.currentlySelectedOption.name == "SpringButton" || this.currentlySelectedOption.name == "SummerButton" || this.currentlySelectedOption.name=="FallButton"|| this.currentlySelectedOption.name=="WinterButton")
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{
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if (this.currentlySelectedOption.name== "SpringButton") key += "spring";
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if (this.currentlySelectedOption.name == "SummerButton") key += "summer";
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if (this.currentlySelectedOption.name == "FallButton") key += "fall";
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if (this.currentlySelectedOption.name == "WinterButton") key += "winter";
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if (this.currentlySelectedOption.name == "SpringButton") key += "spring";
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else if (this.currentlySelectedOption.name == "SummerButton") key += "summer";
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else if (this.currentlySelectedOption.name == "FallButton") key += "fall";
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else if (this.currentlySelectedOption.name == "WinterButton") key += "winter";
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else
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{
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StardewSymphony.ModMonitor.Log("Error: You are not in a valid menu area to set the song information. Please make sure that a valid season is selected for the song options", StardewModdingAPI.LogLevel.Alert);
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return "";
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}
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}
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else
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{
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StardewSymphony.ModMonitor.Log("Error: You are not in a valid menu area to set the song information. Please make sure that a valid season is selected for the song options", StardewModdingAPI.LogLevel.Alert);
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return "";
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}
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}
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if (this.currentlySelectedWeather != null)
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@ -2374,6 +2384,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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{
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this.texturedStrings.Clear();
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this.drawMode = DrawMode.AlbumFancySelection;
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this.currentMusicPackAlbum = null;
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updateFancyButtons();
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return;
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}
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@ -2381,6 +2392,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.DifferentSelectionTypesMode)
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{
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this.drawMode = DrawMode.SongSelectionMode;
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this.currentSelectedSong = null;
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this.currentSongPageIndex = 0;
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updateFancyButtons();
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return;
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@ -2389,6 +2401,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.WeatherSelection)
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{
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this.drawMode = DrawMode.SeasonSelection;
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//Error check is already done for this in the getKey function
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updateFancyButtons();
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return;
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}
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@ -2396,6 +2409,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.TimeSelection)
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{
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this.drawMode = DrawMode.WeatherSelection;
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this.currentlySelectedWeather = null;
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updateFancyButtons();
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return;
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}
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@ -2406,10 +2420,12 @@ namespace StardewSymphonyRemastered.Framework.Menus
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{
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selectedJustLocation = false;
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this.drawMode = DrawMode.DifferentSelectionTypesMode;
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this.currentlySelectedOption = null;
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updateFancyButtons();
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return;
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}
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this.drawMode = DrawMode.TimeSelection;
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this.currentlySelectedTime = null;
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updateFancyButtons();
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return;
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}
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@ -2417,6 +2433,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.DaySelection)
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{
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this.drawMode = DrawMode.LocationSelection;
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this.currentlySelectedLocation = null;
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this.locationPageIndex = 0;
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updateFancyButtons();
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return;
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@ -2427,10 +2444,12 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.selectedJustLocation)
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{
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this.drawMode = DrawMode.LocationSelection;
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this.currentlySelectedLocation = null;
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updateFancyButtons();
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return;
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}
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this.drawMode = DrawMode.DaySelection;
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this.currentlySelectedDay = null;
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updateFancyButtons();
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return;
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}
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@ -2438,6 +2457,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.EventSelection || this.drawMode == DrawMode.FestivalSelection || this.drawMode == DrawMode.MenuSelection)
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{
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this.drawMode = DrawMode.DifferentSelectionTypesMode;
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this.currentlySelectedOption = null;
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updateFancyButtons();
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return;
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}
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@ -2445,6 +2465,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.SelectedEvent)
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{
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this.drawMode = DrawMode.EventSelection;
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this.currentlySelectedEvent = null;
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updateFancyButtons();
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this.eventPageIndex = 0;
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return;
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@ -2453,6 +2474,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.SelectedFestival)
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{
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this.drawMode = DrawMode.FestivalSelection;
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this.currentlySelectedFestival = null;
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updateFancyButtons();
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this.festivalPageIndex = 0;
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return;
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@ -2461,6 +2483,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.SelectedMenu)
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{
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this.drawMode = DrawMode.MenuSelection;
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this.currentlySelectedMenu = null;
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updateFancyButtons();
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this.menuPageIndex = 0;
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return;
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@ -2469,6 +2492,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.SeasonSelection)
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{
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this.drawMode = DrawMode.DifferentSelectionTypesMode;
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this.currentlySelectedOption = null;
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updateFancyButtons();
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this.menuPageIndex = 0;
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return;
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@ -53,10 +53,11 @@ namespace StardewSymphonyRemastered.Framework
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weather = new string[]
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{
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"sunny",
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"rainy",
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"rain",
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"debris",
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"lightning",
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"snow",
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"festival",
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"wedding"
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};
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daysOfWeek = new string[]
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@ -299,7 +300,7 @@ namespace StardewSymphonyRemastered.Framework
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public static string getWeatherString()
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{
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if (Game1.isRaining && Game1.isLightning==false) return "rainy";
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if (Game1.isRaining && Game1.isLightning==false) return "rain";
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if (Game1.isLightning) return "lightning";
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if (Game1.isDebrisWeather) return "debris"; //????
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if (Game1.isSnowing) return "snow";
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@ -562,28 +563,17 @@ namespace StardewSymphonyRemastered.Framework
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/// <returns></returns>
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public KeyValuePair<string,List<Song>>getSongList(string key)
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{
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string keyPhrase = "";
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string keyPhraseInfo = "";
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try
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if (!listOfSongsWithTriggers.ContainsKey(key)) return new KeyValuePair<string, List<Song>>("",null);
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//This is just the plain song name with no extra info.
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foreach (KeyValuePair<string,List<Song>> pair in listOfSongsWithTriggers)
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{
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keyPhrase= key.Split(seperator).ElementAt(0);
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keyPhraseInfo= key.Split(seperator).ElementAt(1);
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}
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catch(Exception err)
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{
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err.ToString();
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keyPhrase = key;
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}
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//This is just the plain song name with no extra info.
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foreach(KeyValuePair<string,List<Song>> pair in listOfSongsWithTriggers)
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{
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//StardewSymphony.ModMonitor.Log(pair.Key);
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if (pair.Key == key) return pair;
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}
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}
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//return new KeyValuePair<string, List<string>>(key, listOfSongsWithTriggers[key]);
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StardewSymphonyRemastered.StardewSymphony.ModMonitor.Log("Getting an invalid song list with key: " + key);
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return new KeyValuePair<string, List<Song>>("",null);
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}
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@ -215,6 +215,10 @@ namespace StardustCore.UIUtilities.MenuComponents
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}
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}
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}
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if (string.IsNullOrEmpty(this.label))
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return;
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b.DrawString(Game1.smallFont, this.label, new Vector2((float)(this.bounds.X + this.bounds.Width), (float)this.bounds.Y + ((float)(this.bounds.Height / 2) - Game1.smallFont.MeasureString(this.label).Y / 2f)), textColor);
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}
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/// <summary>
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